Xiaoliang Ju

CV
h-index3
5papers
34citations
Novelty60%
AI Score48

5 Papers

CVJun 1, 2023Code
DiffInDScene: Diffusion-based High-Quality 3D Indoor Scene Generation

Xiaoliang Ju, Zhaoyang Huang, Yijin Li et al.

We present DiffInDScene, a novel framework for tackling the problem of high-quality 3D indoor scene generation, which is challenging due to the complexity and diversity of the indoor scene geometry. Although diffusion-based generative models have previously demonstrated impressive performance in image generation and object-level 3D generation, they have not yet been applied to room-level 3D generation due to their computationally intensive costs. In DiffInDScene, we propose a cascaded 3D diffusion pipeline that is efficient and possesses strong generative performance for Truncated Signed Distance Function (TSDF). The whole pipeline is designed to run on a sparse occupancy space in a coarse-to-fine fashion. Inspired by KinectFusion's incremental alignment and fusion of local TSDF volumes, we propose a diffusion-based SDF fusion approach that iteratively diffuses and fuses local TSDF volumes, facilitating the generation of an entire room environment. The generated results demonstrate that our work is capable to achieve high-quality room generation directly in three-dimensional space, starting from scratch. In addition to the scene generation, the final part of DiffInDScene can be used as a post-processing module to refine the 3D reconstruction results from multi-view stereo. According to the user study, the mesh quality generated by our DiffInDScene can even outperform the ground truth mesh provided by ScanNet. Please visit our project page for the latest progress and demonstrations: https://github.com/AkiraHero/diffindscene.

71.2CVJun 4
HomeWorld: A Unified Floorplan-to-Furnished Framework for Generating Controllable, Densely Interactive Whole-Home Scenes

Wenbo Li, Xiaoliang Ju, Zipeng Qin et al.

Indoor scene generation is crucial for robot simulation and modern interior design. However, complex layouts together with scarce 3D scene data make learning-based generation challenging. Existing methods often rely on hand-crafted rules or focus on isolated sub-tasks (e.g., floorplan synthesis or single-room furnishing), producing whole-home scenes that lack global coherence, realism, and simulation readiness. To mitigate these limitations, we propose a unified hierarchical framework that decomposes indoor scene synthesis into controllable stages. First, we curate a large-scale dataset of 300K real residential floorplans to train a large language model for whole-home floorplan generation. With detailed descriptions and a K-D tree-based representation, our method enables fine-grained, controllable whole-home floorplan generation. Building upon the generated whole-home floorplan, we leverage image generation models to draft furniture layouts from multi-level roaming viewpoints, and then generate the layouts of small manipulable objects on different supporting surfaces (e.g., cabinets, desks, and dining tables) for embodied AI simulation. During furniture and object layout generation, a VLM-based refiner iteratively corrects furniture and object placement, and a 3D generative model enables flexible replacement of individual assets. We further attach basic physical attributes and simple surface texture and lighting setups to complete the pipeline for embodied AI use. Experiments and user studies demonstrate that our pipeline produces indoor spaces with greater layout diversity and stronger 3D design appeal, outperforming prior methods on both quantitative and qualitative metrics. Finally, alongside our generation pipeline, we will release the floorplan dataset and 5K fully furnished scenes to the community. Project Page: https://kairos-homeworld.github.io/

ROApr 19, 2023
Perception Imitation: Towards Synthesis-free Simulator for Autonomous Vehicles

Xiaoliang Ju, Yiyang Sun, Yiming Hao et al.

We propose a perception imitation method to simulate results of a certain perception model, and discuss a new heuristic route of autonomous driving simulator without data synthesis. The motivation is that original sensor data is not always necessary for tasks such as planning and control when semantic perception results are ready, so that simulating perception directly is more economic and efficient. In this work, a series of evaluation methods such as matching metric and performance of downstream task are exploited to examine the simulation quality. Experiments show that our method is effective to model the behavior of learning-based perception model, and can be further applied in the proposed simulation route smoothly.

CVMar 10, 2025
DirectTriGS: Triplane-based Gaussian Splatting Field Representation for 3D Generation

Xiaoliang Ju, Hongsheng Li

We present DirectTriGS, a novel framework designed for 3D object generation with Gaussian Splatting (GS). GS-based rendering for 3D content has gained considerable attention recently. However, there has been limited exploration in directly generating 3D Gaussians compared to traditional generative modeling approaches. The main challenge lies in the complex data structure of GS represented by discrete point clouds with multiple channels. To overcome this challenge, we propose employing the triplane representation, which allows us to represent Gaussian Splatting as an image-like continuous field. This representation effectively encodes both the geometry and texture information, enabling smooth transformation back to Gaussian point clouds and rendering into images by a TriRenderer, with only 2D supervisions. The proposed TriRenderer is fully differentiable, so that the rendering loss can supervise both texture and geometry encoding. Furthermore, the triplane representation can be compressed using a Variational Autoencoder (VAE), which can subsequently be utilized in latent diffusion to generate 3D objects. The experiments demonstrate that the proposed generation framework can produce high-quality 3D object geometry and rendering results in the text-to-3D task.

ROMar 29, 2020
Scene-Aware Error Modeling of LiDAR/Visual Odometry for Fusion-based Vehicle Localization

Xiaoliang Ju, Donghao Xu, Huijing Zhao

Localization is an essential technique in mobile robotics. In a complex environment, it is necessary to fuse different localization modules to obtain more robust results, in which the error model plays a paramount role. However, exteroceptive sensor-based odometries (ESOs), such as LiDAR/visual odometry, often deliver results with scene-related error, which is difficult to model accurately. To address this problem, this research designs a scene-aware error model for ESO, based on which a multimodal localization fusion framework is developed. In addition, an end-to-end learning method is proposed to train this error model using sparse global poses such as GPS/IMU results. The proposed method is realized for error modeling of LiDAR/visual odometry, and the results are fused with dead reckoning to examine the performance of vehicle localization. Experiments are conducted using both simulation and real-world data of experienced and unexperienced environments, and the experimental results demonstrate that with the learned scene-aware error models, vehicle localization accuracy can be largely improved and shows adaptiveness in unexperienced scenes.