5.4ROMar 12
Coupling Tensor Trains with Graph of Convex Sets: Effective Compression, Exploration, and Planning in the C-SpaceGerhard Reinerth, Riddhiman Laha, Marcello Romano
We present TANGO (Tensor ANd Graph Optimization), a novel motion planning framework that integrates tensor-based compression with structured graph optimization to enable efficient and scalable trajectory generation. While optimization-based planners such as the Graph of Convex Sets (GCS) offer powerful tools for generating smooth, optimal trajectories, they typically rely on a predefined convex characterization of the high-dimensional configuration space-a requirement that is often intractable for general robotic tasks. TANGO builds further by using Tensor Train decomposition to approximate the feasible configuration space in a compressed form, enabling rapid discovery and estimation of task-relevant regions. These regions are then embedded into a GCS-like structure, allowing for geometry-aware motion planning that respects both system constraints and environmental complexity. By coupling tensor-based compression with structured graph reasoning, TANGO enables efficient, geometry-aware motion planning and lays the groundwork for more expressive and scalable representations of configuration space in future robotic systems. Rigorous simulation studies on planar and real robots reinforce our claims of effective compression and higher quality trajectories.
3.6ROJun 10
G-MAPP: GPU-accelerated Multi-Agent Planning and Perception for Reactive Motion GenerationTanmay Bishnoi, Riddhiman Laha, Tobias Löw et al.
Reactive motion generation in unstructured environments remains an open challenge in robotics. Due to the computational complexity of collision-free motion generation, existing methods either generate global trajectories for static scenarios, or employ models that make conservative assumptions about the environment. This paper identifies the primary bottleneck as the runtime performance demand of planning on high-fidelity environments, and the temporal integration between the perception and planning modules. Therefore, we propose a framework that does not compromise on runtime performance and world representations for perception and planning by accelerating world modeling and vector-field based planning using the GPU. This allows us to achieve faster parallel state exploration for quasi-global trajectory planning, and tighter coupling of the perception-action loop in real-time for dynamic cluttered environments with off-the-shelf depth sensors. We quantitatively evaluate the computation-time and success rate differences for the CPU and GPU versions of our planner, and perform qualitative evaluations of our coupled framework using real-world experiments on a 7-DoF Franka Emika robot. Experimental results demonstrate that our GPU-based framework achieves up to a 5x speedup over the CPU version and successfully avoids collisions across both trivial and challenging physical world scenarios.
7.3ROJun 4
Optimal Control Approach for Non-prehensile Ball Juggling Using a 7-DoF ManipulatorJoel Ramadani, Vasilije Rakčević, Riddhiman Laha et al.
Non-prehensile object manipulation skills are important for real-world robot interactions, enabling highly dynamic tasks such as balancing a glass on a tray or the controlled sliding of items on a table. Among such tasks, those characterised by high-speed manipulation requirements and general sensitivity of the resulting hybrid dynamics are particularly hard to accomplish. Within these, juggling can be seen as a highly challenging maneuver to be solved. The key to robotic juggling is achieving dynamic stabilisation of an underactuated object. Since the object does not possess the ability of self-correction, its stability is entirely dependent on the forces applied to it. This creates a system that is sensitive to control inputs, where timing is critical to continuously counteract deviations and maintain the desired behavior. We develop a systematic method to control a 7-degree-of-freedom manipulator performing non-prehensile ball juggling with a tool. Our primary contribution is a model-based framework for generating juggling trajectories and stabilizing a periodic juggling motion for this hybrid system. The framework incorporates a two-stage optimal control approach to compute the underlying feasible motion patterns required for stable juggling. Offline-computed trajectories are then organised to enable real-time error correction without solving optimal control problems online. We demonstrate the effectiveness of the resulting controller by first evaluating its performance in a simulation environment and performing an experiment using a Franka Emika Panda robot.
3.2ROMar 19, 2025
Geometrically-Aware One-Shot Skill Transfer of Category-Level ObjectsCristiana de Farias, Luis Figueredo, Riddhiman Laha et al.
Robotic manipulation of unfamiliar objects in new environments is challenging and requires extensive training or laborious pre-programming. We propose a new skill transfer framework, which enables a robot to transfer complex object manipulation skills and constraints from a single human demonstration. Our approach addresses the challenge of skill acquisition and task execution by deriving geometric representations from demonstrations focusing on object-centric interactions. By leveraging the Functional Maps (FM) framework, we efficiently map interaction functions between objects and their environments, allowing the robot to replicate task operations across objects of similar topologies or categories, even when they have significantly different shapes. Additionally, our method incorporates a Task-Space Imitation Algorithm (TSIA) which generates smooth, geometrically-aware robot paths to ensure the transferred skills adhere to the demonstrated task constraints. We validate the effectiveness and adaptability of our approach through extensive experiments, demonstrating successful skill transfer and task execution in diverse real-world environments without requiring additional training.