CVJun 27, 2023Code
Symphonize 3D Semantic Scene Completion with Contextual Instance QueriesHaoyi Jiang, Tianheng Cheng, Naiyu Gao et al.
`3D Semantic Scene Completion (SSC) has emerged as a nascent and pivotal undertaking in autonomous driving, aiming to predict voxel occupancy within volumetric scenes. However, prevailing methodologies primarily focus on voxel-wise feature aggregation, while neglecting instance semantics and scene context. In this paper, we present a novel paradigm termed Symphonies (Scene-from-Insts), that delves into the integration of instance queries to orchestrate 2D-to-3D reconstruction and 3D scene modeling. Leveraging our proposed Serial Instance-Propagated Attentions, Symphonies dynamically encodes instance-centric semantics, facilitating intricate interactions between image-based and volumetric domains. Simultaneously, Symphonies enables holistic scene comprehension by capturing context through the efficient fusion of instance queries, alleviating geometric ambiguity such as occlusion and perspective errors through contextual scene reasoning. Experimental results demonstrate that Symphonies achieves state-of-the-art performance on challenging benchmarks SemanticKITTI and SSCBench-KITTI-360, yielding remarkable mIoU scores of 15.04 and 18.58, respectively. These results showcase the paradigm's promising advancements. The code is available at https://github.com/hustvl/Symphonies.
CVJun 1, 2022Code
PanopticDepth: A Unified Framework for Depth-aware Panoptic SegmentationNaiyu Gao, Fei He, Jian Jia et al.
This paper presents a unified framework for depth-aware panoptic segmentation (DPS), which aims to reconstruct 3D scene with instance-level semantics from one single image. Prior works address this problem by simply adding a dense depth regression head to panoptic segmentation (PS) networks, resulting in two independent task branches. This neglects the mutually-beneficial relations between these two tasks, thus failing to exploit handy instance-level semantic cues to boost depth accuracy while also producing sub-optimal depth maps. To overcome these limitations, we propose a unified framework for the DPS task by applying a dynamic convolution technique to both the PS and depth prediction tasks. Specifically, instead of predicting depth for all pixels at a time, we generate instance-specific kernels to predict depth and segmentation masks for each instance. Moreover, leveraging the instance-wise depth estimation scheme, we add additional instance-level depth cues to assist with supervising the depth learning via a new depth loss. Extensive experiments on Cityscapes-DPS and SemKITTI-DPS show the effectiveness and promise of our method. We hope our unified solution to DPS can lead a new paradigm in this area. Code is available at https://github.com/NaiyuGao/PanopticDepth.
AROct 13, 2023Code
G10: Enabling An Efficient Unified GPU Memory and Storage Architecture with Smart Tensor MigrationsHaoyang Zhang, Yirui Eric Zhou, Yuqi Xue et al.
To break the GPU memory wall for scaling deep learning workloads, a variety of architecture and system techniques have been proposed recently. Their typical approaches include memory extension with flash memory and direct storage access. However, these techniques still suffer from suboptimal performance and introduce complexity to the GPU memory management, making them hard to meet the scalability requirement of deep learning workloads today. In this paper, we present a unified GPU memory and storage architecture named G10 driven by the fact that the tensor behaviors of deep learning workloads are highly predictable. G10 integrates the host memory, GPU memory, and flash memory into a unified memory space, to scale the GPU memory capacity while enabling transparent data migrations. Based on this unified GPU memory and storage architecture, G10 utilizes compiler techniques to characterize the tensor behaviors in deep learning workloads. Therefore, it can schedule data migrations in advance by considering the available bandwidth of flash memory and host memory. The cooperative mechanism between deep learning compilers and the unified memory architecture enables G10 to hide data transfer overheads in a transparent manner. We implement G10 based on an open-source GPU simulator. Our experiments demonstrate that G10 outperforms state-of-the-art GPU memory solutions by up to 1.75$\times$, without code modifications to deep learning workloads. With the smart data migration mechanism, G10 can reach 90.3\% of the performance of the ideal case assuming unlimited GPU memory.
CVJan 5, 2023
InsPro: Propagating Instance Query and Proposal for Online Video Instance SegmentationFei He, Haoyang Zhang, Naiyu Gao et al.
Video instance segmentation (VIS) aims at segmenting and tracking objects in videos. Prior methods typically generate frame-level or clip-level object instances first and then associate them by either additional tracking heads or complex instance matching algorithms. This explicit instance association approach increases system complexity and fails to fully exploit temporal cues in videos. In this paper, we design a simple, fast and yet effective query-based framework for online VIS. Relying on an instance query and proposal propagation mechanism with several specially developed components, this framework can perform accurate instance association implicitly. Specifically, we generate frame-level object instances based on a set of instance query-proposal pairs propagated from previous frames. This instance query-proposal pair is learned to bind with one specific object across frames through conscientiously developed strategies. When using such a pair to predict an object instance on the current frame, not only the generated instance is automatically associated with its precursors on previous frames, but the model gets a good prior for predicting the same object. In this way, we naturally achieve implicit instance association in parallel with segmentation and elegantly take advantage of temporal clues in videos. To show the effectiveness of our method InsPro, we evaluate it on two popular VIS benchmarks, i.e., YouTube-VIS 2019 and YouTube-VIS 2021. Without bells-and-whistles, our InsPro with ResNet-50 backbone achieves 43.2 AP and 37.6 AP on these two benchmarks respectively, outperforming all other online VIS methods.
