Janet Rafner

HC
h-index20
6papers
42citations
Novelty24%
AI Score23

6 Papers

HCMar 8, 2025
From Interaction to Collaboration: How Hybrid Intelligence Enhances Chatbot Feedback

Janet Rafner, Ryan Q. Guloy, Eden W. Wen et al.

Generative AI (GenAI) chatbots are becoming increasingly integrated into virtual assistant technologies, yet their success hinges on the ability to gather meaningful user feedback to improve interaction quality, system outcomes, and overall user acceptance. Successful chatbot interactions can enable organizations to build long-term relationships with their customers and users, supporting customer loyalty and furthering the organization's goals. This study explores the impact of two distinct narratives and feedback collection mechanisms on user engagement and feedback behavior: a standard AI-focused interaction versus a hybrid intelligence (HI) framed interaction. Initial findings indicate that while small-scale survey measures allowed for no significant differences in user willingness to leave feedback, use the system, or trust the system, participants exposed to the HI narrative statistically significantly provided more detailed feedback. These initial findings offer insights into designing effective feedback systems for GenAI virtual assistants, balancing user effort with system improvement potential.

HCMar 6, 2025
How Do Hackathons Foster Creativity? Towards AI Collaborative Evaluation of Creativity at Scale

Jeanette Falk, Yiyi Chen, Janet Rafner et al.

Hackathons have become popular collaborative events for accelerating the development of creative ideas and prototypes. There are several case studies showcasing creative outcomes across domains such as industry, education, and research. However, there are no large-scale studies on creativity in hackathons which can advance theory on how hackathon formats lead to creative outcomes. We conducted a computational analysis of 193,353 hackathon projects. By operationalizing creativity through usefulness and novelty, we refined our dataset to 10,363 projects, allowing us to analyze how participant characteristics, collaboration patterns, and hackathon setups influence the development of creative projects. The contribution of our paper is twofold: We identified means for organizers to foster creativity in hackathons. We also explore the use of large language models (LLMs) to augment the evaluation of creative outcomes and discuss challenges and opportunities of doing this, which has implications for creativity research at large.

HCApr 30, 2021
Revisiting Citizen Science Through the Lens of Hybrid Intelligence

Janet Rafner, Miroslav Gajdacz, Gitte Kragh et al.

Artificial Intelligence (AI) can augment and sometimes even replace human cognition. Inspired by efforts to value human agency alongside productivity, we discuss the benefits of solving Citizen Science (CS) tasks with Hybrid Intelligence (HI), a synergetic mixture of human and artificial intelligence. Currently there is no clear framework or methodology on how to create such an effective mixture. Due to the unique participant-centered set of values and the abundance of tasks drawing upon both human common sense and complex 21st century skills, we believe that the field of CS offers an invaluable testbed for the development of HI and human-centered AI of the 21st century, while benefiting CS as well. In order to investigate this potential, we first relate CS to adjacent computational disciplines. Then, we demonstrate that CS projects can be grouped according to their potential for HI-enhancement by examining two key dimensions: the level of digitization and the amount of knowledge or experience required for participation. Finally, we propose a framework for types of human-AI interaction in CS based on established criteria of HI. This "HI lens" provides the CS community with an overview of several ways to utilize the combination of AI and human intelligence in their projects. It also allows the AI community to gain ideas on how developing AI in CS projects can further their own field.

CYApr 7, 2021
SciNote: Collaborative Problem Solving and Argumentation Tool

Janet Rafner, Arthur Hjorth, Carrie Weidner et al.

As educators push for students to learn science by doing science, there is a need for computational scaffolding to assist students' evaluation of scientific evidence and argument building. In this paper, we present a pilot study of SciNote, a CSCL tool allowing educators to integrate third-party software into a flexible and collaborative workspace. We explore how SciNote enables teams to build data-driven arguments during inquiry-based learning activities.

HCOct 15, 2020
The power of pictures: using ML assisted image generation to engage the crowd in complex socioscientific problems

Janet Rafner, Lotte Philipsen, Sebastian Risi et al.

Human-computer image generation using Generative Adversarial Networks (GANs) is becoming a well-established methodology for casual entertainment and open artistic exploration. Here, we take the interaction a step further by weaving in carefully structured design elements to transform the activity of ML-assisted imaged generation into a catalyst for large-scale popular dialogue on complex socioscientific problems such as the United Nations Sustainable Development Goals (SDGs) and as a gateway for public participation in research.

HCAug 13, 2020
crea.blender: A Neural Network-Based Image Generation Game to Assess Creativity

Janet Rafner, Arthur Hjorth, Sebastian Risi et al.

We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine Learning) collaborate on a creative task. This human-computer collaboration raises questions about the relevance and level of human creativity and involvement in the process. We expand on, and explore aspects of these questions in this pilot study. We observe participants play through three different play modes in crea.blender, each aligned with established creativity assessment methods. In these modes, players "blend" existing images into new images under varying constraints. Our study indicates that crea.blender provides a playful experience, affords players a sense of control over the interface, and elicits different types of player behavior, supporting further study of the tool for use in a scalable, playful, creativity assessment.