Sangpil Kim

CV
h-index18
33papers
496citations
Novelty57%
AI Score58

33 Papers

5.4AIFeb 21, 2023Code
Dual Policy Learning for Aggregation Optimization in Graph Neural Network-based Recommender Systems

Heesoo Jung, Sangpil Kim, Hogun Park

Graph Neural Networks (GNNs) provide powerful representations for recommendation tasks. GNN-based recommendation systems capture the complex high-order connectivity between users and items by aggregating information from distant neighbors and can improve the performance of recommender systems. Recently, Knowledge Graphs (KGs) have also been incorporated into the user-item interaction graph to provide more abundant contextual information; they are exploited to address cold-start problems and enable more explainable aggregation in GNN-based recommender systems (GNN-Rs). However, due to the heterogeneous nature of users and items, developing an effective aggregation strategy that works across multiple GNN-Rs, such as LightGCN and KGAT, remains a challenge. In this paper, we propose a novel reinforcement learning-based message passing framework for recommender systems, which we call DPAO (Dual Policy framework for Aggregation Optimization). This framework adaptively determines high-order connectivity to aggregate users and items using dual policy learning. Dual policy learning leverages two Deep-Q-Network models to exploit the user- and item-aware feedback from a GNN-R and boost the performance of the target GNN-R. Our proposed framework was evaluated with both non-KG-based and KG-based GNN-R models on six real-world datasets, and their results show that our proposed framework significantly enhances the recent base model, improving nDCG and Recall by up to 63.7% and 42.9%, respectively. Our implementation code is available at https://github.com/steve30572/DPAO/.

19.8CVApr 20, 2022
Sound-Guided Semantic Video Generation

Seung Hyun Lee, Gyeongrok Oh, Wonmin Byeon et al.

The recent success in StyleGAN demonstrates that pre-trained StyleGAN latent space is useful for realistic video generation. However, the generated motion in the video is usually not semantically meaningful due to the difficulty of determining the direction and magnitude in the StyleGAN latent space. In this paper, we propose a framework to generate realistic videos by leveraging multimodal (sound-image-text) embedding space. As sound provides the temporal contexts of the scene, our framework learns to generate a video that is semantically consistent with sound. First, our sound inversion module maps the audio directly into the StyleGAN latent space. We then incorporate the CLIP-based multimodal embedding space to further provide the audio-visual relationships. Finally, the proposed frame generator learns to find the trajectory in the latent space which is coherent with the corresponding sound and generates a video in a hierarchical manner. We provide the new high-resolution landscape video dataset (audio-visual pair) for the sound-guided video generation task. The experiments show that our model outperforms the state-of-the-art methods in terms of video quality. We further show several applications including image and video editing to verify the effectiveness of our method.

25.7SDSep 8, 2023
The Power of Sound (TPoS): Audio Reactive Video Generation with Stable Diffusion

Yujin Jeong, Wonjeong Ryoo, Seunghyun Lee et al.

In recent years, video generation has become a prominent generative tool and has drawn significant attention. However, there is little consideration in audio-to-video generation, though audio contains unique qualities like temporal semantics and magnitude. Hence, we propose The Power of Sound (TPoS) model to incorporate audio input that includes both changeable temporal semantics and magnitude. To generate video frames, TPoS utilizes a latent stable diffusion model with textual semantic information, which is then guided by the sequential audio embedding from our pretrained Audio Encoder. As a result, this method produces audio reactive video contents. We demonstrate the effectiveness of TPoS across various tasks and compare its results with current state-of-the-art techniques in the field of audio-to-video generation. More examples are available at https://ku-vai.github.io/TPoS/

11.6CVApr 13, 2023Code
Soundini: Sound-Guided Diffusion for Natural Video Editing

Seung Hyun Lee, Sieun Kim, Innfarn Yoo et al.

We propose a method for adding sound-guided visual effects to specific regions of videos with a zero-shot setting. Animating the appearance of the visual effect is challenging because each frame of the edited video should have visual changes while maintaining temporal consistency. Moreover, existing video editing solutions focus on temporal consistency across frames, ignoring the visual style variations over time, e.g., thunderstorm, wave, fire crackling. To overcome this limitation, we utilize temporal sound features for the dynamic style. Specifically, we guide denoising diffusion probabilistic models with an audio latent representation in the audio-visual latent space. To the best of our knowledge, our work is the first to explore sound-guided natural video editing from various sound sources with sound-specialized properties, such as intensity, timbre, and volume. Additionally, we design optical flow-based guidance to generate temporally consistent video frames, capturing the pixel-wise relationship between adjacent frames. Experimental results show that our method outperforms existing video editing techniques, producing more realistic visual effects that reflect the properties of sound. Please visit our page: https://kuai-lab.github.io/soundini-gallery/.

2.8CVOct 4, 2023Code
Clustering-based Image-Text Graph Matching for Domain Generalization

Nokyung Park, Daewon Chae, Jeongyong Shim et al.

