Feather: An Elegant Solution to Effective DNN SparsificationAthanasios Glentis Georgoulakis, George Retsinas, Petros Maragos
Neural Network pruning is an increasingly popular way for producing compact and efficient models, suitable for resource-limited environments, while preserving high performance. While the pruning can be performed using a multi-cycle training and fine-tuning process, the recent trend is to encompass the sparsification process during the standard course of training. To this end, we introduce Feather, an efficient sparse training module utilizing the powerful Straight-Through Estimator as its core, coupled with a new thresholding operator and a gradient scaling technique, enabling robust, out-of-the-box sparsification performance. Feather's effectiveness and adaptability is demonstrated using various architectures on the CIFAR dataset, while on ImageNet it achieves state-of-the-art Top-1 validation accuracy using the ResNet-50 architecture, surpassing existing methods, including more complex and computationally heavy ones, by a considerable margin. Code is publicly available at https://github.com/athglentis/feather .
Visual Speech-Aware Perceptual 3D Facial Expression Reconstruction from VideosPanagiotis P. Filntisis, George Retsinas, Foivos Paraperas-Papantoniou et al.
The recent state of the art on monocular 3D face reconstruction from image data has made some impressive advancements, thanks to the advent of Deep Learning. However, it has mostly focused on input coming from a single RGB image, overlooking the following important factors: a) Nowadays, the vast majority of facial image data of interest do not originate from single images but rather from videos, which contain rich dynamic information. b) Furthermore, these videos typically capture individuals in some form of verbal communication (public talks, teleconferences, audiovisual human-computer interactions, interviews, monologues/dialogues in movies, etc). When existing 3D face reconstruction methods are applied in such videos, the artifacts in the reconstruction of the shape and motion of the mouth area are often severe, since they do not match well with the speech audio. To overcome the aforementioned limitations, we present the first method for visual speech-aware perceptual reconstruction of 3D mouth expressions. We do this by proposing a "lipread" loss, which guides the fitting process so that the elicited perception from the 3D reconstructed talking head resembles that of the original video footage. We demonstrate that, interestingly, the lipread loss is better suited for 3D reconstruction of mouth movements compared to traditional landmark losses, and even direct 3D supervision. Furthermore, the devised method does not rely on any text transcriptions or corresponding audio, rendering it ideal for training in unlabeled datasets. We verify the efficiency of our method through exhaustive objective evaluations on three large-scale datasets, as well as subjective evaluation with two web-based user studies.
4.0ROOct 23, 2022
VP-SLAM: A Monocular Real-time Visual SLAM with Points, Lines and Vanishing PointsAndreas Georgis, Panagiotis Mermigkas, Petros Maragos
Traditional monocular Visual Simultaneous Localization and Mapping (vSLAM) systems can be divided into three categories: those that use features, those that rely on the image itself, and hybrid models. In the case of feature-based methods, new research has evolved to incorporate more information from their environment using geometric primitives beyond points, such as lines and planes. This is because in many environments, which are man-made environments, characterized as Manhattan world, geometric primitives such as lines and planes occupy most of the space in the environment. The exploitation of these schemes can lead to the introduction of algorithms capable of optimizing the trajectory of a Visual SLAM system and also helping to construct an exuberant map. Thus, we present a real-time monocular Visual SLAM system that incorporates real-time methods for line and VP extraction, as well as two strategies that exploit vanishing points to estimate the robot's translation and improve its rotation.Particularly, we build on ORB-SLAM2, which is considered the current state-of-the-art solution in terms of both accuracy and efficiency, and extend its formulation to handle lines and VPs to create two strategies the first optimize the rotation and the second refine the translation part from the known rotation. First, we extract VPs using a real-time method and use them for a global rotation optimization strategy. Second, we present a translation estimation method that takes advantage of last-stage rotation optimization to model a linear system. Finally, we evaluate our system on the TUM RGB-D benchmark and demonstrate that the proposed system achieves state-of-the-art results and runs in real time, and its performance remains close to the original ORB-SLAM2 system
3.7CVSep 3, 2022
Neural Sign Reenactor: Deep Photorealistic Sign Language RetargetingChristina O. Tze, Panagiotis P. Filntisis, Athanasia-Lida Dimou et al.
In this paper, we introduce a neural rendering pipeline for transferring the facial expressions, head pose, and body movements of one person in a source video to another in a target video. We apply our method to the challenging case of Sign Language videos: given a source video of a sign language user, we can faithfully transfer the performed manual (e.g., handshape, palm orientation, movement, location) and non-manual (e.g., eye gaze, facial expressions, mouth patterns, head, and body movements) signs to a target video in a photo-realistic manner. Our method can be used for Sign Language Anonymization, Sign Language Production (synthesis module), as well as for reenacting other types of full body activities (dancing, acting performance, exercising, etc.). We conduct detailed qualitative and quantitative evaluations and comparisons, which demonstrate the particularly promising and realistic results that we obtain and the advantages of our method over existing approaches.
3D Neural Sculpting (3DNS): Editing Neural Signed Distance FunctionsPetros Tzathas, Petros Maragos, Anastasios Roussos
In recent years, implicit surface representations through neural networks that encode the signed distance have gained popularity and have achieved state-of-the-art results in various tasks (e.g. shape representation, shape reconstruction, and learning shape priors). However, in contrast to conventional shape representations such as polygon meshes, the implicit representations cannot be easily edited and existing works that attempt to address this problem are extremely limited. In this work, we propose the first method for efficient interactive editing of signed distance functions expressed through neural networks, allowing free-form editing. Inspired by 3D sculpting software for meshes, we use a brush-based framework that is intuitive and can in the future be used by sculptors and digital artists. In order to localize the desired surface deformations, we regulate the network by using a copy of it to sample the previously expressed surface. We introduce a novel framework for simulating sculpting-style surface edits, in conjunction with interactive surface sampling and efficient adaptation of network weights. We qualitatively and quantitatively evaluate our method in various different 3D objects and under many different edits. The reported results clearly show that our method yields high accuracy, in terms of achieving the desired edits, while at the same time preserving the geometry outside the interaction areas.
Photorealistic and Identity-Preserving Image-Based Emotion Manipulation with Latent Diffusion ModelsIoannis Pikoulis, Panagiotis P. Filntisis, Petros Maragos
In this paper, we investigate the emotion manipulation capabilities of diffusion models with "in-the-wild" images, a rather unexplored application area relative to the vast and rapidly growing literature for image-to-image translation tasks. Our proposed method encapsulates several pieces of prior work, with the most important being Latent Diffusion models and text-driven manipulation with CLIP latents. We conduct extensive qualitative and quantitative evaluations on AffectNet, demonstrating the superiority of our approach in terms of image quality and realism, while achieving competitive results relative to emotion translation compared to a variety of GAN-based counterparts. Code is released as a publicly available repo.
