CVSep 17, 2022
Neural Implicit Surface Reconstruction using Imaging SonarMohamad Qadri, Michael Kaess, Ioannis Gkioulekas
We present a technique for dense 3D reconstruction of objects using an imaging sonar, also known as forward-looking sonar (FLS). Compared to previous methods that model the scene geometry as point clouds or volumetric grids, we represent the geometry as a neural implicit function. Additionally, given such a representation, we use a differentiable volumetric renderer that models the propagation of acoustic waves to synthesize imaging sonar measurements. We perform experiments on real and synthetic datasets and show that our algorithm reconstructs high-fidelity surface geometry from multi-view FLS images at much higher quality than was possible with previous techniques and without suffering from their associated memory overhead.
RODec 3, 2022
Autonomous Apple Fruitlet Sizing and Growth Rate Tracking using Computer VisionHarry Freeman, Mohamad Qadri, Abhisesh Silwal et al.
In this paper, we present a computer vision-based approach to measure the sizes and growth rates of apple fruitlets. Measuring the growth rates of apple fruitlets is important because it allows apple growers to determine when to apply chemical thinners to their crops in order to optimize yield. The current practice of obtaining growth rates involves using calipers to record sizes of fruitlets across multiple days. Due to the number of fruitlets needed to be sized, this method is laborious, time-consuming, and prone to human error. With images collected by a hand-held stereo camera, our system, segments, clusters, and fits ellipses to fruitlets to measure their diameters. The growth rates are then calculated by temporally associating clustered fruitlets across days. We provide quantitative results on data collected in an apple orchard, and demonstrate that our system is able to predict abscise rates within 3.5% of the current method with a 6 times improvement in speed, while requiring significantly less manual effort. Moreover, we provide results on images captured by a robotic system in the field, and discuss the next steps required to make the process fully autonomous.
LGMar 10
Overcoming Valid Action Suppression in Unmasked Policy Gradient AlgorithmsRenos Zabounidis, Roy Siegelmann, Mohamad Qadri et al.
In reinforcement learning environments with state-dependent action validity, action masking consistently outperforms penalty-based handling of invalid actions, yet existing theory only shows that masking preserves the policy gradient theorem. We identify a distinct failure mode of unmasked training: it systematically suppresses valid actions at states the agent has not yet visited. This occurs because gradients pushing down invalid actions at visited states propagate through shared network parameters to unvisited states where those actions are valid. We prove that for softmax policies with shared features, when an action is invalid at visited states but valid at an unvisited state $s^*$, the probability $π(a \mid s^*)$ is bounded by exponential decay due to parameter sharing and the zero-sum identity of softmax logits. This bound reveals that entropy regularization trades off between protecting valid actions and sample efficiency, a tradeoff that masking eliminates. We validate empirically that deep networks exhibit the feature alignment condition required for suppression, and experiments on Craftax, Craftax-Classic, and MiniHack confirm the predicted exponential suppression and demonstrate that feasibility classification enables deployment without oracle masks.
CVApr 10
TouchAnything: Diffusion-Guided 3D Reconstruction from Sparse Robot TouchesLangzhe Gu, Hung-Jui Huang, Mohamad Qadri et al.
Accurate object geometry estimation is essential for many downstream tasks, including robotic manipulation and physical interaction. Although vision is the dominant modality for shape perception, it becomes unreliable under occlusions or challenging lighting conditions. In such scenarios, tactile sensing provides direct geometric information through physical contact. However, reconstructing global 3D geometry from sparse local touches alone is fundamentally underconstrained. We present TouchAnything, a framework that leverages a pretrained large-scale 2D vision diffusion model as a semantic and geometric prior for 3D reconstruction from sparse tactile measurements. Unlike prior work that trains category-specific reconstruction networks or learns diffusion models directly from tactile data, we transfer the geometric knowledge encoded in pretrained visual diffusion models to the tactile domain. Given sparse contact constraints and a coarse class-level description of the object, we formulate reconstruction as an optimization problem that enforces tactile consistency while guiding solutions toward shapes consistent with the diffusion prior. Our method reconstructs accurate geometries from only a few touches, outperforms existing baselines, and enables open-world 3D reconstruction of previously unseen object instances. Our project page is https://grange007.github.io/touchanything .
ROFeb 11, 2021Code
Speculative Path PlanningMohammad Bakhshalipour, Mohamad Qadri, Dominic Guri
Parallelization of A* path planning is mostly limited by the number of possible motions, which is far less than the level of parallelism that modern processors support. In this paper, we go beyond the limitations of traditional parallelism of A* and propose Speculative Path Planning to accelerate the search when there are abundant idle resources. The key idea of our approach is predicting future state expansions relying on patterns among expansions and aggressively parallelize the computations of prospective states (i.e. pre-evaluate the expensive collision checking operation of prospective nodes). This method allows us to maintain the same search order as of vanilla A* and safeguard any optimality guarantees. We evaluate our method on various configurations and show that on a machine with 32 physical cores, our method improves the performance around 11x and 10x on average over counterpart single-threaded and multi-threaded implementations respectively. The code to our paper can be found here: https://github.com/bakhshalipour/speculative-path-planning.