Learning domain-invariant visual representations is important to train a model that can generalize well to unseen target task domains. Recent works demonstrate that text descriptions contain high-level class-discriminative information and such auxiliary semantic cues can be used as effective pivot embedding for domain generalization problems. However, they use pivot embedding in a global manner (i.e., aligning an image embedding with sentence-level text embedding), which does not fully utilize the semantic cues of given text description. In this work, we advocate for the use of local alignment between image regions and corresponding textual descriptions to get domain-invariant features. To this end, we first represent image and text inputs as graphs. We then cluster nodes within these graphs and match the graph-based image node features to the nodes of textual graphs. This matching process is conducted both globally and locally, tightly aligning visual and textual semantic sub-structures. We experiment with large-scale public datasets, such as CUB-DG and DomainBed, and our model achieves matched or better state-of-the-art performance on these datasets. The code is available at: https://github.com/noparkee/Graph-Clustering-based-DG

8.8CVAug 30, 2022
Robust Sound-Guided Image Manipulation

Seung Hyun Lee, Gyeongrok Oh, Wonmin Byeon et al.

Recent successes suggest that an image can be manipulated by a text prompt, e.g., a landscape scene on a sunny day is manipulated into the same scene on a rainy day driven by a text input "raining". These approaches often utilize a StyleCLIP-based image generator, which leverages multi-modal (text and image) embedding space. However, we observe that such text inputs are often bottlenecked in providing and synthesizing rich semantic cues, e.g., differentiating heavy rain from rain with thunderstorms. To address this issue, we advocate leveraging an additional modality, sound, which has notable advantages in image manipulation as it can convey more diverse semantic cues (vivid emotions or dynamic expressions of the natural world) than texts. In this paper, we propose a novel approach that first extends the image-text joint embedding space with sound and applies a direct latent optimization method to manipulate a given image based on audio input, e.g., the sound of rain. Our extensive experiments show that our sound-guided image manipulation approach produces semantically and visually more plausible manipulation results than the state-of-the-art text and sound-guided image manipulation methods, which are further confirmed by our human evaluations. Our downstream task evaluations also show that our learned image-text-sound joint embedding space effectively encodes sound inputs.

15.8CVJul 17, 2024
VisionTrap: Vision-Augmented Trajectory Prediction Guided by Textual Descriptions

Seokha Moon, Hyun Woo, Hongbeen Park et al.

Predicting future trajectories for other road agents is an essential task for autonomous vehicles. Established trajectory prediction methods primarily use agent tracks generated by a detection and tracking system and HD map as inputs. In this work, we propose a novel method that also incorporates visual input from surround-view cameras, allowing the model to utilize visual cues such as human gazes and gestures, road conditions, vehicle turn signals, etc, which are typically hidden from the model in prior methods. Furthermore, we use textual descriptions generated by a Vision-Language Model (VLM) and refined by a Large Language Model (LLM) as supervision during training to guide the model on what to learn from the input data. Despite using these extra inputs, our method achieves a latency of 53 ms, making it feasible for real-time processing, which is significantly faster than that of previous single-agent prediction methods with similar performance. Our experiments show that both the visual inputs and the textual descriptions contribute to improvements in trajectory prediction performance, and our qualitative analysis highlights how the model is able to exploit these additional inputs. Lastly, in this work we create and release the nuScenes-Text dataset, which augments the established nuScenes dataset with rich textual annotations for every scene, demonstrating the positive impact of utilizing VLM on trajectory prediction. Our project page is at https://moonseokha.github.io/VisionTrap/

3.7CVNov 21, 2022
LISA: Localized Image Stylization with Audio via Implicit Neural Representation

Seung Hyun Lee, Chanyoung Kim, Wonmin Byeon et al.

We present a novel framework, Localized Image Stylization with Audio (LISA) which performs audio-driven localized image stylization. Sound often provides information about the specific context of the scene and is closely related to a certain part of the scene or object. However, existing image stylization works have focused on stylizing the entire image using an image or text input. Stylizing a particular part of the image based on audio input is natural but challenging. In this work, we propose a framework that a user provides an audio input to localize the sound source in the input image and another for locally stylizing the target object or scene. LISA first produces a delicate localization map with an audio-visual localization network by leveraging CLIP embedding space. We then utilize implicit neural representation (INR) along with the predicted localization map to stylize the target object or scene based on sound information. The proposed INR can manipulate the localized pixel values to be semantically consistent with the provided audio input. Through a series of experiments, we show that the proposed framework outperforms the other audio-guided stylization methods. Moreover, LISA constructs concise localization maps and naturally manipulates the target object or scene in accordance with the given audio input.

7.6CVJan 18, 2023
FPANet: Frequency-based Video Demoireing using Frame-level Post Alignment

Gyeongrok Oh, Sungjune Kim, Heon Gu et al.

