CVOct 11, 2022Code
Point Transformer V2: Grouped Vector Attention and Partition-based PoolingXiaoyang Wu, Yixing Lao, Li Jiang et al.
As a pioneering work exploring transformer architecture for 3D point cloud understanding, Point Transformer achieves impressive results on multiple highly competitive benchmarks. In this work, we analyze the limitations of the Point Transformer and propose our powerful and efficient Point Transformer V2 model with novel designs that overcome the limitations of previous work. In particular, we first propose group vector attention, which is more effective than the previous version of vector attention. Inheriting the advantages of both learnable weight encoding and multi-head attention, we present a highly effective implementation of grouped vector attention with a novel grouped weight encoding layer. We also strengthen the position information for attention by an additional position encoding multiplier. Furthermore, we design novel and lightweight partition-based pooling methods which enable better spatial alignment and more efficient sampling. Extensive experiments show that our model achieves better performance than its predecessor and achieves state-of-the-art on several challenging 3D point cloud understanding benchmarks, including 3D point cloud segmentation on ScanNet v2 and S3DIS and 3D point cloud classification on ModelNet40. Our code will be available at https://github.com/Gofinge/PointTransformerV2.
CVJan 3, 2023Code
Understanding Imbalanced Semantic Segmentation Through Neural CollapseZhisheng Zhong, Jiequan Cui, Yibo Yang et al.
A recent study has shown a phenomenon called neural collapse in that the within-class means of features and the classifier weight vectors converge to the vertices of a simplex equiangular tight frame at the terminal phase of training for classification. In this paper, we explore the corresponding structures of the last-layer feature centers and classifiers in semantic segmentation. Based on our empirical and theoretical analysis, we point out that semantic segmentation naturally brings contextual correlation and imbalanced distribution among classes, which breaks the equiangular and maximally separated structure of neural collapse for both feature centers and classifiers. However, such a symmetric structure is beneficial to discrimination for the minor classes. To preserve these advantages, we introduce a regularizer on feature centers to encourage the network to learn features closer to the appealing structure in imbalanced semantic segmentation. Experimental results show that our method can bring significant improvements on both 2D and 3D semantic segmentation benchmarks. Moreover, our method ranks 1st and sets a new record (+6.8% mIoU) on the ScanNet200 test leaderboard. Code will be available at https://github.com/dvlab-research/Imbalanced-Learning.
CVJul 18, 2023Code
MarS3D: A Plug-and-Play Motion-Aware Model for Semantic Segmentation on Multi-Scan 3D Point CloudsJiahui Liu, Chirui Chang, Jianhui Liu et al.
3D semantic segmentation on multi-scan large-scale point clouds plays an important role in autonomous systems. Unlike the single-scan-based semantic segmentation task, this task requires distinguishing the motion states of points in addition to their semantic categories. However, methods designed for single-scan-based segmentation tasks perform poorly on the multi-scan task due to the lacking of an effective way to integrate temporal information. We propose MarS3D, a plug-and-play motion-aware module for semantic segmentation on multi-scan 3D point clouds. This module can be flexibly combined with single-scan models to allow them to have multi-scan perception abilities. The model encompasses two key designs: the Cross-Frame Feature Embedding module for enriching representation learning and the Motion-Aware Feature Learning module for enhancing motion awareness. Extensive experiments show that MarS3D can improve the performance of the baseline model by a large margin. The code is available at https://github.com/CVMI-Lab/MarS3D.
CVOct 12, 2023Code
UniPAD: A Universal Pre-training Paradigm for Autonomous DrivingHonghui Yang, Sha Zhang, Di Huang et al.
In the context of autonomous driving, the significance of effective feature learning is widely acknowledged. While conventional 3D self-supervised pre-training methods have shown widespread success, most methods follow the ideas originally designed for 2D images. In this paper, we present UniPAD, a novel self-supervised learning paradigm applying 3D volumetric differentiable rendering. UniPAD implicitly encodes 3D space, facilitating the reconstruction of continuous 3D shape structures and the intricate appearance characteristics of their 2D projections. The flexibility of our method enables seamless integration into both 2D and 3D frameworks, enabling a more holistic comprehension of the scenes. We manifest the feasibility and effectiveness of UniPAD by conducting extensive experiments on various downstream 3D tasks. Our method significantly improves lidar-, camera-, and lidar-camera-based baseline by 9.1, 7.7, and 6.9 NDS, respectively. Notably, our pre-training pipeline achieves 73.2 NDS for 3D object detection and 79.4 mIoU for 3D semantic segmentation on the nuScenes validation set, achieving state-of-the-art results in comparison with previous methods. The code will be available at https://github.com/Nightmare-n/UniPAD.
CVJun 27, 2023
Hierarchical Dense Correlation Distillation for Few-Shot Segmentation-Extended AbstractBohao Peng, Zhuotao Tian, Xiaoyang Wu et al.