CVOct 20, 2022
MovieCLIP: Visual Scene Recognition in MoviesDigbalay Bose, Rajat Hebbar, Krishna Somandepalli et al.
Longform media such as movies have complex narrative structures, with events spanning a rich variety of ambient visual scenes. Domain specific challenges associated with visual scenes in movies include transitions, person coverage, and a wide array of real-life and fictional scenarios. Existing visual scene datasets in movies have limited taxonomies and don't consider the visual scene transition within movie clips. In this work, we address the problem of visual scene recognition in movies by first automatically curating a new and extensive movie-centric taxonomy of 179 scene labels derived from movie scripts and auxiliary web-based video datasets. Instead of manual annotations which can be expensive, we use CLIP to weakly label 1.12 million shots from 32K movie clips based on our proposed taxonomy. We provide baseline visual models trained on the weakly labeled dataset called MovieCLIP and evaluate them on an independent dataset verified by human raters. We show that leveraging features from models pretrained on MovieCLIP benefits downstream tasks such as multi-label scene and genre classification of web videos and movie trailers.
CLFeb 17, 2025Code
Step-Audio: Unified Understanding and Generation in Intelligent Speech InteractionAilin Huang, Boyong Wu, Bruce Wang et al.
Real-time speech interaction, serving as a fundamental interface for human-machine collaboration, holds immense potential. However, current open-source models face limitations such as high costs in voice data collection, weakness in dynamic control, and limited intelligence. To address these challenges, this paper introduces Step-Audio, the first production-ready open-source solution. Key contributions include: 1) a 130B-parameter unified speech-text multi-modal model that achieves unified understanding and generation, with the Step-Audio-Chat version open-sourced; 2) a generative speech data engine that establishes an affordable voice cloning framework and produces the open-sourced lightweight Step-Audio-TTS-3B model through distillation; 3) an instruction-driven fine control system enabling dynamic adjustments across dialects, emotions, singing, and RAP; 4) an enhanced cognitive architecture augmented with tool calling and role-playing abilities to manage complex tasks effectively. Based on our new StepEval-Audio-360 evaluation benchmark, Step-Audio achieves state-of-the-art performance in human evaluations, especially in terms of instruction following. On open-source benchmarks like LLaMA Question, shows 9.3% average performance improvement, demonstrating our commitment to advancing the development of open-source multi-modal language technologies. Our code and models are available at https://github.com/stepfun-ai/Step-Audio.
AIOct 12, 2023
GameGPT: Multi-agent Collaborative Framework for Game DevelopmentDake Chen, Haoyang Zhang, Hanbin Wang et al.
The large language model (LLM) based agents have demonstrated their capacity to automate and expedite software development processes. In this paper, we focus on game development and propose a multi-agent collaborative framework, dubbed GameGPT, to automate game development. While many studies have pinpointed hallucination as a primary roadblock for deploying LLMs in production, we identify another concern: redundancy. Our framework presents a series of methods to mitigate both concerns. These methods include dual collaboration and layered approaches with several in-house lexicons, to mitigate the hallucination and redundancy in the planning, task identification, and implementation phases. Furthermore, a decoupling approach is also introduced to achieve code generation with better precision.
CRMay 21
A First Measurement Study on Authentication Security in Real-World Remote MCP ServersHuijun Zhou, Xiaohan Zhang, Haozhe Zhang et al.
The Model Context Protocol (MCP) is emerging as a common interface connecting large language models (LLMs) with external services. Remote deployments are becoming increasingly important as agents connect to user-linked online services, such as social, productivity, and financial services. In such deployments, the authentication boundary between MCP clients and remote servers becomes security-critical, yet remains underexplored. We present the first measurement study of authentication security in real-world remote MCP servers. We identify 7,973 live remote MCP servers, finding that 40.55% expose tools without authentication. Among authenticated servers, OAuth is the dominant authorization mechanism for reaching remote services, and OAuth deployments in the MCP ecosystem commonly exhibit three characteristics: open client environments, dynamic client registration, and delegated authorization. These characteristics distinguish MCP deployments from traditional OAuth and introduce new attack surfaces. Guided by this observation, we derive a taxonomy of authentication flaws comprising three MCP-specific categories and conventional OAuth misconfigurations, for a total of four categories and nine concrete flaw types. To evaluate these flaws at scale, we implement a semi-automated detection framework that combines passive traffic inspection with active dynamic probing. Applying it to 119 testable real-world OAuth-enabled MCP servers, we find that each server exhibits at least one flaw, with a total of 325 flaws identified, among which dynamic client registration flaws affect 96.6% of tested servers. Many of these flaws can lead to sensitive information leakage and account takeover. Through responsible disclosure, we obtained 9 CVE IDs. Our findings expose pervasive authentication weaknesses in the MCP ecosystem and underscore the urgent need for hardened OAuth-based remote deployments.