Moire patterns, created by the interference between overlapping grid patterns in the pixel space, degrade the visual quality of images and videos. Therefore, removing such patterns~(demoireing) is crucial, yet remains a challenge due to their complexities in sizes and distortions. Conventional methods mainly tackle this task by only exploiting the spatial domain of the input images, limiting their capabilities in removing large-scale moire patterns. Therefore, this work proposes FPANet, an image-video demoireing network that learns filters in both frequency and spatial domains, improving the restoration quality by removing various sizes of moire patterns. To further enhance, our model takes multiple consecutive frames, learning to extract frame-invariant content features and outputting better quality temporally consistent images. We demonstrate the effectiveness of our proposed method with a publicly available large-scale dataset, observing that ours outperforms the state-of-the-art approaches in terms of image and video quality metrics and visual experience.

2.7CLDec 23, 2025
M$^3$KG-RAG: Multi-hop Multimodal Knowledge Graph-enhanced Retrieval-Augmented Generation

Hyeongcheol Park, Jiyoung Seo, Jaewon Mun et al.

Retrieval-Augmented Generation (RAG) has recently been extended to multimodal settings, connecting multimodal large language models (MLLMs) with vast corpora of external knowledge such as multimodal knowledge graphs (MMKGs). Despite their recent success, multimodal RAG in the audio-visual domain remains challenging due to 1) limited modality coverage and multi-hop connectivity of existing MMKGs, and 2) retrieval based solely on similarity in a shared multimodal embedding space, which fails to filter out off-topic or redundant knowledge. To address these limitations, we propose M$^3$KG-RAG, a Multi-hop Multimodal Knowledge Graph-enhanced RAG that retrieves query-aligned audio-visual knowledge from MMKGs, improving reasoning depth and answer faithfulness in MLLMs. Specifically, we devise a lightweight multi-agent pipeline to construct multi-hop MMKG (M$^3$KG), which contains context-enriched triplets of multimodal entities, enabling modality-wise retrieval based on input queries. Furthermore, we introduce GRASP (Grounded Retrieval And Selective Pruning), which ensures precise entity grounding to the query, evaluates answer-supporting relevance, and prunes redundant context to retain only knowledge essential for response generation. Extensive experiments across diverse multimodal benchmarks demonstrate that M$^3$KG-RAG significantly enhances MLLMs' multimodal reasoning and grounding over existing approaches.

3.9CVMar 1, 2023
Event Fusion Photometric Stereo Network

Wonjeong Ryoo, Giljoo Nam, Jae-Sang Hyun et al.

We present a novel method to estimate the surface normal of an object in an ambient light environment using RGB and event cameras. Modern photometric stereo methods rely on an RGB camera, mainly in a dark room, to avoid ambient illumination. To alleviate the limitations of the darkroom environment and to use essential light information, we employ an event camera with a high dynamic range and low latency. This is the first study that uses an event camera for the photometric stereo task, which works on continuous light sources and ambient light environment. In this work, we also curate a novel photometric stereo dataset that is constructed by capturing objects with event and RGB cameras under numerous ambient lights environment. Additionally, we propose a novel framework named Event Fusion Photometric Stereo Network~(EFPS-Net), which estimates the surface normals of an object using both RGB frames and event signals. Our proposed method interpolates event observation maps that generate light information with sparse event signals to acquire fluent light information. Subsequently, the event-interpolated observation maps are fused with the RGB observation maps. Our numerous experiments showed that EFPS-Net outperforms state-of-the-art methods on a dataset captured in the real world where ambient lights exist. Consequently, we demonstrate that incorporating additional modalities with EFPS-Net alleviates the limitations that occurred from ambient illumination.

3.6CVOct 31, 2025Code
BlurGuard: A Simple Approach for Robustifying Image Protection Against AI-Powered Editing

Jinsu Kim, Yunhun Nam, Minseon Kim et al.

Recent advances in text-to-image models have increased the exposure of powerful image editing techniques as a tool, raising concerns about their potential for malicious use. An emerging line of research to address such threats focuses on implanting "protective" adversarial noise into images before their public release, so future attempts to edit them using text-to-image models can be impeded. However, subsequent works have shown that these adversarial noises are often easily "reversed," e.g., with techniques as simple as JPEG compression, casting doubt on the practicality of the approach. In this paper, we argue that adversarial noise for image protection should not only be imperceptible, as has been a primary focus of prior work, but also irreversible, viz., it should be difficult to detect as noise provided that the original image is hidden. We propose a surprisingly simple method to enhance the robustness of image protection methods against noise reversal techniques. Specifically, it applies an adaptive per-region Gaussian blur on the noise to adjust the overall frequency spectrum. Through extensive experiments, we show that our method consistently improves the per-sample worst-case protection performance of existing methods against a wide range of reversal techniques on diverse image editing scenarios, while also reducing quality degradation due to noise in terms of perceptual metrics. Code is available at https://github.com/jsu-kim/BlurGuard.

11.3CVAug 14, 2024
Cropper: Vision-Language Model for Image Cropping through In-Context Learning

Seung Hyun Lee, Jijun Jiang, Yiran Xu et al.