Few-shot semantic segmentation (FSS) aims to form class-agnostic models segmenting unseen classes with only a handful of annotations. Previous methods limited to the semantic feature and prototype representation suffer from coarse segmentation granularity and train-set overfitting. In this work, we design Hierarchically Decoupled Matching Network (HDMNet) mining pixel-level support correlation based on the transformer architecture. The self-attention modules are used to assist in establishing hierarchical dense features, as a means to accomplish the cascade matching between query and support features. Moreover, we propose a matching module to reduce train-set overfitting and introduce correlation distillation leveraging semantic correspondence from coarse resolution to boost fine-grained segmentation. Our method performs decently in experiments. We achieve 50.0% mIoU on COCO dataset one-shot setting and 56.0% on five-shot segmentation, respectively. The code will be available on the project website. We hope our work can benefit broader industrial applications where novel classes with limited annotations are required to be decently identified.
CVMar 26, 2023
Hierarchical Dense Correlation Distillation for Few-Shot SegmentationBohao Peng, Zhuotao Tian, Xiaoyang Wu et al.
Few-shot semantic segmentation (FSS) aims to form class-agnostic models segmenting unseen classes with only a handful of annotations. Previous methods limited to the semantic feature and prototype representation suffer from coarse segmentation granularity and train-set overfitting. In this work, we design Hierarchically Decoupled Matching Network (HDMNet) mining pixel-level support correlation based on the transformer architecture. The self-attention modules are used to assist in establishing hierarchical dense features, as a means to accomplish the cascade matching between query and support features. Moreover, we propose a matching module to reduce train-set overfitting and introduce correlation distillation leveraging semantic correspondence from coarse resolution to boost fine-grained segmentation. Our method performs decently in experiments. We achieve $50.0\%$ mIoU on \coco~dataset one-shot setting and $56.0\%$ on five-shot segmentation, respectively.
CVOct 12, 2023Code
PonderV2: Pave the Way for 3D Foundation Model with A Universal Pre-training ParadigmHaoyi Zhu, Honghui Yang, Xiaoyang Wu et al.
In contrast to numerous NLP and 2D vision foundational models, learning a 3D foundational model poses considerably greater challenges. This is primarily due to the inherent data variability and diversity of downstream tasks. In this paper, we introduce a novel universal 3D pre-training framework designed to facilitate the acquisition of efficient 3D representation, thereby establishing a pathway to 3D foundational models. Considering that informative 3D features should encode rich geometry and appearance cues that can be utilized to render realistic images, we propose to learn 3D representations by differentiable neural rendering. We train a 3D backbone with a devised volumetric neural renderer by comparing the rendered with the real images. Notably, our approach seamlessly integrates the learned 3D encoder into various downstream tasks. These tasks encompass not only high-level challenges such as 3D detection and segmentation but also low-level objectives like 3D reconstruction and image synthesis, spanning both indoor and outdoor scenarios. Besides, we also illustrate the capability of pre-training a 2D backbone using the proposed methodology, surpassing conventional pre-training methods by a large margin. For the first time, PonderV2 achieves state-of-the-art performance on 11 indoor and outdoor benchmarks, implying its effectiveness. Code and models are available at https://github.com/OpenGVLab/PonderV2.
CVJun 6, 2023
SAM3D: Segment Anything in 3D ScenesYunhan Yang, Xiaoyang Wu, Tong He et al.
In this work, we propose SAM3D, a novel framework that is able to predict masks in 3D point clouds by leveraging the Segment-Anything Model (SAM) in RGB images without further training or finetuning. For a point cloud of a 3D scene with posed RGB images, we first predict segmentation masks of RGB images with SAM, and then project the 2D masks into the 3D points. Later, we merge the 3D masks iteratively with a bottom-up merging approach. At each step, we merge the point cloud masks of two adjacent frames with the bidirectional merging approach. In this way, the 3D masks predicted from different frames are gradually merged into the 3D masks of the whole 3D scene. Finally, we can optionally ensemble the result from our SAM3D with the over-segmentation results based on the geometric information of the 3D scenes. Our approach is experimented with ScanNet dataset and qualitative results demonstrate that our SAM3D achieves reasonable and fine-grained 3D segmentation results without any training or finetuning of SAM.
CVMay 14
Any3D-VLA: Enhancing VLA Robustness via Diverse Point CloudsXianzhe Fan, Shengliang Deng, Xiaoyang Wu et al.
Existing Vision-Language-Action (VLA) models typically take 2D images as visual input, which limits their spatial understanding in complex scenes. How can we incorporate 3D information to enhance VLA capabilities? We conduct a pilot study across different observation spaces and visual representations. The results show that explicitly lifting visual input into point clouds yields representations that better complement their corresponding 2D representations. To address the challenges of (1) scarce 3D data and (2) the domain gap induced by cross-environment differences and depth-scale biases, we propose Any3D-VLA. It unifies the simulator, sensor, and model-estimated point clouds within a training pipeline, constructs diverse inputs, and learns domain-agnostic 3D representations that are fused with the corresponding 2D representations. Simulation and real-world experiments demonstrate Any3D-VLA's advantages in improving performance and mitigating the domain gap. Our project homepage is available at https://xianzhefan.github.io/Any3D-VLA.github.io.
