MLMar 18, 2022
Look-Ahead Acquisition Functions for Bernoulli Level Set EstimationBenjamin Letham, Phillip Guan, Chase Tymms et al.
Level set estimation (LSE) is the problem of identifying regions where an unknown function takes values above or below a specified threshold. Active sampling strategies for efficient LSE have primarily been studied in continuous-valued functions. Motivated by applications in human psychophysics where common experimental designs produce binary responses, we study LSE active sampling with Bernoulli outcomes. With Gaussian process classification surrogate models, the look-ahead model posteriors used by state-of-the-art continuous-output methods are intractable. However, we derive analytic expressions for look-ahead posteriors of sublevel set membership, and show how these lead to analytic expressions for a class of look-ahead LSE acquisition functions, including information-based methods. Benchmark experiments show the importance of considering the global look-ahead impact on the entire posterior. We demonstrate a clear benefit to using this new class of acquisition functions on benchmark problems, and on a challenging real-world task of estimating a high-dimensional contrast sensitivity function.
12.4GRMar 16
Perceptual Requirements for Low-Latency Head-Mounted DisplaysEric Penner, Josephine D'Angelo, Clinton Smith et al.
End-to-end (e2e) latency in head-mounted displays (HMD) is the time delay between a physical change in the world (e.g., a user's head movement) and the moment the display updates to reflect that change. Tracking, rendering, and other computation in real systems invariably introduce some amount of e2e latency to all HMDs. In modern devices this latency is usually in the range of 12-60 milliseconds which is partially addressed through pose prediction and late stage reprojection which means that perceptual studies and user experience evaluations cannot explore latencies below these values. Here, we introduce a video passthrough HMD, called Camsicle, which is capable of 2-millisecond e2e latency and, additionally, uses a catadioptric design to achieve perspective-correct passthrough without reprojection. This platform enables naturalistic user studies to interrogate the impacts of latency on user experience, preference, and performance. Across two user studies and 57 participants we find that 2 and 14.3 millisecond latencies are preferred over 23 and 29 milliseconds when attempting to catch a ball. Additionally, we compare individual latency preferences in this naturalistic ball-catching task to psychophysical thresholds for latency detection in a reference-grade system with zero latency to investigate how psychophysical thresholds may relate to subjective evaluations in naturalistic scenarios.
17.4HCMar 16
Perceptual Sensitivity to Stereo Geometry Errors in Head-Mounted DisplaysRaffles Xingqi Zhu, Charlie S. Burlingham, Olivier Mercier et al.
Stereoscopic head-mounted displays (HMDs) render and present binocular images to create an egocentric, 3D percept to the HMD user. Within this render and presentation pipeline there are potential rendering camera and viewing position errors that can induce deviations in the depth and distance that a user perceives compared to the underlying intended geometry. For example, rendering errors can arise when HMD render cameras are incorrectly positioned relative to the assumed centers of projections of the HMD displays and viewing errors can arise when users view stereo geometry from the incorrect location in the HMD eyebox. In this work we present a geometric framework that predicts errors in distance perception arising from inaccurate HMD perspective geometry and build an HMD platform to reliably simulate render and viewing error in a Quest 3 HMD with eye tracking to experimentally test these predictions. We present a series of five experiments to explore the efficacy of this geometric framework and show that errors in perspective geometry can induce both under- and over-estimations in perceived distance. We further demonstrate how real-time visual feedback can be used to dynamically recalibrate visuomotor mapping so that an accurate reach distance is achieved even if the perceived visual distance is negatively impacted by geometric error.
LGMar 6, 2025
Mixed Likelihood Variational Gaussian ProcessesKaiwen Wu, Craig Sanders, Benjamin Letham et al.
Gaussian processes (GPs) are powerful models for human-in-the-loop experiments due to their flexibility and well-calibrated uncertainty. However, GPs modeling human responses typically ignore auxiliary information, including a priori domain expertise and non-task performance information like user confidence ratings. We propose mixed likelihood variational GPs to leverage auxiliary information, which combine multiple likelihoods in a single evidence lower bound to model multiple types of data. We demonstrate the benefits of mixing likelihoods in three real-world experiments with human participants. First, we use mixed likelihood training to impose prior knowledge constraints in GP classifiers, which accelerates active learning in a visual perception task where users are asked to identify geometric errors resulting from camera position errors in virtual reality. Second, we show that leveraging Likert scale confidence ratings by mixed likelihood training improves model fitting for haptic perception of surface roughness. Lastly, we show that Likert scale confidence ratings improve human preference learning in robot gait optimization. The modeling performance improvements found using our framework across this diverse set of applications illustrates the benefits of incorporating auxiliary information into active learning and preference learning by using mixed likelihoods to jointly model multiple inputs.