The goal of image cropping is to identify visually appealing crops in an image. Conventional methods are trained on specific datasets and fail to adapt to new requirements. Recent breakthroughs in large vision-language models (VLMs) enable visual in-context learning without explicit training. However, downstream tasks with VLMs remain under explored. In this paper, we propose an effective approach to leverage VLMs for image cropping. First, we propose an efficient prompt retrieval mechanism for image cropping to automate the selection of in-context examples. Second, we introduce an iterative refinement strategy to iteratively enhance the predicted crops. The proposed framework, we refer to as Cropper, is applicable to a wide range of cropping tasks, including free-form cropping, subject-aware cropping, and aspect ratio-aware cropping. Extensive experiments demonstrate that Cropper significantly outperforms state-of-the-art methods across several benchmarks.

6.2CVAug 20, 2025Code
Reconstruction Using the Invisible: Intuition from NIR and Metadata for Enhanced 3D Gaussian Splatting

Gyusam Chang, Tuan-Anh Vu, Vivek Alumootil et al.

While 3D Gaussian Splatting (3DGS) has rapidly advanced, its application in agriculture remains underexplored. Agricultural scenes present unique challenges for 3D reconstruction methods, particularly due to uneven illumination, occlusions, and a limited field of view. To address these limitations, we introduce \textbf{NIRPlant}, a novel multimodal dataset encompassing Near-Infrared (NIR) imagery, RGB imagery, textual metadata, Depth, and LiDAR data collected under varied indoor and outdoor lighting conditions. By integrating NIR data, our approach enhances robustness and provides crucial botanical insights that extend beyond the visible spectrum. Additionally, we leverage text-based metadata derived from vegetation indices, such as NDVI, NDWI, and the chlorophyll index, which significantly enriches the contextual understanding of complex agricultural environments. To fully exploit these modalities, we propose \textbf{NIRSplat}, an effective multimodal Gaussian splatting architecture employing a cross-attention mechanism combined with 3D point-based positional encoding, providing robust geometric priors. Comprehensive experiments demonstrate that \textbf{NIRSplat} outperforms existing landmark methods, including 3DGS, CoR-GS, and InstantSplat, highlighting its effectiveness in challenging agricultural scenarios. The code and dataset are publicly available at: https://github.com/StructuresComp/3D-Reconstruction-NIR

3.6CVNov 30, 2025
Dynamic-eDiTor: Training-Free Text-Driven 4D Scene Editing with Multimodal Diffusion Transformer

Dong In Lee, Hyungjun Doh, Seunggeun Chi et al.

Recent progress in 4D representations, such as Dynamic NeRF and 4D Gaussian Splatting (4DGS), has enabled dynamic 4D scene reconstruction. However, text-driven 4D scene editing remains under-explored due to the challenge of ensuring both multi-view and temporal consistency across space and time during editing. Existing studies rely on 2D diffusion models that edit frames independently, often causing motion distortion, geometric drift, and incomplete editing. We introduce Dynamic-eDiTor, a training-free text-driven 4D editing framework leveraging Multimodal Diffusion Transformer (MM-DiT) and 4DGS. This mechanism consists of Spatio-Temporal Sub-Grid Attention (STGA) for locally consistent cross-view and temporal fusion, and Context Token Propagation (CTP) for global propagation via token inheritance and optical-flow-guided token replacement. Together, these components allow Dynamic-eDiTor to perform seamless, globally consistent multi-view video without additional training and directly optimize pre-trained source 4DGS. Extensive experiments on multi-view video dataset DyNeRF demonstrate that our method achieves superior editing fidelity and both multi-view and temporal consistency prior approaches. Project page for results and code: https://di-lee.github.io/dynamic-eDiTor/

6.2CVDec 22, 2025
Decoupled Generative Modeling for Human-Object Interaction Synthesis

Hwanhee Jung, Seunggwan Lee, Jeongyoon Yoon et al.

Synthesizing realistic human-object interaction (HOI) is essential for 3D computer vision and robotics, underpinning animation and embodied control. Existing approaches often require manually specified intermediate waypoints and place all optimization objectives on a single network, which increases complexity, reduces flexibility, and leads to errors such as unsynchronized human and object motion or penetration. To address these issues, we propose Decoupled Generative Modeling for Human-Object Interaction Synthesis (DecHOI), which separates path planning and action synthesis. A trajectory generator first produces human and object trajectories without prescribed waypoints, and an action generator conditions on these paths to synthesize detailed motions. To further improve contact realism, we employ adversarial training with a discriminator that focuses on the dynamics of distal joints. The framework also models a moving counterpart and supports responsive, long-sequence planning in dynamic scenes, while preserving plan consistency. Across two benchmarks, FullBodyManipulation and 3D-FUTURE, DecHOI surpasses prior methods on most quantitative metrics and qualitative evaluations, and perceptual studies likewise prefer our results.

21.5CVDec 7, 2023
MEVG: Multi-event Video Generation with Text-to-Video Models

Gyeongrok Oh, Jaehwan Jeong, Sieun Kim et al.

