Tianchen Deng

CV
h-index10
20papers
498citations
Novelty56%
AI Score60

20 Papers

15.3CVJul 16, 2024Code
SFPNet: Sparse Focal Point Network for Semantic Segmentation on General LiDAR Point Clouds

Yanbo Wang, Wentao Zhao, Chuan Cao et al.

Although LiDAR semantic segmentation advances rapidly, state-of-the-art methods often incorporate specifically designed inductive bias derived from benchmarks originating from mechanical spinning LiDAR. This can limit model generalizability to other kinds of LiDAR technologies and make hyperparameter tuning more complex. To tackle these issues, we propose a generalized framework to accommodate various types of LiDAR prevalent in the market by replacing window-attention with our sparse focal point modulation. Our SFPNet is capable of extracting multi-level contexts and dynamically aggregating them using a gate mechanism. By implementing a channel-wise information query, features that incorporate both local and global contexts are encoded. We also introduce a novel large-scale hybrid-solid LiDAR semantic segmentation dataset for robotic applications. SFPNet demonstrates competitive performance on conventional benchmarks derived from mechanical spinning LiDAR, while achieving state-of-the-art results on benchmark derived from solid-state LiDAR. Additionally, it outperforms existing methods on our novel dataset sourced from hybrid-solid LiDAR. Code and dataset are available at https://github.com/Cavendish518/SFPNet and https://www.semanticindustry.top.

23.2RODec 3, 2025Code
What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models

Tianchen Deng, Yue Pan, Shenghai Yuan et al.

In this paper, we provide a comprehensive overview of existing scene representation methods for robotics, covering traditional representations such as point clouds, voxels, signed distance functions (SDF), and scene graphs, as well as more recent neural representations like Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3DGS), and the emerging Foundation Models. While current SLAM and localization systems predominantly rely on sparse representations like point clouds and voxels, dense scene representations are expected to play a critical role in downstream tasks such as navigation and obstacle avoidance. Moreover, neural representations such as NeRF, 3DGS, and foundation models are well-suited for integrating high-level semantic features and language-based priors, enabling more comprehensive 3D scene understanding and embodied intelligence. In this paper, we categorized the core modules of robotics into five parts (Perception, Mapping, Localization, Navigation, Manipulation). We start by presenting the standard formulation of different scene representation methods and comparing the advantages and disadvantages of scene representation across different modules. This survey is centered around the question: What is the best 3D scene representation for robotics? We then discuss the future development trends of 3D scene representations, with a particular focus on how the 3D Foundation Model could replace current methods as the unified solution for future robotic applications. The remaining challenges in fully realizing this model are also explored. We aim to offer a valuable resource for both newcomers and experienced researchers to explore the future of 3D scene representations and their application in robotics. We have published an open-source project on GitHub and will continue to add new works and technologies to this project.

24.5CVDec 15, 2023Code
PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustment

Tianchen Deng, Guole Shen, Tong Qin et al.

Neural implicit scene representations have recently shown encouraging results in dense visual SLAM. However, existing methods produce low-quality scene reconstruction and low-accuracy localization performance when scaling up to large indoor scenes and long sequences. These limitations are mainly due to their single, global radiance field with finite capacity, which does not adapt to large scenarios. Their end-to-end pose networks are also not robust enough with the growth of cumulative errors in large scenes. To this end, we introduce PLGSLAM, a neural visual SLAM system capable of high-fidelity surface reconstruction and robust camera tracking in real-time. To handle large-scale indoor scenes, PLGSLAM proposes a progressive scene representation method which dynamically allocates new local scene representation trained with frames within a local sliding window. This allows us to scale up to larger indoor scenes and improves robustness (even under pose drifts). In local scene representation, PLGSLAM utilizes tri-planes for local high-frequency features with multi-layer perceptron (MLP) networks for the low-frequency feature, achieving smoothness and scene completion in unobserved areas. Moreover, we propose local-to-global bundle adjustment method with a global keyframe database to address the increased pose drifts on long sequences. Experimental results demonstrate that PLGSLAM achieves state-of-the-art scene reconstruction results and tracking performance across various datasets and scenarios (both in small and large-scale indoor environments). The code is open-sourced at https://github.com/dtc111111/plgslam.

9.7ROMar 31
UniLGL: Learning Uniform Place Recognition for FOV-limited/Panoramic LiDAR Global Localization

Hongming Shen, Xun Chen, Yulin Hui et al.

