CVJan 26Code
Exploring the Use of VLMs for Navigation Assistance for People with Blindness and Low VisionYu Li, Yuchen Zheng, Giles Hamilton-Fletcher et al.
This paper investigates the potential of vision-language models (VLMs) to assist people with blindness and low vision (pBLV) in navigation tasks. We evaluate state-of-the-art closed-source models, including GPT-4V, GPT-4o, Gemini-1.5-Pro, and Claude-3.5-Sonnet, alongside open-source models, such as Llava-v1.6-mistral and Llava-onevision-qwen, to analyze their capabilities in foundational visual skills: counting ambient obstacles, relative spatial reasoning, and common-sense wayfinding-pertinent scene understanding. We further assess their performance in navigation scenarios, using pBLV-specific prompts designed to simulate real-world assistance tasks. Our findings reveal notable performance disparities between these models: GPT-4o consistently outperforms others across all tasks, particularly in spatial reasoning and scene understanding. In contrast, open-source models struggle with nuanced reasoning and adaptability in complex environments. Common challenges include difficulties in accurately counting objects in cluttered settings, biases in spatial reasoning, and a tendency to prioritize object details over spatial feedback, limiting their usability for pBLV in navigation tasks. Despite these limitations, VLMs show promise for wayfinding assistance when better aligned with human feedback and equipped with improved spatial reasoning. This research provides actionable insights into the strengths and limitations of current VLMs, guiding developers on effectively integrating VLMs into assistive technologies while addressing key limitations for enhanced usability.
CVFeb 2Code
Evaluating OCR Performance for Assistive Technology: Effects of Walking Speed, Camera Placement, and Camera TypeJunchi Feng, Nikhil Ballem, Mahya Beheshti et al.
Optical character recognition (OCR), which converts printed or handwritten text into machine-readable form, is widely used in assistive technology for people with blindness and low vision. Yet, most evaluations rely on static datasets that do not reflect the challenges of mobile use. In this study, we systematically evaluated OCR performance under both static and dynamic conditions. Static tests measured detection range across distances of 1-7 meters and viewing angles of 0-75 degrees horizontally. Dynamic tests examined the impact of motion by varying walking speed from slow (0.8 m/s) to very fast (1.8 m/s) and comparing three camera mounting positions: head-mounted, shoulder-mounted, and hand-held. We evaluated both a smartphone and smart glasses, using the phone's main and ultra-wide cameras. Four OCR engines were benchmarked to assess accuracy at different distances and viewing angles: Google Vision, PaddleOCR 3.0, EasyOCR, and Tesseract. PaddleOCR 3.0 was then used to evaluate accuracy at different walking speeds. Accuracy was computed at the character level using the Levenshtein ratio against manually defined ground truth. Results showed that recognition accuracy declined with increased walking speed and wider viewing angles. Google Vision achieved the highest overall accuracy, with PaddleOCR close behind as the strongest open-source alternative. Across devices, the phone's main camera achieved the highest accuracy, and a shoulder-mounted placement yielded the highest average among body positions; however, differences among shoulder, head, and hand were not statistically significant.
SYFeb 2
Bio-inspired density control of multi-agent swarms via leader-follower plasticityGian Carlo Maffettone, Alain Boldini, Mario di Bernardo et al.
The design of control systems for the spatial self-organization of mobile agents is an open challenge across several engineering domains, including swarm robotics and synthetic biology. Here, we propose a bio-inspired leader-follower solution, which is aware of energy constraints of mobile agents and is apt to deal with large swarms. Akin to many natural systems, control objectives are formulated for the entire collective, and leaders and followers are allowed to plastically switch their role in time. We frame a density control problem, modeling the agents' population via a system of nonlinear partial differential equations. This approach allows for a compact description that inherently avoids the curse of dimensionality and improves analytical tractability. We derive analytical guarantees for the existence of desired steady-state solutions and their local stability for one-dimensional and higher-dimensional problems. We numerically validate our control methodology, offering support to the effectiveness, robustness, and versatility of our proposed bio-inspired control strategy.
CVMar 6, 2025
Robust Computer-Vision based Construction Site Detection for Assistive-Technology ApplicationsJunchi Feng, Giles Hamilton-Fletcher, Nikhil Ballem et al.
Purpose: Navigating urban environments poses significant challenges for individuals who are blind or have low vision, especially in areas affected by construction. Construction zones introduce hazards such as uneven surfaces, barriers, hazardous materials, excessive noise, and altered routes that obstruct familiar paths and compromise safety. Although navigation tools assist in trip planning, they often overlook these temporary obstacles. Existing hazard detection systems also struggle with the visual variability of construction sites. Methods: We developed a computer vision--based assistive system integrating three modules: an open-vocabulary object detector to identify diverse construction-related elements, a YOLO-based model specialized in detecting scaffolding and poles, and an optical character recognition module to interpret construction signage. Results: In static testing at seven construction sites using images from multiple stationary viewpoints, the system achieved 88.56% overall accuracy. It consistently identified relevant objects within 2--10 meters and at approach angles up to 75$^{\circ}$. At 2--4 meters, detection was perfect (100%) across all angles. Even at 10 meters, six of seven sites remained detectable within a 15$^{\circ}$ approach. In dynamic testing along a 0.5-mile urban route containing eight construction sites, the system analyzed every frame of a first-person walking video. It achieved 87.26% accuracy in distinguishing construction from non-construction areas, rising to 92.0% with a 50-frame majority vote filter. Conclusion: The system can reliably detect construction sites in real time and at sufficient distances to provide advance warnings, enabling individuals with visual impairments to make safer mobility decisions such as proceeding with caution or rerouting.
