Arturo Deza

CV
h-index2
13papers
300citations
Novelty42%
AI Score31

13 Papers

NCMar 8, 2022Code
Joint rotational invariance and adversarial training of a dual-stream Transformer yields state of the art Brain-Score for Area V4

William Berrios, Arturo Deza

Modern high-scoring models of vision in the brain score competition do not stem from Vision Transformers. However, in this paper, we provide evidence against the unexpected trend of Vision Transformers (ViT) being not perceptually aligned with human visual representations by showing how a dual-stream Transformer, a CrossViT$~\textit{a la}$ Chen et al. (2021), under a joint rotationally-invariant and adversarial optimization procedure yields 2nd place in the aggregate Brain-Score 2022 competition(Schrimpf et al., 2020b) averaged across all visual categories, and at the time of the competition held 1st place for the highest explainable variance of area V4. In addition, our current Transformer-based model also achieves greater explainable variance for areas V4, IT and Behaviour than a biologically-inspired CNN (ResNet50) that integrates a frontal V1-like computation module (Dapello et al.,2020). To assess the contribution of the optimization scheme with respect to the CrossViT architecture, we perform several additional experiments on differently optimized CrossViT's regarding adversarial robustness, common corruption benchmarks, mid-ventral stimuli interpretation and feature inversion. Against our initial expectations, our family of results provides tentative support for an $\textit{"All roads lead to Rome"}$ argument enforced via a joint optimization rule even for non biologically-motivated models of vision such as Vision Transformers. Code is available at https://github.com/williamberrios/BrainScore-Transformers

CVJun 14, 2020Code
Emergent Properties of Foveated Perceptual Systems

Arturo Deza, Talia Konkle

The goal of this work is to characterize the representational impact that foveation operations have for machine vision systems, inspired by the foveated human visual system, which has higher acuity at the center of gaze and texture-like encoding in the periphery. To do so, we introduce models consisting of a first-stage \textit{fixed} image transform followed by a second-stage \textit{learnable} convolutional neural network, and we varied the first stage component. The primary model has a foveated-textural input stage, which we compare to a model with foveated-blurred input and a model with spatially-uniform blurred input (both matched for perceptual compression), and a final reference model with minimal input-based compression. We find that: 1) the foveated-texture model shows similar scene classification accuracy as the reference model despite its compressed input, with greater i.i.d. generalization than the other models; 2) the foveated-texture model has greater sensitivity to high-spatial frequency information and greater robustness to occlusion, w.r.t the comparison models; 3) both the foveated systems, show a stronger center image-bias relative to the spatially-uniform systems even with a weight sharing constraint. Critically, these results are preserved over different classical CNN architectures throughout their learning dynamics. Altogether, this suggests that foveation with peripheral texture-based computations yields an efficient, distinct, and robust representational format of scene information, and provides symbiotic computational insight into the representational consequences that texture-based peripheral encoding may have for processing in the human visual system, while also potentially inspiring the next generation of computer vision models via spatially-adaptive computation. Code + Data available here: https://github.com/ArturoDeza/EmergentProperties

CVMar 10, 2025
Robusto-1 Dataset: Comparing Humans and VLMs on real out-of-distribution Autonomous Driving VQA from Peru

Dunant Cusipuma, David Ortega, Victor Flores-Benites et al.

As multimodal foundational models start being deployed experimentally in Self-Driving cars, a reasonable question we ask ourselves is how similar to humans do these systems respond in certain driving situations -- especially those that are out-of-distribution? To study this, we create the Robusto-1 dataset that uses dashcam video data from Peru, a country with one of the worst (aggressive) drivers in the world, a high traffic index, and a high ratio of bizarre to non-bizarre street objects likely never seen in training. In particular, to preliminarly test at a cognitive level how well Foundational Visual Language Models (VLMs) compare to Humans in Driving, we move away from bounding boxes, segmentation maps, occupancy maps or trajectory estimation to multi-modal Visual Question Answering (VQA) comparing both humans and machines through a popular method in systems neuroscience known as Representational Similarity Analysis (RSA). Depending on the type of questions we ask and the answers these systems give, we will show in what cases do VLMs and Humans converge or diverge allowing us to probe on their cognitive alignment. We find that the degree of alignment varies significantly depending on the type of questions asked to each type of system (Humans vs VLMs), highlighting a gap in their alignment.