We introduce a novel diffusion-based video generation method, generating a video showing multiple events given multiple individual sentences from the user. Our method does not require a large-scale video dataset since our method uses a pre-trained diffusion-based text-to-video generative model without a fine-tuning process. Specifically, we propose a last frame-aware diffusion process to preserve visual coherence between consecutive videos where each video consists of different events by initializing the latent and simultaneously adjusting noise in the latent to enhance the motion dynamic in a generated video. Furthermore, we find that the iterative update of latent vectors by referring to all the preceding frames maintains the global appearance across the frames in a video clip. To handle dynamic text input for video generation, we utilize a novel prompt generator that transfers course text messages from the user into the multiple optimal prompts for the text-to-video diffusion model. Extensive experiments and user studies show that our proposed method is superior to other video-generative models in terms of temporal coherency of content and semantics. Video examples are available on our project page: https://kuai-lab.github.io/eccv2024mevg.

24.0CVJan 11, 2024
Parrot: Pareto-optimal Multi-Reward Reinforcement Learning Framework for Text-to-Image Generation

Seung Hyun Lee, Yinxiao Li, Junjie Ke et al.

Recent works have demonstrated that using reinforcement learning (RL) with multiple quality rewards can improve the quality of generated images in text-to-image (T2I) generation. However, manually adjusting reward weights poses challenges and may cause over-optimization in certain metrics. To solve this, we propose Parrot, which addresses the issue through multi-objective optimization and introduces an effective multi-reward optimization strategy to approximate Pareto optimal. Utilizing batch-wise Pareto optimal selection, Parrot automatically identifies the optimal trade-off among different rewards. We use the novel multi-reward optimization algorithm to jointly optimize the T2I model and a prompt expansion network, resulting in significant improvement of image quality and also allow to control the trade-off of different rewards using a reward related prompt during inference. Furthermore, we introduce original prompt-centered guidance at inference time, ensuring fidelity to user input after prompt expansion. Extensive experiments and a user study validate the superiority of Parrot over several baselines across various quality criteria, including aesthetics, human preference, text-image alignment, and image sentiment.

19.0CVMay 3, 2024
WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrights

Youngdong Jang, Dong In Lee, MinHyuk Jang et al.

The advances in the Neural Radiance Fields (NeRF) research offer extensive applications in diverse domains, but protecting their copyrights has not yet been researched in depth. Recently, NeRF watermarking has been considered one of the pivotal solutions for safely deploying NeRF-based 3D representations. However, existing methods are designed to apply only to implicit or explicit NeRF representations. In this work, we introduce an innovative watermarking method that can be employed in both representations of NeRF. This is achieved by fine-tuning NeRF to embed binary messages in the rendering process. In detail, we propose utilizing the discrete wavelet transform in the NeRF space for watermarking. Furthermore, we adopt a deferred back-propagation technique and introduce a combination with the patch-wise loss to improve rendering quality and bit accuracy with minimum trade-offs. We evaluate our method in three different aspects: capacity, invisibility, and robustness of the embedded watermarks in the 2D-rendered images. Our method achieves state-of-the-art performance with faster training speed over the compared state-of-the-art methods.

22.4CVNov 26, 2024
SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting

Gyeongjin Kang, Jisang Yoo, Jihyeon Park et al.

We propose SelfSplat, a novel 3D Gaussian Splatting model designed to perform pose-free and 3D prior-free generalizable 3D reconstruction from unposed multi-view images. These settings are inherently ill-posed due to the lack of ground-truth data, learned geometric information, and the need to achieve accurate 3D reconstruction without finetuning, making it difficult for conventional methods to achieve high-quality results. Our model addresses these challenges by effectively integrating explicit 3D representations with self-supervised depth and pose estimation techniques, resulting in reciprocal improvements in both pose accuracy and 3D reconstruction quality. Furthermore, we incorporate a matching-aware pose estimation network and a depth refinement module to enhance geometry consistency across views, ensuring more accurate and stable 3D reconstructions. To present the performance of our method, we evaluated it on large-scale real-world datasets, including RealEstate10K, ACID, and DL3DV. SelfSplat achieves superior results over previous state-of-the-art methods in both appearance and geometry quality, also demonstrates strong cross-dataset generalization capabilities. Extensive ablation studies and analysis also validate the effectiveness of our proposed methods. Code and pretrained models are available at https://gynjn.github.io/selfsplat/

23.0CVDec 16, 2024
EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting

Dong In Lee, Hyeongcheol Park, Jiyoung Seo et al.