Medical Face Masks and Emotion Recognition from the Body: Insights from a Deep Learning PerspectiveNikolaos Kegkeroglou, Panagiotis P. Filntisis, Petros Maragos
The COVID-19 pandemic has undoubtedly changed the standards and affected all aspects of our lives, especially social communication. It has forced people to extensively wear medical face masks, in order to prevent transmission. This face occlusion can strongly irritate emotional reading from the face and urges us to incorporate the whole body as an emotional cue. In this paper, we conduct insightful studies about the effect of face occlusion on emotion recognition performance, and showcase the superiority of full body input over the plain masked face. We utilize a deep learning model based on the Temporal Segment Network framework, and aspire to fully overcome the face mask consequences. Although facial and bodily features can be learned from a single input, this may lead to irrelevant information confusion. By processing those features separately and fusing their prediction scores, we are more effectively taking advantage of both modalities. This framework also naturally supports temporal modeling, by mingling information among neighboring frames. In combination, these techniques form an effective system capable of tackling emotion recognition difficulties, caused by safety protocols applied in crucial areas.
5.3LGJun 27, 2023
Revisiting Tropical Polynomial Division: Theory, Algorithms and Application to Neural NetworksIoannis Kordonis, Petros Maragos
Tropical geometry has recently found several applications in the analysis of neural networks with piecewise linear activation functions. This paper presents a new look at the problem of tropical polynomial division and its application to the simplification of neural networks. We analyze tropical polynomials with real coefficients, extending earlier ideas and methods developed for polynomials with integer coefficients. We first prove the existence of a unique quotient-remainder pair and characterize the quotient in terms of the convex bi-conjugate of a related function. Interestingly, the quotient of tropical polynomials with integer coefficients does not necessarily have integer coefficients. Furthermore, we develop a relationship of tropical polynomial division with the computation of the convex hull of unions of convex polyhedra and use it to derive an exact algorithm for tropical polynomial division. An approximate algorithm is also presented, based on an alternation between data partition and linear programming. We also develop special techniques to divide composite polynomials, described as sums or maxima of simpler ones. Finally, we present some numerical results to illustrate the efficiency of the algorithms proposed, using the MNIST handwritten digit and CIFAR-10 datasets.
2.0LGSep 25, 2023
Matrix Factorization in Tropical and Mixed Tropical-Linear AlgebrasIoannis Kordonis, Emmanouil Theodosis, George Retsinas et al.
Matrix Factorization (MF) has found numerous applications in Machine Learning and Data Mining, including collaborative filtering recommendation systems, dimensionality reduction, data visualization, and community detection. Motivated by the recent successes of tropical algebra and geometry in machine learning, we investigate two problems involving matrix factorization over the tropical algebra. For the first problem, Tropical Matrix Factorization (TMF), which has been studied already in the literature, we propose an improved algorithm that avoids many of the local optima. The second formulation considers the approximate decomposition of a given matrix into the product of three matrices where a usual matrix product is followed by a tropical product. This formulation has a very interesting interpretation in terms of the learning of the utility functions of multiple users. We also present numerical results illustrating the effectiveness of the proposed algorithms, as well as an application to recommendation systems with promising results.
4.8LGMay 13
Uncertainty-Driven Anomaly Detection for Psychotic Relapse Using Smartwatches: Forecasting and Multi-Task Learning FusionNikolaos Tsalkitzis, Panagiotis P. Filntisis, Petros Maragos et al.
Digital phenotyping enables continuous passive monitoring of behavior and physiology, offering a promising paradigm for early detection of psychotic relapse. In this work, we develop and systematically study two smartwatch-based frameworks for daily relapse detection. The first forecasts cardiac dynamics and flags deviations between predicted and observed features as indicators of abnormality. The second adopts a multi-task formulation that fuses sleep with motion and cardiac-derived signals, learning time-aware embeddings and predicting measurement timing. Both pipelines use Transformer encoders and output a daily anomaly score, derived from predictive uncertainty estimated via an ensemble of multilayer perceptrons to improve robustness to real-world wearable variability. While each framework independently demonstrates strong predictive power, we show that they capture complementary physiological signatures. Consequently, we propose a late-fusion strategy that synergistically combines the anomaly signals from both architectures into a unified decision score. We benchmark our methodology on the 2nd e-Prevention Grand Challenge dataset, where our fused model achieves a 8% relative improvement over the competition-winning baseline. Our results, supported by extensive ablation studies, suggest that the integration of diverse digital phenotypes, cardiac, motion, and sleep, is essential for the high-fidelity detection of psychotic relapse in real-world settings.
3.6CVDec 4, 2025
Age-Inclusive 3D Human Mesh Recovery for Action-Preserving Data AnonymizationGeorgios Chatzichristodoulou, Niki Efthymiou, Panagiotis Filntisis et al.
While three-dimensional (3D) shape and pose estimation is a highly researched area that has yielded significant advances, the resulting methods, despite performing well for the adult population, generally fail to generalize effectively to children and infants. This paper addresses this challenge by introducing AionHMR, a comprehensive framework designed to bridge this domain gap. We propose an optimization-based method that extends a top-performing model by incorporating the SMPL-A body model, enabling the concurrent and accurate modeling of adults, children, and infants. Leveraging this approach, we generated pseudo-ground-truth annotations for publicly available child and infant image databases. Using these new training data, we then developed and trained a specialized transformer-based deep learning model capable of real-time 3D age-inclusive human reconstruction. Extensive experiments demonstrate that our methods significantly improve shape and pose estimation for children and infants without compromising accuracy on adults. Importantly, our reconstructed meshes serve as privacy-preserving substitutes for raw images, retaining essential action, pose, and geometry information while enabling anonymized datasets release. As a demonstration, we introduce the 3D-BabyRobot dataset, a collection of action-preserving 3D reconstructions of children interacting with robots. This work bridges a crucial domain gap and establishes a foundation for inclusive, privacy-aware, and age-diverse 3D human modeling.
Mushroom Segmentation and 3D Pose Estimation from Point Clouds using Fully Convolutional Geometric Features and Implicit Pose EncodingGeorge Retsinas, Niki Efthymiou, Petros Maragos
Modern agricultural applications rely more and more on deep learning solutions. However, training well-performing deep networks requires a large amount of annotated data that may not be available and in the case of 3D annotation may not even be feasible for human annotators. In this work, we develop a deep learning approach to segment mushrooms and estimate their pose on 3D data, in the form of point clouds acquired by depth sensors. To circumvent the annotation problem, we create a synthetic dataset of mushroom scenes, where we are fully aware of 3D information, such as the pose of each mushroom. The proposed network has a fully convolutional backbone, that parses sparse 3D data, and predicts pose information that implicitly defines both instance segmentation and pose estimation task. We have validated the effectiveness of the proposed implicit-based approach for a synthetic test set, as well as provided qualitative results for a small set of real acquired point clouds with depth sensors. Code is publicly available at https://github.com/georgeretsi/mushroom-pose.