CVFeb 2, 2022
Finding Biological Plausibility for Adversarially Robust Features via Metameric Tasks

Anne Harrington, Arturo Deza

Recent work suggests that representations learned by adversarially robust networks are more human perceptually-aligned than non-robust networks via image manipulations. Despite appearing closer to human visual perception, it is unclear if the constraints in robust DNN representations match biological constraints found in human vision. Human vision seems to rely on texture-based/summary statistic representations in the periphery, which have been shown to explain phenomena such as crowding and performance on visual search tasks. To understand how adversarially robust optimizations/representations compare to human vision, we performed a psychophysics experiment using a set of metameric discrimination tasks where we evaluated how well human observers could distinguish between images synthesized to match adversarially robust representations compared to non-robust representations and a texture synthesis model of peripheral vision (Texforms). We found that the discriminability of robust representation and texture model images decreased to near chance performance as stimuli were presented farther in the periphery. Moreover, performance on robust and texture-model images showed similar trends within participants, while performance on non-robust representations changed minimally across the visual field. These results together suggest that (1) adversarially robust representations capture peripheral computation better than non-robust representations and (2) robust representations capture peripheral computation similar to current state-of-the-art texture peripheral vision models. More broadly, our findings support the idea that localized texture summary statistic representations may drive human invariance to adversarial perturbations and that the incorporation of such representations in DNNs could give rise to useful properties like adversarial robustness.

CVDec 14, 2021
On the use of Cortical Magnification and Saccades as Biological Proxies for Data Augmentation

Binxu Wang, David Mayo, Arturo Deza et al.

Self-supervised learning is a powerful way to learn useful representations from natural data. It has also been suggested as one possible means of building visual representation in humans, but the specific objective and algorithm are unknown. Currently, most self-supervised methods encourage the system to learn an invariant representation of different transformations of the same image in contrast to those of other images. However, such transformations are generally non-biologically plausible, and often consist of contrived perceptual schemes such as random cropping and color jittering. In this paper, we attempt to reverse-engineer these augmentations to be more biologically or perceptually plausible while still conferring the same benefits for encouraging robust representation. Critically, we find that random cropping can be substituted by cortical magnification, and saccade-like sampling of the image could also assist the representation learning. The feasibility of these transformations suggests a potential way that biological visual systems could implement self-supervision. Further, they break the widely accepted spatially-uniform processing assumption used in many computer vision algorithms, suggesting a role for spatially-adaptive computation in humans and machines alike. Our code and demo can be found here.

LGFeb 21, 2021
The Effects of Image Distribution and Task on Adversarial Robustness

Owen Kunhardt, Arturo Deza, Tomaso Poggio

In this paper, we propose an adaptation to the area under the curve (AUC) metric to measure the adversarial robustness of a model over a particular $ε$-interval $[ε_0, ε_1]$ (interval of adversarial perturbation strengths) that facilitates unbiased comparisons across models when they have different initial $ε_0$ performance. This can be used to determine how adversarially robust a model is to different image distributions or task (or some other variable); and/or to measure how robust a model is comparatively to other models. We used this adversarial robustness metric on models of an MNIST, CIFAR-10, and a Fusion dataset (CIFAR-10 + MNIST) where trained models performed either a digit or object recognition task using a LeNet, ResNet50, or a fully connected network (FullyConnectedNet) architecture and found the following: 1) CIFAR-10 models are inherently less adversarially robust than MNIST models; 2) Both the image distribution and task that a model is trained on can affect the adversarial robustness of the resultant model. 3) Pretraining with a different image distribution and task sometimes carries over the adversarial robustness induced by that image distribution and task in the resultant model; Collectively, our results imply non-trivial differences of the learned representation space of one perceptual system over another given its exposure to different image statistics or tasks (mainly objects vs digits). Moreover, these results hold even when model systems are equalized to have the same level of performance, or when exposed to approximately matched image statistics of fusion images but with different tasks.

