2.0LGJun 20, 2023
Int-HRL: Towards Intention-based Hierarchical Reinforcement LearningAnna Penzkofer, Simon Schaefer, Florian Strohm et al.
While deep reinforcement learning (RL) agents outperform humans on an increasing number of tasks, training them requires data equivalent to decades of human gameplay. Recent hierarchical RL methods have increased sample efficiency by incorporating information inherent to the structure of the decision problem but at the cost of having to discover or use human-annotated sub-goals that guide the learning process. We show that intentions of human players, i.e. the precursor of goal-oriented decisions, can be robustly predicted from eye gaze even for the long-horizon sparse rewards task of Montezuma's Revenge - one of the most challenging RL tasks in the Atari2600 game suite. We propose Int-HRL: Hierarchical RL with intention-based sub-goals that are inferred from human eye gaze. Our novel sub-goal extraction pipeline is fully automatic and replaces the need for manual sub-goal annotation by human experts. Our evaluations show that replacing hand-crafted sub-goals with automatically extracted intentions leads to a HRL agent that is significantly more sample efficient than previous methods.
5.9CVSep 19, 2023
GloPro: Globally-Consistent Uncertainty-Aware 3D Human Pose Estimation & Tracking in the WildSimon Schaefer, Dorian F. Henning, Stefan Leutenegger
An accurate and uncertainty-aware 3D human body pose estimation is key to enabling truly safe but efficient human-robot interactions. Current uncertainty-aware methods in 3D human pose estimation are limited to predicting the uncertainty of the body posture, while effectively neglecting the body shape and root pose. In this work, we present GloPro, which to the best of our knowledge the first framework to predict an uncertainty distribution of a 3D body mesh including its shape, pose, and root pose, by efficiently fusing visual clues with a learned motion model. We demonstrate that it vastly outperforms state-of-the-art methods in terms of human trajectory accuracy in a world coordinate system (even in the presence of severe occlusions), yields consistent uncertainty distributions, and can run in real-time.
18.2CVAug 20, 2025Code
GSFix3D: Diffusion-Guided Repair of Novel Views in Gaussian SplattingJiaxin Wei, Stefan Leutenegger, Simon Schaefer
Recent developments in 3D Gaussian Splatting have significantly enhanced novel view synthesis, yet generating high-quality renderings from extreme novel viewpoints or partially observed regions remains challenging. Meanwhile, diffusion models exhibit strong generative capabilities, but their reliance on text prompts and lack of awareness of specific scene information hinder accurate 3D reconstruction tasks. To address these limitations, we introduce GSFix3D, a novel framework that improves the visual fidelity in under-constrained regions by distilling prior knowledge from diffusion models into 3D representations, while preserving consistency with observed scene details. At its core is GSFixer, a latent diffusion model obtained via our customized fine-tuning protocol that can leverage both mesh and 3D Gaussians to adapt pretrained generative models to a variety of environments and artifact types from different reconstruction methods, enabling robust novel view repair for unseen camera poses. Moreover, we propose a random mask augmentation strategy that empowers GSFixer to plausibly inpaint missing regions. Experiments on challenging benchmarks demonstrate that our GSFix3D and GSFixer achieve state-of-the-art performance, requiring only minimal scene-specific fine-tuning on captured data. Real-world test further confirms its resilience to potential pose errors. Our code and data will be made publicly available. Project page: https://gsfix3d.github.io.
15.5ROApr 11, 2025
FindAnything: Open-Vocabulary and Object-Centric Mapping for Robot Exploration in Any EnvironmentSebastián Barbas Laina, Simon Boche, Sotiris Papatheodorou et al.
Geometrically accurate and semantically expressive map representations have proven invaluable to facilitate robust and safe mobile robot navigation and task planning. Nevertheless, real-time, open-vocabulary semantic understanding of large-scale unknown environments is still an open problem. In this paper we present FindAnything, an open-world mapping and exploration framework that incorporates vision-language information into dense volumetric submaps. Thanks to the use of vision-language features, FindAnything bridges the gap between pure geometric and open-vocabulary semantic information for a higher level of understanding while allowing to explore any environment without the help of any external source of ground-truth pose information. We represent the environment as a series of volumetric occupancy submaps, resulting in a robust and accurate map representation that deforms upon pose updates when the underlying SLAM system corrects its drift, allowing for a locally consistent representation between submaps. Pixel-wise vision-language features are aggregated from efficient SAM (eSAM)-generated segments, which are in turn integrated into object-centric volumetric submaps, providing a mapping from open-vocabulary queries to 3D geometry that is scalable also in terms of memory usage. The open-vocabulary map representation of FindAnything achieves state-of-the-art semantic accuracy in closed-set evaluations on the Replica dataset. This level of scene understanding allows a robot to explore environments based on objects or areas of interest selected via natural language queries. Our system is the first of its kind to be deployed on resource-constrained devices, such as MAVs, leveraging vision-language information for real-world robotic tasks.
