Gregory Palmer

LG
h-index8
16papers
311citations
Novelty37%
AI Score28

16 Papers

SDMar 9, 2022
Robust Federated Learning Against Adversarial Attacks for Speech Emotion Recognition

Yi Chang, Sofiane Laridi, Zhao Ren et al.

Due to the development of machine learning and speech processing, speech emotion recognition has been a popular research topic in recent years. However, the speech data cannot be protected when it is uploaded and processed on servers in the internet-of-things applications of speech emotion recognition. Furthermore, deep neural networks have proven to be vulnerable to human-indistinguishable adversarial perturbations. The adversarial attacks generated from the perturbations may result in deep neural networks wrongly predicting the emotional states. We propose a novel federated adversarial learning framework for protecting both data and deep neural networks. The proposed framework consists of i) federated learning for data privacy, and ii) adversarial training at the training stage and randomisation at the testing stage for model robustness. The experiments show that our proposed framework can effectively protect the speech data locally and improve the model robustness against a series of adversarial attacks.

TRJul 7, 2022
Market Making with Scaled Beta Policies

Joseph Jerome, Gregory Palmer, Rahul Savani

This paper introduces a new representation for the actions of a market maker in an order-driven market. This representation uses scaled beta distributions, and generalises three approaches taken in the artificial intelligence for market making literature: single price-level selection, ladder strategies and "market making at the touch". Ladder strategies place uniform volume across an interval of contiguous prices. Scaled beta distribution based policies generalise these, allowing volume to be skewed across the price interval. We demonstrate that this flexibility is useful for inventory management, one of the key challenges faced by a market maker. In this paper, we conduct three main experiments: first, we compare our more flexible beta-based actions with the special case of ladder strategies; then, we investigate the performance of simple fixed distributions; and finally, we devise and evaluate a simple and intuitive dynamic control policy that adjusts actions in a continuous manner depending on the signed inventory that the market maker has acquired. All empirical evaluations use a high-fidelity limit order book simulator based on historical data with 50 levels on each side.

LGMay 19, 2022
Data Valuation for Offline Reinforcement Learning

Amir Abolfazli, Gregory Palmer, Daniel Kudenko

The success of deep reinforcement learning (DRL) hinges on the availability of training data, which is typically obtained via a large number of environment interactions. In many real-world scenarios, costs and risks are associated with gathering these data. The field of offline reinforcement learning addresses these issues through outsourcing the collection of data to a domain expert or a carefully monitored program and subsequently searching for a batch-constrained optimal policy. With the emergence of data markets, an alternative to constructing a dataset in-house is to purchase external data. However, while state-of-the-art offline reinforcement learning approaches have shown a lot of promise, they currently rely on carefully constructed datasets that are well aligned with the intended target domains. This raises questions regarding the transferability and robustness of an offline reinforcement learning agent trained on externally acquired data. In this paper, we empirically evaluate the ability of the current state-of-the-art offline reinforcement learning approaches to coping with the source-target domain mismatch within two MuJoCo environments, finding that current state-of-the-art offline reinforcement learning algorithms underperform in the target domain. To address this, we propose data valuation for offline reinforcement learning (DVORL), which allows us to identify relevant and high-quality transitions, improving the performance and transferability of policies learned by offline reinforcement learning algorithms. The results show that our method outperforms offline reinforcement learning baselines on two MuJoCo environments.

AIJul 10, 2022
Developing an AI-enabled IIoT platform -- Lessons learned from early use case validation

Holger Eichelberger, Gregory Palmer, Svenja Reimer et al.

For a broader adoption of AI in industrial production, adequate infrastructure capabilities are crucial. This includes easing the integration of AI with industrial devices, support for distributed deployment, monitoring, and consistent system configuration. Existing IIoT platforms still lack required capabilities to flexibly integrate reusable AI services and relevant standards such as Asset Administration Shells or OPC UA in an open, ecosystem-based manner. This is exactly what our next level Intelligent Industrial Production Ecosphere (IIP-Ecosphere) platform addresses, employing a highly configurable low-code based approach. In this paper, we introduce the design of this platform and discuss an early evaluation in terms of a demonstrator for AI-enabled visual quality inspection. This is complemented by insights and lessons learned during this early evaluation activity.