Existing LGL methods typically consider only partial information (e.g., geometric features) from LiDAR observations or are designed for homogeneous LiDAR sensors, overlooking the uniformity in LGL. In this work, a uniform LGL method is proposed, termed UniLGL, which simultaneously achieves spatial and material uniformity, as well as sensor-type uniformity. The key idea of the proposed method is to encode the complete point cloud, which contains both geometric and material information, into a pair of BEV images (i.e., a spatial BEV image and an intensity BEV image). An end-to-end multi-BEV fusion network is designed to extract uniform features, equipping UniLGL with spatial and material uniformity. To ensure robust LGL across heterogeneous LiDAR sensors, a viewpoint invariance hypothesis is introduced, which replaces the conventional translation equivariance assumption commonly used in existing LPR networks and supervises UniLGL to achieve sensor-type uniformity in both global descriptors and local feature representations. Finally, based on the mapping between local features on the 2D BEV image and the point cloud, a robust global pose estimator is derived that determines the global minimum of the global pose on SE(3) without requiring additional registration. To validate the effectiveness of the proposed uniform LGL, extensive benchmarks are conducted in real-world environments, and the results show that the proposed UniLGL is demonstratively competitive compared to other State-of-the-Art LGL methods. Furthermore, UniLGL has been deployed on diverse platforms, including full-size trucks and agile Micro Aerial Vehicles (MAVs), to enable high-precision localization and mapping as well as multi-MAV collaborative exploration in port and forest environments, demonstrating the applicability of UniLGL in industrial and field scenarios.

28.6CVMar 11, 2024Code
Point Mamba: A Novel Point Cloud Backbone Based on State Space Model with Octree-Based Ordering Strategy

Jiuming Liu, Ruiji Yu, Yian Wang et al.

Recently, state space model (SSM) has gained great attention due to its promising performance, linear complexity, and long sequence modeling ability in both language and image domains. However, it is non-trivial to extend SSM to the point cloud field, because of the causality requirement of SSM and the disorder and irregularity nature of point clouds. In this paper, we propose a novel SSM-based point cloud processing backbone, named Point Mamba, with a causality-aware ordering mechanism. To construct the causal dependency relationship, we design an octree-based ordering strategy on raw irregular points, globally sorting points in a z-order sequence and also retaining their spatial proximity. Our method achieves state-of-the-art performance compared with transformer-based counterparts, with 93.4% accuracy and 75.7 mIOU respectively on the ModelNet40 classification dataset and ScanNet semantic segmentation dataset. Furthermore, our Point Mamba has linear complexity, which is more efficient than transformer-based methods. Our method demonstrates the great potential that SSM can serve as a generic backbone in point cloud understanding. Codes are released at https://github.com/IRMVLab/Point-Mamba.

13.6CVDec 14, 2023Code
ProSGNeRF: Progressive Dynamic Neural Scene Graph with Frequency Modulated Auto-Encoder in Urban Scenes

Tianchen Deng, Siyang Liu, Xuan Wang et al.

Implicit neural representation has demonstrated promising results in view synthesis for large and complex scenes. However, existing approaches either fail to capture the fast-moving objects or need to build the scene graph without camera ego-motions, leading to low-quality synthesized views of the scene. We aim to jointly solve the view synthesis problem of large-scale urban scenes and fast-moving vehicles, which is more practical and challenging. To this end, we first leverage a graph structure to learn the local scene representations of dynamic objects and the background. Then, we design a progressive scheme that dynamically allocates a new local scene graph trained with frames within a temporal window, allowing us to scale up the representation to an arbitrarily large scene. Besides, the training views of urban scenes are relatively sparse, which leads to a significant decline in reconstruction accuracy for dynamic objects. Therefore, we design a frequency auto-encoder network to encode the latent code and regularize the frequency range of objects, which can enhance the representation of dynamic objects and address the issue of sparse image inputs. Additionally, we employ lidar point projection to maintain geometry consistency in large-scale urban scenes. Experimental results demonstrate that our method achieves state-of-the-art view synthesis accuracy, object manipulation, and scene roaming ability. The code will be open-sourced upon paper acceptance.

23.3CVJun 23, 2025Code
MCN-SLAM: Multi-Agent Collaborative Neural SLAM with Hybrid Implicit Neural Scene Representation

Tianchen Deng, Guole Shen, Xun Chen et al.