CVAug 18, 2023
Towards Large-scale 3D Representation Learning with Multi-dataset Point Prompt TrainingXiaoyang Wu, Zhuotao Tian, Xin Wen et al.
The rapid advancement of deep learning models often attributes to their ability to leverage massive training data. In contrast, such privilege has not yet fully benefited 3D deep learning, mainly due to the limited availability of large-scale 3D datasets. Merging multiple available data sources and letting them collaboratively train a single model is a potential solution. However, due to the large domain gap between 3D point cloud datasets, such mixed supervision could adversely affect the model's performance and lead to degenerated performance (i.e., negative transfer) compared to single-dataset training. In view of this challenge, we introduce Point Prompt Training (PPT), a novel framework for multi-dataset synergistic learning in the context of 3D representation learning that supports multiple pre-training paradigms. Based on this framework, we propose Prompt-driven Normalization, which adapts the model to different datasets with domain-specific prompts and Language-guided Categorical Alignment that decently unifies the multiple-dataset label spaces by leveraging the relationship between label text. Extensive experiments verify that PPT can overcome the negative transfer associated with synergistic learning and produce generalizable representations. Notably, it achieves state-of-the-art performance on each dataset using a single weight-shared model with supervised multi-dataset training. Moreover, when served as a pre-training framework, it outperforms other pre-training approaches regarding representation quality and attains remarkable state-of-the-art performance across over ten diverse downstream tasks spanning both indoor and outdoor 3D scenarios.
CVMar 24, 2023
Masked Scene Contrast: A Scalable Framework for Unsupervised 3D Representation LearningXiaoyang Wu, Xin Wen, Xihui Liu et al.
As a pioneering work, PointContrast conducts unsupervised 3D representation learning via leveraging contrastive learning over raw RGB-D frames and proves its effectiveness on various downstream tasks. However, the trend of large-scale unsupervised learning in 3D has yet to emerge due to two stumbling blocks: the inefficiency of matching RGB-D frames as contrastive views and the annoying mode collapse phenomenon mentioned in previous works. Turning the two stumbling blocks into empirical stepping stones, we first propose an efficient and effective contrastive learning framework, which generates contrastive views directly on scene-level point clouds by a well-curated data augmentation pipeline and a practical view mixing strategy. Second, we introduce reconstructive learning on the contrastive learning framework with an exquisite design of contrastive cross masks, which targets the reconstruction of point color and surfel normal. Our Masked Scene Contrast (MSC) framework is capable of extracting comprehensive 3D representations more efficiently and effectively. It accelerates the pre-training procedure by at least 3x and still achieves an uncompromised performance compared with previous work. Besides, MSC also enables large-scale 3D pre-training across multiple datasets, which further boosts the performance and achieves state-of-the-art fine-tuning results on several downstream tasks, e.g., 75.5% mIoU on ScanNet semantic segmentation validation set.
CVJun 2, 2023
OCBEV: Object-Centric BEV Transformer for Multi-View 3D Object DetectionZhangyang Qi, Jiaqi Wang, Xiaoyang Wu et al.
Multi-view 3D object detection is becoming popular in autonomous driving due to its high effectiveness and low cost. Most of the current state-of-the-art detectors follow the query-based bird's-eye-view (BEV) paradigm, which benefits from both BEV's strong perception power and end-to-end pipeline. Despite achieving substantial progress, existing works model objects via globally leveraging temporal and spatial information of BEV features, resulting in problems when handling the challenging complex and dynamic autonomous driving scenarios. In this paper, we proposed an Object-Centric query-BEV detector OCBEV, which can carve the temporal and spatial cues of moving targets more effectively. OCBEV comprises three designs: Object Aligned Temporal Fusion aligns the BEV feature based on ego-motion and estimated current locations of moving objects, leading to a precise instance-level feature fusion. Object Focused Multi-View Sampling samples more 3D features from an adaptive local height ranges of objects for each scene to enrich foreground information. Object Informed Query Enhancement replaces part of pre-defined decoder queries in common DETR-style decoders with positional features of objects on high-confidence locations, introducing more direct object positional priors. Extensive experimental evaluations are conducted on the challenging nuScenes dataset. Our approach achieves a state-of-the-art result, surpassing the traditional BEVFormer by 1.5 NDS points. Moreover, we have a faster convergence speed and only need half of the training iterations to get comparable performance, which further demonstrates its effectiveness.
CVJul 8, 2024
Tailor3D: Customized 3D Assets Editing and Generation with Dual-Side ImagesZhangyang Qi, Yunhan Yang, Mengchen Zhang et al.
