Zhumei Wang

h-index37
2papers

2 Papers

CVDec 17, 2024Code
Motion-2-to-3: Leveraging 2D Motion Data to Boost 3D Motion Generation

Huaijin Pi, Ruoxi Guo, Zehong Shen et al.

Text-driven human motion synthesis is capturing significant attention for its ability to effortlessly generate intricate movements from abstract text cues, showcasing its potential for revolutionizing motion design not only in film narratives but also in virtual reality experiences and computer game development. Existing methods often rely on 3D motion capture data, which require special setups resulting in higher costs for data acquisition, ultimately limiting the diversity and scope of human motion. In contrast, 2D human videos offer a vast and accessible source of motion data, covering a wider range of styles and activities. In this paper, we explore leveraging 2D human motion extracted from videos as an alternative data source to improve text-driven 3D motion generation. Our approach introduces a novel framework that disentangles local joint motion from global movements, enabling efficient learning of local motion priors from 2D data. We first train a single-view 2D local motion generator on a large dataset of text-motion pairs. To enhance this model to synthesize 3D motion, we fine-tune the generator with 3D data, transforming it into a multi-view generator that predicts view-consistent local joint motion and root dynamics. Experiments on the HumanML3D dataset and novel text prompts demonstrate that our method efficiently utilizes 2D data, supporting realistic 3D human motion generation and broadening the range of motion types it supports. Our code will be made publicly available at https://zju3dv.github.io/Motion-2-to-3/.

CVMar 5, 2025Code
Mocap-2-to-3: Multi-view Lifting for Monocular Motion Recovery with 2D Pretraining

Zhumei Wang, Zechen Hu, Ruoxi Guo et al.

Recovering absolute human motion from monocular inputs is challenging due to two main issues. First, existing methods depend on 3D training data collected from limited environments, constraining out-of-distribution generalization. The second issue is the difficulty of estimating metric-scale poses from monocular input. To address these challenges, we introduce Mocap-2-to-3, a novel framework that performs multi-view lifting from monocular input by leveraging 2D data pre-training, enabling the reconstruction of metrically accurate 3D motions with absolute positions. To leverage abundant 2D data, we decompose complex 3D motion into multi-view syntheses. We first pretrain a single-view diffusion model on extensive 2D datasets, then fine-tune a multi-view model using public 3D data to enable view-consistent motion generation from monocular input, allowing the model to acquire action priors and diversity through 2D data. Furthermore, to recover absolute poses, we propose a novel human motion representation that decouples the learning of local pose and global movements, while encoding geometric priors of the ground to accelerate convergence. This enables progressive recovery of motion in absolute space during inference. Experimental results on in-the-wild benchmarks demonstrate that our method surpasses state-of-the-art approaches in both camera-space motion realism and world-grounded human positioning, while exhibiting superior generalization capability. Our code will be made publicly available.