Lin Zheng

CV
h-index17
7papers
855citations
Novelty55%
AI Score49

7 Papers

24.5LGNov 2, 2023
FedSN: A Federated Learning Framework over Heterogeneous LEO Satellite Networks

Zheng Lin, Zhe Chen, Zihan Fang et al.

Recently, a large number of Low Earth Orbit (LEO) satellites have been launched and deployed successfully in space by commercial companies, such as SpaceX. Due to multimodal sensors equipped by the LEO satellites, they serve not only for communication but also for various machine learning applications, such as space modulation recognition, remote sensing image classification, etc. However, the ground station (GS) may be incapable of downloading such a large volume of raw sensing data for centralized model training due to the limited contact time with LEO satellites (e.g. 5 minutes). Therefore, federated learning (FL) has emerged as the promising solution to address this problem via on-device training. Unfortunately, to enable FL on LEO satellites, we still face three critical challenges that are i) heterogeneous computing and memory capabilities, ii) limited uplink rate, and iii) model staleness. To this end, we propose FedSN as a general FL framework to tackle the above challenges, and fully explore data diversity on LEO satellites. Specifically, we first present a novel sub-structure scheme to enable heterogeneous local model training considering different computing, memory, and communication constraints on LEO satellites. Additionally, we propose a pseudo-synchronous model aggregation strategy to dynamically schedule model aggregation for compensating model staleness. To further demonstrate the effectiveness of the FedSN, we evaluate it using space modulation recognition and remote sensing image classification tasks by leveraging the data from real-world satellite networks. Extensive experimental results demonstrate that FedSN framework achieves higher accuracy, lower computing, and communication overhead than the state-of-the-art benchmarks and the effectiveness of each components in FedSN.

1.9CLJul 8, 2024
A Factuality and Diversity Reconciled Decoding Method for Knowledge-Grounded Dialogue Generation

Chenxu Yang, Zheng Lin, Chong Tian et al.

Grounding external knowledge can enhance the factuality of responses in dialogue generation. However, excessive emphasis on it might result in the lack of engaging and diverse expressions. Through the introduction of randomness in sampling, current approaches can increase the diversity. Nevertheless, such sampling method could undermine the factuality in dialogue generation. In this study, to discover a solution for advancing creativity without relying on questionable randomness and to subtly reconcile the factuality and diversity within the source-grounded paradigm, a novel method named DoGe is proposed. DoGe can dynamically alternate between the utilization of internal parameter knowledge and external source knowledge based on the model's factual confidence. Extensive experiments on three widely-used datasets show that DoGe can not only enhance response diversity but also maintain factuality, and it significantly surpasses other various decoding strategy baselines.

8.4CVDec 11, 2025
Blink: Dynamic Visual Token Resolution for Enhanced Multimodal Understanding

Yuchen Feng, Zhenyu Zhang, Naibin Gu et al.

Multimodal large language models (MLLMs) have achieved remarkable progress on various vision-language tasks, yet their visual perception remains limited. Humans, in comparison, perceive complex scenes efficiently by dynamically scanning and focusing on salient regions in a sequential "blink-like" process. Motivated by this strategy, we first investigate whether MLLMs exhibit similar behavior. Our pilot analysis reveals that MLLMs naturally attend to different visual regions across layers and that selectively allocating more computation to salient tokens can enhance visual perception. Building on this insight, we propose Blink, a dynamic visual token resolution framework that emulates the human-inspired process within a single forward pass. Specifically, Blink includes two modules: saliency-guided scanning and dynamic token resolution. It first estimates the saliency of visual tokens in each layer based on the attention map, and extends important tokens through a plug-and-play token super-resolution (TokenSR) module. In the next layer, it drops the extended tokens when they lose focus. This dynamic mechanism balances broad exploration and fine-grained focus, thereby enhancing visual perception adaptively and efficiently. Extensive experiments validate Blink, demonstrating its effectiveness in enhancing visual perception and multimodal understanding.

6.2CVJul 25, 2025Code
Synthetic-to-Real Camouflaged Object Detection

Zhihao Luo, Luojun Lin, Zheng Lin

Due to the high cost of collection and labeling, there are relatively few datasets for camouflaged object detection (COD). In particular, for certain specialized categories, the available image dataset is insufficiently populated. Synthetic datasets can be utilized to alleviate the problem of limited data to some extent. However, directly training with synthetic datasets compared to real datasets can lead to a degradation in model performance. To tackle this problem, in this work, we investigate a new task, namely Syn-to-Real Camouflaged Object Detection (S2R-COD). In order to improve the model performance in real world scenarios, a set of annotated synthetic camouflaged images and a limited number of unannotated real images must be utilized. We propose the Cycling Syn-to-Real Domain Adaptation Framework (CSRDA), a method based on the student-teacher model. Specially, CSRDA propagates class information from the labeled source domain to the unlabeled target domain through pseudo labeling combined with consistency regularization. Considering that narrowing the intra-domain gap can improve the quality of pseudo labeling, CSRDA utilizes a recurrent learning framework to build an evolving real domain for bridging the source and target domain. Extensive experiments demonstrate the effectiveness of our framework, mitigating the problem of limited data and handcraft annotations in COD. Our code is publicly available at: https://github.com/Muscape/S2R-COD.