Recent advances in 3D AIGC have shown promise in directly creating 3D objects from text and images, offering significant cost savings in animation and product design. However, detailed edit and customization of 3D assets remains a long-standing challenge. Specifically, 3D Generation methods lack the ability to follow finely detailed instructions as precisely as their 2D image creation counterparts. Imagine you can get a toy through 3D AIGC but with undesired accessories and dressing. To tackle this challenge, we propose a novel pipeline called Tailor3D, which swiftly creates customized 3D assets from editable dual-side images. We aim to emulate a tailor's ability to locally change objects or perform overall style transfer. Unlike creating 3D assets from multiple views, using dual-side images eliminates conflicts on overlapping areas that occur when editing individual views. Specifically, it begins by editing the front view, then generates the back view of the object through multi-view diffusion. Afterward, it proceeds to edit the back views. Finally, a Dual-sided LRM is proposed to seamlessly stitch together the front and back 3D features, akin to a tailor sewing together the front and back of a garment. The Dual-sided LRM rectifies imperfect consistencies between the front and back views, enhancing editing capabilities and reducing memory burdens while seamlessly integrating them into a unified 3D representation with the LoRA Triplane Transformer. Experimental results demonstrate Tailor3D's effectiveness across various 3D generation and editing tasks, including 3D generative fill and style transfer. It provides a user-friendly, efficient solution for editing 3D assets, with each editing step taking only seconds to complete.
CVMar 14, 2023
GeoSpark: Sparking up Point Cloud Segmentation with Geometry ClueZhening Huang, Xiaoyang Wu, Hengshuang Zhao et al.
Current point cloud segmentation architectures suffer from limited long-range feature modeling, as they mostly rely on aggregating information with local neighborhoods. Furthermore, in order to learn point features at multiple scales, most methods utilize a data-agnostic sampling approach to decrease the number of points after each stage. Such sampling methods, however, often discard points for small objects in the early stages, leading to inadequate feature learning. We believe these issues are can be mitigated by introducing explicit geometry clues as guidance. To this end, we propose GeoSpark, a Plug-in module that incorporates Geometry clues into the network to Spark up feature learning and downsampling. GeoSpark can be easily integrated into various backbones. For feature aggregation, it improves feature modeling by allowing the network to learn from both local points and neighboring geometry partitions, resulting in an enlarged data-tailored receptive field. Additionally, GeoSpark utilizes geometry partition information to guide the downsampling process, where points with unique features are preserved while redundant points are fused, resulting in better preservation of key points throughout the network. We observed consistent improvements after adding GeoSpark to various backbones including PointNet++, KPConv, and PointTransformer. Notably, when integrated with Point Transformer, our GeoSpark module achieves a 74.7% mIoU on the ScanNetv2 dataset (4.1% improvement) and 71.5% mIoU on the S3DIS Area 5 dataset (1.1% improvement), ranking top on both benchmarks. Code and models will be made publicly available.
ROMay 12Code
DreamAvoid: Critical-Phase Test-Time Dreaming to Avoid Failures in VLA PoliciesXianzhe Fan, Yuxiang Lu, Shenyuan Gao et al.
Vision-Language-Action (VLA) models are often brittle in fine-grained manipulation, where minor action errors during the critical phases can rapidly escalate into irrecoverable failures. Since existing VLA models rely predominantly on successful demonstrations for training, they lack an explicit awareness of failure during these critical phases. To address this, we propose DreamAvoid, a critical-phase test-time dreaming framework that enables VLA models to anticipate and avoid failures. We also introduce an autonomous boundary learning paradigm to refine the system's understanding of the subtle boundary between success and failure. Specifically, we (1) utilize a Dream Trigger to determine whether the execution has entered a critical phase, (2) sample multiple candidate action chunks from the VLA via an Action Proposer, and (3) employ a Dream Evaluator, jointly trained on mixed data (success, failure, and boundary cases), to "dream" the short-horizon futures corresponding to the candidate actions, evaluate their values, and select the optimal action. We conduct extensive evaluations on real-world manipulation tasks and simulation benchmarks. The results demonstrate that DreamAvoid can effectively avoid failures, thereby improving the overall task success rate. Our code is available at https://github.com/XianzheFan/DreamAvoid.
CVMar 26
Less Gaussians, Texture More: 4K Feed-Forward Textured SplattingYixing Lao, Xuyang Bai, Xiaoyang Wu et al.
Existing feed-forward 3D Gaussian Splatting methods predict pixel-aligned primitives, leading to a quadratic growth in primitive count as resolution increases. This fundamentally limits their scalability, making high-resolution synthesis such as 4K intractable. We introduce LGTM (Less Gaussians, Texture More), a feed-forward framework that overcomes this resolution scaling barrier. By predicting compact Gaussian primitives coupled with per-primitive textures, LGTM decouples geometric complexity from rendering resolution. This approach enables high-fidelity 4K novel view synthesis without per-scene optimization, a capability previously out of reach for feed-forward methods, all while using significantly fewer Gaussian primitives. Project page: https://yxlao.github.io/lgtm/
CVMar 3
Utonia: Toward One Encoder for All Point CloudsYujia Zhang, Xiaoyang Wu, Yunhan Yang et al.
