ROJul 11, 2022Code
TASKOGRAPHY: Evaluating robot task planning over large 3D scene graphsChristopher Agia, Krishna Murthy Jatavallabhula, Mohamed Khodeir et al. · mit, stanford
3D scene graphs (3DSGs) are an emerging description; unifying symbolic, topological, and metric scene representations. However, typical 3DSGs contain hundreds of objects and symbols even for small environments; rendering task planning on the full graph impractical. We construct TASKOGRAPHY, the first large-scale robotic task planning benchmark over 3DSGs. While most benchmarking efforts in this area focus on vision-based planning, we systematically study symbolic planning, to decouple planning performance from visual representation learning. We observe that, among existing methods, neither classical nor learning-based planners are capable of real-time planning over full 3DSGs. Enabling real-time planning demands progress on both (a) sparsifying 3DSGs for tractable planning and (b) designing planners that better exploit 3DSG hierarchies. Towards the former goal, we propose SCRUB, a task-conditioned 3DSG sparsification method; enabling classical planners to match and in some cases surpass state-of-the-art learning-based planners. Towards the latter goal, we propose SEEK, a procedure enabling learning-based planners to exploit 3DSG structure, reducing the number of replanning queries required by current best approaches by an order of magnitude. We will open-source all code and baselines to spur further research along the intersections of robot task planning, learning and 3DSGs.
ROJul 19, 2022Code
Theseus: A Library for Differentiable Nonlinear OptimizationLuis Pineda, Taosha Fan, Maurizio Monge et al.
We present Theseus, an efficient application-agnostic open source library for differentiable nonlinear least squares (DNLS) optimization built on PyTorch, providing a common framework for end-to-end structured learning in robotics and vision. Existing DNLS implementations are application specific and do not always incorporate many ingredients important for efficiency. Theseus is application-agnostic, as we illustrate with several example applications that are built using the same underlying differentiable components, such as second-order optimizers, standard costs functions, and Lie groups. For efficiency, Theseus incorporates support for sparse solvers, automatic vectorization, batching, GPU acceleration, and gradient computation with implicit differentiation and direct loss minimization. We do extensive performance evaluation in a set of applications, demonstrating significant efficiency gains and better scalability when these features are incorporated. Project page: https://sites.google.com/view/theseus-ai
ROOct 17, 2022Code
Neural Contact Fields: Tracking Extrinsic Contact with Tactile SensingCarolina Higuera, Siyuan Dong, Byron Boots et al.
We present Neural Contact Fields, a method that brings together neural fields and tactile sensing to address the problem of tracking extrinsic contact between object and environment. Knowing where the external contact occurs is a first step towards methods that can actively control it in facilitating downstream manipulation tasks. Prior work for localizing environmental contacts typically assume a contact type (e.g. point or line), does not capture contact/no-contact transitions, and only works with basic geometric-shaped objects. Neural Contact Fields are the first method that can track arbitrary multi-modal extrinsic contacts without making any assumptions about the contact type. Our key insight is to estimate the probability of contact for any 3D point in the latent space of object shapes, given vision-based tactile inputs that sense the local motion resulting from the external contact. In experiments, we find that Neural Contact Fields are able to localize multiple contact patches without making any assumptions about the geometry of the contact, and capture contact/no-contact transitions for known categories of objects with unseen shapes in unseen environment configurations. In addition to Neural Contact Fields, we also release our YCB-Extrinsic-Contact dataset of simulated extrinsic contact interactions to enable further research in this area. Project page: https://github.com/carolinahiguera/NCF
ROApr 5, 2022
iSDF: Real-Time Neural Signed Distance Fields for Robot PerceptionJoseph Ortiz, Alexander Clegg, Jing Dong et al.
We present iSDF, a continual learning system for real-time signed distance field (SDF) reconstruction. Given a stream of posed depth images from a moving camera, it trains a randomly initialised neural network to map input 3D coordinate to approximate signed distance. The model is self-supervised by minimising a loss that bounds the predicted signed distance using the distance to the closest sampled point in a batch of query points that are actively sampled. In contrast to prior work based on voxel grids, our neural method is able to provide adaptive levels of detail with plausible filling in of partially observed regions and denoising of observations, all while having a more compact representation. In evaluations against alternative methods on real and synthetic datasets of indoor environments, we find that iSDF produces more accurate reconstructions, and better approximations of collision costs and gradients useful for downstream planners in domains from navigation to manipulation. Code and video results can be found at our project page: https://joeaortiz.github.io/iSDF/ .
ROApr 24, 2023
USA-Net: Unified Semantic and Affordance Representations for Robot MemoryBenjamin Bolte, Austin Wang, Jimmy Yang et al.