Recent advancements in 3D editing have highlighted the potential of text-driven methods in real-time, user-friendly AR/VR applications. However, current methods rely on 2D diffusion models without adequately considering multi-view information, resulting in multi-view inconsistency. While 3D Gaussian Splatting (3DGS) significantly improves rendering quality and speed, its 3D editing process encounters difficulties with inefficient optimization, as pre-trained Gaussians retain excessive source information, hindering optimization. To address these limitations, we propose EditSplat, a novel text-driven 3D scene editing framework that integrates Multi-view Fusion Guidance (MFG) and Attention-Guided Trimming (AGT). Our MFG ensures multi-view consistency by incorporating essential multi-view information into the diffusion process, leveraging classifier-free guidance from the text-to-image diffusion model and the geometric structure inherent to 3DGS. Additionally, our AGT utilizes the explicit representation of 3DGS to selectively prune and optimize 3D Gaussians, enhancing optimization efficiency and enabling precise, semantically rich local editing. Through extensive qualitative and quantitative evaluations, EditSplat achieves state-of-the-art performance, establishing a new benchmark for text-driven 3D scene editing.

10.5CVDec 17, 2024
CATSplat: Context-Aware Transformer with Spatial Guidance for Generalizable 3D Gaussian Splatting from A Single-View Image

Wonseok Roh, Hwanhee Jung, Jong Wook Kim et al.

Recently, generalizable feed-forward methods based on 3D Gaussian Splatting have gained significant attention for their potential to reconstruct 3D scenes using finite resources. These approaches create a 3D radiance field, parameterized by per-pixel 3D Gaussian primitives, from just a few images in a single forward pass. However, unlike multi-view methods that benefit from cross-view correspondences, 3D scene reconstruction with a single-view image remains an underexplored area. In this work, we introduce CATSplat, a novel generalizable transformer-based framework designed to break through the inherent constraints in monocular settings. First, we propose leveraging textual guidance from a visual-language model to complement insufficient information from a single image. By incorporating scene-specific contextual details from text embeddings through cross-attention, we pave the way for context-aware 3D scene reconstruction beyond relying solely on visual cues. Moreover, we advocate utilizing spatial guidance from 3D point features toward comprehensive geometric understanding under single-view settings. With 3D priors, image features can capture rich structural insights for predicting 3D Gaussians without multi-view techniques. Extensive experiments on large-scale datasets demonstrate the state-of-the-art performance of CATSplat in single-view 3D scene reconstruction with high-quality novel view synthesis.

11.3CVMar 6, 2024
CMDA: Cross-Modal and Domain Adversarial Adaptation for LiDAR-Based 3D Object Detection

Gyusam Chang, Wonseok Roh, Sujin Jang et al.

Recent LiDAR-based 3D Object Detection (3DOD) methods show promising results, but they often do not generalize well to target domains outside the source (or training) data distribution. To reduce such domain gaps and thus to make 3DOD models more generalizable, we introduce a novel unsupervised domain adaptation (UDA) method, called CMDA, which (i) leverages visual semantic cues from an image modality (i.e., camera images) as an effective semantic bridge to close the domain gap in the cross-modal Bird's Eye View (BEV) representations. Further, (ii) we also introduce a self-training-based learning strategy, wherein a model is adversarially trained to generate domain-invariant features, which disrupt the discrimination of whether a feature instance comes from a source or an unseen target domain. Overall, our CMDA framework guides the 3DOD model to generate highly informative and domain-adaptive features for novel data distributions. In our extensive experiments with large-scale benchmarks, such as nuScenes, Waymo, and KITTI, those mentioned above provide significant performance gains for UDA tasks, achieving state-of-the-art performance.

14.7CVOct 29, 2024
Unified Domain Generalization and Adaptation for Multi-View 3D Object Detection

Gyusam Chang, Jiwon Lee, Donghyun Kim et al.

Recent advances in 3D object detection leveraging multi-view cameras have demonstrated their practical and economical value in various challenging vision tasks. However, typical supervised learning approaches face challenges in achieving satisfactory adaptation toward unseen and unlabeled target datasets (\ie, direct transfer) due to the inevitable geometric misalignment between the source and target domains. In practice, we also encounter constraints on resources for training models and collecting annotations for the successful deployment of 3D object detectors. In this paper, we propose Unified Domain Generalization and Adaptation (UDGA), a practical solution to mitigate those drawbacks. We first propose Multi-view Overlap Depth Constraint that leverages the strong association between multi-view, significantly alleviating geometric gaps due to perspective view changes. Then, we present a Label-Efficient Domain Adaptation approach to handle unfamiliar targets with significantly fewer amounts of labels (\ie, 1$\%$ and 5$\%)$, while preserving well-defined source knowledge for training efficiency. Overall, UDGA framework enables stable detection performance in both source and target domains, effectively bridging inevitable domain gaps, while demanding fewer annotations. We demonstrate the robustness of UDGA with large-scale benchmarks: nuScenes, Lyft, and Waymo, where our framework outperforms the current state-of-the-art methods.

8.7CVDec 12, 2024
LVMark: Robust Watermark for Latent Video Diffusion Models

MinHyuk Jang, Youngdong Jang, JaeHyeok Lee et al.