We dream of a future where point clouds from all domains can come together to shape a single model that benefits them all. Toward this goal, we present Utonia, a first step toward training a single self-supervised point transformer encoder across diverse domains, spanning remote sensing, outdoor LiDAR, indoor RGB-D sequences, object-centric CAD models, and point clouds lifted from RGB-only videos. Despite their distinct sensing geometries, densities, and priors, Utonia learns a consistent representation space that transfers across domains. This unification improves perception capability while revealing intriguing emergent behaviors that arise only when domains are trained jointly. Beyond perception, we observe that Utonia representations can also benefit embodied and multimodal reasoning: conditioning vision-language-action policies on Utonia features improves robotic manipulation, and integrating them into vision-language models yields gains on spatial reasoning. We hope Utonia can serve as a step toward foundation models for sparse 3D data, and support downstream applications in AR/VR, robotics, and autonomous driving.
CVJul 21, 2024
Point Transformer V3 Extreme: 1st Place Solution for 2024 Waymo Open Dataset Challenge in Semantic SegmentationXiaoyang Wu, Xiang Xu, Lingdong Kong et al.
In this technical report, we detail our first-place solution for the 2024 Waymo Open Dataset Challenge's semantic segmentation track. We significantly enhanced the performance of Point Transformer V3 on the Waymo benchmark by implementing cutting-edge, plug-and-play training and inference technologies. Notably, our advanced version, Point Transformer V3 Extreme, leverages multi-frame training and a no-clipping-point policy, achieving substantial gains over the original PTv3 performance. Additionally, employing a straightforward model ensemble strategy further boosted our results. This approach secured us the top position on the Waymo Open Dataset semantic segmentation leaderboard, markedly outperforming other entries.
CVDec 15, 2023
Point Transformer V3: Simpler, Faster, StrongerXiaoyang Wu, Li Jiang, Peng-Shuai Wang et al.
This paper is not motivated to seek innovation within the attention mechanism. Instead, it focuses on overcoming the existing trade-offs between accuracy and efficiency within the context of point cloud processing, leveraging the power of scale. Drawing inspiration from recent advances in 3D large-scale representation learning, we recognize that model performance is more influenced by scale than by intricate design. Therefore, we present Point Transformer V3 (PTv3), which prioritizes simplicity and efficiency over the accuracy of certain mechanisms that are minor to the overall performance after scaling, such as replacing the precise neighbor search by KNN with an efficient serialized neighbor mapping of point clouds organized with specific patterns. This principle enables significant scaling, expanding the receptive field from 16 to 1024 points while remaining efficient (a 3x increase in processing speed and a 10x improvement in memory efficiency compared with its predecessor, PTv2). PTv3 attains state-of-the-art results on over 20 downstream tasks that span both indoor and outdoor scenarios. Further enhanced with multi-dataset joint training, PTv3 pushes these results to a higher level.
CVDec 5, 2023
GPT4Point: A Unified Framework for Point-Language Understanding and GenerationZhangyang Qi, Ye Fang, Zeyi Sun et al.
Multimodal Large Language Models (MLLMs) have excelled in 2D image-text comprehension and image generation, but their understanding of the 3D world is notably deficient, limiting progress in 3D language understanding and generation. To solve this problem, we introduce GPT4Point, an innovative groundbreaking point-language multimodal model designed specifically for unified 3D object understanding and generation within the MLLM framework. GPT4Point as a powerful 3D MLLM seamlessly can execute a variety of point-text reference tasks such as point-cloud captioning and Q&A. Additionally, GPT4Point is equipped with advanced capabilities for controllable 3D generation, it can get high-quality results through a low-quality point-text feature maintaining the geometric shapes and colors. To support the expansive needs of 3D object-text pairs, we develop Pyramid-XL, a point-language dataset annotation engine. It constructs a large-scale database over 1M objects of varied text granularity levels from the Objaverse-XL dataset, essential for training GPT4Point. A comprehensive benchmark has been proposed to evaluate 3D point-language understanding capabilities. In extensive evaluations, GPT4Point has demonstrated superior performance in understanding and generation.
CVMar 21, 2024
OA-CNNs: Omni-Adaptive Sparse CNNs for 3D Semantic SegmentationBohao Peng, Xiaoyang Wu, Li Jiang et al.