In order for robots to follow open-ended instructions like "go open the brown cabinet over the sink", they require an understanding of both the scene geometry and the semantics of their environment. Robotic systems often handle these through separate pipelines, sometimes using very different representation spaces, which can be suboptimal when the two objectives conflict. In this work, we present USA-Net, a simple method for constructing a world representation that encodes both the semantics and spatial affordances of a scene in a differentiable map. This allows us to build a gradient-based planner which can navigate to locations in the scene specified using open-ended vocabulary. We use this planner to consistently generate trajectories which are both shorter 5-10% shorter and 10-30% closer to our goal query in CLIP embedding space than paths from comparable grid-based planners which don't leverage gradient information. To our knowledge, this is the first end-to-end differentiable planner optimizes for both semantics and affordance in a single implicit map. Code and visuals are available at our website: https://usa.bolte.cc/
ROApr 20
PTLD: Sim-to-real Privileged Tactile Latent Distillation for Dexterous ManipulationRosy Chen, Mustafa Mukadam, Michael Kaess et al.
Tactile dexterous manipulation is essential to automating complex household tasks, yet learning effective control policies remains a challenge. While recent work has relied on imitation learning, obtaining high quality demonstrations for multi-fingered hands via robot teleoperation or kinesthetic teaching is prohibitive. Alternatively, with reinforcement we can learn skills in simulation, but fast and realistic simulation of tactile observations is challenging. To bridge this gap, we introduce PTLD: sim-to-real Privileged Tactile Latent Distillation, a novel approach to learning tactile manipulation skills without requiring tactile simulation. Instead of simulating tactile sensors or relying purely on proprioceptive policies to transfer zero-shot sim-to-real, our key idea is to leverage privileged sensors in the real world to collect real-world tactile policy data. This data is then used to distill a robust state estimator that operates on tactile input. We demonstrate from our experiments that PTLD can be used to improve proprioceptive manipulation policies trained in simulation significantly by incorporating tactile sensing. On the benchmark in-hand rotation task, PTLD achieves a 182% improvement over a proprioception only policy. We also show that PTLD enables learning the challenging task of tactile in-hand reorientation where we see a 57% improvement in the number of goals reached over using proprioception alone. Website: https://akashsharma02.github.io/ptld-website/.
CVFeb 20, 2024Code
A Touch, Vision, and Language Dataset for Multimodal AlignmentLetian Fu, Gaurav Datta, Huang Huang et al.
Touch is an important sensing modality for humans, but it has not yet been incorporated into a multimodal generative language model. This is partially due to the difficulty of obtaining natural language labels for tactile data and the complexity of aligning tactile readings with both visual observations and language descriptions. As a step towards bridging that gap, this work introduces a new dataset of 44K in-the-wild vision-touch pairs, with English language labels annotated by humans (10%) and textual pseudo-labels from GPT-4V (90%). We use this dataset to train a vision-language-aligned tactile encoder for open-vocabulary classification and a touch-vision-language (TVL) model for text generation using the trained encoder. Results suggest that by incorporating touch, the TVL model improves (+29% classification accuracy) touch-vision-language alignment over existing models trained on any pair of those modalities. Although only a small fraction of the dataset is human-labeled, the TVL model demonstrates improved visual-tactile understanding over GPT-4V (+12%) and open-source vision-language models (+32%) on a new touch-vision understanding benchmark. Code and data: https://tactile-vlm.github.io.
LGDec 8, 2023Code
TaskMet: Task-Driven Metric Learning for Model LearningDishank Bansal, Ricky T. Q. Chen, Mustafa Mukadam et al.
Deep learning models are often deployed in downstream tasks that the training procedure may not be aware of. For example, models solely trained to achieve accurate predictions may struggle to perform well on downstream tasks because seemingly small prediction errors may incur drastic task errors. The standard end-to-end learning approach is to make the task loss differentiable or to introduce a differentiable surrogate that the model can be trained on. In these settings, the task loss needs to be carefully balanced with the prediction loss because they may have conflicting objectives. We propose take the task loss signal one level deeper than the parameters of the model and use it to learn the parameters of the loss function the model is trained on, which can be done by learning a metric in the prediction space. This approach does not alter the optimal prediction model itself, but rather changes the model learning to emphasize the information important for the downstream task. This enables us to achieve the best of both worlds: a prediction model trained in the original prediction space while also being valuable for the desired downstream task. We validate our approach through experiments conducted in two main settings: 1) decision-focused model learning scenarios involving portfolio optimization and budget allocation, and 2) reinforcement learning in noisy environments with distracting states. The source code to reproduce our experiments is available at https://github.com/facebookresearch/taskmet
RONov 9, 2021Code
A Differentiable Recipe for Learning Visual Non-Prehensile Planar ManipulationBernardo Aceituno, Alberto Rodriguez, Shubham Tulsiani et al.
Specifying tasks with videos is a powerful technique towards acquiring novel and general robot skills. However, reasoning over mechanics and dexterous interactions can make it challenging to scale learning contact-rich manipulation. In this work, we focus on the problem of visual non-prehensile planar manipulation: given a video of an object in planar motion, find contact-aware robot actions that reproduce the same object motion. We propose a novel architecture, Differentiable Learning for Manipulation (\ours), that combines video decoding neural models with priors from contact mechanics by leveraging differentiable optimization and finite difference based simulation. Through extensive simulated experiments, we investigate the interplay between traditional model-based techniques and modern deep learning approaches. We find that our modular and fully differentiable architecture performs better than learning-only methods on unseen objects and motions. \url{https://github.com/baceituno/dlm}.
