Nils Dengler

RO
h-index10
10papers
88citations
Novelty48%
AI Score47

10 Papers

ROSep 30, 2022
NBV-SC: Next Best View Planning based on Shape Completion for Fruit Mapping and Reconstruction

Rohit Menon, Tobias Zaenker, Nils Dengler et al.

Active perception for fruit mapping and harvesting is a difficult task since occlusions occur frequently and the location as well as size of fruits change over time. State-of-the-art viewpoint planning approaches utilize computationally expensive ray casting operations to find good viewpoints aiming at maximizing information gain and covering the fruits in the scene. In this paper, we present a novel viewpoint planning approach that explicitly uses information about the predicted fruit shapes to compute targeted viewpoints that observe as yet unobserved parts of the fruits. Furthermore, we formulate the concept of viewpoint dissimilarity to reduce the sampling space for more efficient selection of useful, dissimilar viewpoints. Our simulation experiments with a UR5e arm equipped with an RGB-D sensor provide a quantitative demonstration of the efficacy of our iterative next best view planning method based on shape completion. In comparative experiments with a state-of-the-art viewpoint planner, we demonstrate improvement not only in the estimation of the fruit sizes, but also in their reconstruction, while significantly reducing the planning time. Finally, we show the viability of our approach for mapping sweet peppers plants with a real robotic system in a commercial glasshouse.

ROOct 4, 2022
Handling Sparse Rewards in Reinforcement Learning Using Model Predictive Control

Murad Dawood, Nils Dengler, Jorge de Heuvel et al.

Reinforcement learning (RL) has recently proven great success in various domains. Yet, the design of the reward function requires detailed domain expertise and tedious fine-tuning to ensure that agents are able to learn the desired behaviour. Using a sparse reward conveniently mitigates these challenges. However, the sparse reward represents a challenge on its own, often resulting in unsuccessful training of the agent. In this paper, we therefore address the sparse reward problem in RL. Our goal is to find an effective alternative to reward shaping, without using costly human demonstrations, that would also be applicable to a wide range of domains. Hence, we propose to use model predictive control~(MPC) as an experience source for training RL agents in sparse reward environments. Without the need for reward shaping, we successfully apply our approach in the field of mobile robot navigation both in simulation and real-world experiments with a Kuboki Turtlebot 2. We furthermore demonstrate great improvement over pure RL algorithms in terms of success rate as well as number of collisions and timeouts. Our experiments show that MPC as an experience source improves the agent's learning process for a given task in the case of sparse rewards.

47.7ROMar 26
RHINO-AR: An Augmented Reality Exhibit for Teaching Mobile Robotics Concepts in Museums

Nils Dengler, Tim Graf, Leif Van Holland et al.

We present RHINO-AR, an interactive Augmented Reality (AR) museum exhibit that reintroduces the historical mobile robot RHINO into its original exhibition environment at the Deutsches Museum Bonn. The system builds on our previous work RHINO-VR, which reconstructed the robot and the environment in virtual reality. Although this created an engaging experience, it also revealed an important limitation, because visitors were separated from the real exhibition space and from the physical robot on display. RHINO-AR addresses this reality gap by placing a virtual reconstruction of the robot directly into the real museum space. Implemented on a Magic Leap~2 headset using Unity, our system combines real-time environment meshing with interactive visualizations of LiDAR sensing, traversability, and path planning to make otherwise invisible robotics processes understandable to non-expert visitors. We evaluated RHINO-AR in a two-day museum study with 22 participants, assessing usability, technical performance, satisfaction, conceptual understanding, and preference comparison to RHINO-VR. The results show that RHINO-AR was well received, effectively conveyed key navigation concepts, and generally preferred over the VR exhibit due to its stronger physical grounding and increased realism.

23.2ROMar 18
Interpreting Context-Aware Human Preferences for Multi-Objective Robot Navigation

Tharun Sethuraman, Subham Agrawal, Nils Dengler et al.