Neural implicit scene representations have recently shown promising results in dense visual SLAM. However, existing implicit SLAM algorithms are constrained to single-agent scenarios, and fall difficulties in large-scale scenes and long sequences. Existing NeRF-based multi-agent SLAM frameworks cannot meet the constraints of communication bandwidth. To this end, we propose the first distributed multi-agent collaborative neural SLAM framework with hybrid scene representation, distributed camera tracking, intra-to-inter loop closure, and online distillation for multiple submap fusion. A novel triplane-grid joint scene representation method is proposed to improve scene reconstruction. A novel intra-to-inter loop closure method is designed to achieve local (single-agent) and global (multi-agent) consistency. We also design a novel online distillation method to fuse the information of different submaps to achieve global consistency. Furthermore, to the best of our knowledge, there is no real-world dataset for NeRF-based/GS-based SLAM that provides both continuous-time trajectories groundtruth and high-accuracy 3D meshes groundtruth. To this end, we propose the first real-world Dense slam (DES) dataset covering both single-agent and multi-agent scenarios, ranging from small rooms to large-scale outdoor scenes, with high-accuracy ground truth for both 3D mesh and continuous-time camera trajectory. This dataset can advance the development of the research in both SLAM, 3D reconstruction, and visual foundation model. Experiments on various datasets demonstrate the superiority of the proposed method in both mapping, tracking, and communication. The dataset and code will open-source on https://github.com/dtc111111/mcnslam.

20.4CVMay 25, 2025Code
VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenes

Tianchen Deng, Wenhua Wu, Junjie He et al.

3D Gaussian Splatting has recently shown promising results in dense visual SLAM. However, existing 3DGS-based SLAM methods are all constrained to small-room scenarios and struggle with memory explosion in large-scale scenes and long sequences. To this end, we propose VPGS-SLAM, the first 3DGS-based large-scale RGBD SLAM framework for both indoor and outdoor scenarios. We design a novel voxel-based progressive 3D Gaussian mapping method with multiple submaps for compact and accurate scene representation in large-scale and long-sequence scenes. This allows us to scale up to arbitrary scenes and improves robustness (even under pose drifts). In addition, we propose a 2D-3D fusion camera tracking method to achieve robust and accurate camera tracking in both indoor and outdoor large-scale scenes. Furthermore, we design a 2D-3D Gaussian loop closure method to eliminate pose drift. We further propose a submap fusion method with online distillation to achieve global consistency in large-scale scenes when detecting a loop. Experiments on various indoor and outdoor datasets demonstrate the superiority and generalizability of the proposed framework. The code will be open source on https://github.com/dtc111111/vpgs-slam.

13.1CVMar 31, 2025Code
SALT: A Flexible Semi-Automatic Labeling Tool for General LiDAR Point Clouds with Cross-Scene Adaptability and 4D Consistency

Yanbo Wang, Yongtao Chen, Chuan Cao et al.

We propose a flexible Semi-Automatic Labeling Tool (SALT) for general LiDAR point clouds with cross-scene adaptability and 4D consistency. Unlike recent approaches that rely on camera distillation, SALT operates directly on raw LiDAR data, automatically generating pre-segmentation results. To achieve this, we propose a novel zero-shot learning paradigm, termed data alignment, which transforms LiDAR data into pseudo-images by aligning with the training distribution of vision foundation models. Additionally, we design a 4D-consistent prompting strategy and 4D non-maximum suppression module to enhance SAM2, ensuring high-quality, temporally consistent presegmentation. SALT surpasses the latest zero-shot methods by 18.4% PQ on SemanticKITTI and achieves nearly 40-50% of human annotator performance on our newly collected low-resolution LiDAR data and on combined data from three LiDAR types, significantly boosting annotation efficiency. We anticipate that SALT's open-sourcing will catalyze substantial expansion of current LiDAR datasets and lay the groundwork for the future development of LiDAR foundation models. Code is available at https://github.com/Cavendish518/SALT.

3.6CVNov 2, 2025
MID: A Self-supervised Multimodal Iterative Denoising Framework

Chang Nie, Tianchen Deng, Zhe Liu et al.

Data denoising is a persistent challenge across scientific and engineering domains. Real-world data is frequently corrupted by complex, non-linear noise, rendering traditional rule-based denoising methods inadequate. To overcome these obstacles, we propose a novel self-supervised multimodal iterative denoising (MID) framework. MID models the collected noisy data as a state within a continuous process of non-linear noise accumulation. By iteratively introducing further noise, MID learns two neural networks: one to estimate the current noise step and another to predict and subtract the corresponding noise increment. For complex non-linear contamination, MID employs a first-order Taylor expansion to locally linearize the noise process, enabling effective iterative removal. Crucially, MID does not require paired clean-noisy datasets, as it learns noise characteristics directly from the noisy inputs. Experiments across four classic computer vision tasks demonstrate MID's robustness, adaptability, and consistent state-of-the-art performance. Moreover, MID exhibits strong performance and adaptability in tasks within the biomedical and bioinformatics domains.