RODec 20, 2023
Neural feels with neural fields: Visuo-tactile perception for in-hand manipulationSudharshan Suresh, Haozhi Qi, Tingfan Wu et al.
To achieve human-level dexterity, robots must infer spatial awareness from multimodal sensing to reason over contact interactions. During in-hand manipulation of novel objects, such spatial awareness involves estimating the object's pose and shape. The status quo for in-hand perception primarily employs vision, and restricts to tracking a priori known objects. Moreover, visual occlusion of objects in-hand is imminent during manipulation, preventing current systems to push beyond tasks without occlusion. We combine vision and touch sensing on a multi-fingered hand to estimate an object's pose and shape during in-hand manipulation. Our method, NeuralFeels, encodes object geometry by learning a neural field online and jointly tracks it by optimizing a pose graph problem. We study multimodal in-hand perception in simulation and the real-world, interacting with different objects via a proprioception-driven policy. Our experiments show final reconstruction F-scores of $81$% and average pose drifts of $4.7\,\text{mm}$, further reduced to $2.3\,\text{mm}$ with known CAD models. Additionally, we observe that under heavy visual occlusion we can achieve up to $94$% improvements in tracking compared to vision-only methods. Our results demonstrate that touch, at the very least, refines and, at the very best, disambiguates visual estimates during in-hand manipulation. We release our evaluation dataset of 70 experiments, FeelSight, as a step towards benchmarking in this domain. Our neural representation driven by multimodal sensing can serve as a perception backbone towards advancing robot dexterity. Videos can be found on our project website https://suddhu.github.io/neural-feels/
ROMar 5, 2025
OTTER: A Vision-Language-Action Model with Text-Aware Visual Feature ExtractionHuang Huang, Fangchen Liu, Letian Fu et al.
Vision-Language-Action (VLA) models aim to predict robotic actions based on visual observations and language instructions. Existing approaches require fine-tuning pre-trained visionlanguage models (VLMs) as visual and language features are independently fed into downstream policies, degrading the pre-trained semantic alignments. We propose OTTER, a novel VLA architecture that leverages these existing alignments through explicit, text-aware visual feature extraction. Instead of processing all visual features, OTTER selectively extracts and passes only task-relevant visual features that are semantically aligned with the language instruction to the policy transformer. This allows OTTER to keep the pre-trained vision-language encoders frozen. Thereby, OTTER preserves and utilizes the rich semantic understanding learned from large-scale pre-training, enabling strong zero-shot generalization capabilities. In simulation and real-world experiments, OTTER significantly outperforms existing VLA models, demonstrating strong zeroshot generalization to novel objects and environments. Video, code, checkpoints, and dataset: https://ottervla.github.io/.
ROFeb 6, 2025
DexterityGen: Foundation Controller for Unprecedented DexterityZhao-Heng Yin, Changhao Wang, Luis Pineda et al. · cmu, meta-ai
Teaching robots dexterous manipulation skills, such as tool use, presents a significant challenge. Current approaches can be broadly categorized into two strategies: human teleoperation (for imitation learning) and sim-to-real reinforcement learning. The first approach is difficult as it is hard for humans to produce safe and dexterous motions on a different embodiment without touch feedback. The second RL-based approach struggles with the domain gap and involves highly task-specific reward engineering on complex tasks. Our key insight is that RL is effective at learning low-level motion primitives, while humans excel at providing coarse motion commands for complex, long-horizon tasks. Therefore, the optimal solution might be a combination of both approaches. In this paper, we introduce DexterityGen (DexGen), which uses RL to pretrain large-scale dexterous motion primitives, such as in-hand rotation or translation. We then leverage this learned dataset to train a dexterous foundational controller. In the real world, we use human teleoperation as a prompt to the controller to produce highly dexterous behavior. We evaluate the effectiveness of DexGen in both simulation and real world, demonstrating that it is a general-purpose controller that can realize input dexterous manipulation commands and significantly improves stability by 10-100x measured as duration of holding objects across diverse tasks. Notably, with DexGen we demonstrate unprecedented dexterous skills including diverse object reorientation and dexterous tool use such as pen, syringe, and screwdriver for the first time.
ROMar 10, 2025
Geometric Retargeting: A Principled, Ultrafast Neural Hand Retargeting AlgorithmZhao-Heng Yin, Changhao Wang, Luis Pineda et al.
We introduce Geometric Retargeting (GeoRT), an ultrafast, and principled neural hand retargeting algorithm for teleoperation, developed as part of our recent Dexterity Gen (DexGen) system. GeoRT converts human finger keypoints to robot hand keypoints at 1KHz, achieving state-of-the-art speed and accuracy with significantly fewer hyperparameters. This high-speed capability enables flexible postprocessing, such as leveraging a foundational controller for action correction like DexGen. GeoRT is trained in an unsupervised manner, eliminating the need for manual annotation of hand pairs. The core of GeoRT lies in novel geometric objective functions that capture the essence of retargeting: preserving motion fidelity, ensuring configuration space (C-space) coverage, maintaining uniform response through high flatness, pinch correspondence and preventing self-collisions. This approach is free from intensive test-time optimization, offering a more scalable and practical solution for real-time hand retargeting.