CLJul 22, 2025Code
Step-Audio 2 Technical ReportBoyong Wu, Chao Yan, Chen Hu et al.
This paper presents Step-Audio 2, an end-to-end multi-modal large language model designed for industry-strength audio understanding and speech conversation. By integrating a latent audio encoder and reasoning-centric reinforcement learning (RL), Step-Audio 2 achieves promising performance in automatic speech recognition (ASR) and audio understanding. To facilitate genuine end-to-end speech conversation, Step-Audio 2 incorporates the generation of discrete audio tokens into language modeling, significantly enhancing its responsiveness to paralinguistic information such as speaking styles and emotions. To effectively leverage the rich textual and acoustic knowledge in real-world data, Step-Audio 2 integrates retrieval-augmented generation (RAG) and is able to call external tools such as web search to mitigate hallucination and audio search to switch timbres. Trained on millions of hours of speech and audio data, Step-Audio 2 delivers intelligence and expressiveness across diverse conversational scenarios. Evaluation results demonstrate that Step-Audio 2 achieves state-of-the-art performance on various audio understanding and conversational benchmarks compared to other open-source and commercial solutions. Please visit https://github.com/stepfun-ai/Step-Audio2 for more information.
ASNov 2, 2025
MULTI-Bench: A Multi-Turn Interactive Benchmark for Assessing Emotional Intelligence ability of Spoken Dialogue ModelsYayue Deng, Guoqiang Hu, Haiyang Sun et al.
Spoken Dialogue Models (SDMs) have advanced rapidly, yet their ability to sustain genuinely interactive multi-turn conversations remains underexplored, as most benchmarks focus on single-turn exchanges. We introduce Multi-Bench, the first benchmark explicitly designed to evaluate SDMs in multi-turn interactive dialogue with an emphasis on emotional intelligence. Multi-Bench employs a hierarchical structure with a basic track for emotion understanding and reasoning and an advanced track for emotion support and application. It comprises five carefully designed tasks and about 3.2K samples, ranging from emotion recognition to complex reasoning and interactive dialogue, supported by a reproducible evaluation framework. We evaluate six representative SDMs on eight subsets of Multi-Bench. Results show that while current SDMs achieve good performance on basic understanding tasks, they still have room for improvement in advanced multi-turn interactive dialogue and reasoning-related tasks, particularly in emotion awareness and application.
SEApr 16
From Procedural Skills to Strategy Genes: Towards Experience-Driven Test-Time EvolutionJunjie Wang, Yiming Ren, Haoyang Zhang
This beta technical report asks how reusable experience should be represented so that it can function as effective test-time control and as a substrate for iterative evolution. We study this question in 4.590 controlled trials across 45 scientific code-solving scenarios. We find that documentation-oriented Skill packages provide unstable control: their useful signal is sparse, and expanding a compact experience object into a fuller documentation package often fails to help and can degrade the overall average. We further show that representation itself is a first-order factor. A compact Gene representation yields the strongest overall average, remains competitive under substantial structural perturbations, and outperforms matched-budget Skill fragments, while reattaching documentation-oriented material usually weakens rather than improves it. Beyond one-shot control, we show that Gene is also a better carrier for iterative experience accumulation: attached failure history is more effective in Gene than in Skill or freeform text, editable structure matters beyond content alone, and failure information is most useful when distilled into compact warnings rather than naively appended. On CritPt, gene-evolved systems improve over their paired base models from 9.1% to 18.57% and from 17.7% to 27.14%. These results suggest that the core problem in experience reuse is not how to supply more experience, but how to encode experience as a compact, control-oriented, evolution-ready object.
CVMay 18
UST-Hand: An Uncertainty-aware Spatiotemporal Point Cloud Interaction Network for 3D Self-supervised Hand Pose EstimationTianhao Han, Haoyang Zhang, Liang Xie et al.
Manually annotating accurate 3D hand poses is extremely time-consuming and labor-intensive. Existing self-supervised hand pose estimation methods leverage the discrepancy between input images and rendered outputs, or multi-view consistency constraints, as the driving force to optimize networks and progressively refine pose accuracy. However, these methods are highly susceptible to noisy pseudo-labels and overlook the importance of fully exploiting fine-grained spatial correlations, which undermines the stability of model training. To address these issues, we propose UST-Hand, a self-supervised learning framework that estimates uncertainty distribution of hand pose and constructs a probabilistic point cloud feature space, which enables the complex spatiotemporal relationship modeling. UST-Hand employs a conditional normalizing flow model to capture hand pose distributions and samples diverse hypotheses, facilitating robust learning under noisy pseudo-labels supervision with enhanced stability. These multi-hypothesis are mapped to a unified probabilistic 3D point cloud space for multi-view and temporal feature interaction, comprehensively exploring hand motion patterns and fine-grained spatial correlations. Extensive experiments on three challenging datasets demonstrate that UST-Hand achieves state-of-the-art performance, outperforming existing self-supervised methods by up to 37.8% in Mean Per Vertex Position Error (MPVPE).