The booming of 3D recognition in the 2020s began with the introduction of point cloud transformers. They quickly overwhelmed sparse CNNs and became state-of-the-art models, especially in 3D semantic segmentation. However, sparse CNNs are still valuable networks, due to their efficiency treasure, and ease of application. In this work, we reexamine the design distinctions and test the limits of what a sparse CNN can achieve. We discover that the key credit to the performance difference is adaptivity. Specifically, we propose two key components, i.e., adaptive receptive fields (spatially) and adaptive relation, to bridge the gap. This exploration led to the creation of Omni-Adaptive 3D CNNs (OA-CNNs), a family of networks that integrates a lightweight module to greatly enhance the adaptivity of sparse CNNs at minimal computational cost. Without any self-attention modules, OA-CNNs favorably surpass point transformers in terms of accuracy in both indoor and outdoor scenes, with much less latency and memory cost. Notably, it achieves 76.1%, 78.9%, and 70.6% mIoU on ScanNet v2, nuScenes, and SemanticKITTI validation benchmarks respectively, while maintaining at most 5x better speed than transformer counterparts. This revelation highlights the potential of pure sparse CNNs to outperform transformer-related networks.
CVNov 11, 2024
SAMPart3D: Segment Any Part in 3D ObjectsYunhan Yang, Yukun Huang, Yuan-Chen Guo et al.
3D part segmentation is a crucial and challenging task in 3D perception, playing a vital role in applications such as robotics, 3D generation, and 3D editing. Recent methods harness the powerful Vision Language Models (VLMs) for 2D-to-3D knowledge distillation, achieving zero-shot 3D part segmentation. However, these methods are limited by their reliance on text prompts, which restricts the scalability to large-scale unlabeled datasets and the flexibility in handling part ambiguities. In this work, we introduce SAMPart3D, a scalable zero-shot 3D part segmentation framework that segments any 3D object into semantic parts at multiple granularities, without requiring predefined part label sets as text prompts. For scalability, we use text-agnostic vision foundation models to distill a 3D feature extraction backbone, allowing scaling to large unlabeled 3D datasets to learn rich 3D priors. For flexibility, we distill scale-conditioned part-aware 3D features for 3D part segmentation at multiple granularities. Once the segmented parts are obtained from the scale-conditioned part-aware 3D features, we use VLMs to assign semantic labels to each part based on the multi-view renderings. Compared to previous methods, our SAMPart3D can scale to the recent large-scale 3D object dataset Objaverse and handle complex, non-ordinary objects. Additionally, we contribute a new 3D part segmentation benchmark to address the lack of diversity and complexity of objects and parts in existing benchmarks. Experiments show that our SAMPart3D significantly outperforms existing zero-shot 3D part segmentation methods, and can facilitate various applications such as part-level editing and interactive segmentation.
CVMay 2, 2024
Multi-Space Alignments Towards Universal LiDAR SegmentationYouquan Liu, Lingdong Kong, Xiaoyang Wu et al.
A unified and versatile LiDAR segmentation model with strong robustness and generalizability is desirable for safe autonomous driving perception. This work presents M3Net, a one-of-a-kind framework for fulfilling multi-task, multi-dataset, multi-modality LiDAR segmentation in a universal manner using just a single set of parameters. To better exploit data volume and diversity, we first combine large-scale driving datasets acquired by different types of sensors from diverse scenes and then conduct alignments in three spaces, namely data, feature, and label spaces, during the training. As a result, M3Net is capable of taming heterogeneous data for training state-of-the-art LiDAR segmentation models. Extensive experiments on twelve LiDAR segmentation datasets verify our effectiveness. Notably, using a shared set of parameters, M3Net achieves 75.1%, 83.1%, and 72.4% mIoU scores, respectively, on the official benchmarks of SemanticKITTI, nuScenes, and Waymo Open.
CVMar 20, 2025
Sonata: Self-Supervised Learning of Reliable Point RepresentationsXiaoyang Wu, Daniel DeTone, Duncan Frost et al.
In this paper, we question whether we have a reliable self-supervised point cloud model that can be used for diverse 3D tasks via simple linear probing, even with limited data and minimal computation. We find that existing 3D self-supervised learning approaches fall short when evaluated on representation quality through linear probing. We hypothesize that this is due to what we term the "geometric shortcut", which causes representations to collapse to low-level spatial features. This challenge is unique to 3D and arises from the sparse nature of point cloud data. We address it through two key strategies: obscuring spatial information and enhancing the reliance on input features, ultimately composing a Sonata of 140k point clouds through self-distillation. Sonata is simple and intuitive, yet its learned representations are strong and reliable: zero-shot visualizations demonstrate semantic grouping, alongside strong spatial reasoning through nearest-neighbor relationships. Sonata demonstrates exceptional parameter and data efficiency, tripling linear probing accuracy (from 21.8% to 72.5%) on ScanNet and nearly doubling performance with only 1% of the data compared to previous approaches. Full fine-tuning further advances SOTA across both 3D indoor and outdoor perception tasks.
CVDec 6, 2023
DreamComposer: Controllable 3D Object Generation via Multi-View ConditionsYunhan Yang, Yukun Huang, Xiaoyang Wu et al.
