CVMar 18, 2023Code
Grounding 3D Object Affordance from 2D Interactions in ImagesYuhang Yang, Wei Zhai, Hongchen Luo et al.
Grounding 3D object affordance seeks to locate objects' ''action possibilities'' regions in the 3D space, which serves as a link between perception and operation for embodied agents. Existing studies primarily focus on connecting visual affordances with geometry structures, e.g. relying on annotations to declare interactive regions of interest on the object and establishing a mapping between the regions and affordances. However, the essence of learning object affordance is to understand how to use it, and the manner that detaches interactions is limited in generalization. Normally, humans possess the ability to perceive object affordances in the physical world through demonstration images or videos. Motivated by this, we introduce a novel task setting: grounding 3D object affordance from 2D interactions in images, which faces the challenge of anticipating affordance through interactions of different sources. To address this problem, we devise a novel Interaction-driven 3D Affordance Grounding Network (IAG), which aligns the region feature of objects from different sources and models the interactive contexts for 3D object affordance grounding. Besides, we collect a Point-Image Affordance Dataset (PIAD) to support the proposed task. Comprehensive experiments on PIAD demonstrate the reliability of the proposed task and the superiority of our method. The project is available at https://github.com/yyvhang/IAGNet.
CVMar 18, 2022Code
Learning Affordance Grounding from Exocentric ImagesHongchen Luo, Wei Zhai, Jing Zhang et al.
Affordance grounding, a task to ground (i.e., localize) action possibility region in objects, which faces the challenge of establishing an explicit link with object parts due to the diversity of interactive affordance. Human has the ability that transform the various exocentric interactions to invariant egocentric affordance so as to counter the impact of interactive diversity. To empower an agent with such ability, this paper proposes a task of affordance grounding from exocentric view, i.e., given exocentric human-object interaction and egocentric object images, learning the affordance knowledge of the object and transferring it to the egocentric image using only the affordance label as supervision. To this end, we devise a cross-view knowledge transfer framework that extracts affordance-specific features from exocentric interactions and enhances the perception of affordance regions by preserving affordance correlation. Specifically, an Affordance Invariance Mining module is devised to extract specific clues by minimizing the intra-class differences originated from interaction habits in exocentric images. Besides, an Affordance Co-relation Preserving strategy is presented to perceive and localize affordance by aligning the co-relation matrix of predicted results between the two views. Particularly, an affordance grounding dataset named AGD20K is constructed by collecting and labeling over 20K images from 36 affordance categories. Experimental results demonstrate that our method outperforms the representative models in terms of objective metrics and visual quality. Code: github.com/lhc1224/Cross-View-AG.
CVAug 28, 2022Code
Grounded Affordance from Exocentric ViewHongchen Luo, Wei Zhai, Jing Zhang et al.
Affordance grounding aims to locate objects' "action possibilities" regions, which is an essential step toward embodied intelligence. Due to the diversity of interactive affordance, the uniqueness of different individuals leads to diverse interactions, which makes it difficult to establish an explicit link between object parts and affordance labels. Human has the ability that transforms the various exocentric interactions into invariant egocentric affordance to counter the impact of interactive diversity. To empower an agent with such ability, this paper proposes a task of affordance grounding from exocentric view, i.e., given exocentric human-object interaction and egocentric object images, learning the affordance knowledge of the object and transferring it to the egocentric image using only the affordance label as supervision. However, there is some "interaction bias" between personas, mainly regarding different regions and different views. To this end, we devise a cross-view affordance knowledge transfer framework that extracts affordance-specific features from exocentric interactions and transfers them to the egocentric view. Specifically, the perception of affordance regions is enhanced by preserving affordance co-relations. In addition, an affordance grounding dataset named AGD20K is constructed by collecting and labeling over 20K images from $36$ affordance categories. Experimental results demonstrate that our method outperforms the representative models regarding objective metrics and visual quality. Code is released at https://github.com/lhc1224/Cross-view-affordance-grounding.
CVJul 31, 2024
PEAR: Phrase-Based Hand-Object Interaction AnticipationZichen Zhang, Hongchen Luo, Wei Zhai et al.