CVMar 1
Dr.Occ: Depth- and Region-Guided 3D Occupancy from Surround-View Cameras for Autonomous DrivingXubo Zhu, Haoyang Zhang, Fei He et al.
3D semantic occupancy prediction is crucial for autonomous driving perception, offering comprehensive geometric scene understanding and semantic recognition. However, existing methods struggle with geometric misalignment in view transformation due to the lack of pixel-level accurate depth estimation, and severe spatial class imbalance where semantic categories exhibit strong spatial anisotropy. To address these challenges, we propose Dr.Occ, a depth- and region-guided occupancy prediction framework. Specifically, we introduce a depth-guided 2D-to-3D View Transformer (D$^2$-VFormer) that effectively leverages high-quality dense depth cues from MoGe-2 to construct reliable geometric priors, thereby enabling precise geometric alignment of voxel features. Moreover, inspired by the Mixture-of-Experts (MoE) framework, we propose a region-guided Expert Transformer (R/R$^2$-EFormer) that adaptively allocates region-specific experts to focus on different spatial regions, effectively addressing spatial semantic variations. Thus, the two components make complementary contributions: depth guidance ensures geometric alignment, while region experts enhance semantic learning. Experiments on the Occ3D-nuScenes benchmark demonstrate that \textbf{Dr.Occ} improves the strong baseline BEVDet4D by 7.43\% mIoU and 3.09\% IoU under the full vision-only setting.
CLJan 1
DepFlow: Disentangled Speech Generation to Mitigate Semantic Bias in Depression DetectionYuxin Li, Xiangyu Zhang, Yifei Li et al.
Speech is a scalable and non-invasive biomarker for early mental health screening. However, widely used depression datasets like DAIC-WOZ exhibit strong coupling between linguistic sentiment and diagnostic labels, encouraging models to learn semantic shortcuts. As a result, model robustness may be compromised in real-world scenarios, such as Camouflaged Depression, where individuals maintain socially positive or neutral language despite underlying depressive states. To mitigate this semantic bias, we propose DepFlow, a three-stage depression-conditioned text-to-speech framework. First, a Depression Acoustic Encoder learns speaker- and content-invariant depression embeddings through adversarial training, achieving effective disentanglement while preserving depression discriminability (ROC-AUC: 0.693). Second, a flow-matching TTS model with FiLM modulation injects these embeddings into synthesis, enabling control over depressive severity while preserving content and speaker identity. Third, a prototype-based severity mapping mechanism provides smooth and interpretable manipulation across the depression continuum. Using DepFlow, we construct a Camouflage Depression-oriented Augmentation (CDoA) dataset that pairs depressed acoustic patterns with positive/neutral content from a sentiment-stratified text bank, creating acoustic-semantic mismatches underrepresented in natural data. Evaluated across three depression detection architectures, CDoA improves macro-F1 by 9%, 12%, and 5%, respectively, consistently outperforming conventional augmentation strategies in depression Detection. Beyond enhancing robustness, DepFlow provides a controllable synthesis platform for conversational systems and simulation-based evaluation, where real clinical data remains limited by ethical and coverage constraints.
MMMay 12
Boosting Omni-Modal Language Models: Staged Post-Training with Visually Debiased EvaluationChe Liu, Lichao Ma, Xiangyu Tony Zhang et al.
Omni-modal language models are intended to jointly understand audio, visual inputs, and language, but benchmark gains can be inflated when visual evidence alone is enough to answer a query. We study whether current omni-modal benchmarks separate visual shortcuts from genuine audio-visual-language evidence integration, and how post-training behaves under a visually debiased evaluation setting. We audit nine omni-modal benchmarks with visual-only probing, remove visually solvable queries, and retain full subsets when filtering is undefined or would make comparisons unstable. This yields OmniClean, a cleaned evaluation view with 8,551 retained queries from 16,968 audited queries. On OmniClean, we evaluate OmniBoost, a three-stage post-training recipe based on Qwen2.5-Omni-3B: mixed bi-modal SFT, mixed-modality RLVR, and SFT on self-distilled data. Balanced bi-modal SFT gives limited and uneven gains, RLVR provides the first broad improvement, and self-distillation reshapes the benchmark profile. After SFT on self-distilled data, the 3B model reaches performance comparable to, and in aggregate slightly above, Qwen3-Omni-30B-A3B-Instruct without using a stronger omni-modal teacher. These results show that omni-modal progress is easier to interpret when evaluation controls visual leakage, and that small omni-modal models can benefit from staged post-training with self-distilled omni-query supervision.
CVDec 18, 2025
OMG-Bench: A New Challenging Benchmark for Skeleton-based Online Micro Hand Gesture RecognitionHaochen Chang, Pengfei Ren, Buyuan Zhang et al.
