Jiahong Zhou

CV
h-index35
5papers
33citations
Novelty56%
AI Score52

5 Papers

21.3AIJan 23Code
LongCat-Flash-Thinking-2601 Technical Report

Meituan LongCat Team, Anchun Gui, Bei Li et al.

We introduce LongCat-Flash-Thinking-2601, a 560-billion-parameter open-source Mixture-of-Experts (MoE) reasoning model with superior agentic reasoning capability. LongCat-Flash-Thinking-2601 achieves state-of-the-art performance among open-source models on a wide range of agentic benchmarks, including agentic search, agentic tool use, and tool-integrated reasoning. Beyond benchmark performance, the model demonstrates strong generalization to complex tool interactions and robust behavior under noisy real-world environments. Its advanced capability stems from a unified training framework that combines domain-parallel expert training with subsequent fusion, together with an end-to-end co-design of data construction, environments, algorithms, and infrastructure spanning from pre-training to post-training. In particular, the model's strong generalization capability in complex tool-use are driven by our in-depth exploration of environment scaling and principled task construction. To optimize long-tailed, skewed generation and multi-turn agentic interactions, and to enable stable training across over 10,000 environments spanning more than 20 domains, we systematically extend our asynchronous reinforcement learning framework, DORA, for stable and efficient large-scale multi-environment training. Furthermore, recognizing that real-world tasks are inherently noisy, we conduct a systematic analysis and decomposition of real-world noise patterns, and design targeted training procedures to explicitly incorporate such imperfections into the training process, resulting in improved robustness for real-world applications. To further enhance performance on complex reasoning tasks, we introduce a Heavy Thinking mode that enables effective test-time scaling by jointly expanding reasoning depth and width through intensive parallel thinking.

11.5LGMay 13
Multi-Objective and Mixed-Reward Reinforcement Learning via Reward-Decorrelated Policy Optimization

Yang Bai, Kaiyuan Liu, Ziyuan Zhuang et al.

Complex reinforcement learning environments frequently employ multi-task and mixed-reward formulations. In these settings, heterogeneous reward distributions and correlated reward dimensions often destabilize the construction of scalar advantages. To address these challenges, we propose Reward-Decorrelated Policy Optimization (RDPO), a reward-processing method designed to explicitly target both failure modes. RDPO first utilizes Magnitude-Aware Quantile normalization to stabilize prompt-level advantage allocation across binary, fractional, and continuous rewards. It then applies Mahalanobis whitening within each active reward subspace to mitigate correlation redundancy prior to aggregation. When applied during the post-training of LongCat-Flash, RDPO enhances instruction following, writing quality, and robustness to hard prompts while remaining broadly competitive on reasoning and coding evaluations.

10.2CVNov 30, 2025
Efficient and Scalable Monocular Human-Object Interaction Motion Reconstruction

Boran Wen, Ye Lu, Keyan Wan et al.

Generalized robots must learn from diverse, large-scale human-object interactions (HOI) to operate robustly in the real world. Monocular internet videos offer a nearly limitless and readily available source of data, capturing an unparalleled diversity of human activities, objects, and environments. However, accurately and scalably extracting 4D interaction data from these in-the-wild videos remains a significant and unsolved challenge. Thus, in this work, we introduce 4DHOISolver, a novel and efficient optimization framework that constrains the ill-posed 4D HOI reconstruction problem by leveraging sparse, human-in-the-loop contact point annotations, while maintaining high spatio-temporal coherence and physical plausibility. Leveraging this framework, we introduce Open4DHOI, a new large-scale 4D HOI dataset featuring a diverse catalog of 144 object types and 103 actions. Furthermore, we demonstrate the effectiveness of our reconstructions by enabling an RL-based agent to imitate the recovered motions. However, a comprehensive benchmark of existing 3D foundation models indicates that automatically predicting precise human-object contact correspondences remains an unsolved problem, underscoring the immediate necessity of our human-in-the-loop strategy while posing an open challenge to the community. Data and code will be publicly available at https://wenboran2002.github.io/open4dhoi/

2.3STAT-MECHNov 21, 2023
Detecting subtle macroscopic changes in a finite temperature classical scalar field with machine learning

Jiming Yang, Yutong Zheng, Jiahong Zhou et al.

The ability to detect macroscopic changes is important for probing the behaviors of experimental many-body systems from the classical to the quantum realm. Although abrupt changes near phase boundaries can easily be detected, subtle macroscopic changes are much more difficult to detect as the changes can be obscured by noise. In this study, as a toy model for detecting subtle macroscopic changes in many-body systems, we try to differentiate scalar field samples at varying temperatures. We compare different methods for making such differentiations, from physics method, statistics method, to AI method. Our finding suggests that the AI method outperforms both the statistical method and the physics method in its sensitivity. Our result provides a proof-of-concept that AI can potentially detect macroscopic changes in many-body systems that elude physical measures.

18.2CVMar 20, 2025
Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactions

Boran Wen, Dingbang Huang, Zichen Zhang et al.

Reconstructing human-object interactions (HOI) from single images is fundamental in computer vision. Existing methods are primarily trained and tested on indoor scenes due to the lack of 3D data, particularly constrained by the object variety, making it challenging to generalize to real-world scenes with a wide range of objects. The limitations of previous 3D HOI datasets were primarily due to the difficulty in acquiring 3D object assets. However, with the development of 3D reconstruction from single images, recently it has become possible to reconstruct various objects from 2D HOI images. We therefore propose a pipeline for annotating fine-grained 3D humans, objects, and their interactions from single images. We annotated 2.5k+ 3D HOI assets from existing 2D HOI datasets and built the first open-vocabulary in-the-wild 3D HOI dataset Open3DHOI, to serve as a future test set. Moreover, we design a novel Gaussian-HOI optimizer, which efficiently reconstructs the spatial interactions between humans and objects while learning the contact regions. Besides the 3D HOI reconstruction, we also propose several new tasks for 3D HOI understanding to pave the way for future work. Data and code will be publicly available at https://wenboran2002.github.io/3dhoi.