Utilizing pre-trained 2D large-scale generative models, recent works are capable of generating high-quality novel views from a single in-the-wild image. However, due to the lack of information from multiple views, these works encounter difficulties in generating controllable novel views. In this paper, we present DreamComposer, a flexible and scalable framework that can enhance existing view-aware diffusion models by injecting multi-view conditions. Specifically, DreamComposer first uses a view-aware 3D lifting module to obtain 3D representations of an object from multiple views. Then, it renders the latent features of the target view from 3D representations with the multi-view feature fusion module. Finally the target view features extracted from multi-view inputs are injected into a pre-trained diffusion model. Experiments show that DreamComposer is compatible with state-of-the-art diffusion models for zero-shot novel view synthesis, further enhancing them to generate high-fidelity novel view images with multi-view conditions, ready for controllable 3D object reconstruction and various other applications.
CVFeb 23, 2024
OpenSUN3D: 1st Workshop Challenge on Open-Vocabulary 3D Scene UnderstandingFrancis Engelmann, Ayca Takmaz, Jonas Schult et al.
This report provides an overview of the challenge hosted at the OpenSUN3D Workshop on Open-Vocabulary 3D Scene Understanding held in conjunction with ICCV 2023. The goal of this workshop series is to provide a platform for exploration and discussion of open-vocabulary 3D scene understanding tasks, including but not limited to segmentation, detection and mapping. We provide an overview of the challenge hosted at the workshop, present the challenge dataset, the evaluation methodology, and brief descriptions of the winning methods. For additional details, please see https://opensun3d.github.io/index_iccv23.html.
CVJul 3, 2025
LiteReality: Graphics-Ready 3D Scene Reconstruction from RGB-D ScansZhening Huang, Xiaoyang Wu, Fangcheng Zhong et al.
We propose LiteReality, a novel pipeline that converts RGB-D scans of indoor environments into compact, realistic, and interactive 3D virtual replicas. LiteReality not only reconstructs scenes that visually resemble reality but also supports key features essential for graphics pipelines -- such as object individuality, articulation, high-quality physically based rendering materials, and physically based interaction. At its core, LiteReality first performs scene understanding and parses the results into a coherent 3D layout and objects with the help of a structured scene graph. It then reconstructs the scene by retrieving the most visually similar 3D artist-crafted models from a curated asset database. Next, the Material Painting module enhances realism by recovering high-quality, spatially varying materials. Finally, the reconstructed scene is integrated into a simulation engine with basic physical properties to enable interactive behavior. The resulting scenes are compact, editable, and fully compatible with standard graphics pipelines, making them suitable for applications in AR/VR, gaming, robotics, and digital twins. In addition, LiteReality introduces a training-free object retrieval module that achieves state-of-the-art similarity performance on the Scan2CAD benchmark, along with a robust material painting module capable of transferring appearances from images of any style to 3D assets -- even under severe misalignment, occlusion, and poor lighting. We demonstrate the effectiveness of LiteReality on both real-life scans and public datasets. Project page: https://litereality.github.io; Video: https://www.youtube.com/watch?v=ecK9m3LXg2c
CVJul 3, 2025
DreamComposer++: Empowering Diffusion Models with Multi-View Conditions for 3D Content GenerationYunhan Yang, Shuo Chen, Yukun Huang et al.
Recent advancements in leveraging pre-trained 2D diffusion models achieve the generation of high-quality novel views from a single in-the-wild image. However, existing works face challenges in producing controllable novel views due to the lack of information from multiple views. In this paper, we present DreamComposer++, a flexible and scalable framework designed to improve current view-aware diffusion models by incorporating multi-view conditions. Specifically, DreamComposer++ utilizes a view-aware 3D lifting module to extract 3D representations of an object from various views. These representations are then aggregated and rendered into the latent features of target view through the multi-view feature fusion module. Finally, the obtained features of target view are integrated into pre-trained image or video diffusion models for novel view synthesis. Experimental results demonstrate that DreamComposer++ seamlessly integrates with cutting-edge view-aware diffusion models and enhances their abilities to generate controllable novel views from multi-view conditions. This advancement facilitates controllable 3D object reconstruction and enables a wide range of applications.
CVOct 27, 2025
Concerto: Joint 2D-3D Self-Supervised Learning Emerges Spatial RepresentationsYujia Zhang, Xiaoyang Wu, Yixing Lao et al.
Humans learn abstract concepts through multisensory synergy, and once formed, such representations can often be recalled from a single modality. Inspired by this principle, we introduce Concerto, a minimalist simulation of human concept learning for spatial cognition, combining 3D intra-modal self-distillation with 2D-3D cross-modal joint embedding. Despite its simplicity, Concerto learns more coherent and informative spatial features, as demonstrated by zero-shot visualizations. It outperforms both standalone SOTA 2D and 3D self-supervised models by 14.2% and 4.8%, respectively, as well as their feature concatenation, in linear probing for 3D scene perception. With full fine-tuning, Concerto sets new SOTA results across multiple scene understanding benchmarks (e.g., 80.7% mIoU on ScanNet). We further present a variant of Concerto tailored for video-lifted point cloud spatial understanding, and a translator that linearly projects Concerto representations into CLIP's language space, enabling open-world perception. These results highlight that Concerto emerges spatial representations with superior fine-grained geometric and semantic consistency.
