Joshua Mangelson

h-index9
2papers

2 Papers

CVJul 14, 2024
RecGS: Removing Water Caustic with Recurrent Gaussian Splatting

Tianyi Zhang, Weiming Zhi, Kaining Huang et al.

Water caustics are commonly observed in seafloor imaging data from shallow-water areas. Traditional methods that remove caustic patterns from images often rely on 2D filtering or pre-training on an annotated dataset, hindering the performance when generalizing to real-world seafloor data with 3D structures. In this paper, we present a novel method Recurrent Gaussian Splatting (RecGS), which takes advantage of today's photorealistic 3D reconstruction technology, 3DGS, to separate caustics from seafloor imagery. With a sequence of images taken by an underwater robot, we build 3DGS recurrently and decompose the caustic with low-pass filtering in each iteration. In the experiments, we analyze and compare with different methods, including joint optimization, 2D filtering, and deep learning approaches. The results show that our method can effectively separate the caustic from the seafloor, improving the visual appearance, and can be potentially applied on more problems with inconsistent illumination.

GRMar 9, 2025
Infinite Leagues Under the Sea: Photorealistic 3D Underwater Terrain Generation by Latent Fractal Diffusion Models

Tianyi Zhang, Weiming Zhi, Joshua Mangelson et al.

This paper tackles the problem of generating representations of underwater 3D terrain. Off-the-shelf generative models, trained on Internet-scale data but not on specialized underwater images, exhibit downgraded realism, as images of the seafloor are relatively uncommon. To this end, we introduce DreamSea, a generative model to generate hyper-realistic underwater scenes. DreamSea is trained on real-world image databases collected from underwater robot surveys. Images from these surveys contain massive real seafloor observations and covering large areas, but are prone to noise and artifacts from the real world. We extract 3D geometry and semantics from the data with visual foundation models, and train a diffusion model that generates realistic seafloor images in RGBD channels, conditioned on novel fractal distribution-based latent embeddings. We then fuse the generated images into a 3D map, building a 3DGS model supervised by 2D diffusion priors which allows photorealistic novel view rendering. DreamSea is rigorously evaluated, demonstrating the ability to robustly generate large-scale underwater scenes that are consistent, diverse, and photorealistic. Our work drives impact in multiple domains, spanning filming, gaming, and robot simulation.