IVDec 15, 2020
CUDA-Optimized real-time rendering of a Foveated Visual System

Elian Malkin, Arturo Deza, Tomaso Poggio

The spatially-varying field of the human visual system has recently received a resurgence of interest with the development of virtual reality (VR) and neural networks. The computational demands of high resolution rendering desired for VR can be offset by savings in the periphery, while neural networks trained with foveated input have shown perceptual gains in i.i.d and o.o.d generalization. In this paper, we present a technique that exploits the CUDA GPU architecture to efficiently generate Gaussian-based foveated images at high definition (1920x1080 px) in real-time (165 Hz), with a larger number of pooling regions than previous Gaussian-based foveation algorithms by several orders of magnitude, producing a smoothly foveated image that requires no further blending or stitching, and that can be well fit for any contrast sensitivity function. The approach described can be adapted from Gaussian blurring to any eccentricity-dependent image processing and our algorithm can meet demand for experimentation to evaluate the role of spatially-varying processing across biological and artificial agents, so that foveation can be added easily on top of existing systems rather than forcing their redesign (emulated foveated renderer). Altogether, this paper demonstrates how a GPU, with a CUDA block-wise architecture, can be employed for radially-variant rendering, with opportunities for more complex post-processing to ensure a metameric foveation scheme. Code is provided.

LGJun 24, 2020
Hierarchically Compositional Tasks and Deep Convolutional Networks

Arturo Deza, Qianli Liao, Andrzej Banburski et al.

The main success stories of deep learning, starting with ImageNet, depend on deep convolutional networks, which on certain tasks perform significantly better than traditional shallow classifiers, such as support vector machines, and also better than deep fully connected networks; but what is so special about deep convolutional networks? Recent results in approximation theory proved an exponential advantage of deep convolutional networks with or without shared weights in approximating functions with hierarchical locality in their compositional structure. More recently, the hierarchical structure was proved to be hard to learn from data, suggesting that it is a powerful prior embedded in the architecture of the network. These mathematical results, however, do not say which real-life tasks correspond to input-output functions with hierarchical locality. To evaluate this, we consider a set of visual tasks where we disrupt the local organization of images via "deterministic scrambling" to later perform a visual task on these images structurally-altered in the same way for training and testing. For object recognition we find, as expected, that scrambling does not affect the performance of shallow or deep fully connected networks contrary to the out-performance of convolutional networks. Not all tasks involving images are however affected. Texture perception and global color estimation are much less sensitive to deterministic scrambling showing that the underlying functions corresponding to these tasks are not hierarchically local; and also counter-intuitively showing that these tasks are better approximated by networks that are not deep (texture) nor convolutional (color). Altogether, these results shed light into the importance of matching a network architecture with its embedded prior of the task to be learned.

CVApr 4, 2019
Assessment of Faster R-CNN in Man-Machine collaborative search

Arturo Deza, Amit Surana, Miguel P. Eckstein

With the advent of modern expert systems driven by deep learning that supplement human experts (e.g. radiologists, dermatologists, surveillance scanners), we analyze how and when do such expert systems enhance human performance in a fine-grained small target visual search task. We set up a 2 session factorial experimental design in which humans visually search for a target with and without a Deep Learning (DL) expert system. We evaluate human changes of target detection performance and eye-movements in the presence of the DL system. We find that performance improvements with the DL system (computed via a Faster R-CNN with a VGG16) interacts with observer's perceptual abilities (e.g., sensitivity). The main results include: 1) The DL system reduces the False Alarm rate per Image on average across observer groups of both high/low sensitivity; 2) Only human observers with high sensitivity perform better than the DL system, while the low sensitivity group does not surpass individual DL system performance, even when aided with the DL system itself; 3) Increases in number of trials and decrease in viewing time were mainly driven by the DL system only for the low sensitivity group. 4) The DL system aids the human observer to fixate at a target by the 3rd fixation. These results provide insights of the benefits and limitations of deep learning systems that are collaborative or competitive with humans.