Rapid advancements in video diffusion models have enabled the creation of realistic videos, raising concerns about unauthorized use and driving the demand for techniques to protect model ownership. Existing watermarking methods, while effective for image diffusion models, do not account for temporal consistency, leading to degraded video quality and reduced robustness against video distortions. To address this issue, we introduce LVMark, a novel watermarking method for video diffusion models. We propose a new watermark decoder tailored for generated videos by learning the consistency between adjacent frames. It ensures accurate message decoding, even under malicious attacks, by combining the low-frequency components of the 3D wavelet domain with the RGB features of the video. Additionally, our approach minimizes video quality degradation by embedding watermark messages in layers with minimal impact on visual appearance using an importance-based weight modulation strategy. We optimize both the watermark decoder and the latent decoder of diffusion model, effectively balancing the trade-off between visual quality and bit accuracy. Our experiments show that our method embeds invisible watermarks into video diffusion models, ensuring robust decoding accuracy with 512-bit capacity, even under video distortions.

3.7CVOct 31, 2024
Posture-Informed Muscular Force Learning for Robust Hand Pressure Estimation

Kyungjin Seo, Junghoon Seo, Hanseok Jeong et al.

We present PiMForce, a novel framework that enhances hand pressure estimation by leveraging 3D hand posture information to augment forearm surface electromyography (sEMG) signals. Our approach utilizes detailed spatial information from 3D hand poses in conjunction with dynamic muscle activity from sEMG to enable accurate and robust whole-hand pressure measurements under diverse hand-object interactions. We also developed a multimodal data collection system that combines a pressure glove, an sEMG armband, and a markerless finger-tracking module. We created a comprehensive dataset from 21 participants, capturing synchronized data of hand posture, sEMG signals, and exerted hand pressure across various hand postures and hand-object interaction scenarios using our collection system. Our framework enables precise hand pressure estimation in complex and natural interaction scenarios. Our approach substantially mitigates the limitations of traditional sEMG-based or vision-based methods by integrating 3D hand posture information with sEMG signals. Video demos, data, and code are available online.

7.1LGDec 5, 2025
RevoNAD: Reflective Evolutionary Exploration for Neural Architecture Design

Gyusam Chang, Jeongyoon Yoon, Shin han yi et al.

Recent progress in leveraging large language models (LLMs) has enabled Neural Architecture Design (NAD) systems to generate new architecture not limited from manually predefined search space. Nevertheless, LLM-driven generation remains challenging: the token-level design loop is discrete and non-differentiable, preventing feedback from smoothly guiding architectural improvement. These methods, in turn, commonly suffer from mode collapse into redundant structures or drift toward infeasible designs when constructive reasoning is not well grounded. We introduce RevoNAD, a reflective evolutionary orchestrator that effectively bridges LLM-based reasoning with feedback-aligned architectural search. First, RevoNAD presents a Multi-round Multi-expert Consensus to transfer isolated design rules into meaningful architectural clues. Then, Adaptive Reflective Exploration adjusts the degree of exploration leveraging reward variance; it explores when feedback is uncertain and refines when stability is reached. Finally, Pareto-guided Evolutionary Selection effectively promotes architectures that jointly optimize accuracy, efficiency, latency, confidence, and structural diversity. Across CIFAR10, CIFAR100, ImageNet16-120, COCO-5K, and Cityscape, RevoNAD achieves state-of-the-art performance. Ablation and transfer studies further validate the effectiveness of RevoNAD in allowing practically reliable, and deployable neural architecture design.

6.2CVJul 10, 2025
Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction

Hyungjun Doh, Dong In Lee, Seunggeun Chi et al.

We introduce a novel framework for reconstructing dynamic human-object interactions from monocular video that overcomes challenges associated with occlusions and temporal inconsistencies. Traditional 3D reconstruction methods typically assume static objects or full visibility of dynamic subjects, leading to degraded performance when these assumptions are violated-particularly in scenarios where mutual occlusions occur. To address this, our framework leverages amodal completion to infer the complete structure of partially obscured regions. Unlike conventional approaches that operate on individual frames, our method integrates temporal context, enforcing coherence across video sequences to incrementally refine and stabilize reconstructions. This template-free strategy adapts to varying conditions without relying on predefined models, significantly enhancing the recovery of intricate details in dynamic scenes. We validate our approach using 3D Gaussian Splatting on challenging monocular videos, demonstrating superior precision in handling occlusions and maintaining temporal stability compared to existing techniques.

11.8CVJun 11, 2025
Text-Aware Image Restoration with Diffusion Models

Jaewon Min, Jin Hyeon Kim, Paul Hyunbin Cho et al.