Robots operating in human-shared environments must not only achieve task-level navigation objectives such as safety and efficiency, but also adapt their behavior to human preferences. However, as human preferences are typically expressed in natural language and depend on environmental context, it is difficult to directly integrate them into low-level robot control policies. In this work, we present a pipeline that enables robots to understand and apply context-dependent navigation preferences by combining foundational models with a Multi-Objective Reinforcement Learning (MORL) navigation policy. Thus, our approach integrates high-level semantic reasoning with low-level motion control. A Vision-Language Model (VLM) extracts structured environmental context from onboard visual observations, while Large Language Models (LLM) convert natural language user feedback into interpretable, context-dependent behavioral rules stored in a persistent but updatable rule memory. A preference translation module then maps contextual information and stored rules into numerical preference vectors that parameterize a pretrained MORL policy for real-time navigation adaptation. We evaluate the proposed framework through quantitative component-level evaluations, a user study, and real-world robot deployments in various indoor environments. Our results demonstrate that the system reliably captures user intent, generates consistent preference vectors, and enables controllable behavior adaptation across diverse contexts. Overall, the proposed pipeline improves the adaptability, transparency, and usability of robots operating in shared human environments, while maintaining safe and responsive real-time control.

ROFeb 28, 2025
Map Space Belief Prediction for Manipulation-Enhanced Mapping

Joao Marcos Correia Marques, Nils Dengler, Tobias Zaenker et al.

Searching for objects in cluttered environments requires selecting efficient viewpoints and manipulation actions to remove occlusions and reduce uncertainty in object locations, shapes, and categories. In this work, we address the problem of manipulation-enhanced semantic mapping, where a robot has to efficiently identify all objects in a cluttered shelf. Although Partially Observable Markov Decision Processes~(POMDPs) are standard for decision-making under uncertainty, representing unstructured interactive worlds remains challenging in this formalism. To tackle this, we define a POMDP whose belief is summarized by a metric-semantic grid map and propose a novel framework that uses neural networks to perform map-space belief updates to reason efficiently and simultaneously about object geometries, locations, categories, occlusions, and manipulation physics. Further, to enable accurate information gain analysis, the learned belief updates should maintain calibrated estimates of uncertainty. Therefore, we propose Calibrated Neural-Accelerated Belief Updates (CNABUs) to learn a belief propagation model that generalizes to novel scenarios and provides confidence-calibrated predictions for unknown areas. Our experiments show that our novel POMDP planner improves map completeness and accuracy over existing methods in challenging simulations and successfully transfers to real-world cluttered shelves in zero-shot fashion.

8.6ROMar 30
Point of View: How Perspective Affects Perceived Robot Sociability

Subham Agrawal, Aftab Akthar, Nils Dengler et al.

Ensuring that robot navigation is safe and socially acceptable is crucial for comfortable human-robot interaction in shared environments. However, existing validation methods often rely on a bird's-eye (allocentric) perspective, which fails to capture the subjective first-person experience of pedestrians encountering robots in the real world. In this paper, we address the perceptual gap between allocentric validation and egocentric experience by investigating how different perspectives affect the perceived sociability and disturbance of robot trajectories. Our approach uses an immersive VR environment to evaluate identical robot trajectories across allocentric, egocentric-proximal, and egocentric-distal viewpoints in a user study. We perform this analysis for trajectories generated from two different navigation policies to understand if the observed differences are unique to a single type of trajectory or more generalizable. We further examine whether augmenting a trajectory with a head-nod gesture can bridge the perceptual gap and improve human comfort. Our experiments suggest that trajectories rated as sociable from an allocentric view may be perceived as significantly more disturbing when experienced from a first-person perspective in close proximity. Our results also demonstrate that while passing distance affects perceived disturbance, communicative social signaling, such as a head-nod, can effectively enhance the perceived sociability of the robot's behavior.

ROMar 7
Efficient Trajectory Optimization for Autonomous Racing via Formula-1 Data-Driven Initialization

Samir Shehadeh, Lukas Kutsch, Nils Dengler et al.

Trajectory optimization is a central component of fast and efficient autonomous racing. However practical optimization pipelines remain highly sensitive to initialization and may converge slowly or to suboptimal local solutions when seeded with heuristic trajectories such as the centerline or minimum-curvature paths. To address this limitation, we leverage expert driving behavior as a initialization prior and propose a learning-informed initialization strategy based on real-world Formula 1 telemetry. To this end, we first construct a multi-track Formula~1 trajectory dataset by reconstructing and aligning noisy GPS telemetry to a standardized reference-line representation across 17 tracks. Building on this, we present a neural network that predicts an expert-like raceline offset directly from local track geometry, without explicitly modeling vehicle dynamics or forces. The predicted raceline is then used as an informed seed for a minimum-time optimal control solver. Experiments on all 17 tracks demonstrate that the learned initialization accelerates solver convergence and significantly reduces runtime compared to traditional geometric baselines, while preserving the final optimized lap time.

