Edoardo Zorzi

AI
h-index14
3papers
11citations
Novelty53%
AI Score42

3 Papers

70.4CVMar 31Code
Benchmarking Interaction, Beyond Policy: a Reproducible Benchmark for Collaborative Instance Object Navigation

Edoardo Zorzi, Francesco Taioli, Yiming Wang et al.

We propose Question-Asking Navigation (QAsk-Nav), the first reproducible benchmark for Collaborative Instance Object Navigation (CoIN) that enables an explicit, separate assessment of embodied navigation and collaborative question asking. CoIN tasks an embodied agent with reaching a target specified in free-form natural language under partial observability, using only egocentric visual observations and interactive natural-language dialogue with a human, where the dialogue can help to resolve ambiguity among visually similar object instances. Existing CoIN benchmarks are primarily focused on navigation success and offer no support for consistent evaluation of collaborative interaction. To address this limitation, QAsk-Nav provides (i) a lightweight question-asking protocol scored independently of navigation, (ii) an enhanced navigation protocol with realistic, diverse, high-quality target descriptions, and (iii) an open-source dataset, that includes 28,000 quality-checked reasoning and question-asking traces for training and analysis of interactive capabilities of CoIN models. Using the proposed QAsk-Nav benchmark, we develop Light-CoNav, a lightweight unified model for collaborative navigation that is 3x smaller and 70x faster than existing modular methods, while outperforming state-of-the-art CoIN approaches in generalization to unseen objects and environments. Project page at https://benchmarking-interaction.github.io/

AIDec 2, 2024
Collaborative Instance Object Navigation: Leveraging Uncertainty-Awareness to Minimize Human-Agent Dialogues

Francesco Taioli, Edoardo Zorzi, Gianni Franchi et al.

Language-driven instance object navigation assumes that human users initiate the task by providing a detailed description of the target instance to the embodied agent. While this description is crucial for distinguishing the target from visually similar instances in a scene, providing it prior to navigation can be demanding for human. To bridge this gap, we introduce Collaborative Instance object Navigation (CoIN), a new task setting where the agent actively resolve uncertainties about the target instance during navigation in natural, template-free, open-ended dialogues with human. We propose a novel training-free method, Agent-user Interaction with UncerTainty Awareness (AIUTA), which operates independently from the navigation policy, and focuses on the human-agent interaction reasoning with Vision-Language Models (VLMs) and Large Language Models (LLMs). First, upon object detection, a Self-Questioner model initiates a self-dialogue within the agent to obtain a complete and accurate observation description with a novel uncertainty estimation technique. Then, an Interaction Trigger module determines whether to ask a question to the human, continue or halt navigation, minimizing user input. For evaluation, we introduce CoIN-Bench, with a curated dataset designed for challenging multi-instance scenarios. CoIN-Bench supports both online evaluation with humans and reproducible experiments with simulated user-agent interactions. On CoIN-Bench, we show that AIUTA serves as a competitive baseline, while existing language-driven instance navigation methods struggle in complex multi-instance scenes. Code and benchmark will be available upon acceptance at https://intelligolabs.github.io/CoIN/

LGMar 5, 2025
Seldonian Reinforcement Learning for Ad Hoc Teamwork

Edoardo Zorzi, Alberto Castellini, Leonidas Bakopoulos et al.

Most offline RL algorithms return optimal policies but do not provide statistical guarantees on desirable behaviors. This could generate reliability issues in safety-critical applications, such as in some multiagent domains where agents, and possibly humans, need to interact to reach their goals without harming each other. In this work, we propose a novel offline RL approach, inspired by Seldonian optimization, which returns policies with good performance and statistically guaranteed properties with respect to predefined desirable behaviors. In particular, our focus is on Ad Hoc Teamwork settings, where agents must collaborate with new teammates without prior coordination. Our method requires only a pre-collected dataset, a set of candidate policies for our agent, and a specification about the possible policies followed by the other players -- it does not require further interactions, training, or assumptions on the type and architecture of the policies. We test our algorithm in Ad Hoc Teamwork problems and show that it consistently finds reliable policies while improving sample efficiency with respect to standard ML baselines.