Online micro gesture recognition from hand skeletons is critical for VR/AR interaction but faces challenges due to limited public datasets and task-specific algorithms. Micro gestures involve subtle motion patterns, which make constructing datasets with precise skeletons and frame-level annotations difficult. To this end, we develop a multi-view self-supervised pipeline to automatically generate skeleton data, complemented by heuristic rules and expert refinement for semi-automatic annotation. Based on this pipeline, we introduce OMG-Bench, the first large-scale public benchmark for skeleton-based online micro gesture recognition. It features 40 fine-grained gesture classes with 13,948 instances across 1,272 sequences, characterized by subtle motions, rapid dynamics, and continuous execution. To tackle these challenges, we propose Hierarchical Memory-Augmented Transformer (HMATr), an end-to-end framework that unifies gesture detection and classification by leveraging hierarchical memory banks which store frame-level details and window-level semantics to preserve historical context. In addition, it employs learnable position-aware queries initialized from the memory to implicitly encode gesture positions and semantics. Experiments show that HMATr outperforms state-of-the-art methods by 7.6\% in detection rate, establishing a strong baseline for online micro gesture recognition. Project page: https://omg-bench.github.io/
CVDec 23, 2020Code
SWA Object DetectionHaoyang Zhang, Ying Wang, Feras Dayoub et al.
Do you want to improve 1.0 AP for your object detector without any inference cost and any change to your detector? Let us tell you such a recipe. It is surprisingly simple: train your detector for an extra 12 epochs using cyclical learning rates and then average these 12 checkpoints as your final detection model}. This potent recipe is inspired by Stochastic Weights Averaging (SWA), which is proposed in arXiv:1803.05407 for improving generalization in deep neural networks. We found it also very effective in object detection. In this technique report, we systematically investigate the effects of applying SWA to object detection as well as instance segmentation. Through extensive experiments, we discover the aforementioned workable policy of performing SWA in object detection, and we consistently achieve $\sim$1.0 AP improvement over various popular detectors on the challenging COCO benchmark, including Mask RCNN, Faster RCNN, RetinaNet, FCOS, YOLOv3 and VFNet. We hope this work will make more researchers in object detection know this technique and help them train better object detectors. Code is available at: https://github.com/hyz-xmaster/swa_object_detection .
CVAug 31, 2020Code
VarifocalNet: An IoU-aware Dense Object DetectorHaoyang Zhang, Ying Wang, Feras Dayoub et al.
Accurately ranking the vast number of candidate detections is crucial for dense object detectors to achieve high performance. Prior work uses the classification score or a combination of classification and predicted localization scores to rank candidates. However, neither option results in a reliable ranking, thus degrading detection performance. In this paper, we propose to learn an Iou-aware Classification Score (IACS) as a joint representation of object presence confidence and localization accuracy. We show that dense object detectors can achieve a more accurate ranking of candidate detections based on the IACS. We design a new loss function, named Varifocal Loss, to train a dense object detector to predict the IACS, and propose a new star-shaped bounding box feature representation for IACS prediction and bounding box refinement. Combining these two new components and a bounding box refinement branch, we build an IoU-aware dense object detector based on the FCOS+ATSS architecture, that we call VarifocalNet or VFNet for short. Extensive experiments on MS COCO show that our VFNet consistently surpasses the strong baseline by $\sim$2.0 AP with different backbones. Our best model VFNet-X-1200 with Res2Net-101-DCN achieves a single-model single-scale AP of 55.1 on COCO test-dev, which is state-of-the-art among various object detectors.Code is available at https://github.com/hyz-xmaster/VarifocalNet .
ROJan 5
AlignDrive: Aligned Lateral-Longitudinal Planning for End-to-End Autonomous DrivingYanhao Wu, Haoyang Zhang, Fei He et al.
End-to-end autonomous driving has rapidly progressed, enabling joint perception and planning in complex environments. In the planning stage, state-of-the-art (SOTA) end-to-end autonomous driving models decouple planning into parallel lateral and longitudinal predictions. While effective, this parallel design can lead to i) coordination failures between the planned path and speed, and ii) underutilization of the drive path as a prior for longitudinal planning, thus redundantly encoding static information. To address this, we propose a novel cascaded framework that explicitly conditions longitudinal planning on the drive path, enabling coordinated and collision-aware lateral and longitudinal planning. Specifically, we introduce a path-conditioned formulation that explicitly incorporates the drive path into longitudinal planning. Building on this, the model predicts longitudinal displacements along the drive path rather than full 2D trajectory waypoints. This design simplifies longitudinal reasoning and more tightly couples it with lateral planning. Additionally, we introduce a planning-oriented data augmentation strategy that simulates rare safety-critical events, such as vehicle cut-ins, by adding agents and relabeling longitudinal targets to avoid collision. Evaluated on the challenging Bench2Drive benchmark, our method sets a new SOTA, achieving a driving score of 89.07 and a success rate of 73.18%, demonstrating significantly improved coordination and safety
CVMar 19, 2025
Generating Multimodal Driving Scenes via Next-Scene PredictionYanhao Wu, Haoyang Zhang, Tianwei Lin et al.