CVJun 27, 2025
MiCo: Multi-image Contrast for Reinforcement Visual ReasoningXi Chen, Mingkang Zhu, Shaoteng Liu et al.
This work explores enabling Chain-of-Thought (CoT) reasoning to link visual cues across multiple images. A straightforward solution is to adapt rule-based reinforcement learning for Vision-Language Models (VLMs). However, such methods typically rely on manually curated question-answer pairs, which can be particularly challenging when dealing with fine grained visual details and complex logic across images. Inspired by self-supervised visual representation learning, we observe that images contain inherent constraints that can serve as supervision. Based on this insight, we construct image triplets comprising two augmented views of the same image and a third, similar but distinct image. During training, the model is prompted to generate a reasoning process to compare these images (i.e., determine same or different). Then we optimize the model with rule-based reinforcement learning. Due to the high visual similarity and the presence of augmentations, the model must attend to subtle visual changes and perform logical reasoning to succeed. Experiments show that, although trained solely on visual comparison tasks, the learned reasoning ability generalizes effectively to a wide range of questions. Without relying on any human-annotated question-answer pairs, our method achieves significant improvements on multi-image reasoning benchmarks and shows strong performance on general vision tasks.
CVMar 14, 2024
GroupContrast: Semantic-aware Self-supervised Representation Learning for 3D UnderstandingChengyao Wang, Li Jiang, Xiaoyang Wu et al.
Self-supervised 3D representation learning aims to learn effective representations from large-scale unlabeled point clouds. Most existing approaches adopt point discrimination as the pretext task, which assigns matched points in two distinct views as positive pairs and unmatched points as negative pairs. However, this approach often results in semantically identical points having dissimilar representations, leading to a high number of false negatives and introducing a "semantic conflict" problem. To address this issue, we propose GroupContrast, a novel approach that combines segment grouping and semantic-aware contrastive learning. Segment grouping partitions points into semantically meaningful regions, which enhances semantic coherence and provides semantic guidance for the subsequent contrastive representation learning. Semantic-aware contrastive learning augments the semantic information extracted from segment grouping and helps to alleviate the issue of "semantic conflict". We conducted extensive experiments on multiple 3D scene understanding tasks. The results demonstrate that GroupContrast learns semantically meaningful representations and achieves promising transfer learning performance.
CVSep 1, 2023
OpenIns3D: Snap and Lookup for 3D Open-vocabulary Instance SegmentationZhening Huang, Xiaoyang Wu, Xi Chen et al.
In this work, we introduce OpenIns3D, a new 3D-input-only framework for 3D open-vocabulary scene understanding. The OpenIns3D framework employs a "Mask-Snap-Lookup" scheme. The "Mask" module learns class-agnostic mask proposals in 3D point clouds, the "Snap" module generates synthetic scene-level images at multiple scales and leverages 2D vision-language models to extract interesting objects, and the "Lookup" module searches through the outcomes of "Snap" to assign category names to the proposed masks. This approach, yet simple, achieves state-of-the-art performance across a wide range of 3D open-vocabulary tasks, including recognition, object detection, and instance segmentation, on both indoor and outdoor datasets. Moreover, OpenIns3D facilitates effortless switching between different 2D detectors without requiring retraining. When integrated with powerful 2D open-world models, it achieves excellent results in scene understanding tasks. Furthermore, when combined with LLM-powered 2D models, OpenIns3D exhibits an impressive capability to comprehend and process highly complex text queries that demand intricate reasoning and real-world knowledge. Project page: https://zheninghuang.github.io/OpenIns3D/
MMMay 16, 2018
A practical convolutional neural network as loop filter for intra frameXiaodan Song, Jiabao Yao, Lulu Zhou et al.
Loop filters are used in video coding to remove artifacts or improve performance. Recent advances in deploying convolutional neural network (CNN) to replace traditional loop filters show large gains but with problems for practical application. First, different model is used for frames encoded with different quantization parameter (QP), respectively. It is expensive for hardware. Second, float points operation in CNN leads to inconsistency between encoding and decoding across different platforms. Third, redundancy within CNN model consumes precious computational resources. This paper proposes a CNN as the loop filter for intra frames and proposes a scheme to solve the above problems. It aims to design a single CNN model with low redundancy to adapt to decoded frames with different qualities and ensure consistency. To adapt to reconstructions with different qualities, both reconstruction and QP are taken as inputs. After training, the obtained model is compressed to reduce redundancy. To ensure consistency, dynamic fixed points (DFP) are adopted in testing CNN. Parameters in the compressed model are first quantized to DFP and then used for inference of CNN. Outputs of each layer in CNN are computed by DFP operations. Experimental results on JEM 7.0 report 3.14%, 5.21%, 6.28% BD-rate savings for luma and two chroma components with all intra configuration when replacing all traditional filters.