CVMay 11, 2023
Decentralization and Acceleration Enables Large-Scale Bundle AdjustmentTaosha Fan, Joseph Ortiz, Ming Hsiao et al.
Scaling to arbitrarily large bundle adjustment problems requires data and compute to be distributed across multiple devices. Centralized methods in prior works are only able to solve small or medium size problems due to overhead in computation and communication. In this paper, we present a fully decentralized method that alleviates computation and communication bottlenecks to solve arbitrarily large bundle adjustment problems. We achieve this by reformulating the reprojection error and deriving a novel surrogate function that decouples optimization variables from different devices. This function makes it possible to use majorization minimization techniques and reduces bundle adjustment to independent optimization subproblems that can be solved in parallel. We further apply Nesterov's acceleration and adaptive restart to improve convergence while maintaining its theoretical guarantees. Despite limited peer-to-peer communication, our method has provable convergence to first-order critical points under mild conditions. On extensive benchmarks with public datasets, our method converges much faster than decentralized baselines with similar memory usage and communication load. Compared to centralized baselines using a single device, our method, while being decentralized, yields more accurate solutions with significant speedups of up to 953.7x over Ceres and 174.6x over DeepLM. Code: https://joeaortiz.github.io/daba.
RONov 15, 2021
PatchGraph: In-hand tactile tracking with learned surface normalsPaloma Sodhi, Michael Kaess, Mustafa Mukadam et al.
We address the problem of tracking 3D object poses from touch during in-hand manipulations. Specifically, we look at tracking small objects using vision-based tactile sensors that provide high-dimensional tactile image measurements at the point of contact. While prior work has relied on a-priori information about the object being localized, we remove this requirement. Our key insight is that an object is composed of several local surface patches, each informative enough to achieve reliable object tracking. Moreover, we can recover the geometry of this local patch online by extracting local surface normal information embedded in each tactile image. We propose a novel two-stage approach. First, we learn a mapping from tactile images to surface normals using an image translation network. Second, we use these surface normals within a factor graph to both reconstruct a local patch map and use it to infer 3D object poses. We demonstrate reliable object tracking for over $100$ contact sequences across unique shapes with four objects in simulation and two objects in the real-world. Supplementary video: https://youtu.be/FHks--haOGY
CVOct 18, 2021
No RL, No Simulation: Learning to Navigate without NavigatingMeera Hahn, Devendra Chaplot, Shubham Tulsiani et al.
Most prior methods for learning navigation policies require access to simulation environments, as they need online policy interaction and rely on ground-truth maps for rewards. However, building simulators is expensive (requires manual effort for each and every scene) and creates challenges in transferring learned policies to robotic platforms in the real-world, due to the sim-to-real domain gap. In this paper, we pose a simple question: Do we really need active interaction, ground-truth maps or even reinforcement-learning (RL) in order to solve the image-goal navigation task? We propose a self-supervised approach to learn to navigate from only passive videos of roaming. Our approach, No RL, No Simulator (NRNS), is simple and scalable, yet highly effective. NRNS outperforms RL-based formulations by a significant margin. We present NRNS as a strong baseline for any future image-based navigation tasks that use RL or Simulation.
ROAug 4, 2021
LEO: Learning Energy-based Models in Factor Graph OptimizationPaloma Sodhi, Eric Dexheimer, Mustafa Mukadam et al.
We address the problem of learning observation models end-to-end for estimation. Robots operating in partially observable environments must infer latent states from multiple sensory inputs using observation models that capture the joint distribution between latent states and observations. This inference problem can be formulated as an objective over a graph that optimizes for the most likely sequence of states using all previous measurements. Prior work uses observation models that are either known a-priori or trained on surrogate losses independent of the graph optimizer. In this paper, we propose a method to directly optimize end-to-end tracking performance by learning observation models with the graph optimizer in the loop. This direct approach may appear, however, to require the inference algorithm to be fully differentiable, which many state-of-the-art graph optimizers are not. Our key insight is to instead formulate the problem as that of energy-based learning. We propose a novel approach, LEO, for learning observation models end-to-end with graph optimizers that may be non-differentiable. LEO alternates between sampling trajectories from the graph posterior and updating the model to match these samples to ground truth trajectories. We propose a way to generate such samples efficiently using incremental Gauss-Newton solvers. We compare LEO against baselines on datasets drawn from two distinct tasks: navigation and real-world planar pushing. We show that LEO is able to learn complex observation models with lower errors and fewer samples. Supplementary video: https://youtu.be/YqzlUPudfkA
LGJun 28, 2021
Habitat 2.0: Training Home Assistants to Rearrange their HabitatAndrew Szot, Alex Clegg, Eric Undersander et al.