6.2CVApr 11, 2025Code
SN-LiDAR: Semantic Neural Fields for Novel Space-time View LiDAR Synthesis

Yi Chen, Tianchen Deng, Wentao Zhao et al.

Recent research has begun exploring novel view synthesis (NVS) for LiDAR point clouds, aiming to generate realistic LiDAR scans from unseen viewpoints. However, most existing approaches do not reconstruct semantic labels, which are crucial for many downstream applications such as autonomous driving and robotic perception. Unlike images, which benefit from powerful segmentation models, LiDAR point clouds lack such large-scale pre-trained models, making semantic annotation time-consuming and labor-intensive. To address this challenge, we propose SN-LiDAR, a method that jointly performs accurate semantic segmentation, high-quality geometric reconstruction, and realistic LiDAR synthesis. Specifically, we employ a coarse-to-fine planar-grid feature representation to extract global features from multi-frame point clouds and leverage a CNN-based encoder to extract local semantic features from the current frame point cloud. Extensive experiments on SemanticKITTI and KITTI-360 demonstrate the superiority of SN-LiDAR in both semantic and geometric reconstruction, effectively handling dynamic objects and large-scale scenes. Codes will be available on https://github.com/dtc111111/SN-Lidar.

16.8CVMar 17, 2024
Compact 3D Gaussian Splatting For Dense Visual SLAM

Tianchen Deng, Yaohui Chen, Leyan Zhang et al.

Recent work has shown that 3D Gaussian-based SLAM enables high-quality reconstruction, accurate pose estimation, and real-time rendering of scenes. However, these approaches are built on a tremendous number of redundant 3D Gaussian ellipsoids, leading to high memory and storage costs, and slow training speed. To address the limitation, we propose a compact 3D Gaussian Splatting SLAM system that reduces the number and the parameter size of Gaussian ellipsoids. A sliding window-based masking strategy is first proposed to reduce the redundant ellipsoids. Then we observe that the covariance matrix (geometry) of most 3D Gaussian ellipsoids are extremely similar, which motivates a novel geometry codebook to compress 3D Gaussian geometric attributes, i.e., the parameters. Robust and accurate pose estimation is achieved by a global bundle adjustment method with reprojection loss. Extensive experiments demonstrate that our method achieves faster training and rendering speed while maintaining the state-of-the-art (SOTA) quality of the scene representation.

21.5CVMar 29, 2024Code
NeSLAM: Neural Implicit Mapping and Self-Supervised Feature Tracking With Depth Completion and Denoising

Tianchen Deng, Yanbo Wang, Hongle Xie et al.

In recent years, there have been significant advancements in 3D reconstruction and dense RGB-D SLAM systems. One notable development is the application of Neural Radiance Fields (NeRF) in these systems, which utilizes implicit neural representation to encode 3D scenes. This extension of NeRF to SLAM has shown promising results. However, the depth images obtained from consumer-grade RGB-D sensors are often sparse and noisy, which poses significant challenges for 3D reconstruction and affects the accuracy of the representation of the scene geometry. Moreover, the original hierarchical feature grid with occupancy value is inaccurate for scene geometry representation. Furthermore, the existing methods select random pixels for camera tracking, which leads to inaccurate localization and is not robust in real-world indoor environments. To this end, we present NeSLAM, an advanced framework that achieves accurate and dense depth estimation, robust camera tracking, and realistic synthesis of novel views. First, a depth completion and denoising network is designed to provide dense geometry prior and guide the neural implicit representation optimization. Second, the occupancy scene representation is replaced with Signed Distance Field (SDF) hierarchical scene representation for high-quality reconstruction and view synthesis. Furthermore, we also propose a NeRF-based self-supervised feature tracking algorithm for robust real-time tracking. Experiments on various indoor datasets demonstrate the effectiveness and accuracy of the system in reconstruction, tracking quality, and novel view synthesis.

15.8CVApr 9, 2024
Incremental Joint Learning of Depth, Pose and Implicit Scene Representation on Monocular Camera in Large-scale Scenes

Tianchen Deng, Nailin Wang, Chongdi Wang et al.