LGOct 11, 2023
Deep Reinforcement Learning for Autonomous Cyber Defence: A Survey

Gregory Palmer, Chris Parry, Daniel J. B. Harrold et al.

The rapid increase in the number of cyber-attacks in recent years raises the need for principled methods for defending networks against malicious actors. Deep reinforcement learning (DRL) has emerged as a promising approach for mitigating these attacks. However, while DRL has shown much potential for cyber defence, numerous challenges must be overcome before DRL can be applied to the autonomous cyber defence (ACD) problem at scale. Principled methods are required for environments that confront learners with very high-dimensional state spaces, large multi-discrete action spaces, and adversarial learning. Recent works have reported success in solving these problems individually. There have also been impressive engineering efforts towards solving all three for real-time strategy games. However, applying DRL to the full ACD problem remains an open challenge. Here, we survey the relevant DRL literature and conceptualize an idealised ACD-DRL agent. We provide: i.) A summary of the domain properties that define the ACD problem; ii.) A comprehensive comparison of current ACD environments used for benchmarking DRL approaches; iii.) An overview of state-of-the-art approaches for scaling DRL to domains that confront learners with the curse of dimensionality, and; iv.) A survey and critique of current methods for limiting the exploitability of agents within adversarial settings from the perspective of ACD. We conclude with open research questions that we hope will motivate future directions for researchers and practitioners working on ACD.

LGMay 5, 2022
Identifying Cause-and-Effect Relationships of Manufacturing Errors using Sequence-to-Sequence Learning

Jeff Reimer, Yandong Wang, Sofiane Laridi et al.

In car-body production the pre-formed sheet metal parts of the body are assembled on fully-automated production lines. The body passes through multiple stations in succession, and is processed according to the order requirements. The timely completion of orders depends on the individual station-based operations concluding within their scheduled cycle times. If an error occurs in one station, it can have a knock-on effect, resulting in delays on the downstream stations. To the best of our knowledge, there exist no methods for automatically distinguishing between source and knock-on errors in this setting, as well as establishing a causal relation between them. Utilizing real-time information about conditions collected by a production data acquisition system, we propose a novel vehicle manufacturing analysis system, which uses deep learning to establish a link between source and knock-on errors. We benchmark three sequence-to-sequence models, and introduce a novel composite time-weighted action metric for evaluating models in this context. We evaluate our framework on a real-world car production dataset recorded by Volkswagen Commercial Vehicles. Surprisingly we find that 71.68% of sequences contain either a source or knock-on error. With respect to seq2seq model training, we find that the Transformer demonstrates a better performance compared to LSTM and GRU in this domain, in particular when the prediction range with respect to the durations of future actions is increased.

SPNov 3, 2022
Cutting Through the Noise: An Empirical Comparison of Psychoacoustic and Envelope-based Features for Machinery Fault Detection

Peter Wißbrock, Yvonne Richter, David Pelkmann et al.

Acoustic-based fault detection has a high potential to monitor the health condition of mechanical parts. However, the background noise of an industrial environment may negatively influence the performance of fault detection. Limited attention has been paid to improving the robustness of fault detection against industrial environmental noise. Therefore, we present the Lenze production background-noise (LPBN) real-world dataset and an automated and noise-robust auditory inspection (ARAI) system for the end-of-line inspection of geared motors. An acoustic array is used to acquire data from motors with a minor fault, major fault, or which are healthy. A benchmark is provided to compare the psychoacoustic features with different types of envelope features based on expert knowledge of the gearbox. To the best of our knowledge, we are the first to apply time-varying psychoacoustic features for fault detection. We train a state-of-the-art one-class-classifier, on samples from healthy motors and separate the faulty ones for fault detection using a threshold. The best-performing approaches achieve an area under curve of 0.87 (logarithm envelope), 0.86 (time-varying psychoacoustics), and 0.91 (combination of both).

