Hugo Jair Escalante Balderas

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2papers
28citations

2 Papers

1.2OHJan 15, 2024
Challenge design roadmap

Hugo Jair Escalante Balderas, Isabelle Guyon, Addison Howard et al.

Challenges can be seen as a type of game that motivates participants to solve serious tasks. As a result, competition organizers must develop effective game rules. However, these rules have multiple objectives beyond making the game enjoyable for participants. These objectives may include solving real-world problems, advancing scientific or technical areas, making scientific discoveries, and educating the public. In many ways, creating a challenge is similar to launching a product. It requires the same level of excitement and rigorous testing, and the goal is to attract ''customers'' in the form of participants. The process begins with a solid plan, such as a competition proposal that will eventually be submitted to an international conference and subjected to peer review. Although peer review does not guarantee quality, it does force organizers to consider the impact of their challenge, identify potential oversights, and generally improve its quality. This chapter provides guidelines for creating a strong plan for a challenge. The material draws on the preparation guidelines from organizations such as Kaggle 1 , ChaLearn 2 and Tailor 3 , as well as the NeurIPS proposal template, which some of the authors contributed to.

5.7AIOct 13, 2020
Causal Structure Learning: a Bayesian approach based on random graphs

Mauricio Gonzalez-Soto, Ivan R. Feliciano-Avelino, L. Enrique Sucar et al.

A Random Graph is a random object which take its values in the space of graphs. We take advantage of the expressibility of graphs in order to model the uncertainty about the existence of causal relationships within a given set of variables. We adopt a Bayesian point of view in order to capture a causal structure via interaction and learning with a causal environment. We test our method over two different scenarios, and the experiments mainly confirm that our technique can learn a causal structure. Furthermore, the experiments and results presented for the first test scenario demonstrate the usefulness of our method to learn a causal structure as well as the optimal action. On the other hand the second experiment, shows that our proposal manages to learn the underlying causal structure of several tasks with different sizes and different causal structures.