First-person hand-object interaction anticipation aims to predict the interaction process over a forthcoming period based on current scenes and prompts. This capability is crucial for embodied intelligence and human-robot collaboration. The complete interaction process involves both pre-contact interaction intention (i.e., hand motion trends and interaction hotspots) and post-contact interaction manipulation (i.e., manipulation trajectories and hand poses with contact). Existing research typically anticipates only interaction intention while neglecting manipulation, resulting in incomplete predictions and an increased likelihood of intention errors due to the lack of manipulation constraints. To address this, we propose a novel model, PEAR (Phrase-Based Hand-Object Interaction Anticipation), which jointly anticipates interaction intention and manipulation. To handle uncertainties in the interaction process, we employ a twofold approach. Firstly, we perform cross-alignment of verbs, nouns, and images to reduce the diversity of hand movement patterns and object functional attributes, thereby mitigating intention uncertainty. Secondly, we establish bidirectional constraints between intention and manipulation using dynamic integration and residual connections, ensuring consistency among elements and thus overcoming manipulation uncertainty. To rigorously evaluate the performance of the proposed model, we collect a new task-relevant dataset, EGO-HOIP, with comprehensive annotations. Extensive experimental results demonstrate the superiority of our method.
CVSep 29, 2024
Grounding 3D Scene Affordance From Egocentric InteractionsCuiyu Liu, Wei Zhai, Yuhang Yang et al.
Grounding 3D scene affordance aims to locate interactive regions in 3D environments, which is crucial for embodied agents to interact intelligently with their surroundings. Most existing approaches achieve this by mapping semantics to 3D instances based on static geometric structure and visual appearance. This passive strategy limits the agent's ability to actively perceive and engage with the environment, making it reliant on predefined semantic instructions. In contrast, humans develop complex interaction skills by observing and imitating how others interact with their surroundings. To empower the model with such abilities, we introduce a novel task: grounding 3D scene affordance from egocentric interactions, where the goal is to identify the corresponding affordance regions in a 3D scene based on an egocentric video of an interaction. This task faces the challenges of spatial complexity and alignment complexity across multiple sources. To address these challenges, we propose the Egocentric Interaction-driven 3D Scene Affordance Grounding (Ego-SAG) framework, which utilizes interaction intent to guide the model in focusing on interaction-relevant sub-regions and aligns affordance features from different sources through a bidirectional query decoder mechanism. Furthermore, we introduce the Egocentric Video-3D Scene Affordance Dataset (VSAD), covering a wide range of common interaction types and diverse 3D environments to support this task. Extensive experiments on VSAD validate both the feasibility of the proposed task and the effectiveness of our approach.
CVSep 30, 2024
VMAD: Visual-enhanced Multimodal Large Language Model for Zero-Shot Anomaly DetectionHuilin Deng, Hongchen Luo, Wei Zhai et al.
Zero-shot anomaly detection (ZSAD) recognizes and localizes anomalies in previously unseen objects by establishing feature mapping between textual prompts and inspection images, demonstrating excellent research value in flexible industrial manufacturing. However, existing ZSAD methods are limited by closed-world settings, struggling to unseen defects with predefined prompts. Recently, adapting Multimodal Large Language Models (MLLMs) for Industrial Anomaly Detection (IAD) presents a viable solution. Unlike fixed-prompt methods, MLLMs exhibit a generative paradigm with open-ended text interpretation, enabling more adaptive anomaly analysis. However, this adaption faces inherent challenges as anomalies often manifest in fine-grained regions and exhibit minimal visual discrepancies from normal samples. To address these challenges, we propose a novel framework VMAD (Visual-enhanced MLLM Anomaly Detection) that enhances MLLM with visual-based IAD knowledge and fine-grained perception, simultaneously providing precise detection and comprehensive analysis of anomalies. Specifically, we design a Defect-Sensitive Structure Learning scheme that transfers patch-similarities cues from visual branch to our MLLM for improved anomaly discrimination. Besides, we introduce a novel visual projector, Locality-enhanced Token Compression, which mines multi-level features in local contexts to enhance fine-grained detection. Furthermore, we introduce the Real Industrial Anomaly Detection (RIAD), a comprehensive IAD dataset with detailed anomaly descriptions and analyses, offering a valuable resource for MLLM-based IAD development. Extensive experiments on zero-shot benchmarks, including MVTec-AD, Visa, WFDD, and RIAD datasets, demonstrate our superior performance over state-of-the-art methods. The code and dataset will be available soon.