AIJan 31, 2025Code
An Empirical Game-Theoretic Analysis of Autonomous Cyber-Defence Agents

Gregory Palmer, Luke Swaby, Daniel J. B. Harrold et al.

The recent rise in increasingly sophisticated cyber-attacks raises the need for robust and resilient autonomous cyber-defence (ACD) agents. Given the variety of cyber-attack tactics, techniques and procedures (TTPs) employed, learning approaches that can return generalisable policies are desirable. Meanwhile, the assurance of ACD agents remains an open challenge. We address both challenges via an empirical game-theoretic analysis of deep reinforcement learning (DRL) approaches for ACD using the principled double oracle (DO) algorithm. This algorithm relies on adversaries iteratively learning (approximate) best responses against each others' policies; a computationally expensive endeavour for autonomous cyber operations agents. In this work we introduce and evaluate a theoretically-sound, potential-based reward shaping approach to expedite this process. In addition, given the increasing number of open-source ACD-DRL approaches, we extend the DO formulation to allow for multiple response oracles (MRO), providing a framework for a holistic evaluation of ACD approaches.

LGOct 11, 2024
Enhanced Federated Anomaly Detection Through Autoencoders Using Summary Statistics-Based Thresholding

Sofiane Laridi, Gregory Palmer, Kam-Ming Mark Tam

In Federated Learning (FL), anomaly detection (AD) is a challenging task due to the decentralized nature of data and the presence of non-IID data distributions. This study introduces a novel federated threshold calculation method that leverages summary statistics from both normal and anomalous data to improve the accuracy and robustness of anomaly detection using autoencoders (AE) in a federated setting. Our approach aggregates local summary statistics across clients to compute a global threshold that optimally separates anomalies from normal data while ensuring privacy preservation. We conducted extensive experiments using publicly available datasets, including Credit Card Fraud Detection, Shuttle, and Covertype, under various data distribution scenarios. The results demonstrate that our method consistently outperforms existing federated and local threshold calculation techniques, particularly in handling non-IID data distributions. This study also explores the impact of different data distribution scenarios and the number of clients on the performance of federated anomaly detection. Our findings highlight the potential of using summary statistics for threshold calculation in improving the scalability and accuracy of federated anomaly detection systems.

AIMar 6, 2025
Guidelines for Applying RL and MARL in Cybersecurity Applications

Vasilios Mavroudis, Gregory Palmer, Sara Farmer et al.

Reinforcement Learning (RL) and Multi-Agent Reinforcement Learning (MARL) have emerged as promising methodologies for addressing challenges in automated cyber defence (ACD). These techniques offer adaptive decision-making capabilities in high-dimensional, adversarial environments. This report provides a structured set of guidelines for cybersecurity professionals and researchers to assess the suitability of RL and MARL for specific use cases, considering factors such as explainability, exploration needs, and the complexity of multi-agent coordination. It also discusses key algorithmic approaches, implementation challenges, and real-world constraints, such as data scarcity and adversarial interference. The report further outlines open research questions, including policy optimality, agent cooperation levels, and the integration of MARL systems into operational cybersecurity frameworks. By bridging theoretical advancements and practical deployment, these guidelines aim to enhance the effectiveness of AI-driven cyber defence strategies.

LGDec 5, 2024
Machine Theory of Mind for Autonomous Cyber-Defence

Luke Swaby, Matthew Stewart, Daniel Harrold et al.