We introduce Habitat 2.0 (H2.0), a simulation platform for training virtual robots in interactive 3D environments and complex physics-enabled scenarios. We make comprehensive contributions to all levels of the embodied AI stack - data, simulation, and benchmark tasks. Specifically, we present: (i) ReplicaCAD: an artist-authored, annotated, reconfigurable 3D dataset of apartments (matching real spaces) with articulated objects (e.g. cabinets and drawers that can open/close); (ii) H2.0: a high-performance physics-enabled 3D simulator with speeds exceeding 25,000 simulation steps per second (850x real-time) on an 8-GPU node, representing 100x speed-ups over prior work; and, (iii) Home Assistant Benchmark (HAB): a suite of common tasks for assistive robots (tidy the house, prepare groceries, set the table) that test a range of mobile manipulation capabilities. These large-scale engineering contributions allow us to systematically compare deep reinforcement learning (RL) at scale and classical sense-plan-act (SPA) pipelines in long-horizon structured tasks, with an emphasis on generalization to new objects, receptacles, and layouts. We find that (1) flat RL policies struggle on HAB compared to hierarchical ones; (2) a hierarchy with independent skills suffers from 'hand-off problems', and (3) SPA pipelines are more brittle than RL policies.
CVMay 28, 2021
Revitalizing Optimization for 3D Human Pose and Shape Estimation: A Sparse Constrained FormulationTaosha Fan, Kalyan Vasudev Alwala, Donglai Xiang et al.
We propose a novel sparse constrained formulation and from it derive a real-time optimization method for 3D human pose and shape estimation. Our optimization method, SCOPE (Sparse Constrained Optimization for 3D human Pose and shapE estimation), is orders of magnitude faster (avg. 4 ms convergence) than existing optimization methods, while being mathematically equivalent to their dense unconstrained formulation under mild assumptions. We achieve this by exploiting the underlying sparsity and constraints of our formulation to efficiently compute the Gauss-Newton direction. We show that this computation scales linearly with the number of joints and measurements of a complex 3D human model, in contrast to prior work where it scales cubically due to their dense unconstrained formulation. Based on our optimization method, we present a real-time motion capture framework that estimates 3D human poses and shapes from a single image at over 30 FPS. In benchmarks against state-of-the-art methods on multiple public datasets, our framework outperforms other optimization methods and achieves competitive accuracy against regression methods. Project page with code and videos: https://sites.google.com/view/scope-human/.
CVJan 7, 2021
Where2Act: From Pixels to Actions for Articulated 3D ObjectsKaichun Mo, Leonidas Guibas, Mustafa Mukadam et al.
One of the fundamental goals of visual perception is to allow agents to meaningfully interact with their environment. In this paper, we take a step towards that long-term goal -- we extract highly localized actionable information related to elementary actions such as pushing or pulling for articulated objects with movable parts. For example, given a drawer, our network predicts that applying a pulling force on the handle opens the drawer. We propose, discuss, and evaluate novel network architectures that given image and depth data, predict the set of actions possible at each pixel, and the regions over articulated parts that are likely to move under the force. We propose a learning-from-interaction framework with an online data sampling strategy that allows us to train the network in simulation (SAPIEN) and generalizes across categories. Check the website for code and data release: https://cs.stanford.edu/~kaichun/where2act/
RODec 7, 2020
Learning Tactile Models for Factor Graph-based EstimationPaloma Sodhi, Michael Kaess, Mustafa Mukadam et al.
We're interested in the problem of estimating object states from touch during manipulation under occlusions. In this work, we address the problem of estimating object poses from touch during planar pushing. Vision-based tactile sensors provide rich, local image measurements at the point of contact. A single such measurement, however, contains limited information and multiple measurements are needed to infer latent object state. We solve this inference problem using a factor graph. In order to incorporate tactile measurements in the graph, we need local observation models that can map high-dimensional tactile images onto a low-dimensional state space. Prior work has used low-dimensional force measurements or engineered functions to interpret tactile measurements. These methods, however, can be brittle and difficult to scale across objects and sensors. Our key insight is to directly learn tactile observation models that predict the relative pose of the sensor given a pair of tactile images. These relative poses can then be incorporated as factors within a factor graph. We propose a two-stage approach: first we learn local tactile observation models supervised with ground truth data, and then integrate these models along with physics and geometric factors within a factor graph optimizer. We demonstrate reliable object tracking using only tactile feedback for 150 real-world planar pushing sequences with varying trajectories across three object shapes. Supplementary video: https://youtu.be/y1kBfSmi8w0
LGDec 4, 2020
Neural Dynamic Policies for End-to-End Sensorimotor LearningShikhar Bahl, Mustafa Mukadam, Abhinav Gupta et al.