LGJan 9
IIB-LPO: Latent Policy Optimization via Iterative Information BottleneckHuilin Deng, Hongchen Luo, Yue Zhu et al.
Recent advances in Reinforcement Learning with Verifiable Rewards (RLVR) for Large Language Model (LLM) reasoning have been hindered by a persistent challenge: exploration collapse. The semantic homogeneity of random rollouts often traps models in narrow, over-optimized behaviors. While existing methods leverage policy entropy to encourage exploration, they face inherent limitations. Global entropy regularization is susceptible to reward hacking, which can induce meaningless verbosity, whereas local token-selective updates struggle with the strong inductive bias of pre-trained models. To address this, we propose Latent Policy Optimization via Iterative Information Bottleneck (IIB-LPO), a novel approach that shifts exploration from statistical perturbation of token distributions to topological branching of reasoning trajectories. IIB-LPO triggers latent branching at high-entropy states to diversify reasoning paths and employs the Information Bottleneck principle both as a trajectory filter and a self-reward mechanism, ensuring concise and informative exploration. Empirical results across four mathematical reasoning benchmarks demonstrate that IIB-LPO achieves state-of-the-art performance, surpassing prior methods by margins of up to 5.3% in accuracy and 7.4% in diversity metrics.
CVOct 15, 2024Code
Visual-Geometric Collaborative Guidance for Affordance LearningHongchen Luo, Wei Zhai, Jiao Wang et al.
Perceiving potential ``action possibilities'' (\ie, affordance) regions of images and learning interactive functionalities of objects from human demonstration is a challenging task due to the diversity of human-object interactions. Prevailing affordance learning algorithms often adopt the label assignment paradigm and presume that there is a unique relationship between functional region and affordance label, yielding poor performance when adapting to unseen environments with large appearance variations. In this paper, we propose to leverage interactive affinity for affordance learning, \ie extracting interactive affinity from human-object interaction and transferring it to non-interactive objects. Interactive affinity, which represents the contacts between different parts of the human body and local regions of the target object, can provide inherent cues of interconnectivity between humans and objects, thereby reducing the ambiguity of the perceived action possibilities. To this end, we propose a visual-geometric collaborative guided affordance learning network that incorporates visual and geometric cues to excavate interactive affinity from human-object interactions jointly. Besides, a contact-driven affordance learning (CAL) dataset is constructed by collecting and labeling over 55,047 images. Experimental results demonstrate that our method outperforms the representative models regarding objective metrics and visual quality. Project: \href{https://github.com/lhc1224/VCR-Net}{github.com/lhc1224/VCR-Net}.
CVFeb 24, 2022Code
Phrase-Based Affordance Detection via Cyclic Bilateral InteractionLiangsheng Lu, Wei Zhai, Hongchen Luo et al.
Affordance detection, which refers to perceiving objects with potential action possibilities in images, is a challenging task since the possible affordance depends on the person's purpose in real-world application scenarios. The existing works mainly extract the inherent human-object dependencies from image/video to accommodate affordance properties that change dynamically. In this paper, we explore to perceive affordance from a vision-language perspective and consider the challenging phrase-based affordance detection problem,i.e., given a set of phrases describing the action purposes, all the object regions in a scene with the same affordance should be detected. To this end, we propose a cyclic bilateral consistency enhancement network (CBCE-Net) to align language and vision features progressively. Specifically, the presented CBCE-Net consists of a mutual guided vision-language module that updates the common features of vision and language in a progressive manner, and a cyclic interaction module (CIM) that facilitates the perception of possible interaction with objects in a cyclic manner. In addition, we extend the public Purpose-driven Affordance Dataset (PAD) by annotating affordance categories with short phrases. The contrastive experimental results demonstrate the superiority of our method over nine typical methods from four relevant fields in terms of both objective metrics and visual quality. The related code and dataset will be released at \url{https://github.com/lulsheng/CBCE-Net}.
CVAug 8, 2021Code
One-Shot Object Affordance Detection in the WildWei Zhai, Hongchen Luo, Jing Zhang et al.
