20.9CVNov 25, 2024
PreF3R: Pose-Free Feed-Forward 3D Gaussian Splatting from Variable-length Image SequenceZequn Chen, Jiezhi Yang, Heng Yang
We present PreF3R, Pose-Free Feed-forward 3D Reconstruction from an image sequence of variable length. Unlike previous approaches, PreF3R removes the need for camera calibration and reconstructs the 3D Gaussian field within a canonical coordinate frame directly from a sequence of unposed images, enabling efficient novel-view rendering. We leverage DUSt3R's ability for pair-wise 3D structure reconstruction, and extend it to sequential multi-view input via a spatial memory network, eliminating the need for optimization-based global alignment. Additionally, PreF3R incorporates a dense Gaussian parameter prediction head, which enables subsequent novel-view synthesis with differentiable rasterization. This allows supervising our model with the combination of photometric loss and pointmap regression loss, enhancing both photorealism and structural accuracy. Given a sequence of ordered images, PreF3R incrementally reconstructs the 3D Gaussian field at 20 FPS, therefore enabling real-time novel-view rendering. Empirical experiments demonstrate that PreF3R is an effective solution for the challenging task of pose-free feed-forward novel-view synthesis, while also exhibiting robust generalization to unseen scenes.
11.8CVAug 19, 2025
PhysGM: Large Physical Gaussian Model for Feed-Forward 4D SynthesisChunji Lv, Zequn Chen, Donglin Di et al.
While physics-grounded 3D motion synthesis has seen significant progress, current methods face critical limitations. They typically rely on pre-reconstructed 3D Gaussian Splatting (3DGS) representations, while physics integration depends on either inflexible, manually defined physical attributes or unstable, optimization-heavy guidance from video models. To overcome these challenges, we introduce PhysGM, a feed-forward framework that jointly predicts a 3D Gaussian representation and its physical properties from a single image, enabling immediate, physical simulation and high-fidelity 4D rendering. We first establish a base model by jointly optimizing for Gaussian reconstruction and probabilistic physics prediction. The model is then refined with physically plausible reference videos to enhance both rendering fidelity and physics prediction accuracy. We adopt the Direct Preference Optimization (DPO) to align its simulations with reference videos, circumventing Score Distillation Sampling (SDS) optimization which needs back-propagating gradients through the complex differentiable simulation and rasterization. To facilitate the training, we introduce a new dataset PhysAssets of over 24,000 3D assets, annotated with physical properties and corresponding guiding videos. Experimental results demonstrate that our method effectively generates high-fidelity 4D simulations from a single image in one minute. This represents a significant speedup over prior works while delivering realistic rendering results. Our project page is at:https://hihixiaolv.github.io/PhysGM.github.io/