6.5CVSep 5, 2024
TropNNC: Structured Neural Network Compression Using Tropical GeometryKonstantinos Fotopoulos, Petros Maragos, Panagiotis Misiakos
We present TropNNC, a framework for compressing neural networks with linear and convolutional layers and ReLU activations using tropical geometry. By representing a network's output as a tropical rational function, TropNNC enables structured compression via reduction of the corresponding tropical polynomials. Our method refines the geometric approximation of previous work by adaptively selecting the weights of retained neurons. Key contributions include the first application of tropical geometry to convolutional layers and the tightest known theoretical compression bound. TropNNC requires only access to network weights - no training data - and achieves competitive performance on MNIST, CIFAR, and ImageNet, matching strong baselines such as ThiNet and CUP.
Pre-training for Action Recognition with Automatically Generated Fractal DatasetsDavyd Svyezhentsev, George Retsinas, Petros Maragos
In recent years, interest in synthetic data has grown, particularly in the context of pre-training the image modality to support a range of computer vision tasks, including object classification, medical imaging etc. Previous work has demonstrated that synthetic samples, automatically produced by various generative processes, can replace real counterparts and yield strong visual representations. This approach resolves issues associated with real data such as collection and labeling costs, copyright and privacy. We extend this trend to the video domain applying it to the task of action recognition. Employing fractal geometry, we present methods to automatically produce large-scale datasets of short synthetic video clips, which can be utilized for pre-training neural models. The generated video clips are characterized by notable variety, stemmed by the innate ability of fractals to generate complex multi-scale structures. To narrow the domain gap, we further identify key properties of real videos and carefully emulate them during pre-training. Through thorough ablations, we determine the attributes that strengthen downstream results and offer general guidelines for pre-training with synthetic videos. The proposed approach is evaluated by fine-tuning pre-trained models on established action recognition datasets HMDB51 and UCF101 as well as four other video benchmarks related to group action recognition, fine-grained action recognition and dynamic scenes. Compared to standard Kinetics pre-training, our reported results come close and are even superior on a portion of downstream datasets. Code and samples of synthetic videos are available at https://github.com/davidsvy/fractal_video .
STAViS: Spatio-Temporal AudioVisual Saliency NetworkAntigoni Tsiami, Petros Koutras, Petros Maragos
We introduce STAViS, a spatio-temporal audiovisual saliency network that combines spatio-temporal visual and auditory information in order to efficiently address the problem of saliency estimation in videos. Our approach employs a single network that combines visual saliency and auditory features and learns to appropriately localize sound sources and to fuse the two saliencies in order to obtain a final saliency map. The network has been designed, trained end-to-end, and evaluated on six different databases that contain audiovisual eye-tracking data of a large variety of videos. We compare our method against 8 different state-of-the-art visual saliency models. Evaluation results across databases indicate that our STAViS model outperforms our visual only variant as well as the other state-of-the-art models in the majority of cases. Also, the consistently good performance it achieves for all databases indicates that it is appropriate for estimating saliency "in-the-wild". The code is available at https://github.com/atsiami/STAViS.
27.5CVApr 5, 2024
SMIRK: 3D Facial Expressions through Analysis-by-Neural-SynthesisGeorge Retsinas, Panagiotis P. Filntisis, Radek Danecek et al.
While existing methods for 3D face reconstruction from in-the-wild images excel at recovering the overall face shape, they commonly miss subtle, extreme, asymmetric, or rarely observed expressions. We improve upon these methods with SMIRK (Spatial Modeling for Image-based Reconstruction of Kinesics), which faithfully reconstructs expressive 3D faces from images. We identify two key limitations in existing methods: shortcomings in their self-supervised training formulation, and a lack of expression diversity in the training images. For training, most methods employ differentiable rendering to compare a predicted face mesh with the input image, along with a plethora of additional loss functions. This differentiable rendering loss not only has to provide supervision to optimize for 3D face geometry, camera, albedo, and lighting, which is an ill-posed optimization problem, but the domain gap between rendering and input image further hinders the learning process. Instead, SMIRK replaces the differentiable rendering with a neural rendering module that, given the rendered predicted mesh geometry, and sparsely sampled pixels of the input image, generates a face image. As the neural rendering gets color information from sampled image pixels, supervising with neural rendering-based reconstruction loss can focus solely on the geometry. Further, it enables us to generate images of the input identity with varying expressions while training. These are then utilized as input to the reconstruction model and used as supervision with ground truth geometry. This effectively augments the training data and enhances the generalization for diverse expressions. Our qualitative, quantitative and particularly our perceptual evaluations demonstrate that SMIRK achieves the new state-of-the art performance on accurate expression reconstruction. Project webpage: https://georgeretsi.github.io/smirk/.
Neural Text to Articulate Talk: Deep Text to Audiovisual Speech Synthesis achieving both Auditory and Photo-realismGeorgios Milis, Panagiotis P. Filntisis, Anastasios Roussos et al.
Recent advances in deep learning for sequential data have given rise to fast and powerful models that produce realistic videos of talking humans. The state of the art in talking face generation focuses mainly on lip-syncing, being conditioned on audio clips. However, having the ability to synthesize talking humans from text transcriptions rather than audio is particularly beneficial for many applications and is expected to receive more and more attention, following the recent breakthroughs in large language models. For that, most methods implement a cascaded 2-stage architecture of a text-to-speech module followed by an audio-driven talking face generator, but this ignores the highly complex interplay between audio and visual streams that occurs during speaking. In this paper, we propose the first, to the best of our knowledge, text-driven audiovisual speech synthesizer that uses Transformers and does not follow a cascaded approach. Our method, which we call NEUral Text to ARticulate Talk (NEUTART), is a talking face generator that uses a joint audiovisual feature space, as well as speech-informed 3D facial reconstructions and a lip-reading loss for visual supervision. The proposed model produces photorealistic talking face videos with human-like articulation and well-synced audiovisual streams. Our experiments on audiovisual datasets as well as in-the-wild videos reveal state-of-the-art generation quality both in terms of objective metrics and human evaluation.