Affordance detection refers to identifying the potential action possibilities of objects in an image, which is a crucial ability for robot perception and manipulation. To empower robots with this ability in unseen scenarios, we first study the challenging one-shot affordance detection problem in this paper, i.e., given a support image that depicts the action purpose, all objects in a scene with the common affordance should be detected. To this end, we devise a One-Shot Affordance Detection Network (OSAD-Net) that firstly estimates the human action purpose and then transfers it to help detect the common affordance from all candidate images. Through collaboration learning, OSAD-Net can capture the common characteristics between objects having the same underlying affordance and learn a good adaptation capability for perceiving unseen affordances. Besides, we build a large-scale Purpose-driven Affordance Dataset v2 (PADv2) by collecting and labeling 30k images from 39 affordance and 103 object categories. With complex scenes and rich annotations, our PADv2 dataset can be used as a test bed to benchmark affordance detection methods and may also facilitate downstream vision tasks, such as scene understanding, action recognition, and robot manipulation. Specifically, we conducted comprehensive experiments on PADv2 dataset by including 11 advanced models from several related research fields. Experimental results demonstrate the superiority of our model over previous representative ones in terms of both objective metrics and visual quality. The benchmark suite is available at https://github.com/lhc1224/OSAD Net.
CVMar 10, 2025
Boosting the Generalization and Reasoning of Vision Language Models with Curriculum Reinforcement LearningHuilin Deng, Ding Zou, Rui Ma et al.
While state-of-the-art vision-language models (VLMs) have demonstrated remarkable capabilities in complex visual-text tasks, their success heavily relies on massive model scaling, limiting their practical deployment. Small-scale VLMs offer a more practical alternative but face significant challenges when trained with traditional supervised fine-tuning (SFT), particularly in two aspects: out-of-domain (OOD) generalization and reasoning abilities, which significantly lags behind the contemporary Large language models (LLMs). To address these challenges, we propose Curriculum Reinforcement Finetuning (Curr-ReFT), a novel post-training paradigm specifically designed for small-scale VLMs. Inspired by the success of reinforcement learning in LLMs, Curr-ReFT comprises two sequential stages: (1) Curriculum Reinforcement Learning, which ensures steady progression of model capabilities through difficulty-aware reward design, transitioning from basic visual perception to complex reasoning tasks; and (2) Rejected Sampling-based Self-improvement, which maintains the fundamental capabilities of VLMs through selective learning from high-quality multimodal and language examples. Extensive experiments demonstrate that models trained with Curr-ReFT paradigm achieve state-of-the-art performance across various visual tasks in both in-domain and out-of-domain settings. Moreover, our Curr-ReFT enhanced 3B model matches the performance of 32B-parameter models, demonstrating that efficient training paradigms can effectively bridge the gap between small and large models.
CVDec 14, 2023
LEMON: Learning 3D Human-Object Interaction Relation from 2D ImagesYuhang Yang, Wei Zhai, Hongchen Luo et al.
Learning 3D human-object interaction relation is pivotal to embodied AI and interaction modeling. Most existing methods approach the goal by learning to predict isolated interaction elements, e.g., human contact, object affordance, and human-object spatial relation, primarily from the perspective of either the human or the object. Which underexploit certain correlations between the interaction counterparts (human and object), and struggle to address the uncertainty in interactions. Actually, objects' functionalities potentially affect humans' interaction intentions, which reveals what the interaction is. Meanwhile, the interacting humans and objects exhibit matching geometric structures, which presents how to interact. In light of this, we propose harnessing these inherent correlations between interaction counterparts to mitigate the uncertainty and jointly anticipate the above interaction elements in 3D space. To achieve this, we present LEMON (LEarning 3D huMan-Object iNteraction relation), a unified model that mines interaction intentions of the counterparts and employs curvatures to guide the extraction of geometric correlations, combining them to anticipate the interaction elements. Besides, the 3D Interaction Relation dataset (3DIR) is collected to serve as the test bed for training and evaluation. Extensive experiments demonstrate the superiority of LEMON over methods estimating each element in isolation.
CVNov 29, 2024
GREAT: Geometry-Intention Collaborative Inference for Open-Vocabulary 3D Object Affordance GroundingYawen Shao, Wei Zhai, Yuhang Yang et al.
