Pareto Invariant Risk Minimization: Towards Mitigating the Optimization Dilemma in Out-of-Distribution GeneralizationYongqiang Chen, Kaiwen Zhou, Yatao Bian et al.
Recently, there has been a growing surge of interest in enabling machine learning systems to generalize well to Out-of-Distribution (OOD) data. Most efforts are devoted to advancing optimization objectives that regularize models to capture the underlying invariance; however, there often are compromises in the optimization process of these OOD objectives: i) Many OOD objectives have to be relaxed as penalty terms of Empirical Risk Minimization (ERM) for the ease of optimization, while the relaxed forms can weaken the robustness of the original objective; ii) The penalty terms also require careful tuning of the penalty weights due to the intrinsic conflicts between ERM and OOD objectives. Consequently, these compromises could easily lead to suboptimal performance of either the ERM or OOD objective. To address these issues, we introduce a multi-objective optimization (MOO) perspective to understand the OOD optimization process, and propose a new optimization scheme called PAreto Invariant Risk Minimization (PAIR). PAIR improves the robustness of OOD objectives by cooperatively optimizing with other OOD objectives, thereby bridging the gaps caused by the relaxations. Then PAIR approaches a Pareto optimal solution that trades off the ERM and OOD objectives properly. Extensive experiments on challenging benchmarks, WILDS, show that PAIR alleviates the compromises and yields top OOD performances.
13.9AIJul 7, 2022
Device-Cloud Collaborative Recommendation via Meta ControllerJiangchao Yao, Feng Wang, Xichen Ding et al.
On-device machine learning enables the lightweight deployment of recommendation models in local clients, which reduces the burden of the cloud-based recommenders and simultaneously incorporates more real-time user features. Nevertheless, the cloud-based recommendation in the industry is still very important considering its powerful model capacity and the efficient candidate generation from the billion-scale item pool. Previous attempts to integrate the merits of both paradigms mainly resort to a sequential mechanism, which builds the on-device recommender on top of the cloud-based recommendation. However, such a design is inflexible when user interests dramatically change: the on-device model is stuck by the limited item cache while the cloud-based recommendation based on the large item pool do not respond without the new re-fresh feedback. To overcome this issue, we propose a meta controller to dynamically manage the collaboration between the on-device recommender and the cloud-based recommender, and introduce a novel efficient sample construction from the causal perspective to solve the dataset absence issue of meta controller. On the basis of the counterfactual samples and the extended training, extensive experiments in the industrial recommendation scenarios show the promise of meta controller in the device-cloud collaboration.
4.1CRFeb 17, 2023
Towards Zero-trust Security for the MetaverseRuizhi Cheng, Songqing Chen, Bo Han
By focusing on immersive interaction among users, the burgeoning Metaverse can be viewed as a natural extension of existing social media. Similar to traditional online social networks, there are numerous security and privacy issues in the Metaverse (e.g., attacks on user authentication and impersonation). In this paper, we develop a holistic research agenda for zero-trust user authentication in social virtual reality (VR), an early prototype of the Metaverse. Our proposed research includes four concrete steps: investigating biometrics-based authentication that is suitable for continuously authenticating VR users, leveraging federated learning (FL) for protecting user privacy in biometric data, improving the accuracy of continuous VR authentication with multimodal data, and boosting the usability of zero-trust security with adaptive VR authentication. Our preliminary study demonstrates that conventional FL algorithms are not well suited for biometrics-based authentication of VR users, leading to an accuracy of less than 10%. We discuss the root cause of this problem, the associated open challenges, and several future directions for realizing our research vision.
25.2LGOct 29, 2023
Does Invariant Graph Learning via Environment Augmentation Learn Invariance?Yongqiang Chen, Yatao Bian, Kaiwen Zhou et al.
Invariant graph representation learning aims to learn the invariance among data from different environments for out-of-distribution generalization on graphs. As the graph environment partitions are usually expensive to obtain, augmenting the environment information has become the de facto approach. However, the usefulness of the augmented environment information has never been verified. In this work, we find that it is fundamentally impossible to learn invariant graph representations via environment augmentation without additional assumptions. Therefore, we develop a set of minimal assumptions, including variation sufficiency and variation consistency, for feasible invariant graph learning. We then propose a new framework Graph invAriant Learning Assistant (GALA). GALA incorporates an assistant model that needs to be sensitive to graph environment changes or distribution shifts. The correctness of the proxy predictions by the assistant model hence can differentiate the variations in spurious subgraphs. We show that extracting the maximally invariant subgraph to the proxy predictions provably identifies the underlying invariant subgraph for successful OOD generalization under the established minimal assumptions. Extensive experiments on datasets including DrugOOD with various graph distribution shifts confirm the effectiveness of GALA.