2.0CVMar 17, 2024
DynamicGlue: Epipolar and Time-Informed Data Association in Dynamic Environments using Graph Neural NetworksTheresa Huber, Simon Schaefer, Stefan Leutenegger
The assumption of a static environment is common in many geometric computer vision tasks like SLAM but limits their applicability in highly dynamic scenes. Since these tasks rely on identifying point correspondences between input images within the static part of the environment, we propose a graph neural network-based sparse feature matching network designed to perform robust matching under challenging conditions while excluding keypoints on moving objects. We employ a similar scheme of attentional aggregation over graph edges to enhance keypoint representations as state-of-the-art feature-matching networks but augment the graph with epipolar and temporal information and vastly reduce the number of graph edges. Furthermore, we introduce a self-supervised training scheme to extract pseudo labels for image pairs in dynamic environments from exclusively unprocessed visual-inertial data. A series of experiments show the superior performance of our network as it excludes keypoints on moving objects compared to state-of-the-art feature matching networks while still achieving similar results regarding conventional matching metrics. When integrated into a SLAM system, our network significantly improves performance, especially in highly dynamic scenes.
9.1CVSep 3, 2023
BodySLAM++: Fast and Tightly-Coupled Visual-Inertial Camera and Human Motion TrackingDorian F. Henning, Christopher Choi, Simon Schaefer et al.
Robust, fast, and accurate human state - 6D pose and posture - estimation remains a challenging problem. For real-world applications, the ability to estimate the human state in real-time is highly desirable. In this paper, we present BodySLAM++, a fast, efficient, and accurate human and camera state estimation framework relying on visual-inertial data. BodySLAM++ extends an existing visual-inertial state estimation framework, OKVIS2, to solve the dual task of estimating camera and human states simultaneously. Our system improves the accuracy of both human and camera state estimation with respect to baseline methods by 26% and 12%, respectively, and achieves real-time performance at 15+ frames per second on an Intel i7-model CPU. Experiments were conducted on a custom dataset containing both ground truth human and camera poses collected with an indoor motion tracking system.
29.5CVMar 31, 2022
AEGNN: Asynchronous Event-based Graph Neural NetworksSimon Schaefer, Daniel Gehrig, Davide Scaramuzza
The best performing learning algorithms devised for event cameras work by first converting events into dense representations that are then processed using standard CNNs. However, these steps discard both the sparsity and high temporal resolution of events, leading to high computational burden and latency. For this reason, recent works have adopted Graph Neural Networks (GNNs), which process events as ``static" spatio-temporal graphs, which are inherently "sparse". We take this trend one step further by introducing Asynchronous, Event-based Graph Neural Networks (AEGNNs), a novel event-processing paradigm that generalizes standard GNNs to process events as ``evolving" spatio-temporal graphs. AEGNNs follow efficient update rules that restrict recomputation of network activations only to the nodes affected by each new event, thereby significantly reducing both computation and latency for event-by-event processing. AEGNNs are easily trained on synchronous inputs and can be converted to efficient, "asynchronous" networks at test time. We thoroughly validate our method on object classification and detection tasks, where we show an up to a 11-fold reduction in computational complexity (FLOPs), with similar or even better performance than state-of-the-art asynchronous methods. This reduction in computation directly translates to an 8-fold reduction in computational latency when compared to standard GNNs, which opens the door to low-latency event-based processing.
Leveraging Neural Network Gradients within Trajectory Optimization for Proactive Human-Robot InteractionsSimon Schaefer, Karen Leung, Boris Ivanovic et al.
To achieve seamless human-robot interactions, robots need to intimately reason about complex interaction dynamics and future human behaviors within their motion planning process. However, there is a disconnect between state-of-the-art neural network-based human behavior models and robot motion planners -- either the behavior models are limited in their consideration of downstream planning or a simplified behavior model is used to ensure tractability of the planning problem. In this work, we present a framework that fuses together the interpretability and flexibility of trajectory optimization (TO) with the predictive power of state-of-the-art human trajectory prediction models. In particular, we leverage gradient information from data-driven prediction models to explicitly reason about human-robot interaction dynamics within a gradient-based TO problem. We demonstrate the efficacy of our approach in a multi-agent scenario whereby a robot is required to safely and efficiently navigate through a crowd of up to ten pedestrians. We compare against a variety of planning methods, and show that by explicitly accounting for interaction dynamics within the planner, our method offers safer and more efficient behaviors, even yielding proactive and nuanced behaviors such as waiting for a pedestrian to pass before moving.