9.4LGMar 19, 2025
Diffusion-Based Forecasting for Uncertainty-Aware Model Predictive ControlStelios Zarifis, Ioannis Kordonis, Petros Maragos
We propose Diffusion-Informed Model Predictive Control (D-I MPC), a generic framework for uncertainty-aware prediction and decision-making in partially observable stochastic systems by integrating diffusion-based time series forecasting models in Model Predictive Control algorithms. In our approach, a diffusion-based time series forecasting model is used to probabilistically estimate the evolution of the system's stochastic components. These forecasts are then incorporated into MPC algorithms to estimate future trajectories and optimize action selection under the uncertainty of the future. We evaluate the framework on the task of energy arbitrage, where a Battery Energy Storage System participates in the day-ahead electricity market of the New York state. Experimental results indicate that our model-based approach with a diffusion-based forecaster significantly outperforms both implementations with classical forecasting methods and model-free reinforcement learning baselines.
7.1LGSep 23, 2025
Shared-Weights Extender and Gradient Voting for Neural Network ExpansionNikolas Chatzis, Ioannis Kordonis, Manos Theodosis et al.
Expanding neural networks during training is a promising way to augment capacity without retraining larger models from scratch. However, newly added neurons often fail to adjust to a trained network and become inactive, providing no contribution to capacity growth. We propose the Shared-Weights Extender (SWE), a novel method explicitly designed to prevent inactivity of new neurons by coupling them with existing ones for smooth integration. In parallel, we introduce the Steepest Voting Distributor (SVoD), a gradient-based method for allocating neurons across layers during deep network expansion. Our extensive benchmarking on four datasets shows that our method can effectively suppress neuron inactivity and achieve better performance compared to other expanding methods and baselines.
3.6CVSep 21, 2025
Optimal Transport for Handwritten Text Recognition in a Low-Resource RegimePetros Georgoulas Wraight, Giorgos Sfikas, Ioannis Kordonis et al.
Handwritten Text Recognition (HTR) is a task of central importance in the field of document image understanding. State-of-the-art methods for HTR require the use of extensive annotated sets for training, making them impractical for low-resource domains like historical archives or limited-size modern collections. This paper introduces a novel framework that, unlike the standard HTR model paradigm, can leverage mild prior knowledge of lexical characteristics; this is ideal for scenarios where labeled data are scarce. We propose an iterative bootstrapping approach that aligns visual features extracted from unlabeled images with semantic word representations using Optimal Transport (OT). Starting with a minimal set of labeled examples, the framework iteratively matches word images to text labels, generates pseudo-labels for high-confidence alignments, and retrains the recognizer on the growing dataset. Numerical experiments demonstrate that our iterative visual-semantic alignment scheme significantly improves recognition accuracy on low-resource HTR benchmarks.
4.1LGSep 18, 2025
Diffusion-Based Scenario Tree Generation for Multivariate Time Series Prediction and Multistage Stochastic OptimizationStelios Zarifis, Ioannis Kordonis, Petros Maragos
Stochastic forecasting is critical for efficient decision-making in uncertain systems, such as energy markets and finance, where estimating the full distribution of future scenarios is essential. We propose Diffusion Scenario Tree (DST), a general framework for constructing scenario trees for multivariate prediction tasks using diffusion-based probabilistic forecasting models. DST recursively samples future trajectories and organizes them into a tree via clustering, ensuring non-anticipativity (decisions depending only on observed history) at each stage. We evaluate the framework on the optimization task of energy arbitrage in New York State's day-ahead electricity market. Experimental results show that our approach consistently outperforms the same optimization algorithms that use scenario trees from more conventional models and Model-Free Reinforcement Learning baselines. Furthermore, using DST for stochastic optimization yields more efficient decision policies, achieving higher performance by better handling uncertainty than deterministic and stochastic MPC variants using the same diffusion-based forecaster.
3.6CVJun 11, 2025
Only-Style: Stylistic Consistency in Image Generation without Content LeakageTilemachos Aravanis, Panagiotis Filntisis, Petros Maragos et al.
Generating images in a consistent reference visual style remains a challenging computer vision task. State-of-the-art methods aiming for style-consistent generation struggle to effectively separate semantic content from stylistic elements, leading to content leakage from the image provided as a reference to the targets. To address this challenge, we propose Only-Style: a method designed to mitigate content leakage in a semantically coherent manner while preserving stylistic consistency. Only-Style works by localizing content leakage during inference, allowing the adaptive tuning of a parameter that controls the style alignment process, specifically within the image patches containing the subject in the reference image. This adaptive process best balances stylistic consistency with leakage elimination. Moreover, the localization of content leakage can function as a standalone component, given a reference-target image pair, allowing the adaptive tuning of any method-specific parameter that provides control over the impact of the stylistic reference. In addition, we propose a novel evaluation framework to quantify the success of style-consistent generations in avoiding undesired content leakage. Our approach demonstrates a significant improvement over state-of-the-art methods through extensive evaluation across diverse instances, consistently achieving robust stylistic consistency without undesired content leakage.
6.2CVMay 30, 2025
Category-Level 6D Object Pose Estimation in Agricultural Settings Using a Lattice-Deformation Framework and Diffusion-Augmented Synthetic DataMarios Glytsos, Panagiotis P. Filntisis, George Retsinas et al.
Accurate 6D object pose estimation is essential for robotic grasping and manipulation, particularly in agriculture, where fruits and vegetables exhibit high intra-class variability in shape, size, and texture. The vast majority of existing methods rely on instance-specific CAD models or require depth sensors to resolve geometric ambiguities, making them impractical for real-world agricultural applications. In this work, we introduce PLANTPose, a novel framework for category-level 6D pose estimation that operates purely on RGB input. PLANTPose predicts both the 6D pose and deformation parameters relative to a base mesh, allowing a single category-level CAD model to adapt to unseen instances. This enables accurate pose estimation across varying shapes without relying on instance-specific data. To enhance realism and improve generalization, we also leverage Stable Diffusion to refine synthetic training images with realistic texturing, mimicking variations due to ripeness and environmental factors and bridging the domain gap between synthetic data and the real world. Our evaluations on a challenging benchmark that includes bananas of various shapes, sizes, and ripeness status demonstrate the effectiveness of our framework in handling large intraclass variations while maintaining accurate 6D pose predictions, significantly outperforming the state-of-the-art RGB-based approach MegaPose.
3.2ROMay 27, 2025
Object-Centric Action-Enhanced Representations for Robot Visuo-Motor Policy LearningNikos Giannakakis, Argyris Manetas, Panagiotis P. Filntisis et al.