The current dominant paradigm in sensorimotor control, whether imitation or reinforcement learning, is to train policies directly in raw action spaces such as torque, joint angle, or end-effector position. This forces the agent to make decisions individually at each timestep in training, and hence, limits the scalability to continuous, high-dimensional, and long-horizon tasks. In contrast, research in classical robotics has, for a long time, exploited dynamical systems as a policy representation to learn robot behaviors via demonstrations. These techniques, however, lack the flexibility and generalizability provided by deep learning or reinforcement learning and have remained under-explored in such settings. In this work, we begin to close this gap and embed the structure of a dynamical system into deep neural network-based policies by reparameterizing action spaces via second-order differential equations. We propose Neural Dynamic Policies (NDPs) that make predictions in trajectory distribution space as opposed to prior policy learning methods where actions represent the raw control space. The embedded structure allows end-to-end policy learning for both reinforcement and imitation learning setups. We show that NDPs outperform the prior state-of-the-art in terms of either efficiency or performance across several robotic control tasks for both imitation and reinforcement learning setups. Project video and code are available at https://shikharbahl.github.io/neural-dynamic-policies/
CVNov 19, 2020
Batteries, camera, action! Learning a semantic control space for expressive robot cinematographyRogerio Bonatti, Arthur Bucker, Sebastian Scherer et al.
Aerial vehicles are revolutionizing the way film-makers can capture shots of actors by composing novel aerial and dynamic viewpoints. However, despite great advancements in autonomous flight technology, generating expressive camera behaviors is still a challenge and requires non-technical users to edit a large number of unintuitive control parameters. In this work, we develop a data-driven framework that enables editing of these complex camera positioning parameters in a semantic space (e.g. calm, enjoyable, establishing). First, we generate a database of video clips with a diverse range of shots in a photo-realistic simulator, and use hundreds of participants in a crowd-sourcing framework to obtain scores for a set of semantic descriptors for each clip. Next, we analyze correlations between descriptors and build a semantic control space based on cinematography guidelines and human perception studies. Finally, we learn a generative model that can map a set of desired semantic video descriptors into low-level camera trajectory parameters. We evaluate our system by demonstrating that our model successfully generates shots that are rated by participants as having the expected degrees of expression for each descriptor. We also show that our models generalize to different scenes in both simulation and real-world experiments. Data and video found at: https://sites.google.com/view/robotcam.
RONov 13, 2020
Joint Sampling and Trajectory Optimization over Graphs for Online Motion PlanningKalyan Vasudev Alwala, Mustafa Mukadam
Among the most prevalent motion planning techniques, sampling and trajectory optimization have emerged successful due to their ability to handle tight constraints and high-dimensional systems, respectively. However, limitations in sampling in higher dimensions and local minima issues in optimization have hindered their ability to excel beyond static scenes in offline settings. Here we consider highly dynamic environments with long horizons that necessitate a fast online solution. We present a unified approach that leverages the complementary strengths of sampling and optimization, and interleaves them both in a manner that is well suited to this challenging problem. With benchmarks in multiple synthetic and realistic simulated environments, we show that our approach performs significantly better on various metrics against baselines that employ either only sampling or only optimization. Project page: https://sites.google.com/view/jistplanner
ROJul 25, 2020
RMPflow: A Geometric Framework for Generation of Multi-Task Motion PoliciesChing-An Cheng, Mustafa Mukadam, Jan Issac et al.
Generating robot motion for multiple tasks in dynamic environments is challenging, requiring an algorithm to respond reactively while accounting for complex nonlinear relationships between tasks. In this paper, we develop a novel policy synthesis algorithm, RMPflow, based on geometrically consistent transformations of Riemannian Motion Policies (RMPs). RMPs are a class of reactive motion policies that parameterize non-Euclidean behaviors as dynamical systems in intrinsically nonlinear task spaces. Given a set of RMPs designed for individual tasks, RMPflow can combine these policies to generate an expressive global policy, while simultaneously exploiting sparse structure for computational efficiency. We study the geometric properties of RMPflow and provide sufficient conditions for stability. Finally, we experimentally demonstrate that accounting for the natural Riemannian geometry of task policies can simplify classically difficult problems, such as planning through clutter on high-DOF manipulation systems.
ROJan 24, 2020
Encoding Physical Constraints in Differentiable Newton-Euler AlgorithmGiovanni Sutanto, Austin S. Wang, Yixin Lin et al.
The recursive Newton-Euler Algorithm (RNEA) is a popular technique for computing the dynamics of robots. RNEA can be framed as a differentiable computational graph, enabling the dynamics parameters of the robot to be learned from data via modern auto-differentiation toolboxes. However, the dynamics parameters learned in this manner can be physically implausible. In this work, we incorporate physical constraints in the learning by adding structure to the learned parameters. This results in a framework that can learn physically plausible dynamics via gradient descent, improving the training speed as well as generalization of the learned dynamics models. We evaluate our method on real-time inverse dynamics control tasks on a 7 degree of freedom robot arm, both in simulation and on the real robot. Our experiments study a spectrum of structure added to the parameters of the differentiable RNEA algorithm, and compare their performance and generalization.
ROOct 7, 2019
Riemannian Motion Policy Fusion through Learnable Lyapunov Function ReshapingMustafa Mukadam, Ching-An Cheng, Dieter Fox et al.