CVMay 29, 2017
Towards Metamerism via Foveated Style Transfer

Arturo Deza, Aditya Jonnalagadda, Miguel Eckstein

The problem of $\textit{visual metamerism}$ is defined as finding a family of perceptually indistinguishable, yet physically different images. In this paper, we propose our NeuroFovea metamer model, a foveated generative model that is based on a mixture of peripheral representations and style transfer forward-pass algorithms. Our gradient-descent free model is parametrized by a foveated VGG19 encoder-decoder which allows us to encode images in high dimensional space and interpolate between the content and texture information with adaptive instance normalization anywhere in the visual field. Our contributions include: 1) A framework for computing metamers that resembles a noisy communication system via a foveated feed-forward encoder-decoder network -- We observe that metamerism arises as a byproduct of noisy perturbations that partially lie in the perceptual null space; 2) A perceptual optimization scheme as a solution to the hyperparametric nature of our metamer model that requires tuning of the image-texture tradeoff coefficients everywhere in the visual field which are a consequence of internal noise; 3) An ABX psychophysical evaluation of our metamers where we also find that the rate of growth of the receptive fields in our model match V1 for reference metamers and V2 between synthesized samples. Our model also renders metamers at roughly a second, presenting a $\times1000$ speed-up compared to the previous work, which allows for tractable data-driven metamer experiments.

HCJan 14, 2017
Attention Allocation Aid for Visual Search

Arturo Deza, Jeffrey R. Peters, Grant S. Taylor et al.

This paper outlines the development and testing of a novel, feedback-enabled attention allocation aid (AAAD), which uses real-time physiological data to improve human performance in a realistic sequential visual search task. Indeed, by optimizing over search duration, the aid improves efficiency, while preserving decision accuracy, as the operator identifies and classifies targets within simulated aerial imagery. Specifically, using experimental eye-tracking data and measurements about target detectability across the human visual field, we develop functional models of detection accuracy as a function of search time, number of eye movements, scan path, and image clutter. These models are then used by the AAAD in conjunction with real time eye position data to make probabilistic estimations of attained search accuracy and to recommend that the observer either move on to the next image or continue exploring the present image. An experimental evaluation in a scenario motivated from human supervisory control in surveillance missions confirms the benefits of the AAAD.

CVAug 14, 2016
Can Peripheral Representations Improve Clutter Metrics on Complex Scenes?

Arturo Deza, Miguel P. Eckstein

Previous studies have proposed image-based clutter measures that correlate with human search times and/or eye movements. However, most models do not take into account the fact that the effects of clutter interact with the foveated nature of the human visual system: visual clutter further from the fovea has an increasing detrimental influence on perception. Here, we introduce a new foveated clutter model to predict the detrimental effects in target search utilizing a forced fixation search task. We use Feature Congestion (Rosenholtz et al.) as our non foveated clutter model, and we stack a peripheral architecture on top of Feature Congestion for our foveated model. We introduce the Peripheral Integration Feature Congestion (PIFC) coefficient, as a fundamental ingredient of our model that modulates clutter as a non-linear gain contingent on eccentricity. We finally show that Foveated Feature Congestion (FFC) clutter scores r(44) = -0.82 correlate better with target detection (hit rate) than regular Feature Congestion r(44) = -0.19 in forced fixation search. Thus, our model allows us to enrich clutter perception research by computing fixation specific clutter maps. A toolbox for creating peripheral architectures: Piranhas: Peripheral Architectures for Natural, Hybrid and Artificial Systems will be made available.

SIMar 8, 2015
Understanding Image Virality

Arturo Deza, Devi Parikh

Virality of online content on social networking websites is an important but esoteric phenomenon often studied in fields like marketing, psychology and data mining. In this paper we study viral images from a computer vision perspective. We introduce three new image datasets from Reddit, and define a virality score using Reddit metadata. We train classifiers with state-of-the-art image features to predict virality of individual images, relative virality in pairs of images, and the dominant topic of a viral image. We also compare machine performance to human performance on these tasks. We find that computers perform poorly with low level features, and high level information is critical for predicting virality. We encode semantic information through relative attributes. We identify the 5 key visual attributes that correlate with virality. We create an attribute-based characterization of images that can predict relative virality with 68.10% accuracy (SVM+Deep Relative Attributes) -- better than humans at 60.12%. Finally, we study how human prediction of image virality varies with different `contexts' in which the images are viewed, such as the influence of neighbouring images, images recently viewed, as well as the image title or caption. This work is a first step in understanding the complex but important phenomenon of image virality. Our datasets and annotations will be made publicly available.