Md Raqib Khan

h-index34
2papers

2 Papers

CVDec 2, 2024
Phaseformer: Phase-based Attention Mechanism for Underwater Image Restoration and Beyond

MD Raqib Khan, Anshul Negi, Ashutosh Kulkarni et al.

Quality degradation is observed in underwater images due to the effects of light refraction and absorption by water, leading to issues like color cast, haziness, and limited visibility. This degradation negatively affects the performance of autonomous underwater vehicles used in marine applications. To address these challenges, we propose a lightweight phase-based transformer network with 1.77M parameters for underwater image restoration (UIR). Our approach focuses on effectively extracting non-contaminated features using a phase-based self-attention mechanism. We also introduce an optimized phase attention block to restore structural information by propagating prominent attentive features from the input. We evaluate our method on both synthetic (UIEB, UFO-120) and real-world (UIEB, U45, UCCS, SQUID) underwater image datasets. Additionally, we demonstrate its effectiveness for low-light image enhancement using the LOL dataset. Through extensive ablation studies and comparative analysis, it is clear that the proposed approach outperforms existing state-of-the-art (SOTA) methods.

HCMar 6, 2025
Inclusive STEAM Education: A Framework for Teaching Cod-2 ing and Robotics to Students with Visually Impairment Using 3 Advanced Computer Vision

Mahmoud Hamash, Md Raqib Khan, Peter Tiernan

STEAM education integrates Science, Technology, Engineering, Arts, and Mathematics to foster creativity and problem-solving. However, students with visual impairments (VI) encounter significant challenges in programming and robotics, particularly in tracking robot movements and developing spatial awareness. This paper presents a framework that leverages pre-constructed robots and algorithms, such as maze-solving techniques, within an accessible learning environment. The proposed system employs Contrastive Language-Image Pre-training (CLIP) to process global camera-captured maze layouts, converting visual data into textual descriptions that generate spatial audio prompts in an Audio Virtual Reality (AVR) system. Students issue verbal commands, which are refined through CLIP, while robot-mounted stereo cameras provide real-time data processed via Simultaneous Localization and Mapping (SLAM) for continuous feedback. By integrating these technologies, the framework empowers VI students to develop coding skills and engage in complex problem-solving tasks. Beyond maze-solving applications, this approach demonstrates the broader potential of computer vision in special education, contributing to improved accessibility and learning experiences in STEAM disciplines.