Generative models in Autonomous Driving (AD) enable diverse scene creation, yet existing methods fall short by only capturing a limited range of modalities, restricting the capability of generating controllable scenes for comprehensive evaluation of AD systems. In this paper, we introduce a multimodal generation framework that incorporates four major data modalities, including a novel addition of map modality. With tokenized modalities, our scene sequence generation framework autoregressively predicts each scene while managing computational demands through a two-stage approach. The Temporal AutoRegressive (TAR) component captures inter-frame dynamics for each modality while the Ordered AutoRegressive (OAR) component aligns modalities within each scene by sequentially predicting tokens in a fixed order. To maintain coherence between map and ego-action modalities, we introduce the Action-aware Map Alignment (AMA) module, which applies a transformation based on the ego-action to maintain coherence between these modalities. Our framework effectively generates complex, realistic driving scenes over extended sequences, ensuring multimodal consistency and offering fine-grained control over scene elements. Project page: https://yanhaowu.github.io/UMGen/
CLOct 10, 2025
Mind-Paced Speaking: A Dual-Brain Approach to Real-Time Reasoning in Spoken Language ModelsDonghang Wu, Haoyang Zhang, Jun Chen et al.
Real-time Spoken Language Models (SLMs) struggle to leverage Chain-of-Thought (CoT) reasoning due to the prohibitive latency of generating the entire thought process sequentially. Enabling SLMs to think while speaking, similar to humans, is attracting increasing attention. We present, for the first time, Mind-Paced Speaking (MPS), a brain-inspired framework that enables high-fidelity, real-time reasoning. Similar to how humans utilize distinct brain regions for thinking and responding, we propose a novel dual-brain approach, employing a "Formulation Brain" for high-level reasoning to pace and guide a separate "Articulation Brain" for fluent speech generation. This division of labor eliminates mode-switching, preserving the integrity of the reasoning process. Experiments show that MPS significantly outperforms existing think-while-speaking methods and achieves reasoning performance comparable to models that pre-compute the full CoT before speaking, while drastically reducing latency. Under a zero-latency configuration, the proposed method achieves an accuracy of 92.8% on the mathematical reasoning task Spoken-MQA and attains a score of 82.5 on the speech conversation task URO-Bench. Our work effectively bridges the gap between high-quality reasoning and real-time interaction.
CLOct 2, 2025
Chronological Thinking in Full-Duplex Spoken Dialogue Language ModelsDonghang Wu, Haoyang Zhang, Chen Chen et al.
Recent advances in spoken dialogue language models (SDLMs) reflect growing interest in shifting from turn-based to full-duplex systems, where the models continuously perceive user speech streams while generating responses. This simultaneous listening and speaking design enables real-time interaction and the agent can handle dynamic conversational behaviors like user barge-in. However, during the listening phase, existing systems keep the agent idle by repeatedly predicting the silence token, which departs from human behavior: we usually engage in lightweight thinking during conversation rather than remaining absent-minded. Inspired by this, we propose Chronological Thinking, a on-the-fly conversational thinking mechanism that aims to improve response quality in full-duplex SDLMs. Specifically, chronological thinking presents a paradigm shift from conventional LLM thinking approaches, such as Chain-of-Thought, purpose-built for streaming acoustic input. (1) Strictly causal: the agent reasons incrementally while listening, updating internal hypotheses only from past audio with no lookahead. (2) No additional latency: reasoning is amortized during the listening window; once the user stops speaking, the agent halts thinking and begins speaking without further delay. Experiments demonstrate the effectiveness of chronological thinking through both objective metrics and human evaluations show consistent improvements in response quality. Furthermore, chronological thinking robustly handles conversational dynamics and attains competitive performance on full-duplex interaction metrics.
CLJun 16, 2025
NTU Speechlab LLM-Based Multilingual ASR System for Interspeech MLC-SLM Challenge 2025Yizhou Peng, Bin Wang, Yi-Wen Chao et al.
This report details the NTU Speechlab system developed for the Interspeech 2025 Multilingual Conversational Speech and Language Model (MLC-SLM) Challenge (Task I), where we achieved 5th place. We present comprehensive analyses of our multilingual automatic speech recognition system, highlighting key advancements in model architecture, data selection, and training strategies. In particular, language-specific prompts and model averaging techniques were instrumental in boosting system performance across diverse languages. Compared to the initial baseline system, our final model reduced the average Mix Error Rate from 20.2% to 10.6%, representing an absolute improvement of 9.6% (a relative improvement of 48%) on the evaluation set. Our results demonstrate the effectiveness of our approach and offer practical insights for future Speech Large Language Models.
CLFeb 4
CoWork-X: Experience-Optimized Co-Evolution for Multi-Agent Collaboration SystemZexin Lin, Jiachen Yu, Haoyang Zhang et al.
Large language models are enabling language-conditioned agents in interactive environments, but highly cooperative tasks often impose two simultaneous constraints: sub-second real-time coordination and sustained multi-episode adaptation under a strict online token budget. Existing approaches either rely on frequent in-episode reasoning that induces latency and timing jitter, or deliver post-episode improvements through unstructured text that is difficult to compile into reliable low-cost execution. We propose CoWork-X, an active co-evolution framework that casts peer collaboration as a closed-loop optimization problem across episodes, inspired by fast--slow memory separation. CoWork-X instantiates a Skill-Agent that executes via HTN (hierarchical task network)-based skill retrieval from a structured, interpretable, and compositional skill library, and a post-episode Co-Optimizer that performs patch-style skill consolidation with explicit budget constraints and drift regularization. Experiments in challenging Overcooked-AI-like realtime collaboration benchmarks demonstrate that CoWork-X achieves stable, cumulative performance gains while steadily reducing online latency and token usage.