RMPflow is a recently proposed policy-fusion framework based on differential geometry. While RMPflow has demonstrated promising performance, it requires the user to provide sensible subtask policies as Riemannian motion policies (RMPs: a motion policy and an importance matrix function), which can be a difficult design problem in its own right. We propose RMPfusion, a variation of RMPflow, to address this issue. RMPfusion supplements RMPflow with weight functions that can hierarchically reshape the Lyapunov functions of the subtask RMPs according to the current configuration of the robot and environment. This extra flexibility can remedy imperfect subtask RMPs provided by the user, improving the combined policy's performance. These weight functions can be learned by back-propagation. Moreover, we prove that, under mild restrictions on the weight functions, RMPfusion always yields a globally Lyapunov-stable motion policy. This implies that we can treat RMPfusion as a structured policy class in policy optimization that is guaranteed to generate stable policies, even during the immature phase of learning. We demonstrate these properties of RMPfusion in imitation learning experiments both in simulation and on a real-world robot.
ROAug 1, 2019
Online Motion Planning Over Multiple Homotopy Classes with Gaussian Process InferenceKeshav Kolur, Sahit Chintalapudi, Byron Boots et al.
Efficient planning in dynamic and uncertain environments is a fundamental challenge in robotics. In the context of trajectory optimization, the feasibility of paths can change as the environment evolves. Therefore, it can be beneficial to reason about multiple possible paths simultaneously. We build on prior work that considers graph-based trajectories to find solutions in multiple homotopy classes concurrently. Specifically, we extend this previous work to an online setting where the unreachable (in time) part of the graph is pruned and the remaining graph is reoptimized at every time step. As the robot moves within the graph on the path that is most promising, the pruning and reoptimization allows us to retain candidate paths that may become more viable in the future as the environment changes, essentially enabling the robot to dynamically switch between numerous homotopy classes. We compare our approach against prior work without the homotopy switching capability and show improved performance across several metrics in simulation with a 2D robot in multiple dynamic environments under noisy measurements and execution.
ROJul 22, 2019
Differentiable Gaussian Process Motion PlanningMohak Bhardwaj, Byron Boots, Mustafa Mukadam
Modern trajectory optimization based approaches to motion planning are fast, easy to implement, and effective on a wide range of robotics tasks. However, trajectory optimization algorithms have parameters that are typically set in advance (and rarely discussed in detail). Setting these parameters properly can have a significant impact on the practical performance of the algorithm, sometimes making the difference between finding a feasible plan or failing at the task entirely. We propose a method for leveraging past experience to learn how to automatically adapt the parameters of Gaussian Process Motion Planning (GPMP) algorithms. Specifically, we propose a differentiable extension to the GPMP2 algorithm, so that it can be trained end-to-end from data. We perform several experiments that validate our algorithm and illustrate the benefits of our proposed learning-based approach to motion planning.
ROMar 8, 2019
Joint Inference of Kinematic and Force Trajectories with Visuo-Tactile SensingAlexander Lambert, Mustafa Mukadam, Balakumar Sundaralingam et al.
To perform complex tasks, robots must be able to interact with and manipulate their surroundings. One of the key challenges in accomplishing this is robust state estimation during physical interactions, where the state involves not only the robot and the object being manipulated, but also the state of the contact itself. In this work, within the context of planar pushing, we extend previous inference-based approaches to state estimation in several ways. We estimate the robot, object, and the contact state on multiple manipulation platforms configured with a vision-based articulated model tracker, and either a biomimetic tactile sensor or a force-torque sensor. We show how to fuse raw measurements from the tracker and tactile sensors to jointly estimate the trajectory of the kinematic states and the forces in the system via probabilistic inference on factor graphs, in both batch and incremental settings. We perform several benchmarks with our framework and show how performance is affected by incorporating various geometric and physics based constraints, occluding vision sensors, or injecting noise in tactile sensors. We also compare with prior work on multiple datasets and demonstrate that our approach can effectively optimize over multi-modal sensor data and reduce uncertainty to find better state estimates.
ROFeb 14, 2019
Multi-Objective Policy Generation for Multi-Robot Systems Using Riemannian Motion PoliciesAnqi Li, Mustafa Mukadam, Magnus Egerstedt et al.
In many applications, multi-robot systems are required to achieve multiple objectives. For these multi-objective tasks, it is oftentimes hard to design a single control policy that fulfills all the objectives simultaneously. In this paper, we focus on multi-objective tasks that can be decomposed into a set of simple subtasks. Controllers for these subtasks are individually designed and then combined into a control policy for the entire team. One significant feature of our work is that the subtask controllers are designed along with their underlying manifolds. When a controller is combined with other controllers, their associated manifolds are also taken into account. This formulation yields a policy generation framework for multi-robot systems that can combine controllers for a variety of objectives while implicitly handling the interaction among robots and subtasks. To describe controllers on manifolds, we adopt Riemannian Motion Policies (RMPs), and propose a collection of RMPs for common multi-robot subtasks. Centralized and decentralized algorithms are designed to combine these RMPs into a final control policy. Theoretical analysis shows that the system under the control policy is stable. Moreover, we prove that many existing multi-robot controllers can be closely approximated by the framework. The proposed algorithms are validated through both simulated tasks and robotic implementations.