Dense scene reconstruction for photo-realistic view synthesis has various applications, such as VR/AR, autonomous vehicles. However, most existing methods have difficulties in large-scale scenes due to three core challenges: \textit{(a) inaccurate depth input.} Accurate depth input is impossible to get in real-world large-scale scenes. \textit{(b) inaccurate pose estimation.} Most existing approaches rely on accurate pre-estimated camera poses. \textit{(c) insufficient scene representation capability.} A single global radiance field lacks the capacity to effectively scale to large-scale scenes. To this end, we propose an incremental joint learning framework, which can achieve accurate depth, pose estimation, and large-scale scene reconstruction. A vision transformer-based network is adopted as the backbone to enhance performance in scale information estimation. For pose estimation, a feature-metric bundle adjustment (FBA) method is designed for accurate and robust camera tracking in large-scale scenes. In terms of implicit scene representation, we propose an incremental scene representation method to construct the entire large-scale scene as multiple local radiance fields to enhance the scalability of 3D scene representation. Extended experiments have been conducted to demonstrate the effectiveness and accuracy of our method in depth estimation, pose estimation, and large-scale scene reconstruction.

20.4CVFeb 13, 2025
DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Prior

Mingrui Li, Shuhong Liu, Tianchen Deng et al.

Gaussian SLAM systems excel in real-time rendering and fine-grained reconstruction compared to NeRF-based systems. However, their reliance on extensive keyframes is impractical for deployment in real-world robotic systems, which typically operate under sparse-view conditions that can result in substantial holes in the map. To address these challenges, we introduce DenseSplat, the first SLAM system that effectively combines the advantages of NeRF and 3DGS. DenseSplat utilizes sparse keyframes and NeRF priors for initializing primitives that densely populate maps and seamlessly fill gaps. It also implements geometry-aware primitive sampling and pruning strategies to manage granularity and enhance rendering efficiency. Moreover, DenseSplat integrates loop closure and bundle adjustment, significantly enhancing frame-to-frame tracking accuracy. Extensive experiments on multiple large-scale datasets demonstrate that DenseSplat achieves superior performance in tracking and mapping compared to current state-of-the-art methods.

6.2CVDec 16, 2025
OmniDrive-R1: Reinforcement-driven Interleaved Multi-modal Chain-of-Thought for Trustworthy Vision-Language Autonomous Driving

Zhenguo Zhang, Haohan Zheng, Yishen Wang et al.

The deployment of Vision-Language Models (VLMs) in safety-critical domains like autonomous driving (AD) is critically hindered by reliability failures, most notably object hallucination. This failure stems from their reliance on ungrounded, text-based Chain-of-Thought (CoT) reasoning. While existing multi-modal CoT approaches attempt mitigation, they suffer from two fundamental flaws: (1) decoupled perception and reasoning stages that prevent end-to-end joint optimization, and (2) reliance on expensive, dense localization labels. Thus we introduce OmniDrive-R1, an end-to-end VLM framework designed for autonomous driving, which unifies perception and reasoning through an interleaved Multi-modal Chain-of-Thought (iMCoT) mechanism. Our core innovation is an Reinforcement-driven visual grounding capability, enabling the model to autonomously direct its attention and "zoom in" on critical regions for fine-grained analysis. This capability is enabled by our pure two-stage reinforcement learning training pipeline and Clip-GRPO algorithm. Crucially, Clip-GRPO introduces an annotation-free, process-based grounding reward. This reward not only eliminates the need for dense labels but also circumvents the instability of external tool calls by enforcing real-time cross-modal consistency between the visual focus and the textual reasoning. Extensive experiments on DriveLMM-o1 demonstrate our model's significant improvements. Compared to the baseline Qwen2.5VL-7B, OmniDrive-R1 improves the overall reasoning score from 51.77% to 80.35%, and the final answer accuracy from 37.81% to 73.62%.

13.1CVSep 28, 2025
GRS-SLAM3R: Real-Time Dense SLAM with Gated Recurrent State

Guole Shen, Tianchen Deng, Yanbo Wang et al.

