Zehao Li

CV
h-index22
3papers
26citations
Novelty53%
AI Score32

3 Papers

13.5CVNov 30, 2024
GradiSeg: Gradient-Guided Gaussian Segmentation with Enhanced 3D Boundary Precision

Zehao Li, Wenwei Han, Yujun Cai et al.

While 3D Gaussian Splatting enables high-quality real-time rendering, existing Gaussian-based frameworks for 3D semantic segmentation still face significant challenges in boundary recognition accuracy. To address this, we propose a novel 3DGS-based framework named GradiSeg, incorporating Identity Encoding to construct a deeper semantic understanding of scenes. Our approach introduces two key modules: Identity Gradient Guided Densification (IGD) and Local Adaptive K-Nearest Neighbors (LA-KNN). The IGD module supervises gradients of Identity Encoding to refine Gaussian distributions along object boundaries, aligning them closely with boundary contours. Meanwhile, the LA-KNN module employs position gradients to adaptively establish locality-aware propagation of Identity Encodings, preventing irregular Gaussian spreads near boundaries. We validate the effectiveness of our method through comprehensive experiments. Results show that GradiSeg effectively addresses boundary-related issues, significantly improving segmentation accuracy without compromising scene reconstruction quality. Furthermore, our method's robust segmentation capability and decoupled Identity Encoding representation make it highly suitable for various downstream scene editing tasks, including 3D object removal, swapping and so on.

13.1CVJun 16, 2025
DVP-MVS++: Synergize Depth-Normal-Edge and Harmonized Visibility Prior for Multi-View Stereo

Zhenlong Yuan, Dapeng Zhang, Zehao Li et al.

Recently, patch deformation-based methods have demonstrated significant effectiveness in multi-view stereo due to their incorporation of deformable and expandable perception for reconstructing textureless areas. However, these methods generally focus on identifying reliable pixel correlations to mitigate matching ambiguity of patch deformation, while neglecting the deformation instability caused by edge-skipping and visibility occlusions, which may cause potential estimation deviations. To address these issues, we propose DVP-MVS++, an innovative approach that synergizes both depth-normal-edge aligned and harmonized cross-view priors for robust and visibility-aware patch deformation. Specifically, to avoid edge-skipping, we first apply DepthPro, Metric3Dv2 and Roberts operator to generate coarse depth maps, normal maps and edge maps, respectively. These maps are then aligned via an erosion-dilation strategy to produce fine-grained homogeneous boundaries for facilitating robust patch deformation. Moreover, we reformulate view selection weights as visibility maps, and then implement both an enhanced cross-view depth reprojection and an area-maximization strategy to help reliably restore visible areas and effectively balance deformed patch, thus acquiring harmonized cross-view priors for visibility-aware patch deformation. Additionally, we obtain geometry consistency by adopting both aggregated normals via view selection and projection depth differences via epipolar lines, and then employ SHIQ for highlight correction to enable geometry consistency with highlight-aware perception, thus improving reconstruction quality during propagation and refinement stage. Evaluation results on ETH3D, Tanks & Temples and Strecha datasets exhibit the state-of-the-art performance and robust generalization capability of our proposed method.

14.4CVJan 10, 2025
Text-to-Edit: Controllable End-to-End Video Ad Creation via Multimodal LLMs

Dabing Cheng, Haosen Zhan, Xingchen Zhao et al.

The exponential growth of short-video content has ignited a surge in the necessity for efficient, automated solutions to video editing, with challenges arising from the need to understand videos and tailor the editing according to user requirements. Addressing this need, we propose an innovative end-to-end foundational framework, ultimately actualizing precise control over the final video content editing. Leveraging the flexibility and generalizability of Multimodal Large Language Models (MLLMs), we defined clear input-output mappings for efficient video creation. To bolster the model's capability in processing and comprehending video content, we introduce a strategic combination of a denser frame rate and a slow-fast processing technique, significantly enhancing the extraction and understanding of both temporal and spatial video information. Furthermore, we introduce a text-to-edit mechanism that allows users to achieve desired video outcomes through textual input, thereby enhancing the quality and controllability of the edited videos. Through comprehensive experimentation, our method has not only showcased significant effectiveness within advertising datasets, but also yields universally applicable conclusions on public datasets.