Learning visual representations from observing actions to benefit robot visuo-motor policy generation is a promising direction that closely resembles human cognitive function and perception. Motivated by this, and further inspired by psychological theories suggesting that humans process scenes in an object-based fashion, we propose an object-centric encoder that performs semantic segmentation and visual representation generation in a coupled manner, unlike other works, which treat these as separate processes. To achieve this, we leverage the Slot Attention mechanism and use the SOLV model, pretrained in large out-of-domain datasets, to bootstrap fine-tuning on human action video data. Through simulated robotic tasks, we demonstrate that visual representations can enhance reinforcement and imitation learning training, highlighting the effectiveness of our integrated approach for semantic segmentation and encoding. Furthermore, we show that exploiting models pretrained on out-of-domain datasets can benefit this process, and that fine-tuning on datasets depicting human actions -- although still out-of-domain -- , can significantly improve performance due to close alignment with robotic tasks. These findings show the capability to reduce reliance on annotated or robot-specific action datasets and the potential to build on existing visual encoders to accelerate training and improve generalizability.
4.1LGMay 14, 2025
Training Deep Morphological Neural Networks as Universal ApproximatorsKonstantinos Fotopoulos, Petros Maragos
We investigate deep morphological neural networks (DMNNs). We demonstrate that despite their inherent non-linearity, "linear" activations are essential for DMNNs. To preserve their inherent sparsity, we propose architectures that constraint the parameters of the "linear" activations: For the first (resp. second) architecture, we work under the constraint that the majority of parameters (resp. learnable parameters) should be part of morphological operations. We improve the generalization ability of our networks via residual connections and weight dropout. Our proposed networks can be successfully trained, and are more prunable than linear networks. To the best of our knowledge, we are the first to successfully train DMNNs under such constraints. Finally, we propose a hybrid network architecture combining linear and morphological layers, showing empirically that the inclusion of morphological layers significantly accelerates the convergence of gradient descent with large batches.
4.1LGApr 12, 2025
Sparse Hybrid Linear-Morphological NetworksKonstantinos Fotopoulos, Christos Garoufis, Petros Maragos
We investigate hybrid linear-morphological networks. Recent studies highlight the inherent affinity of morphological layers to pruning, but also their difficulty in training. We propose a hybrid network structure, wherein morphological layers are inserted between the linear layers of the network, in place of activation functions. We experiment with the following morphological layers: 1) maxout pooling layers (as a special case of a morphological layer), 2) fully connected dense morphological layers, and 3) a novel, sparsely initialized variant of (2). We conduct experiments on the Magna-Tag-A-Tune (music auto-tagging) and CIFAR-10 (image classification) datasets, replacing the linear classification heads of state-of-the-art convolutional network architectures with our proposed network structure for the various morphological layers. We demonstrate that these networks induce sparsity to their linear layers, making them more prunable under L1 unstructured pruning. We also show that on MTAT our proposed sparsely initialized layer achieves slightly better performance than ReLU, maxout, and densely initialized max-plus layers, and exhibits faster initial convergence.
4.1LGMar 4, 2025
A Transformer-Based Framework for Greek Sign Language Production using Extended Skeletal Motion RepresentationsChrysa Pratikaki, Panagiotis Filntisis, Athanasios Katsamanis et al.
Sign Languages are the primary form of communication for Deaf communities across the world. To break the communication barriers between the Deaf and Hard-of-Hearing and the hearing communities, it is imperative to build systems capable of translating the spoken language into sign language and vice versa. Building on insights from previous research, we propose a deep learning model for Sign Language Production (SLP), which to our knowledge is the first attempt on Greek SLP. We tackle this task by utilizing a transformer-based architecture that enables the translation from text input to human pose keypoints, and the opposite. We evaluate the effectiveness of the proposed pipeline on the Greek SL dataset Elementary23, through a series of comparative analyses and ablation studies. Our pipeline's components, which include data-driven gloss generation, training through video to text translation and a scheduling algorithm for teacher forcing - auto-regressive decoding seem to actively enhance the quality of produced SL videos.
1.5CVMay 19, 2023
ViDaS Video Depth-aware Saliency NetworkIoanna Diamanti, Antigoni Tsiami, Petros Koutras et al.
We introduce ViDaS, a two-stream, fully convolutional Video, Depth-Aware Saliency network to address the problem of attention modeling ``in-the-wild", via saliency prediction in videos. Contrary to existing visual saliency approaches using only RGB frames as input, our network employs also depth as an additional modality. The network consists of two visual streams, one for the RGB frames, and one for the depth frames. Both streams follow an encoder-decoder approach and are fused to obtain a final saliency map. The network is trained end-to-end and is evaluated in a variety of different databases with eye-tracking data, containing a wide range of video content. Although the publicly available datasets do not contain depth, we estimate it using three different state-of-the-art methods, to enable comparisons and a deeper insight. Our method outperforms in most cases state-of-the-art models and our RGB-only variant, which indicates that depth can be beneficial to accurately estimating saliency in videos displayed on a 2D screen. Depth has been widely used to assist salient object detection problems, where it has been proven to be very beneficial. Our problem though differs significantly from salient object detection, since it is not restricted to specific salient objects, but predicts human attention in a more general aspect. These two problems not only have different objectives, but also different ground truth data and evaluation metrics. To our best knowledge, this is the first competitive deep learning video saliency estimation approach that combines both RGB and Depth features to address the general problem of saliency estimation ``in-the-wild". The code will be publicly released.
Enhancing Affective Representations of Music-Induced EEG through Multimodal Supervision and latent Domain AdaptationKleanthis Avramidis, Christos Garoufis, Athanasia Zlatintsi et al.
The study of Music Cognition and neural responses to music has been invaluable in understanding human emotions. Brain signals, though, manifest a highly complex structure that makes processing and retrieving meaningful features challenging, particularly of abstract constructs like affect. Moreover, the performance of learning models is undermined by the limited amount of available neuronal data and their severe inter-subject variability. In this paper we extract efficient, personalized affective representations from EEG signals during music listening. To this end, we employ music signals as a supervisory modality to EEG, aiming to project their semantic correspondence onto a common representation space. We utilize a bi-modal framework by combining an LSTM-based attention model to process EEG and a pre-trained model for music tagging, along with a reverse domain discriminator to align the distributions of the two modalities, further constraining the learning process with emotion tags. The resulting framework can be utilized for emotion recognition both directly, by performing supervised predictions from either modality, and indirectly, by providing relevant music samples to EEG input queries. The experimental findings show the potential of enhancing neuronal data through stimulus information for recognition purposes and yield insights into the distribution and temporal variance of music-induced affective features.
Neural Emotion Director: Speech-preserving semantic control of facial expressions in "in-the-wild" videosFoivos Paraperas Papantoniou, Panagiotis P. Filntisis, Petros Maragos et al.