IVDec 25, 2021
Network-Aware 5G Edge Computing for Object Detection: Augmenting Wearables to "See" More, Farther and FasterZhongzheng Yuan, Tommy Azzino, Yu Hao et al.
Advanced wearable devices are increasingly incorporating high-resolution multi-camera systems. As state-of-the-art neural networks for processing the resulting image data are computationally demanding, there has been growing interest in leveraging fifth generation (5G) wireless connectivity and mobile edge computing for offloading this processing to the cloud. To assess this possibility, this paper presents a detailed simulation and evaluation of 5G wireless offloading for object detection within a powerful, new smart wearable called VIS4ION, for the Blind-and-Visually Impaired (BVI). The current VIS4ION system is an instrumented book-bag with high-resolution cameras, vision processing and haptic and audio feedback. The paper considers uploading the camera data to a mobile edge cloud to perform real-time object detection and transmitting the detection results back to the wearable. To determine the video requirements, the paper evaluates the impact of video bit rate and resolution on object detection accuracy and range. A new street scene dataset with labeled objects relevant to BVI navigation is leveraged for analysis. The vision evaluation is combined with a detailed full-stack wireless network simulation to determine the distribution of throughputs and delays with real navigation paths and ray-tracing from new high-resolution 3D models in an urban environment. For comparison, the wireless simulation considers both a standard 4G-Long Term Evolution (LTE) carrier and high-rate 5G millimeter-wave (mmWave) carrier. The work thus provides a thorough and realistic assessment of edge computing with mmWave connectivity in an application with both high bandwidth and low latency requirements.
HCAug 13, 2020
The Transformation of Patient-Clinician Relationships With AI-Based Medical Advice: A "Bring Your Own Algorithm" Era in HealthcareOded Nov, Yindalon Aphinyanaphongs, Yvonne W. Lui et al.
One of the dramatic trends at the intersection of computing and healthcare has been patients' increased access to medical information, ranging from self-tracked physiological data to genetic data, tests, and scans. Increasingly however, patients and clinicians have access to advanced machine learning-based tools for diagnosis, prediction, and recommendation based on large amounts of data, some of it patient-generated. Consequently, just as organizations have had to deal with a "Bring Your Own Device" (BYOD) reality in which employees use their personal devices (phones and tablets) for some aspects of their work, a similar reality of "Bring Your Own Algorithm" (BYOA) is emerging in healthcare with its own challenges and support demands. BYOA is changing patient-clinician interactions and the technologies, skills and workflows related to them. In this paper we argue that: (1) BYOA is changing the patient-clinician relationship and the nature of expert work in healthcare, and (2) better patient-clinician-information-interpretation relationships can be facilitated with solutions that integrate technological and organizational perspectives.
NAAug 13, 2015
Dimensionality Reduction of Collective Motion by Principal ManifoldsKelum Gajamannage, Sachit Butail, Maurizio Porfiri et al.
While the existence of low-dimensional embedding manifolds has been shown in patterns of collective motion, the current battery of nonlinear dimensionality reduction methods are not amenable to the analysis of such manifolds. This is mainly due to the necessary spectral decomposition step, which limits control over the mapping from the original high-dimensional space to the embedding space. Here, we propose an alternative approach that demands a two-dimensional embedding which topologically summarizes the high-dimensional data. In this sense, our approach is closely related to the construction of one-dimensional principal curves that minimize orthogonal error to data points subject to smoothness constraints. Specifically, we construct a two-dimensional principal manifold directly in the high-dimensional space using cubic smoothing splines, and define the embedding coordinates in terms of geodesic distances. Thus, the mapping from the high-dimensional data to the manifold is defined in terms of local coordinates. Through representative examples, we show that compared to existing nonlinear dimensionality reduction methods, the principal manifold retains the original structure even in noisy and sparse datasets. The principal manifold finding algorithm is applied to configurations obtained from a dynamical system of multiple agents simulating a complex maneuver called predator mobbing, and the resulting two-dimensional embedding is compared with that of a well-established nonlinear dimensionality reduction method.
DSAug 12, 2015
Identifying manifolds underlying group motion in Vicsek agentsKelum Gajamannage, Sachit Butail, Maurizio Porfiri et al.
Collective motion of animal groups often undergoes changes due to perturbations. In a topological sense, we describe these changes as switching between low-dimensional embedding manifolds underlying a group of evolving agents. To characterize such manifolds, first we introduce a simple mapping of agents between time-steps. Then, we construct a novel metric which is susceptible to variations in the collective motion, thus revealing distinct underlying manifolds. The method is validated through three sample scenarios simulated using a Vicsek model, namely switching of speed, coordination, and structure of a group. Combined with a dimensionality reduction technique that is used to infer the dimensionality of the embedding manifold, this approach provides an effective model-free framework for the analysis of collective behavior across animal species.