3.6CVMar 22, 2025Code
RefCut: Interactive Segmentation with Reference Guidance

Zheng Lin, Nan Zhou, Chen-Xi Du et al.

Interactive segmentation aims to segment the specified target on the image with positive and negative clicks from users. Interactive ambiguity is a crucial issue in this field, which refers to the possibility of multiple compliant outcomes with the same clicks, such as selecting a part of an object versus the entire object, a single object versus a combination of multiple objects, and so on. The existing methods cannot provide intuitive guidance to the model, which leads to unstable output results and makes it difficult to meet the large-scale and efficient annotation requirements for specific targets in some scenarios. To bridge this gap, we introduce RefCut, a reference-based interactive segmentation framework designed to address part ambiguity and object ambiguity in segmenting specific targets. Users only need to provide a reference image and corresponding reference masks, and the model will be optimized based on them, which greatly reduces the interactive burden on users when annotating a large number of such targets. In addition, to enrich these two kinds of ambiguous data, we propose a new Target Disassembly Dataset which contains two subsets of part disassembly and object disassembly for evaluation. In the combination evaluation of multiple datasets, our RefCut achieved state-of-the-art performance. Extensive experiments and visualized results demonstrate that RefCut advances the field of intuitive and controllable interactive segmentation. Our code will be publicly available and the demo video is in https://www.lin-zheng.com/refcut.

27.7CVJul 15, 2019Code
Rethinking RGB-D Salient Object Detection: Models, Data Sets, and Large-Scale Benchmarks

Deng-Ping Fan, Zheng Lin, Jia-Xing Zhao et al.

The use of RGB-D information for salient object detection has been extensively explored in recent years. However, relatively few efforts have been put towards modeling salient object detection in real-world human activity scenes with RGBD. In this work, we fill the gap by making the following contributions to RGB-D salient object detection. (1) We carefully collect a new SIP (salient person) dataset, which consists of ~1K high-resolution images that cover diverse real-world scenes from various viewpoints, poses, occlusions, illuminations, and backgrounds. (2) We conduct a large-scale (and, so far, the most comprehensive) benchmark comparing contemporary methods, which has long been missing in the field and can serve as a baseline for future research. We systematically summarize 32 popular models and evaluate 18 parts of 32 models on seven datasets containing a total of about 97K images. (3) We propose a simple general architecture, called Deep Depth-Depurator Network (D3Net). It consists of a depth depurator unit (DDU) and a three-stream feature learning module (FLM), which performs low-quality depth map filtering and cross-modal feature learning respectively. These components form a nested structure and are elaborately designed to be learned jointly. D3Net exceeds the performance of any prior contenders across all five metrics under consideration, thus serving as a strong model to advance research in this field. We also demonstrate that D3Net can be used to efficiently extract salient object masks from real scenes, enabling effective background changing application with a speed of 65fps on a single GPU. All the saliency maps, our new SIP dataset, the D3Net model, and the evaluation tools are publicly available at https://github.com/DengPingFan/D3NetBenchmark.

21.7CVJul 7, 2020Code
Re-thinking Co-Salient Object Detection

Deng-Ping Fan, Tengpeng Li, Zheng Lin et al.

In this paper, we conduct a comprehensive study on the co-salient object detection (CoSOD) problem for images. CoSOD is an emerging and rapidly growing extension of salient object detection (SOD), which aims to detect the co-occurring salient objects in a group of images. However, existing CoSOD datasets often have a serious data bias, assuming that each group of images contains salient objects of similar visual appearances. This bias can lead to the ideal settings and effectiveness of models trained on existing datasets, being impaired in real-life situations, where similarities are usually semantic or conceptual. To tackle this issue, we first introduce a new benchmark, called CoSOD3k in the wild, which requires a large amount of semantic context, making it more challenging than existing CoSOD datasets. Our CoSOD3k consists of 3,316 high-quality, elaborately selected images divided into 160 groups with hierarchical annotations. The images span a wide range of categories, shapes, object sizes, and backgrounds. Second, we integrate the existing SOD techniques to build a unified, trainable CoSOD framework, which is long overdue in this field. Specifically, we propose a novel CoEG-Net that augments our prior model EGNet with a co-attention projection strategy to enable fast common information learning. CoEG-Net fully leverages previous large-scale SOD datasets and significantly improves the model scalability and stability. Third, we comprehensively summarize 40 cutting-edge algorithms, benchmarking 18 of them over three challenging CoSOD datasets (iCoSeg, CoSal2015, and our CoSOD3k), and reporting more detailed (i.e., group-level) performance analysis. Finally, we discuss the challenges and future works of CoSOD. We hope that our study will give a strong boost to growth in the CoSOD community. The benchmark toolbox and results are available on our project page at http://dpfan.net/CoSOD3K/.