ROMar 6, 2025
EvidMTL: Evidential Multi-Task Learning for Uncertainty-Aware Semantic Surface Mapping from Monocular RGB Images

Rohit Menon, Nils Dengler, Sicong Pan et al.

For scene understanding in unstructured environments, an accurate and uncertainty-aware metric-semantic mapping is required to enable informed action selection by autonomous systems. Existing mapping methods often suffer from overconfident semantic predictions, and sparse and noisy depth sensing, leading to inconsistent map representations. In this paper, we therefore introduce EvidMTL, a multi-task learning framework that uses evidential heads for depth estimation and semantic segmentation, enabling uncertainty-aware inference from monocular RGB images. To enable uncertainty-calibrated evidential multi-task learning, we propose a novel evidential depth loss function that jointly optimizes the belief strength of the depth prediction in conjunction with evidential segmentation loss. Building on this, we present EvidKimera, an uncertainty-aware semantic surface mapping framework, which uses evidential depth and semantics prediction for improved 3D metric-semantic consistency. We train and evaluate EvidMTL on the NYUDepthV2 and assess its zero-shot performance on ScanNetV2, demonstrating superior uncertainty estimation compared to conventional approaches while maintaining comparable depth estimation and semantic segmentation. In zero-shot mapping tests on ScanNetV2, EvidKimera outperforms Kimera in semantic surface mapping accuracy and consistency, highlighting the benefits of uncertainty-aware mapping and underscoring its potential for real-world robotic applications.

ROAug 30, 2021
Sensor-Based Navigation Using Hierarchical Reinforcement Learning

Christopher Gebauer, Nils Dengler, Maren Bennewitz

Robotic systems are nowadays capable of solving complex navigation tasks. However, their capabilities are limited to the knowledge of the designer and consequently lack generalizability to initially unconsidered situations. This makes deep reinforcement learning (DRL) especially interesting, as these algorithms promise a self-learning system only relying on feedback from the environment. In this paper, we consider the problem of lidar-based robot navigation in continuous action space using DRL without providing any goal-oriented or global information. By relying solely on local sensor data to solve navigation tasks, we design an agent that assigns its own waypoints based on intrinsic motivation. Our agent is able to learn goal-directed navigation behavior even when facing only sparse feedback, i.e., delayed rewards when reaching the target. To address this challenge and the complexity of the continuous action space, we deploy a hierarchical agent structure in which the exploration is distributed across multiple layers. Within the hierarchical structure, our agent self-assigns internal goals and learns to extract reasonable waypoints to reach the desired target position only based on local sensor data. In our experiments, we demonstrate the navigation capabilities of our agent in two environments and show that the hierarchical structure seriously improves the performance in terms of success rate and success weighted by path length in comparison to a flat structure. Furthermore, we provide a real-robot experiment to illustrate that the trained agent can be easily transferred to a real-world scenario.

RONov 13, 2020
Online Object-Oriented Semantic Mapping and Map Updating

Nils Dengler, Tobias Zaenker, Francesco Verdoja et al.

Creating and maintaining an accurate representation of the environment is an essential capability for every service robot. Especially for household robots acting in indoor environments, semantic information is important. In this paper, we present a semantic mapping framework with modular map representations. Our system is capable of online mapping and object updating given object detections from RGB-D data and provides various 2D and 3D~representations of the mapped objects. To undo wrong data associations, we perform a refinement step when updating object shapes. Furthermore, we maintain an existence likelihood for each object to deal with false positive and false negative detections and keep the map updated. Our mapping system is highly efficient and achieves a run time of more than 10 Hz. We evaluated our approach in various environments using two different robots, i.e., a Toyota HSR and a Fraunhofer Care-O-Bot-4. As the experimental results demonstrate, our system is able to generate maps that are close to the ground truth and outperforms an existing approach in terms of intersection over union, different distance metrics, and the number of correct object mappings