In this paper, we introduce a novel deep learning method for photo-realistic manipulation of the emotional state of actors in "in-the-wild" videos. The proposed method is based on a parametric 3D face representation of the actor in the input scene that offers a reliable disentanglement of the facial identity from the head pose and facial expressions. It then uses a novel deep domain translation framework that alters the facial expressions in a consistent and plausible manner, taking into account their dynamics. Finally, the altered facial expressions are used to photo-realistically manipulate the facial region in the input scene based on an especially-designed neural face renderer. To the best of our knowledge, our method is the first to be capable of controlling the actor's facial expressions by even using as a sole input the semantic labels of the manipulated emotions, while at the same time preserving the speech-related lip movements. We conduct extensive qualitative and quantitative evaluations and comparisons, which demonstrate the effectiveness of our approach and the especially promising results that we obtain. Our method opens a plethora of new possibilities for useful applications of neural rendering technologies, ranging from movie post-production and video games to photo-realistic affective avatars.
An audiovisual and contextual approach for categorical and continuous emotion recognition in-the-wildPanagiotis Antoniadis, Ioannis Pikoulis, Panagiotis P. Filntisis et al.
In this work we tackle the task of video-based audio-visual emotion recognition, within the premises of the 2nd Workshop and Competition on Affective Behavior Analysis in-the-wild (ABAW2). Poor illumination conditions, head/body orientation and low image resolution constitute factors that can potentially hinder performance in case of methodologies that solely rely on the extraction and analysis of facial features. In order to alleviate this problem, we leverage both bodily and contextual features, as part of a broader emotion recognition framework. We choose to use a standard CNN-RNN cascade as the backbone of our proposed model for sequence-to-sequence (seq2seq) learning. Apart from learning through the RGB input modality, we construct an aural stream which operates on sequences of extracted mel-spectrograms. Our extensive experiments on the challenging and newly assembled Aff-Wild2 dataset verify the validity of our intuitive multi-stream and multi-modal approach towards emotion recognition in-the-wild. Emphasis is being laid on the the beneficial influence of the human body and scene context, as aspects of the emotion recognition process that have been left relatively unexplored up to this point. All the code was implemented using PyTorch and is publicly available.
1.4CVJun 26, 2021
Exploring Temporal Context and Human Movement Dynamics for Online Action Detection in VideosVasiliki I. Vasileiou, Nikolaos Kardaris, Petros Maragos
Nowadays, the interaction between humans and robots is constantly expanding, requiring more and more human motion recognition applications to operate in real time. However, most works on temporal action detection and recognition perform these tasks in offline manner, i.e. temporally segmented videos are classified as a whole. In this paper, based on the recently proposed framework of Temporal Recurrent Networks, we explore how temporal context and human movement dynamics can be effectively employed for online action detection. Our approach uses various state-of-the-art architectures and appropriately combines the extracted features in order to improve action detection. We evaluate our method on a challenging but widely used dataset for temporal action localization, THUMOS'14. Our experiments show significant improvement over the baseline method, achieving state-of-the art results on THUMOS'14.
Exploiting Emotional Dependencies with Graph Convolutional Networks for Facial Expression RecognitionPanagiotis Antoniadis, Panagiotis P. Filntisis, Petros Maragos
Over the past few years, deep learning methods have shown remarkable results in many face-related tasks including automatic facial expression recognition (FER) in-the-wild. Meanwhile, numerous models describing the human emotional states have been proposed by the psychology community. However, we have no clear evidence as to which representation is more appropriate and the majority of FER systems use either the categorical or the dimensional model of affect. Inspired by recent work in multi-label classification, this paper proposes a novel multi-task learning (MTL) framework that exploits the dependencies between these two models using a Graph Convolutional Network (GCN) to recognize facial expressions in-the-wild. Specifically, a shared feature representation is learned for both discrete and continuous recognition in a MTL setting. Moreover, the facial expression classifiers and the valence-arousal regressors are learned through a GCN that explicitly captures the dependencies between them. To evaluate the performance of our method under real-world conditions we perform extensive experiments on the AffectNet and Aff-Wild2 datasets. The results of our experiments show that our method is capable of improving the performance across different datasets and backbone architectures. Finally, we also surpass the previous state-of-the-art methods on the categorical model of AffectNet.
Leveraging Semantic Scene Characteristics and Multi-Stream Convolutional Architectures in a Contextual Approach for Video-Based Visual Emotion Recognition in the WildIoannis Pikoulis, Panagiotis P. Filntisis, Petros Maragos
In this work we tackle the task of video-based visual emotion recognition in the wild. Standard methodologies that rely solely on the extraction of bodily and facial features often fall short of accurate emotion prediction in cases where the aforementioned sources of affective information are inaccessible due to head/body orientation, low resolution and poor illumination. We aspire to alleviate this problem by leveraging visual context in the form of scene characteristics and attributes, as part of a broader emotion recognition framework. Temporal Segment Networks (TSN) constitute the backbone of our proposed model. Apart from the RGB input modality, we make use of dense Optical Flow, following an intuitive multi-stream approach for a more effective encoding of motion. Furthermore, we shift our attention towards skeleton-based learning and leverage action-centric data as means of pre-training a Spatial-Temporal Graph Convolutional Network (ST-GCN) for the task of emotion recognition. Our extensive experiments on the challenging Body Language Dataset (BoLD) verify the superiority of our methods over existing approaches, while by properly incorporating all of the aforementioned modules in a network ensemble, we manage to surpass the previous best published recognition scores, by a large margin.
HTMD-Net: A Hybrid Masking-Denoising Approach to Time-Domain Monaural Singing Voice SeparationChristos Garoufis, Athanasia Zlatintsi, Petros Maragos
The advent of deep learning has led to the prevalence of deep neural network architectures for monaural music source separation, with end-to-end approaches that operate directly on the waveform level increasingly receiving research attention. Among these approaches, transformation of the input mixture to a learned latent space, and multiplicative application of a soft mask to the latent mixture, achieves the best performance, but is prone to the introduction of artifacts to the source estimate. To alleviate this problem, in this paper we propose a hybrid time-domain approach, termed the HTMD-Net, combining a lightweight masking component and a denoising module, based on skip connections, in order to refine the source estimated by the masking procedure. Evaluation of our approach in the task of monaural singing voice separation in the musdb18 dataset indicates that our proposed method achieves competitive performance compared to methods based purely on masking when trained under the same conditions, especially regarding the behavior during silent segments, while achieving higher computational efficiency.
4.3SDFeb 13, 2021
Deep Convolutional and Recurrent Networks for Polyphonic Instrument Classification from Monophonic Raw Audio WaveformsKleanthis Avramidis, Agelos Kratimenos, Christos Garoufis et al.
