Rama Kumar Pasumarthi

IR
h-index10
3papers
449citations
Novelty55%
AI Score34

3 Papers

26.8IRNov 30, 2018Code
TF-Ranking: Scalable TensorFlow Library for Learning-to-Rank

Rama Kumar Pasumarthi, Sebastian Bruch, Xuanhui Wang et al.

Learning-to-Rank deals with maximizing the utility of a list of examples presented to the user, with items of higher relevance being prioritized. It has several practical applications such as large-scale search, recommender systems, document summarization and question answering. While there is widespread support for classification and regression based learning, support for learning-to-rank in deep learning has been limited. We propose TensorFlow Ranking, the first open source library for solving large-scale ranking problems in a deep learning framework. It is highly configurable and provides easy-to-use APIs to support different scoring mechanisms, loss functions and evaluation metrics in the learning-to-rank setting. Our library is developed on top of TensorFlow and can thus fully leverage the advantages of this platform. For example, it is highly scalable, both in training and in inference, and can be used to learn ranking models over massive amounts of user activity data, which can include heterogeneous dense and sparse features. We empirically demonstrate the effectiveness of our library in learning ranking functions for large-scale search and recommendation applications in Gmail and Google Drive. We also show that ranking models built using our model scale well for distributed training, without significant impact on metrics. The proposed library is available to the open source community, with the hope that it facilitates further academic research and industrial applications in the field of learning-to-rank.

12.6IROct 21, 2019
Self-Attentive Document Interaction Networks for Permutation Equivariant Ranking

Rama Kumar Pasumarthi, Xuanhui Wang, Michael Bendersky et al.

How to leverage cross-document interactions to improve ranking performance is an important topic in information retrieval (IR) research. However, this topic has not been well-studied in the learning-to-rank setting and most of the existing work still treats each document independently while scoring. The recent development of deep learning shows strength in modeling complex relationships across sequences and sets. It thus motivates us to study how to leverage cross-document interactions for learning-to-rank in the deep learning framework. In this paper, we formally define the permutation-equivariance requirement for a scoring function that captures cross-document interactions. We then propose a self-attention based document interaction network and show that it satisfies the permutation-equivariant requirement, and can generate scores for document sets of varying sizes. Our proposed methods can automatically learn to capture document interactions without any auxiliary information, and can scale across large document sets. We conduct experiments on three ranking datasets: the benchmark Web30k, a Gmail search, and a Google Drive Quick Access dataset. Experimental results show that our proposed methods are both more effective and efficient than baselines.

30.1LGJun 22, 2017Code
Gated-Attention Architectures for Task-Oriented Language Grounding

Devendra Singh Chaplot, Kanthashree Mysore Sathyendra, Rama Kumar Pasumarthi et al.

To perform tasks specified by natural language instructions, autonomous agents need to extract semantically meaningful representations of language and map it to visual elements and actions in the environment. This problem is called task-oriented language grounding. We propose an end-to-end trainable neural architecture for task-oriented language grounding in 3D environments which assumes no prior linguistic or perceptual knowledge and requires only raw pixels from the environment and the natural language instruction as input. The proposed model combines the image and text representations using a Gated-Attention mechanism and learns a policy to execute the natural language instruction using standard reinforcement and imitation learning methods. We show the effectiveness of the proposed model on unseen instructions as well as unseen maps, both quantitatively and qualitatively. We also introduce a novel environment based on a 3D game engine to simulate the challenges of task-oriented language grounding over a rich set of instructions and environment states.