AINov 19, 2025
Step-Audio-R1 Technical ReportFei Tian, Xiangyu Tony Zhang, Yuxin Zhang et al.
Recent advances in reasoning models have demonstrated remarkable success in text and vision domains through extended chain-of-thought deliberation. However, a perplexing phenomenon persists in audio language models: they consistently perform better with minimal or no reasoning, raising a fundamental question - can audio intelligence truly benefit from deliberate thinking? We introduce Step-Audio-R1, the first audio reasoning model that successfully unlocks reasoning capabilities in the audio domain. Through our proposed Modality-Grounded Reasoning Distillation (MGRD) framework, Step-Audio-R1 learns to generate audio-relevant reasoning chains that genuinely ground themselves in acoustic features rather than hallucinating disconnected deliberations. Our model exhibits strong audio reasoning capabilities, surpassing Gemini 2.5 Pro and achieving performance comparable to the state-of-the-art Gemini 3 Pro across comprehensive audio understanding and reasoning benchmarks spanning speech, environmental sounds, and music. These results demonstrate that reasoning is a transferable capability across modalities when appropriately anchored, transforming extended deliberation from a liability into a powerful asset for audio intelligence. By establishing the first successful audio reasoning model, Step-Audio-R1 opens new pathways toward building truly multimodal reasoning systems that think deeply across all sensory modalities.
CVOct 28, 2025
MCIHN: A Hybrid Network Model Based on Multi-path Cross-modal Interaction for Multimodal Emotion RecognitionHaoyang Zhang, Zhou Yang, Ke Sun et al.
Multimodal emotion recognition is crucial for future human-computer interaction. However, accurate emotion recognition still faces significant challenges due to differences between different modalities and the difficulty of characterizing unimodal emotional information. To solve these problems, a hybrid network model based on multipath cross-modal interaction (MCIHN) is proposed. First, adversarial autoencoders (AAE) are constructed separately for each modality. The AAE learns discriminative emotion features and reconstructs the features through a decoder to obtain more discriminative information about the emotion classes. Then, the latent codes from the AAE of different modalities are fed into a predefined Cross-modal Gate Mechanism model (CGMM) to reduce the discrepancy between modalities, establish the emotional relationship between interacting modalities, and generate the interaction features between different modalities. Multimodal fusion using the Feature Fusion module (FFM) for better emotion recognition. Experiments were conducted on publicly available SIMS and MOSI datasets, demonstrating that MCIHN achieves superior performance.
CVOct 2, 2025
User to Video: A Model for Spammer Detection Inspired by Video Classification TechnologyHaoyang Zhang, Zhou Yang, Yucai Pang
This article is inspired by video classification technology. If the user behavior subspace is viewed as a frame image, consecutive frame images are viewed as a video. Following this novel idea, a model for spammer detection based on user videoization, called UVSD, is proposed. Firstly, a user2piexl algorithm for user pixelization is proposed. Considering the adversarial behavior of user stances, the user is viewed as a pixel, and the stance is quantified as the pixel's RGB. Secondly, a behavior2image algorithm is proposed for transforming user behavior subspace into frame images. Low-rank dense vectorization of subspace user relations is performed using representation learning, while cutting and diffusion algorithms are introduced to complete the frame imageization. Finally, user behavior videos are constructed based on temporal features. Subsequently, a video classification algorithm is combined to identify the spammers. Experiments using publicly available datasets, i.e., WEIBO and TWITTER, show an advantage of the UVSD model over state-of-the-art methods.
CLMay 20, 2025
Impact of Frame Rates on Speech Tokenizer: A Case Study on Mandarin and EnglishHaoyang Zhang, Hexin Liu, Xiangyu Zhang et al.
The speech tokenizer plays a crucial role in recent speech tasks, generally serving as a bridge between speech signals and language models. While low-frame-rate codecs are widely employed as speech tokenizers, the impact of frame rates on speech tokens remains underexplored. In this study, we investigate how varying frame rates affect speech tokenization by examining Mandarin and English, two typologically distinct languages. We encode speech at different frame rates and evaluate the resulting semantic tokens in the speech recognition task. Our findings reveal that frame rate variations influence speech tokenization differently for each language, highlighting the interplay between frame rates, phonetic density, and language-specific acoustic features. The results provide insights into optimizing frame rate selection for speech tokenizers, with implications for automatic speech recognition, text-to-speech, and other speech-related applications.
ROSep 16, 2021
Evaluating the Impact of Semantic Segmentation and Pose Estimation on Dense Semantic SLAMSuman Raj Bista, David Hall, Ben Talbot et al.