Sound Event Detection and Audio Classification tasks are traditionally addressed through time-frequency representations of audio signals such as spectrograms. However, the emergence of deep neural networks as efficient feature extractors has enabled the direct use of audio signals for classification purposes. In this paper, we attempt to recognize musical instruments in polyphonic audio by only feeding their raw waveforms into deep learning models. Various recurrent and convolutional architectures incorporating residual connections are examined and parameterized in order to build end-to-end classi-fiers with low computational cost and only minimal preprocessing. We obtain competitive classification scores and useful instrument-wise insight through the IRMAS test set, utilizing a parallel CNN-BiGRU model with multiple residual connections, while maintaining a significantly reduced number of trainable parameters.
7.9CVDec 28, 2020
Enhancing Handwritten Text Recognition with N-gram sequence decomposition and Multitask LearningVasiliki Tassopoulou, George Retsinas, Petros Maragos
Current state-of-the-art approaches in the field of Handwritten Text Recognition are predominately single task with unigram, character level target units. In our work, we utilize a Multi-task Learning scheme, training the model to perform decompositions of the target sequence with target units of different granularity, from fine to coarse. We consider this method as a way to utilize n-gram information, implicitly, in the training process, while the final recognition is performed using only the unigram output. % in order to highlight the difference of the internal Unigram decoding of such a multi-task approach highlights the capability of the learned internal representations, imposed by the different n-grams at the training step. We select n-grams as our target units and we experiment from unigrams to fourgrams, namely subword level granularities. These multiple decompositions are learned from the network with task-specific CTC losses. Concerning network architectures, we propose two alternatives, namely the Hierarchical and the Block Multi-task. Overall, our proposed model, even though evaluated only on the unigram task, outperforms its counterpart single-task by absolute 2.52\% WER and 1.02\% CER, in the greedy decoding, without any computational overhead during inference, hinting towards successfully imposing an implicit language model.
5.0CVNov 24, 2020
Independent Sign Language Recognition with 3D Body, Hands, and Face ReconstructionAgelos Kratimenos, Georgios Pavlakos, Petros Maragos
Independent Sign Language Recognition is a complex visual recognition problem that combines several challenging tasks of Computer Vision due to the necessity to exploit and fuse information from hand gestures, body features and facial expressions. While many state-of-the-art works have managed to deeply elaborate on these features independently, to the best of our knowledge, no work has adequately combined all three information channels to efficiently recognize Sign Language. In this work, we employ SMPL-X, a contemporary parametric model that enables joint extraction of 3D body shape, face and hands information from a single image. We use this holistic 3D reconstruction for SLR, demonstrating that it leads to higher accuracy than recognition from raw RGB images and their optical flow fed into the state-of-the-art I3D-type network for 3D action recognition and from 2D Openpose skeletons fed into a Recurrent Neural Network. Finally, a set of experiments on the body, face and hand features showed that neglecting any of these, significantly reduces the classification accuracy, proving the importance of jointly modeling body shape, facial expression and hand pose for Sign Language Recognition.
2.3LGNov 15, 2020
Advances in the training, pruning and enforcement of shape constraints of Morphological Neural Networks using Tropical AlgebraNikolaos Dimitriadis, Petros Maragos
In this paper we study an emerging class of neural networks based on the morphological operators of dilation and erosion. We explore these networks mathematically from a tropical geometry perspective as well as mathematical morphology. Our contributions are threefold. First, we examine the training of morphological networks via Difference-of-Convex programming methods and extend a binary morphological classifier to multiclass tasks. Second, we focus on the sparsity of dense morphological networks trained via gradient descent algorithms and compare their performance to their linear counterparts under heavy pruning, showing that the morphological networks cope far better and are characterized with superior compression capabilities. Our approach incorporates the effect of the training optimizer used and offers quantitative and qualitative explanations. Finally, we study how the architectural structure of a morphological network can affect shape constraints, focusing on monotonicity. Via Maslov Dequantization, we obtain a softened version of a known architecture and show how this approach can improve training convergence and performance.
3.3OCNov 6, 2020
Sparse Approximate Solutions to Max-Plus Equations with Application to Multivariate Convex RegressionNikos Tsilivis, Anastasios Tsiamis, Petros Maragos
In this work, we study the problem of finding approximate, with minimum support set, solutions to matrix max-plus equations, which we call sparse approximate solutions. We show how one can obtain such solutions efficiently and in polynomial time for any $\ell_p$ approximation error. Based on these results, we propose a novel method for piecewise-linear fitting of convex multivariate functions, with optimality guarantees for the model parameters and an approximately minimum number of affine regions.
Emotion Understanding in Videos Through Body, Context, and Visual-Semantic Embedding LossPanagiotis Paraskevas Filntisis, Niki Efthymiou, Gerasimos Potamianos et al.
We present our winning submission to the First International Workshop on Bodily Expressed Emotion Understanding (BEEU) challenge. Based on recent literature on the effect of context/environment on emotion, as well as visual representations with semantic meaning using word embeddings, we extend the framework of Temporal Segment Network to accommodate these. Our method is verified on the validation set of the Body Language Dataset (BoLD) and achieves 0.26235 Emotion Recognition Score on the test set, surpassing the previous best result of 0.2530.
2.3SPOct 30, 2020
Multiscale Fractal Analysis on EEG Signals for Music-Induced Emotion RecognitionKleanthis Avramidis, Athanasia Zlatintsi, Christos Garoufis et al.
Emotion Recognition from EEG signals has long been researched as it can assist numerous medical and rehabilitative applications. However, their complex and noisy structure has proven to be a serious barrier for traditional modeling methods. In this paper, we employ multifractal analysis to examine the behavior of EEG signals in terms of presence of fluctuations and the degree of fragmentation along their major frequency bands, for the task of emotion recognition. In order to extract emotion-related features we utilize two novel algorithms for EEG analysis, based on Multiscale Fractal Dimension and Multifractal Detrended Fluctuation Analysis. The proposed feature extraction methods perform efficiently, surpassing some widely used baseline features on the competitive DEAP dataset, indicating that multifractal analysis could serve as basis for the development of robust models for affective state recognition.
2.2ROAug 28, 2020
ChildBot: Multi-Robot Perception and Interaction with ChildrenNiki Efthymiou, Panagiotis P. Filntisis, Petros Koutras et al.
In this paper we present an integrated robotic system capable of participating in and performing a wide range of educational and entertainment tasks, in collaboration with one or more children. The system, called ChildBot, features multimodal perception modules and multiple robotic agents that monitor the interaction environment, and can robustly coordinate complex Child-Robot Interaction use-cases. In order to validate the effectiveness of the system and its integrated modules, we have conducted multiple experiments with a total of 52 children. Our results show improved perception capabilities in comparison to our earlier works that ChildBot was based on. In addition, we have conducted a preliminary user experience study, employing some educational/entertainment tasks, that yields encouraging results regarding the technical validity of our system and initial insights on the user experience with it.