CVFeb 5, 2024
AONeuS: A Neural Rendering Framework for Acoustic-Optical Sensor FusionMohamad Qadri, Kevin Zhang, Akshay Hinduja et al.
Underwater perception and 3D surface reconstruction are challenging problems with broad applications in construction, security, marine archaeology, and environmental monitoring. Treacherous operating conditions, fragile surroundings, and limited navigation control often dictate that submersibles restrict their range of motion and, thus, the baseline over which they can capture measurements. In the context of 3D scene reconstruction, it is well-known that smaller baselines make reconstruction more challenging. Our work develops a physics-based multimodal acoustic-optical neural surface reconstruction framework (AONeuS) capable of effectively integrating high-resolution RGB measurements with low-resolution depth-resolved imaging sonar measurements. By fusing these complementary modalities, our framework can reconstruct accurate high-resolution 3D surfaces from measurements captured over heavily-restricted baselines. Through extensive simulations and in-lab experiments, we demonstrate that AONeuS dramatically outperforms recent RGB-only and sonar-only inverse-differentiable-rendering--based surface reconstruction methods. A website visualizing the results of our paper is located at this address: https://aoneus.github.io/
CVApr 6, 2024
Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar FusionZiyuan Qu, Omkar Vengurlekar, Mohamad Qadri et al.
Differentiable 3D-Gaussian splatting (GS) is emerging as a prominent technique in computer vision and graphics for reconstructing 3D scenes. GS represents a scene as a set of 3D Gaussians with varying opacities and employs a computationally efficient splatting operation along with analytical derivatives to compute the 3D Gaussian parameters given scene images captured from various viewpoints. Unfortunately, capturing surround view ($360^{\circ}$ viewpoint) images is impossible or impractical in many real-world imaging scenarios, including underwater imaging, rooms inside a building, and autonomous navigation. In these restricted baseline imaging scenarios, the GS algorithm suffers from a well-known 'missing cone' problem, which results in poor reconstruction along the depth axis. In this manuscript, we demonstrate that using transient data (from sonars) allows us to address the missing cone problem by sampling high-frequency data along the depth axis. We extend the Gaussian splatting algorithms for two commonly used sonars and propose fusion algorithms that simultaneously utilize RGB camera data and sonar data. Through simulations, emulations, and hardware experiments across various imaging scenarios, we show that the proposed fusion algorithms lead to significantly better novel view synthesis (5 dB improvement in PSNR) and 3D geometry reconstruction (60% lower Chamfer distance).
ROJan 26, 2025
Your Learned Constraint is Secretly a Backward Reachable TubeMohamad Qadri, Gokul Swamy, Jonathan Francis et al.
Inverse Constraint Learning (ICL) is the problem of inferring constraints from safe (i.e., constraint-satisfying) demonstrations. The hope is that these inferred constraints can then be used downstream to search for safe policies for new tasks and, potentially, under different dynamics. Our paper explores the question of what mathematical entity ICL recovers. Somewhat surprisingly, we show that both in theory and in practice, ICL recovers the set of states where failure is inevitable, rather than the set of states where failure has already happened. In the language of safe control, this means we recover a backwards reachable tube (BRT) rather than a failure set. In contrast to the failure set, the BRT depends on the dynamics of the data collection system. We discuss the implications of the dynamics-conditionedness of the recovered constraint on both the sample-efficiency of policy search and the transferability of learned constraints.
SPMar 11, 2025
Acoustic Neural 3D Reconstruction Under Pose DriftTianxiang Lin, Mohamad Qadri, Kevin Zhang et al.
We consider the problem of optimizing neural implicit surfaces for 3D reconstruction using acoustic images collected with drifting sensor poses. The accuracy of current state-of-the-art 3D acoustic modeling algorithms is highly dependent on accurate pose estimation; small errors in sensor pose can lead to severe reconstruction artifacts. In this paper, we propose an algorithm that jointly optimizes the neural scene representation and sonar poses. Our algorithm does so by parameterizing the 6DoF poses as learnable parameters and backpropagating gradients through the neural renderer and implicit representation. We validated our algorithm on both real and simulated datasets. It produces high-fidelity 3D reconstructions even under significant pose drift.
ROJul 9, 2021
Semantic Feature Matching for Robust Mapping in AgricultureMohamad Qadri, George Kantor
Visual Simultaneous Localization and Mapping (SLAM) systems are an essential component in agricultural robotics that enable autonomous navigation and the construction of accurate 3D maps of agricultural fields. However, lack of texture, varying illumination conditions, and lack of structure in the environment pose a challenge for Visual-SLAM systems that rely on traditional feature extraction and matching algorithms such as ORB or SIFT. This paper proposes 1) an object-level feature association algorithm that enables the creation of 3D reconstructions robustly by taking advantage of the structure in robotic navigation in agricultural fields, and 2) An object-level SLAM system that utilizes recent advances in deep learning-based object detection and segmentation algorithms to detect and segment semantic objects in the environment used as landmarks for SLAM. We test our SLAM system on a stereo image dataset of a sorghum field. We show that our object-based feature association algorithm enables us to map 78% of a sorghum range on average. In contrast, with traditional visual features, we achieve an average mapped distance of 38%. We also compare our system against ORB-SLAM2, a state-of-the-art visual SLAM algorithm.