Pavlo Melnyk

CV
h-index3
6papers
39citations
Novelty51%
AI Score34

6 Papers

1.4CVMar 25, 2024Code
TetraSphere: A Neural Descriptor for O(3)-Invariant Point Cloud Analysis

Pavlo Melnyk, Andreas Robinson, Michael Felsberg et al.

In many practical applications, 3D point cloud analysis requires rotation invariance. In this paper, we present a learnable descriptor invariant under 3D rotations and reflections, i.e., the O(3) actions, utilizing the recently introduced steerable 3D spherical neurons and vector neurons. Specifically, we propose an embedding of the 3D spherical neurons into 4D vector neurons, which leverages end-to-end training of the model. In our approach, we perform TetraTransform--an equivariant embedding of the 3D input into 4D, constructed from the steerable neurons--and extract deeper O(3)-equivariant features using vector neurons. This integration of the TetraTransform into the VN-DGCNN framework, termed TetraSphere, negligibly increases the number of parameters by less than 0.0002%. TetraSphere sets a new state-of-the-art performance classifying randomly rotated real-world object scans of the challenging subsets of ScanObjectNN. Additionally, TetraSphere outperforms all equivariant methods on randomly rotated synthetic data: classifying objects from ModelNet40 and segmenting parts of the ShapeNet shapes. Thus, our results reveal the practical value of steerable 3D spherical neurons for learning in 3D Euclidean space. The code is available at https://github.com/pavlo-melnyk/tetrasphere.

3.7CVNov 26, 2022Code
TetraSphere: A Neural Descriptor for O(3)-Invariant Point Cloud Analysis

Pavlo Melnyk, Andreas Robinson, Michael Felsberg et al.

In many practical applications, 3D point cloud analysis requires rotation invariance. In this paper, we present a learnable descriptor invariant under 3D rotations and reflections, i.e., the O(3) actions, utilizing the recently introduced steerable 3D spherical neurons and vector neurons. Specifically, we propose an embedding of the 3D spherical neurons into 4D vector neurons, which leverages end-to-end training of the model. In our approach, we perform TetraTransform--an equivariant embedding of the 3D input into 4D, constructed from the steerable neurons--and extract deeper O(3)-equivariant features using vector neurons. This integration of the TetraTransform into the VN-DGCNN framework, termed TetraSphere, negligibly increases the number of parameters by less than 0.0002%. TetraSphere sets a new state-of-the-art performance classifying randomly rotated real-world object scans of the challenging subsets of ScanObjectNN. Additionally, TetraSphere outperforms all equivariant methods on randomly rotated synthetic data: classifying objects from ModelNet40 and segmenting parts of the ShapeNet shapes. Thus, our results reveal the practical value of steerable 3D spherical neurons for learning in 3D Euclidean space. The code is available at https://github.com/pavlo-melnyk/tetrasphere.

2.8CVJul 4, 2023
Learning to Augment: Hallucinating Data for Domain Generalized Segmentation

Qiyu Sun, Pavlo Melnyk, Michael Felsberg et al.

Domain generalized semantic segmentation (DGSS) is an essential but highly challenging task, in which the model is trained only on source data and any target data is not available. Existing DGSS methods primarily standardize the feature distribution or utilize extra domain data for augmentation. However, the former sacrifices valuable information and the latter introduces domain biases. Therefore, generating diverse-style source data without auxiliary data emerges as an attractive strategy. In light of this, we propose GAN-based feature augmentation (GBFA) that hallucinates stylized feature maps while preserving their semantic contents with a feature generator. The impressive generative capability of GANs enables GBFA to perform inter-channel and trainable feature synthesis in an end-to-end framework. To enable learning GBFA, we introduce random image color augmentation (RICA), which adds a diverse range of variations to source images during training. These augmented images are then passed through a feature extractor to obtain features tailored for GBFA training. Both GBFA and RICA operate exclusively within the source domain, eliminating the need for auxiliary datasets. We conduct extensive experiments, and the generalization results from the synthetic GTAV and SYNTHIA to the real Cityscapes, BDDS, and Mapillary datasets show that our method achieves state-of-the-art performance in DGSS.

3.8LGMay 24, 2023Code
O$n$ Learning Deep O($n$)-Equivariant Hyperspheres

Pavlo Melnyk, Michael Felsberg, Mårten Wadenbäck et al.

In this paper, we utilize hyperspheres and regular $n$-simplexes and propose an approach to learning deep features equivariant under the transformations of $n$D reflections and rotations, encompassed by the powerful group of O$(n)$. Namely, we propose O$(n)$-equivariant neurons with spherical decision surfaces that generalize to any dimension $n$, which we call Deep Equivariant Hyperspheres. We demonstrate how to combine them in a network that directly operates on the basis of the input points and propose an invariant operator based on the relation between two points and a sphere, which as we show, turns out to be a Gram matrix. Using synthetic and real-world data in $n$D, we experimentally verify our theoretical contributions and find that our approach is superior to the competing methods for O$(n)$-equivariant benchmark datasets (classification and regression), demonstrating a favorable speed/performance trade-off. The code is available at https://github.com/pavlo-melnyk/equivariant-hyperspheres.

5.6CVJun 2, 2021Code
Steerable 3D Spherical Neurons

Pavlo Melnyk, Michael Felsberg, Mårten Wadenbäck

Emerging from low-level vision theory, steerable filters found their counterpart in prior work on steerable convolutional neural networks equivariant to rigid transformations. In our work, we propose a steerable feed-forward learning-based approach that consists of neurons with spherical decision surfaces and operates on point clouds. Such spherical neurons are obtained by conformal embedding of Euclidean space and have recently been revisited in the context of learning representations of point sets. Focusing on 3D geometry, we exploit the isometry property of spherical neurons and derive a 3D steerability constraint. After training spherical neurons to classify point clouds in a canonical orientation, we use a tetrahedron basis to quadruplicate the neurons and construct rotation-equivariant spherical filter banks. We then apply the derived constraint to interpolate the filter bank outputs and, thus, obtain a rotation-invariant network. Finally, we use a synthetic point set and real-world 3D skeleton data to verify our theoretical findings. The code is available at https://github.com/pavlo-melnyk/steerable-3d-neurons.

8.5LGJun 11, 2020Code
Embed Me If You Can: A Geometric Perceptron

Pavlo Melnyk, Michael Felsberg, Mårten Wadenbäck

Solving geometric tasks involving point clouds by using machine learning is a challenging problem. Standard feed-forward neural networks combine linear or, if the bias parameter is included, affine layers and activation functions. Their geometric modeling is limited, which motivated the prior work introducing the multilayer hypersphere perceptron (MLHP). Its constituent part, i.e., the hypersphere neuron, is obtained by applying a conformal embedding of Euclidean space. By virtue of Clifford algebra, it can be implemented as the Cartesian dot product of inputs and weights. If the embedding is applied in a manner consistent with the dimensionality of the input space geometry, the decision surfaces of the model units become combinations of hyperspheres and make the decision-making process geometrically interpretable for humans. Our extension of the MLHP model, the multilayer geometric perceptron (MLGP), and its respective layer units, i.e., geometric neurons, are consistent with the 3D geometry and provide a geometric handle of the learned coefficients. In particular, the geometric neuron activations are isometric in 3D, which is necessary for rotation and translation equivariance. When classifying the 3D Tetris shapes, we quantitatively show that our model requires no activation function in the hidden layers other than the embedding to outperform the vanilla multilayer perceptron. In the presence of noise in the data, our model is also superior to the MLHP.