Shashwat Jain

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2papers

2 Papers

SPDec 5, 2022
Adaptive ECCM for Mitigating Smart Jammers

Kunal Pattanayak, Shashwat Jain, Vikram Krishnamurthy et al.

This paper considers adaptive radar electronic counter-counter measures (ECCM) to mitigate ECM by an adversarial jammer. Our ECCM approach models the jammer-radar interaction as a Principal Agent Problem (PAP), a popular economics framework for interaction between two entities with an information imbalance. In our setup, the radar does not know the jammer's utility. Instead, the radar learns the jammer's utility adaptively over time using inverse reinforcement learning. The radar's adaptive ECCM objective is two-fold (1) maximize its utility by solving the PAP, and (2) estimate the jammer's utility by observing its response. Our adaptive ECCM scheme uses deep ideas from revealed preference in micro-economics and principal agent problem in contract theory. Our numerical results show that, over time, our adaptive ECCM both identifies and mitigates the jammer's utility.

SPOct 27, 2025
Inferring Group Intent as a Cooperative Game. An NLP-based Framework for Trajectory Analysis using Graph Transformer Neural Network

Yiming Zhang, Vikram Krishnamurthy, Shashwat Jain

This paper studies group target trajectory intent as the outcome of a cooperative game where the complex-spatio trajectories are modeled using an NLP-based generative model. In our framework, the group intent is specified by the characteristic function of a cooperative game, and allocations for players in the cooperative game are specified by either the core, the Shapley value, or the nucleolus. The resulting allocations induce probability distributions that govern the coordinated spatio-temporal trajectories of the targets that reflect the group's underlying intent. We address two key questions: (1) How can the intent of a group trajectory be optimally formalized as the characteristic function of a cooperative game? (2) How can such intent be inferred from noisy observations of the targets? To answer the first question, we introduce a Fisher-information-based characteristic function of the cooperative game, which yields probability distributions that generate coordinated spatio-temporal patterns. As a generative model for these patterns, we develop an NLP-based generative model built on formal grammar, enabling the creation of realistic multi-target trajectory data. To answer the second question, we train a Graph Transformer Neural Network (GTNN) to infer group trajectory intent-expressed as the characteristic function of the cooperative game-from observational data with high accuracy. The self-attention function of the GTNN depends on the track estimates. Thus, the formulation and algorithms provide a multi-layer approach that spans target tracking (Bayesian signal processing) and the GTNN (for group intent inference).