Intelligent autonomous agents hold much potential for the domain of cyber-security. However, due to many state-of-the-art approaches relying on uninterpretable black-box models, there is growing demand for methods that offer stakeholders clear and actionable insights into their latent beliefs and motivations. To address this, we evaluate Theory of Mind (ToM) approaches for Autonomous Cyber Operations. Upon learning a robust prior, ToM models can predict an agent's goals, behaviours, and contextual beliefs given only a handful of past behaviour observations. In this paper, we introduce a novel Graph Neural Network (GNN)-based ToM architecture tailored for cyber-defence, Graph-In, Graph-Out (GIGO)-ToM, which can accurately predict both the targets and attack trajectories of adversarial cyber agents over arbitrary computer network topologies. To evaluate the latter, we propose a novel extension of the Wasserstein distance for measuring the similarity of graph-based probability distributions. Whereas the standard Wasserstein distance lacks a fixed reference scale, we introduce a graph-theoretic normalization factor that enables a standardized comparison between networks of different sizes. We furnish this metric, which we term the Network Transport Distance (NTD), with a weighting function that emphasizes predictions according to custom node features, allowing network operators to explore arbitrary strategic considerations. Benchmarked against a Graph-In, Dense-Out (GIDO)-ToM architecture in an abstract cyber-defence environment, our empirical evaluations show that GIGO-ToM can accurately predict the goals and behaviours of various unseen cyber-attacking agents across a range of network topologies, as well as learn embeddings that can effectively characterize their policies.

CYJul 9, 2020
A deep learning approach to identify unhealthy advertisements in street view images

Gregory Palmer, Mark Green, Emma Boyland et al.

While outdoor advertisements are common features within towns and cities, they may reinforce social inequalities in health. Vulnerable populations in deprived areas may have greater exposure to fast food, gambling and alcohol advertisements encouraging their consumption. Understanding who is exposed and evaluating potential policy restrictions requires a substantial manual data collection effort. To address this problem we develop a deep learning workflow to automatically extract and classify unhealthy advertisements from street-level images. We introduce the Liverpool 360 Street View (LIV360SV) dataset for evaluating our workflow. The dataset contains 25,349, 360 degree, street-level images collected via cycling with a GoPro Fusion camera, recorded Jan 14th - 18th 2020. 10,106 advertisements were identified and classified as food (1335), alcohol (217), gambling (149) and other (8405) (e.g., cars and broadband). We find evidence of social inequalities with a larger proportion of food advertisements located within deprived areas and those frequented by students. Our project presents a novel implementation for the incidental classification of street view images for identifying unhealthy advertisements, providing a means through which to identify areas that can benefit from tougher advertisement restriction policies for tackling social inequalities.

CVFeb 21, 2020
The Automated Inspection of Opaque Liquid Vaccines

Gregory Palmer, Benjamin Schnieders, Rahul Savani et al.

In the pharmaceutical industry the screening of opaque vaccines containing suspensions is currently a manual task carried out by trained human visual inspectors. We show that deep learning can be used to effectively automate this process. A moving contrast is required to distinguish anomalies from other particles, reflections and dust resting on a vial's surface. We train 3D-ConvNets to predict the likelihood of 20-frame video samples containing anomalies. Our unaugmented dataset consists of hand-labelled samples, recorded using vials provided by the HAL Allergy Group, a pharmaceutical company. We trained ten randomly initialized 3D-ConvNets to provide a benchmark, observing mean AUROC scores of 0.94 and 0.93 for positive samples (containing anomalies) and negative (anomaly-free) samples, respectively. Using Frame-Completion Generative Adversarial Networks we: (i) introduce an algorithm for computing saliency maps, which we use to verify that the 3D-ConvNets are indeed identifying anomalies; (ii) propose a novel self-training approach using the saliency maps to determine if multiple networks agree on the location of anomalies. Our self-training approach allows us to augment our data set by labelling 217,888 additional samples. 3D-ConvNets trained with our augmented dataset improve on the results we get when we train only on the unaugmented dataset.

ROMar 2, 2019
Fully Convolutional One-Shot Object Segmentation for Industrial Robotics

Benjamin Schnieders, Shan Luo, Gregory Palmer et al.