5.2CVSep 13, 2024
Knowledge-Enhanced Facial Expression Recognition with Emotional-to-Neutral TransformationHangyu Li, Yihan Xu, Jiangchao Yao et al.
Existing facial expression recognition (FER) methods typically fine-tune a pre-trained visual encoder using discrete labels. However, this form of supervision limits to specify the emotional concept of different facial expressions. In this paper, we observe that the rich knowledge in text embeddings, generated by vision-language models, is a promising alternative for learning discriminative facial expression representations. Inspired by this, we propose a novel knowledge-enhanced FER method with an emotional-to-neutral transformation. Specifically, we formulate the FER problem as a process to match the similarity between a facial expression representation and text embeddings. Then, we transform the facial expression representation to a neutral representation by simulating the difference in text embeddings from textual facial expression to textual neutral. Finally, a self-contrast objective is introduced to pull the facial expression representation closer to the textual facial expression, while pushing it farther from the neutral representation. We conduct evaluation with diverse pre-trained visual encoders including ResNet-18 and Swin-T on four challenging facial expression datasets. Extensive experiments demonstrate that our method significantly outperforms state-of-the-art FER methods. The code will be publicly available.
Efficient Private SCO for Heavy-Tailed Data via Averaged ClippingChenhan Jin, Kaiwen Zhou, Bo Han et al.
We consider stochastic convex optimization for heavy-tailed data with the guarantee of being differentially private (DP). Most prior works on differentially private stochastic convex optimization for heavy-tailed data are either restricted to gradient descent (GD) or performed multi-times clipping on stochastic gradient descent (SGD), which is inefficient for large-scale problems. In this paper, we consider a one-time clipping strategy and provide principled analyses of its bias and private mean estimation. We establish new convergence results and improved complexity bounds for the proposed algorithm called AClipped-dpSGD for constrained and unconstrained convex problems. We also extend our convergent analysis to the strongly convex case and non-smooth case (which works for generalized smooth objectives with H$\ddot{\text{o}}$lder-continuous gradients). All the above results are guaranteed with a high probability for heavy-tailed data. Numerical experiments are conducted to justify the theoretical improvement.
Understanding and Improving Graph Injection Attack by Promoting UnnoticeabilityYongqiang Chen, Han Yang, Yonggang Zhang et al.
Recently Graph Injection Attack (GIA) emerges as a practical attack scenario on Graph Neural Networks (GNNs), where the adversary can merely inject few malicious nodes instead of modifying existing nodes or edges, i.e., Graph Modification Attack (GMA). Although GIA has achieved promising results, little is known about why it is successful and whether there is any pitfall behind the success. To understand the power of GIA, we compare it with GMA and find that GIA can be provably more harmful than GMA due to its relatively high flexibility. However, the high flexibility will also lead to great damage to the homophily distribution of the original graph, i.e., similarity among neighbors. Consequently, the threats of GIA can be easily alleviated or even prevented by homophily-based defenses designed to recover the original homophily. To mitigate the issue, we introduce a novel constraint -- homophily unnoticeability that enforces GIA to preserve the homophily, and propose Harmonious Adversarial Objective (HAO) to instantiate it. Extensive experiments verify that GIA with HAO can break homophily-based defenses and outperform previous GIA attacks by a significant margin. We believe our methods can serve for a more reliable evaluation of the robustness of GNNs.
9.2NIJan 30, 2022
Will Metaverse be NextG Internet? Vision, Hype, and RealityRuizhi Cheng, Nan Wu, Songqing Chen et al.