RONov 16, 2018
RMPflow: A Computational Graph for Automatic Motion Policy GenerationChing-An Cheng, Mustafa Mukadam, Jan Issac et al.
We develop a novel policy synthesis algorithm, RMPflow, based on geometrically consistent transformations of Riemannian Motion Policies (RMPs). RMPs are a class of reactive motion policies designed to parameterize non-Euclidean behaviors as dynamical systems in intrinsically nonlinear task spaces. Given a set of RMPs designed for individual tasks, RMPflow can consistently combine these local policies to generate an expressive global policy, while simultaneously exploiting sparse structure for computational efficiency. We study the geometric properties of RMPflow and provide sufficient conditions for stability. Finally, we experimentally demonstrate that accounting for the geometry of task policies can simplify classically difficult problems, such as planning through clutter on high-DOF manipulation systems.
ROAug 1, 2018
Learning Generalizable Robot Skills from Demonstrations in Cluttered EnvironmentsMuhammad Asif Rana, Mustafa Mukadam, Seyed Reza Ahmadzadeh et al.
Learning from Demonstration (LfD) is a popular approach to endowing robots with skills without having to program them by hand. Typically, LfD relies on human demonstrations in clutter-free environments. This prevents the demonstrations from being affected by irrelevant objects, whose influence can obfuscate the true intention of the human or the constraints of the desired skill. However, it is unrealistic to assume that the robot's environment can always be restructured to remove clutter when capturing human demonstrations. To contend with this problem, we develop an importance weighted batch and incremental skill learning approach, building on a recent inference-based technique for skill representation and reproduction. Our approach reduces unwanted environmental influences on the learned skill, while still capturing the salient human behavior. We provide both batch and incremental versions of our approach and validate our algorithms on a 7-DOF JACO2 manipulator with reaching and placing skills.
ROJul 27, 2018
STEAP: simultaneous trajectory estimation and planningMustafa Mukadam, Jing Dong, Frank Dellaert et al.
We present a unified probabilistic framework for simultaneous trajectory estimation and planning (STEAP). Estimation and planning problems are usually considered separately, however, within our framework we show that solving them simultaneously can be more accurate and efficient. The key idea is to compute the full continuous-time trajectory from start to goal at each time-step. While the robot traverses the trajectory, the history portion of the trajectory signifies the solution to the estimation problem, and the future portion of the trajectory signifies a solution to the planning problem. Building on recent probabilistic inference approaches to continuous-time localization and mapping and continuous-time motion planning, we solve the joint problem by iteratively recomputing the maximum a posteriori trajectory conditioned on all available sensor data and cost information. Our approach can contend with high-degree-of-freedom (DOF) trajectory spaces, uncertainty due to limited sensing capabilities, model inaccuracy, the stochastic effect of executing actions, and can find a solution in real-time. We evaluate our framework empirically in both simulation and on a mobile manipulator.
ROJul 24, 2017
Continuous-Time Gaussian Process Motion Planning via Probabilistic InferenceMustafa Mukadam, Jing Dong, Xinyan Yan et al.
We introduce a novel formulation of motion planning, for continuous-time trajectories, as probabilistic inference. We first show how smooth continuous-time trajectories can be represented by a small number of states using sparse Gaussian process (GP) models. We next develop an efficient gradient-based optimization algorithm that exploits this sparsity and GP interpolation. We call this algorithm the Gaussian Process Motion Planner (GPMP). We then detail how motion planning problems can be formulated as probabilistic inference on a factor graph. This forms the basis for GPMP2, a very efficient algorithm that combines GP representations of trajectories with fast, structure-exploiting inference via numerical optimization. Finally, we extend GPMP2 to an incremental algorithm, iGPMP2, that can efficiently replan when conditions change. We benchmark our algorithms against several sampling-based and trajectory optimization-based motion planning algorithms on planning problems in multiple environments. Our evaluation reveals that GPMP2 is several times faster than previous algorithms while retaining robustness. We also benchmark iGPMP2 on replanning problems, and show that it can find successful solutions in a fraction of the time required by GPMP2 to replan from scratch.
ROFeb 23, 2017
Approximately Optimal Continuous-Time Motion Planning and Control via Probabilistic InferenceMustafa Mukadam, Ching-An Cheng, Xinyan Yan et al.
The problem of optimal motion planing and control is fundamental in robotics. However, this problem is intractable for continuous-time stochastic systems in general and the solution is difficult to approximate if non-instantaneous nonlinear performance indices are present. In this work, we provide an efficient algorithm, PIPC (Probabilistic Inference for Planning and Control), that yields approximately optimal policies with arbitrary higher-order nonlinear performance indices. Using probabilistic inference and a Gaussian process representation of trajectories, PIPC exploits the underlying sparsity of the problem such that its complexity scales linearly in the number of nonlinear factors. We demonstrate the capabilities of our algorithm in a receding horizon setting with multiple systems in simulation.