The ability to identify and localize new objects robustly and effectively is vital for robotic grasping and manipulation in warehouses or smart factories. Deep convolutional neural networks (DCNNs) have achieved the state-of-the-art performance on established image datasets for object detection and segmentation. However, applying DCNNs in dynamic industrial scenarios, e.g., warehouses and autonomous production, remains a challenging problem. DCNNs quickly become ineffective when tasked with detecting objects that they have not been trained on. Given that re-training using the latest data is time consuming, DCNNs cannot meet the requirement of the Factory of the Future (FoF) regarding rapid development and production cycles. To address this problem, we propose a novel one-shot object segmentation framework, using a fully convolutional Siamese network architecture, to detect previously unknown objects based on a single prototype image. We turn to multi-task learning to reduce training time and improve classification accuracy. Furthermore, we introduce a novel approach to automatically cluster the learnt feature space representation in a weakly supervised manner. We test the proposed framework on the RoboCup@Work dataset, simulating requirements for the FoF. Results show that the trained network on average identifies 73% of previously unseen objects correctly from a single example image. Correctly identified objects are estimated to have a 87.53% successful pick-up rate. Finally, multi-task learning lowers the convergence time by up to 33%, and increases accuracy by 2.99%.

MASep 13, 2018
Negative Update Intervals in Deep Multi-Agent Reinforcement Learning

Gregory Palmer, Rahul Savani, Karl Tuyls

In Multi-Agent Reinforcement Learning (MA-RL), independent cooperative learners must overcome a number of pathologies to learn optimal joint policies. Addressing one pathology often leaves approaches vulnerable towards others. For instance, hysteretic Q-learning addresses miscoordination while leaving agents vulnerable towards misleading stochastic rewards. Other methods, such as leniency, have proven more robust when dealing with multiple pathologies simultaneously. However, leniency has predominately been studied within the context of strategic form games (bimatrix games) and fully observable Markov games consisting of a small number of probabilistic state transitions. This raises the question of whether these findings scale to more complex domains. For this purpose we implement a temporally extend version of the Climb Game, within which agents must overcome multiple pathologies simultaneously, including relative overgeneralisation, stochasticity, the alter-exploration and moving target problems, while learning from a large observation space. We find that existing lenient and hysteretic approaches fail to consistently learn near optimal joint-policies in this environment. To address these pathologies we introduce Negative Update Intervals-DDQN (NUI-DDQN), a Deep MA-RL algorithm which discards episodes yielding cumulative rewards outside the range of expanding intervals. NUI-DDQN consistently gravitates towards optimal joint-policies in our environment, overcoming the outlined pathologies.

MAJul 14, 2017
Lenient Multi-Agent Deep Reinforcement Learning

Gregory Palmer, Karl Tuyls, Daan Bloembergen et al.

Much of the success of single agent deep reinforcement learning (DRL) in recent years can be attributed to the use of experience replay memories (ERM), which allow Deep Q-Networks (DQNs) to be trained efficiently through sampling stored state transitions. However, care is required when using ERMs for multi-agent deep reinforcement learning (MA-DRL), as stored transitions can become outdated because agents update their policies in parallel [11]. In this work we apply leniency [23] to MA-DRL. Lenient agents map state-action pairs to decaying temperature values that control the amount of leniency applied towards negative policy updates that are sampled from the ERM. This introduces optimism in the value-function update, and has been shown to facilitate cooperation in tabular fully-cooperative multi-agent reinforcement learning problems. We evaluate our Lenient-DQN (LDQN) empirically against the related Hysteretic-DQN (HDQN) algorithm [22] as well as a modified version we call scheduled-HDQN, that uses average reward learning near terminal states. Evaluations take place in extended variations of the Coordinated Multi-Agent Object Transportation Problem (CMOTP) [8] which include fully-cooperative sub-tasks and stochastic rewards. We find that LDQN agents are more likely to converge to the optimal policy in a stochastic reward CMOTP compared to standard and scheduled-HDQN agents.