Open-Vocabulary 3D object affordance grounding aims to anticipate ``action possibilities'' regions on 3D objects with arbitrary instructions, which is crucial for robots to generically perceive real scenarios and respond to operational changes. Existing methods focus on combining images or languages that depict interactions with 3D geometries to introduce external interaction priors. However, they are still vulnerable to a limited semantic space by failing to leverage implied invariant geometries and potential interaction intentions. Normally, humans address complex tasks through multi-step reasoning and respond to diverse situations by leveraging associative and analogical thinking. In light of this, we propose GREAT (GeometRy-intEntion collAboraTive inference) for Open-Vocabulary 3D Object Affordance Grounding, a novel framework that mines the object invariant geometry attributes and performs analogically reason in potential interaction scenarios to form affordance knowledge, fully combining the knowledge with both geometries and visual contents to ground 3D object affordance. Besides, we introduce the Point Image Affordance Dataset v2 (PIADv2), the largest 3D object affordance dataset at present to support the task. Extensive experiments demonstrate the effectiveness and superiority of GREAT. The code and dataset are available at https://yawen-shao.github.io/GREAT/.
IVMar 13
GLEAM: A Multimodal Imaging Dataset and HAMM for Glaucoma ClassificationJiao Wang, Chi Liu, Yiying Zhang et al.
We propose glaucoma lesion evaluation and analysis with multimodal imaging (GLEAM), the first publicly available tri-modal glaucoma dataset comprising scanning laser ophthalmoscopy fundus images, circumpapillary OCT images, and visual field pattern deviation maps, annotated with four disease stages, enabling effective exploitation of multimodal complementary information and facilitating accurate diagnosis and treatment across disease stages. To effectively integrate cross-modal information, we propose hierarchical attentive masked modeling (HAMM) for multimodal glaucoma classification. Our framework employs hierarchical attentive encoders and light decoders to focus cross-modal representation learning on the encoder.
CVNov 25, 2024
Leverage Task Context for Object Affordance RankingHaojie Huang, Hongchen Luo, Wei Zhai et al.
Intelligent agents accomplish different tasks by utilizing various objects based on their affordance, but how to select appropriate objects according to task context is not well-explored. Current studies treat objects within the affordance category as equivalent, ignoring that object affordances vary in priority with different task contexts, hindering accurate decision-making in complex environments. To enable agents to develop a deeper understanding of the objects required to perform tasks, we propose to leverage task context for object affordance ranking, i.e., given image of a complex scene and the textual description of the affordance and task context, revealing task-object relationships and clarifying the priority rank of detected objects. To this end, we propose a novel Context-embed Group Ranking Framework with task relation mining module and graph group update module to deeply integrate task context and perform global relative relationship transmission. Due to the lack of such data, we construct the first large-scale task-oriented affordance ranking dataset with 25 common tasks, over 50k images and more than 661k objects. Experimental results demonstrate the feasibility of the task context based affordance learning paradigm and the superiority of our model over state-of-the-art models in the fields of saliency ranking and multimodal object detection. The source code and dataset will be made available to the public.
CVMay 9, 2024
Bidirectional Progressive Transformer for Interaction Intention AnticipationZichen Zhang, Hongchen Luo, Wei Zhai et al.
Interaction intention anticipation aims to jointly predict future hand trajectories and interaction hotspots. Existing research often treated trajectory forecasting and interaction hotspots prediction as separate tasks or solely considered the impact of trajectories on interaction hotspots, which led to the accumulation of prediction errors over time. However, a deeper inherent connection exists between hand trajectories and interaction hotspots, which allows for continuous mutual correction between them. Building upon this relationship, a novel Bidirectional prOgressive Transformer (BOT), which introduces a Bidirectional Progressive mechanism into the anticipation of interaction intention is established. Initially, BOT maximizes the utilization of spatial information from the last observation frame through the Spatial-Temporal Reconstruction Module, mitigating conflicts arising from changes of view in first-person videos. Subsequently, based on two independent prediction branches, a Bidirectional Progressive Enhancement Module is introduced to mutually improve the prediction of hand trajectories and interaction hotspots over time to minimize error accumulation. Finally, acknowledging the intrinsic randomness in human natural behavior, we employ a Trajectory Stochastic Unit and a C-VAE to introduce appropriate uncertainty to trajectories and interaction hotspots, respectively. Our method achieves state-of-the-art results on three benchmark datasets Epic-Kitchens-100, EGO4D, and EGTEA Gaze+, demonstrating superior in complex scenarios.