Image restoration aims to recover degraded images. However, existing diffusion-based restoration methods, despite great success in natural image restoration, often struggle to faithfully reconstruct textual regions in degraded images. Those methods frequently generate plausible but incorrect text-like patterns, a phenomenon we refer to as text-image hallucination. In this paper, we introduce Text-Aware Image Restoration (TAIR), a novel restoration task that requires the simultaneous recovery of visual contents and textual fidelity. To tackle this task, we present SA-Text, a large-scale benchmark of 100K high-quality scene images densely annotated with diverse and complex text instances. Furthermore, we propose a multi-task diffusion framework, called TeReDiff, that integrates internal features from diffusion models into a text-spotting module, enabling both components to benefit from joint training. This allows for the extraction of rich text representations, which are utilized as prompts in subsequent denoising steps. Extensive experiments demonstrate that our approach consistently outperforms state-of-the-art restoration methods, achieving significant gains in text recognition accuracy. See our project page: https://cvlab-kaist.github.io/TAIR/

4.9CLJun 11, 2025
VAT-KG: Knowledge-Intensive Multimodal Knowledge Graph Dataset for Retrieval-Augmented Generation

Hyeongcheol Park, Jiyoung Seo, MinHyuk Jang et al.

Multimodal Knowledge Graphs (MMKGs), which represent explicit knowledge across multiple modalities, play a pivotal role by complementing the implicit knowledge of Multimodal Large Language Models (MLLMs) and enabling more grounded reasoning via Retrieval Augmented Generation (RAG). However, existing MMKGs are generally limited in scope: they are often constructed by augmenting pre-existing knowledge graphs, which restricts their knowledge, resulting in outdated or incomplete knowledge coverage, and they often support only a narrow range of modalities, such as text and visual information. These limitations restrict applicability to multimodal tasks, particularly as recent MLLMs adopt richer modalities like video and audio. Therefore, we propose the Visual-Audio-Text Knowledge Graph (VAT-KG), the first concept-centric and knowledge-intensive multimodal knowledge graph that covers visual, audio, and text information, where each triplet is linked to multimodal data and enriched with detailed descriptions of concepts. Specifically, our construction pipeline ensures cross-modal knowledge alignment between multimodal data and fine-grained semantics through a series of stringent filtering and alignment steps, enabling the automatic generation of MMKGs from any multimodal dataset. We further introduce a novel multimodal RAG framework that retrieves detailed concept-level knowledge in response to queries from arbitrary modalities. Experiments on question answering tasks across various modalities demonstrate the effectiveness of VAT-KG in supporting MLLMs, highlighting its practical value in unifying and leveraging multimodal knowledge.

16.1GRNov 30, 2021Code
Sound-Guided Semantic Image Manipulation

Seung Hyun Lee, Wonseok Roh, Wonmin Byeon et al.

The recent success of the generative model shows that leveraging the multi-modal embedding space can manipulate an image using text information. However, manipulating an image with other sources rather than text, such as sound, is not easy due to the dynamic characteristics of the sources. Especially, sound can convey vivid emotions and dynamic expressions of the real world. Here, we propose a framework that directly encodes sound into the multi-modal (image-text) embedding space and manipulates an image from the space. Our audio encoder is trained to produce a latent representation from an audio input, which is forced to be aligned with image and text representations in the multi-modal embedding space. We use a direct latent optimization method based on aligned embeddings for sound-guided image manipulation. We also show that our method can mix text and audio modalities, which enrich the variety of the image modification. We verify the effectiveness of our sound-guided image manipulation quantitatively and qualitatively. We also show that our method can mix different modalities, i.e., text and audio, which enrich the variety of the image modification. The experiments on zero-shot audio classification and semantic-level image classification show that our proposed model outperforms other text and sound-guided state-of-the-art methods.

1.4CVSep 8, 2021
Egocentric View Hand Action Recognition by Leveraging Hand Surface and Hand Grasp Type

Sangpil Kim, Jihyun Bae, Hyunggun Chi et al.

We introduce a multi-stage framework that uses mean curvature on a hand surface and focuses on learning interaction between hand and object by analyzing hand grasp type for hand action recognition in egocentric videos. The proposed method does not require 3D information of objects including 6D object poses which are difficult to annotate for learning an object's behavior while it interacts with hands. Instead, the framework synthesizes the mean curvature of the hand mesh model to encode the hand surface geometry in 3D space. Additionally, our method learns the hand grasp type which is highly correlated with the hand action. From our experiment, we notice that using hand grasp type and mean curvature of hand increases the performance of the hand action recognition.

1.7CVJul 12, 2018
Latent Transformations for Object View Points Synthesis

Sangpil Kim, Nick Winovich, Guang Lin et al.

We propose a fully-convolutional conditional generative model, the latent transformation neural network (LTNN), capable of view synthesis using a light-weight neural network suited for real-time applications. In contrast to existing conditional generative models which incorporate conditioning information via concatenation, we introduce a dedicated network component, the conditional transformation unit (CTU), designed to learn the latent space transformations corresponding to specified target views. In addition, a consistency loss term is defined to guide the network toward learning the desired latent space mappings, a task-divided decoder is constructed to refine the quality of generated views, and an adaptive discriminator is introduced to improve the adversarial training process. The generality of the proposed methodology is demonstrated on a collection of three diverse tasks: multi-view reconstruction on real hand depth images, view synthesis of real and synthetic faces, and the rotation of rigid objects. The proposed model is shown to exceed state-of-the-art results in each category while simultaneously achieving a reduction in the computational demand required for inference by 30% on average.