1.2DBMar 26, 2021
DBATES: DataBase of Audio features, Text, and visual Expressions in competitive debate SpeechesTaylan K. Sen, Gazi Naven, Luke Gerstner et al.
In this work, we present a database of multimodal communication features extracted from debate speeches in the 2019 North American Universities Debate Championships (NAUDC). Feature sets were extracted from the visual (facial expression, gaze, and head pose), audio (PRAAT), and textual (word sentiment and linguistic category) modalities of raw video recordings of competitive collegiate debaters (N=717 6-minute recordings from 140 unique debaters). Each speech has an associated competition debate score (range: 67-96) from expert judges as well as competitor demographic and per-round reflection surveys. We observe the fully multimodal model performs best in comparison to models trained on various compositions of modalities. We also find that the weights of some features (such as the expression of joy and the use of the word we) change in direction between the aforementioned models. We use these results to highlight the value of a multimodal dataset for studying competitive, collegiate debate.
1.2ASSep 2, 2020
Detecting Parkinson's Disease From an Online Speech-taskWasifur Rahman, Sangwu Lee, Md. Saiful Islam et al.
In this paper, we envision a web-based framework that can help anyone, anywhere around the world record a short speech task, and analyze the recorded data to screen for Parkinson's disease (PD). We collected data from 726 unique participants (262 PD, 38% female; 464 non-PD, 65% female; average age: 61) -- from all over the US and beyond. A small portion of the data was collected in a lab setting to compare quality. The participants were instructed to utter a popular pangram containing all the letters in the English alphabet "the quick brown fox jumps over the lazy dog..". We extracted both standard acoustic features (Mel Frequency Cepstral Coefficients (MFCC), jitter and shimmer variants) and deep learning based features from the speech data. Using these features, we trained several machine learning algorithms. We achieved 0.75 AUC (Area Under The Curve) performance on determining presence of self-reported Parkinson's disease by modeling the standard acoustic features through the XGBoost -- a gradient-boosted decision tree model. Further analysis reveal that the widely used MFCC features and a subset of previously validated dysphonia features designed for detecting Parkinson's from verbal phonation task (pronouncing 'ahh') contains the most distinct information. Our model performed equally well on data collected in controlled lab environment as well as 'in the wild' across different gender and age groups. Using this tool, we can collect data from almost anyone anywhere with a video/audio enabled device, contributing to equity and access in neurological care.
7.3HCNov 7, 2018
A Virtual Conversational Agent for Teens with Autism: Experimental Results and Design LessonsMohammad Rafayet Ali, Zahra Razavi, Abdullah Al Mamun et al.
We present the design of an online social skills development interface for teenagers with autism spectrum disorder (ASD). The interface is intended to enable private conversation practice anywhere, anytime using a web-browser. Users converse informally with a virtual agent, receiving feedback on nonverbal cues in real-time, and summary feedback. The prototype was developed in consultation with an expert UX designer, two psychologists, and a pediatrician. Using the data from 47 individuals, feedback and dialogue generation were automated using a hidden Markov model and a schema-driven dialogue manager capable of handling multi-topic conversations. We conducted a study with nine high-functioning ASD teenagers. Through a thematic analysis of post-experiment interviews, identified several key design considerations, notably: 1) Users should be fully briefed at the outset about the purpose and limitations of the system, to avoid unrealistic expectations. 2) An interface should incorporate positive acknowledgment of behavior change. 3) Realistic appearance of a virtual agent and responsiveness are important in engaging users. 4) Conversation personalization, for instance in prompting laconic users for more input and reciprocal questions, would help the teenagers engage for longer terms and increase the system's utility.