CVMar 14, 2024
Intention-driven Ego-to-Exo Video GenerationHongchen Luo, Kai Zhu, Wei Zhai et al.
Ego-to-exo video generation refers to generating the corresponding exocentric video according to the egocentric video, providing valuable applications in AR/VR and embodied AI. Benefiting from advancements in diffusion model techniques, notable progress has been achieved in video generation. However, existing methods build upon the spatiotemporal consistency assumptions between adjacent frames, which cannot be satisfied in the ego-to-exo scenarios due to drastic changes in views. To this end, this paper proposes an Intention-Driven Ego-to-exo video generation framework (IDE) that leverages action intention consisting of human movement and action description as view-independent representation to guide video generation, preserving the consistency of content and motion. Specifically, the egocentric head trajectory is first estimated through multi-view stereo matching. Then, cross-view feature perception module is introduced to establish correspondences between exo- and ego- views, guiding the trajectory transformation module to infer human full-body movement from the head trajectory. Meanwhile, we present an action description unit that maps the action semantics into the feature space consistent with the exocentric image. Finally, the inferred human movement and high-level action descriptions jointly guide the generation of exocentric motion and interaction content (i.e., corresponding optical flow and occlusion maps) in the backward process of the diffusion model, ultimately warping them into the corresponding exocentric video. We conduct extensive experiments on the relevant dataset with diverse exo-ego video pairs, and our IDE outperforms state-of-the-art models in both subjective and objective assessments, demonstrating its efficacy in ego-to-exo video generation.
CVAug 12, 2021
Learning Visual Affordance Grounding from Demonstration VideosHongchen Luo, Wei Zhai, Jing Zhang et al.
Visual affordance grounding aims to segment all possible interaction regions between people and objects from an image/video, which is beneficial for many applications, such as robot grasping and action recognition. However, existing methods mainly rely on the appearance feature of the objects to segment each region of the image, which face the following two problems: (i) there are multiple possible regions in an object that people interact with; and (ii) there are multiple possible human interactions in the same object region. To address these problems, we propose a Hand-aided Affordance Grounding Network (HAGNet) that leverages the aided clues provided by the position and action of the hand in demonstration videos to eliminate the multiple possibilities and better locate the interaction regions in the object. Specifically, HAG-Net has a dual-branch structure to process the demonstration video and object image. For the video branch, we introduce hand-aided attention to enhance the region around the hand in each video frame and then use the LSTM network to aggregate the action features. For the object branch, we introduce a semantic enhancement module (SEM) to make the network focus on different parts of the object according to the action classes and utilize a distillation loss to align the output features of the object branch with that of the video branch and transfer the knowledge in the video branch to the object branch. Quantitative and qualitative evaluations on two challenging datasets show that our method has achieved stateof-the-art results for affordance grounding. The source code will be made available to the public.
CVJun 28, 2021
One-Shot Affordance DetectionHongchen Luo, Wei Zhai, Jing Zhang et al.
Affordance detection refers to identifying the potential action possibilities of objects in an image, which is an important ability for robot perception and manipulation. To empower robots with this ability in unseen scenarios, we consider the challenging one-shot affordance detection problem in this paper, i.e., given a support image that depicts the action purpose, all objects in a scene with the common affordance should be detected. To this end, we devise a One-Shot Affordance Detection (OS-AD) network that firstly estimates the purpose and then transfers it to help detect the common affordance from all candidate images. Through collaboration learning, OS-AD can capture the common characteristics between objects having the same underlying affordance and learn a good adaptation capability for perceiving unseen affordances. Besides, we build a Purpose-driven Affordance Dataset (PAD) by collecting and labeling 4k images from 31 affordance and 72 object categories. Experimental results demonstrate the superiority of our model over previous representative ones in terms of both objective metrics and visual quality. The benchmark suite is at ProjectPage.