Metaverse, with the combination of the prefix "meta" (meaning transcending) and the word "universe", has been deemed as the next-generation (NextG) Internet. It aims to create a shared virtual space that connects all virtual worlds via the Internet, where users, represented as digital avatars, can communicate and collaborate as if they are in the physical world. Nevertheless, there is still no unified definition of the Metaverse. This article first presents our vision of what the key requirements of Metaverse should be and reviews what has been heavily advocated by the industry and the positions of various high-tech companies. It then briefly introduces existing social virtual reality (VR) platforms that can be viewed as early prototypes of Metaverse and conducts a reality check by diving into the network operation and performance of two representative platforms, Workrooms from Meta and AltspaceVR from Microsoft. Finally, it concludes by discussing several opportunities and future directions for further innovation.
3.3MMJan 16, 2022
Nebula: Reliable Low-latency Video Transmission for Mobile Cloud GamingAhmad Alhilal, Tristan Braud, Bo Han et al.
Mobile cloud gaming enables high-end games on constrained devices by streaming the game content from powerful servers through mobile networks. Mobile networks suffer from highly variable bandwidth, latency, and losses that affect the gaming experience. This paper introduces Nebula, an end-to-end cloud gaming framework to minimize the impact of network conditions on the user experience. Nebula relies on an end-to-end distortion model adapting the video source rate and the amount of frame-level redundancy based on the measured network conditions. As a result, it minimizes the motion-to-photon (MTP) latency while protecting the frames from losses. We fully implement Nebula and evaluate its performance against the state of the art techniques and latest research in real-time mobile cloud gaming transmission on a physical testbed over emulated and real wireless networks. Nebula consistently balances MTP latency (<140 ms) and visual quality (>31 dB) even in highly variable environments. A user experiment confirms that Nebula maximizes the user experience with high perceived video quality, playability, and low user load.
6.5CVJan 15, 2022
DeepMix: Mobility-aware, Lightweight, and Hybrid 3D Object Detection for HeadsetsYongjie Guan, Xueyu Hou, Nan Wu et al.
Mobile headsets should be capable of understanding 3D physical environments to offer a truly immersive experience for augmented/mixed reality (AR/MR). However, their small form-factor and limited computation resources make it extremely challenging to execute in real-time 3D vision algorithms, which are known to be more compute-intensive than their 2D counterparts. In this paper, we propose DeepMix, a mobility-aware, lightweight, and hybrid 3D object detection framework for improving the user experience of AR/MR on mobile headsets. Motivated by our analysis and evaluation of state-of-the-art 3D object detection models, DeepMix intelligently combines edge-assisted 2D object detection and novel, on-device 3D bounding box estimations that leverage depth data captured by headsets. This leads to low end-to-end latency and significantly boosts detection accuracy in mobile scenarios. A unique feature of DeepMix is that it fully exploits the mobility of headsets to fine-tune detection results and boost detection accuracy. To the best of our knowledge, DeepMix is the first 3D object detection that achieves 30 FPS (an end-to-end latency much lower than the 100 ms stringent requirement of interactive AR/MR). We implement a prototype of DeepMix on Microsoft HoloLens and evaluate its performance via both extensive controlled experiments and a user study with 30+ participants. DeepMix not only improves detection accuracy by 9.1--37.3% but also reduces end-to-end latency by 2.68--9.15x, compared to the baseline that uses existing 3D object detection models.
0.3CLFeb 20, 2017
Post-edit Analysis of Collective Biography GenerationBo Han, Will Radford, Anaïs Cadilhac et al.
Text generation is increasingly common but often requires manual post-editing where high precision is critical to end users. However, manual editing is expensive so we want to ensure this effort is focused on high-value tasks. And we want to maintain stylistic consistency, a particular challenge in crowd settings. We present a case study, analysing human post-editing in the context of a template-based biography generation system. An edit flow visualisation combined with manual characterisation of edits helps identify and prioritise work for improving end-to-end efficiency and accuracy.
0.8CLNov 7, 2016
:telephone::person::sailboat::whale::okhand:; or "Call me Ishmael" - How do you translate emoji?Will Radford, Andrew Chisholm, Ben Hachey et al.
We report on an exploratory analysis of Emoji Dick, a project that leverages crowdsourcing to translate Melville's Moby Dick into emoji. This distinctive use of emoji removes textual context, and leads to a varying translation quality. In this paper, we use statistical word alignment and part-of-speech tagging to explore how people use emoji. Despite these simple methods, we observed differences in token and part-of-speech distributions. Experiments also suggest that semantics are preserved in the translation, and repetition is more common in emoji.