DUSt3R-based end-to-end scene reconstruction has recently shown promising results in dense visual SLAM. However, most existing methods only use image pairs to estimate pointmaps, overlooking spatial memory and global consistency.To this end, we introduce GRS-SLAM3R, an end-to-end SLAM framework for dense scene reconstruction and pose estimation from RGB images without any prior knowledge of the scene or camera parameters. Unlike existing DUSt3R-based frameworks, which operate on all image pairs and predict per-pair point maps in local coordinate frames, our method supports sequentialized input and incrementally estimates metric-scale point clouds in the global coordinate. In order to improve consistent spatial correlation, we use a latent state for spatial memory and design a transformer-based gated update module to reset and update the spatial memory that continuously aggregates and tracks relevant 3D information across frames. Furthermore, we partition the scene into submaps, apply local alignment within each submap, and register all submaps into a common world frame using relative constraints, producing a globally consistent map. Experiments on various datasets show that our framework achieves superior reconstruction accuracy while maintaining real-time performance.

10.2CVAug 4, 2025
SplatSSC: Decoupled Depth-Guided Gaussian Splatting for Semantic Scene Completion

Rui Qian, Haozhi Cao, Tianchen Deng et al.

Monocular 3D Semantic Scene Completion (SSC) is a challenging yet promising task that aims to infer dense geometric and semantic descriptions of a scene from a single image. While recent object-centric paradigms significantly improve efficiency by leveraging flexible 3D Gaussian primitives, they still rely heavily on a large number of randomly initialized primitives, which inevitably leads to 1) inefficient primitive initialization and 2) outlier primitives that introduce erroneous artifacts. In this paper, we propose SplatSSC, a novel framework that resolves these limitations with a depth-guided initialization strategy and a principled Gaussian aggregator. Instead of random initialization, SplatSSC utilizes a dedicated depth branch composed of a Group-wise Multi-scale Fusion (GMF) module, which integrates multi-scale image and depth features to generate a sparse yet representative set of initial Gaussian primitives. To mitigate noise from outlier primitives, we develop the Decoupled Gaussian Aggregator (DGA), which enhances robustness by decomposing geometric and semantic predictions during the Gaussian-to-voxel splatting process. Complemented with a specialized Probability Scale Loss, our method achieves state-of-the-art performance on the Occ-ScanNet dataset, outperforming prior approaches by over 6.3% in IoU and 4.1% in mIoU, while reducing both latency and memory consumption by more than 9.3%. The code will be released upon acceptance.

3.6CVMay 26, 2025
ADD-SLAM: Adaptive Dynamic Dense SLAM with Gaussian Splatting

Wenhua Wu, Chenpeng Su, Siting Zhu et al.

Recent advancements in Neural Radiance Fields (NeRF) and 3D Gaussian-based Simultaneous Localization and Mapping (SLAM) methods have demonstrated exceptional localization precision and remarkable dense mapping performance. However, dynamic objects introduce critical challenges by disrupting scene consistency, leading to tracking drift and mapping artifacts. Existing methods that employ semantic segmentation or object detection for dynamic identification and filtering typically rely on predefined categorical priors, while discarding dynamic scene information crucial for robotic applications such as dynamic obstacle avoidance and environmental interaction. To overcome these challenges, we propose ADD-SLAM: an Adaptive Dynamic Dense SLAM framework based on Gaussian splitting. We design an adaptive dynamic identification mechanism grounded in scene consistency analysis, comparing geometric and textural discrepancies between real-time observations and historical maps. Ours requires no predefined semantic category priors and adaptively discovers scene dynamics. Precise dynamic object recognition effectively mitigates interference from moving targets during localization. Furthermore, we propose a dynamic-static separation mapping strategy that constructs a temporal Gaussian model to achieve online incremental dynamic modeling. Experiments conducted on multiple dynamic datasets demonstrate our method's flexible and accurate dynamic segmentation capabilities, along with state-of-the-art performance in both localization and mapping.

2.0CVJun 15, 2024
Technique Report of CVPR 2024 PBDL Challenges

Ying Fu, Yu Li, Shaodi You et al.

The intersection of physics-based vision and deep learning presents an exciting frontier for advancing computer vision technologies. By leveraging the principles of physics to inform and enhance deep learning models, we can develop more robust and accurate vision systems. Physics-based vision aims to invert the processes to recover scene properties such as shape, reflectance, light distribution, and medium properties from images. In recent years, deep learning has shown promising improvements for various vision tasks, and when combined with physics-based vision, these approaches can enhance the robustness and accuracy of vision systems. This technical report summarizes the outcomes of the Physics-Based Vision Meets Deep Learning (PBDL) 2024 challenge, held in CVPR 2024 workshop. The challenge consisted of eight tracks, focusing on Low-Light Enhancement and Detection as well as High Dynamic Range (HDR) Imaging. This report details the objectives, methodologies, and results of each track, highlighting the top-performing solutions and their innovative approaches.