Recent Semantic SLAM methods combine classical geometry-based estimation with deep learning-based object detection or semantic segmentation. In this paper we evaluate the quality of semantic maps generated by state-of-the-art class- and instance-aware dense semantic SLAM algorithms whose codes are publicly available and explore the impacts both semantic segmentation and pose estimation have on the quality of semantic maps. We obtain these results by providing algorithms with ground-truth pose and/or semantic segmentation data available from simulated environments. We establish that semantic segmentation is the largest source of error through our experiments, dropping mAP and OMQ performance by up to 74.3% and 71.3% respectively.
CLFeb 17, 2021
IFoodCloud: A Platform for Real-time Sentiment Analysis of Public Opinion about Food Safety in ChinaDachuan Zhang, Haoyang Zhang, Zhisheng Wei et al.
The Internet contains a wealth of public opinion on food safety, including views on food adulteration, food-borne diseases, agricultural pollution, irregular food distribution, and food production issues. In order to systematically collect and analyse public opinion on food safety, we developed IFoodCloud, a platform for the real-time sentiment analysis of public opinion on food safety in China. It collects data from more than 3,100 public sources that can be used to explore public opinion trends, public sentiment, and regional attention differences of food safety incidents. At the same time, we constructed a sentiment classification model using multiple lexicon-based and deep learning-based algorithms integrated with IFoodCloud that provide an unprecedented rapid means of understanding the public sentiment toward specific food safety incidents. Our best model's F1-score achieved 0.9737. Further, three real-world cases are presented to demonstrate the application and robustness. IFoodCloud could be considered a valuable tool for promote scientisation of food safety supervision and risk communication.
ROSep 11, 2020
The Robotic Vision Scene Understanding ChallengeDavid Hall, Ben Talbot, Suman Raj Bista et al.
Being able to explore an environment and understand the location and type of all objects therein is important for indoor robotic platforms that must interact closely with humans. However, it is difficult to evaluate progress in this area due to a lack of standardized testing which is limited due to the need for active robot agency and perfect object ground-truth. To help provide a standard for testing scene understanding systems, we present a new robot vision scene understanding challenge using simulation to enable repeatable experiments with active robot agency. We provide two challenging task types, three difficulty levels, five simulated environments and a new evaluation measure for evaluating 3D cuboid object maps. Our aim is to drive state-of-the-art research in scene understanding through enabling evaluation and comparison of active robotic vision systems.
ROAug 3, 2020
BenchBot: Evaluating Robotics Research in Photorealistic 3D Simulation and on Real RobotsBen Talbot, David Hall, Haoyang Zhang et al.
We introduce BenchBot, a novel software suite for benchmarking the performance of robotics research across both photorealistic 3D simulations and real robot platforms. BenchBot provides a simple interface to the sensorimotor capabilities of a robot when solving robotics research problems; an interface that is consistent regardless of whether the target platform is simulated or a real robot. In this paper we outline the BenchBot system architecture, and explore the parallels between its user-centric design and an ideal research development process devoid of tangential robot engineering challenges. The paper describes the research benefits of using the BenchBot system, including: enhanced capacity to focus solely on research problems, direct quantitative feedback to inform research development, tools for deriving comprehensive performance characteristics, and submission formats which promote sharability and repeatability of research outcomes. BenchBot is publicly available (http://benchbot.org), and we encourage its use in the research community for comprehensively evaluating the simulated and real world performance of novel robotic algorithms.
ROMar 19, 2019
The Probabilistic Object Detection ChallengeJohn Skinner, David Hall, Haoyang Zhang et al.
We introduce a new challenge for computer and robotic vision, the first ACRV Robotic Vision Challenge, Probabilistic Object Detection. Probabilistic object detection is a new variation on traditional object detection tasks, requiring estimates of spatial and semantic uncertainty. We extend the traditional bounding box format of object detection to express spatial uncertainty using gaussian distributions for the box corners. The challenge introduces a new test dataset of video sequences, which are designed to more closely resemble the kind of data available to a robotic system. We evaluate probabilistic detections using a new probability-based detection quality (PDQ) measure. The goal in creating this challenge is to draw the computer and robotic vision communities together, toward applying object detection solutions for practical robotics applications.
CVNov 27, 2018
Probabilistic Object Detection: Definition and EvaluationDavid Hall, Feras Dayoub, John Skinner et al.
We introduce Probabilistic Object Detection, the task of detecting objects in images and accurately quantifying the spatial and semantic uncertainties of the detections. Given the lack of methods capable of assessing such probabilistic object detections, we present the new Probability-based Detection Quality measure (PDQ).Unlike AP-based measures, PDQ has no arbitrary thresholds and rewards spatial and label quality, and foreground/background separation quality while explicitly penalising false positive and false negative detections. We contrast PDQ with existing mAP and moLRP measures by evaluating state-of-the-art detectors and a Bayesian object detector based on Monte Carlo Dropout. Our experiments indicate that conventional object detectors tend to be spatially overconfident and thus perform poorly on the task of probabilistic object detection. Our paper aims to encourage the development of new object detection approaches that provide detections with accurately estimated spatial and label uncertainties and are of critical importance for deployment on robots and embodied AI systems in the real world.