2.3CVAug 17, 2020
WSRNet: Joint Spotting and Recognition of Handwritten WordsGeorge Retsinas, Giorgos Sfikas, Petros Maragos
In this work, we present a unified model that can handle both Keyword Spotting and Word Recognition with the same network architecture. The proposed network is comprised of a non-recurrent CTC branch and a Seq2Seq branch that is further augmented with an Autoencoding module. The related joint loss leads to a boost in recognition performance, while the Seq2Seq branch is used to create efficient word representations. We show how to further process these representations with binarization and a retraining scheme to provide compact and highly efficient descriptors, suitable for keyword spotting. Numerical results validate the usefulness of the proposed architecture, as our method outperforms the previous state-of-the-art in keyword spotting, and provides results in the ballpark of the leading methods for word recognition.
Orientation Attentive Robotic Grasp Synthesis with Augmented Grasp Map RepresentationGeorgia Chalvatzaki, Nikolaos Gkanatsios, Petros Maragos et al.
Inherent morphological characteristics in objects may offer a wide range of plausible grasping orientations that obfuscates the visual learning of robotic grasping. Existing grasp generation approaches are cursed to construct discontinuous grasp maps by aggregating annotations for drastically different orientations per grasping point. Moreover, current methods generate grasp candidates across a single direction in the robot's viewpoint, ignoring its feasibility constraints. In this paper, we propose a novel augmented grasp map representation, suitable for pixel-wise synthesis, that locally disentangles grasping orientations by partitioning the angle space into multiple bins. Furthermore, we introduce the ORientation AtteNtive Grasp synthEsis (ORANGE) framework, that jointly addresses classification into orientation bins and angle-value regression. The bin-wise orientation maps further serve as an attention mechanism for areas with higher graspability, i.e. probability of being an actual grasp point. We report new state-of-the-art 94.71% performance on Jacquard, with a simple U-Net using only depth images, outperforming even multi-modal approaches. Subsequent qualitative results with a real bi-manual robot validate ORANGE's effectiveness in generating grasps for multiple orientations, hence allowing planning grasps that are feasible.
Weight Pruning via Adaptive Sparsity LossGeorge Retsinas, Athena Elafrou, Georgios Goumas et al.
Pruning neural networks has regained interest in recent years as a means to compress state-of-the-art deep neural networks and enable their deployment on resource-constrained devices. In this paper, we propose a robust compressive learning framework that efficiently prunes network parameters during training with minimal computational overhead. We incorporate fast mechanisms to prune individual layers and build upon these to automatically prune the entire network under a user-defined budget constraint. Key to our end-to-end network pruning approach is the formulation of an intuitive and easy-to-implement adaptive sparsity loss that is used to explicitly control sparsity during training, enabling efficient budget-aware optimization. Extensive experiments demonstrate the effectiveness of the proposed framework for image classification on the CIFAR and ImageNet datasets using different architectures, including AlexNet, ResNets and Wide ResNets.
How to track your dragon: A Multi-Attentional Framework for real-time RGB-D 6-DOF Object Pose TrackingIsidoros Marougkas, Petros Koutras, Nikos Kardaris et al.
We present a novel multi-attentional convolutional architecture to tackle the problem of real-time RGB-D 6D object pose tracking of single, known objects. Such a problem poses multiple challenges originating both from the objects' nature and their interaction with their environment, which previous approaches have failed to fully address. The proposed framework encapsulates methods for background clutter and occlusion handling by integrating multiple parallel soft spatial attention modules into a multitask Convolutional Neural Network (CNN) architecture. Moreover, we consider the special geometrical properties of both the object's 3D model and the pose space, and we use a more sophisticated approach for data augmentation during training. The provided experimental results confirm the effectiveness of the proposed multi-attentional architecture, as it improves the State-of-the-Art (SoA) tracking performance by an average score of 34.03% for translation and 40.01% for rotation, when tested on the most complete dataset designed, up to date,for the problem of RGB-D object tracking.
2.7LGDec 9, 2019
Tropical Geometry and Piecewise-Linear Approximation of Curves and Surfaces on Weighted LatticesPetros Maragos, Emmanouil Theodosis
Tropical Geometry and Mathematical Morphology share the same max-plus and min-plus semiring arithmetic and matrix algebra. In this chapter we summarize some of their main ideas and common (geometric and algebraic) structure, generalize and extend both of them using weighted lattices and a max-$\star$ algebra with an arbitrary binary operation $\star$ that distributes over max, and outline applications to geometry, machine learning, and optimization. Further, we generalize tropical geometrical objects using weighted lattices. Finally, we provide the optimal solution of max-$\star$ equations using morphological adjunctions that are projections on weighted lattices, and apply it to optimal piecewise-linear regression for fitting max-$\star$ tropical curves and surfaces to arbitrary data that constitute polygonal or polyhedral shape approximations. This also includes an efficient algorithm for solving the convex regression problem of data fitting with max-affine functions.
6.0LGNov 29, 2019
Tropical Polynomial Division and Neural NetworksGeorgios Smyrnis, Petros Maragos
In this work, we examine the process of Tropical Polynomial Division, a geometric method which seeks to emulate the division of regular polynomials, when applied to those of the max-plus semiring. This is done via the approximation of the Newton Polytope of the dividend polynomial by that of the divisor. This process is afterwards generalized and applied in the context of neural networks with ReLU activations. In particular, we make use of the intuition it provides, in order to minimize a two-layer fully connected network, trained for a binary classification problem. This method is later evaluated on a variety of experiments, demonstrating its capability to approximate a network, with minimal loss in performance.
Augmentation Methods on Monophonic Audio for Instrument Classification in Polyphonic MusicAgelos Kratimenos, Kleanthis Avramidis, Christos Garoufis et al.
Instrument classification is one of the fields in Music Information Retrieval (MIR) that has attracted a lot of research interest. However, the majority of that is dealing with monophonic music, while efforts on polyphonic material mainly focus on predominant instrument recognition. In this paper, we propose an approach for instrument classification in polyphonic music from purely monophonic data, that involves performing data augmentation by mixing different audio segments. A variety of data augmentation techniques focusing on different sonic aspects, such as overlaying audio segments of the same genre, as well as pitch and tempo-based synchronization, are explored. We utilize Convolutional Neural Networks for the classification task, comparing shallow to deep network architectures. We further investigate the usage of a combination of the above classifiers, each trained on a single augmented dataset. An ensemble of VGG-like classifiers, trained on non-augmented, pitch-synchronized, tempo-synchronized and genre-similar excerpts, respectively, yields the best results, achieving slightly above 80% in terms of label ranking average precision (LRAP) in the IRMAS test set.ruments in over 2300 testing tracks.