Shuqing Luo

CV
h-index4
4papers
27citations
Novelty50%
AI Score42

4 Papers

5.5CLAug 15, 2023
LLM-Mini-CEX: Automatic Evaluation of Large Language Model for Diagnostic Conversation

Xiaoming Shi, Jie Xu, Jinru Ding et al.

There is an increasing interest in developing LLMs for medical diagnosis to improve diagnosis efficiency. Despite their alluring technological potential, there is no unified and comprehensive evaluation criterion, leading to the inability to evaluate the quality and potential risks of medical LLMs, further hindering the application of LLMs in medical treatment scenarios. Besides, current evaluations heavily rely on labor-intensive interactions with LLMs to obtain diagnostic dialogues and human evaluation on the quality of diagnosis dialogue. To tackle the lack of unified and comprehensive evaluation criterion, we first initially establish an evaluation criterion, termed LLM-specific Mini-CEX to assess the diagnostic capabilities of LLMs effectively, based on original Mini-CEX. To address the labor-intensive interaction problem, we develop a patient simulator to engage in automatic conversations with LLMs, and utilize ChatGPT for evaluating diagnosis dialogues automatically. Experimental results show that the LLM-specific Mini-CEX is adequate and necessary to evaluate medical diagnosis dialogue. Besides, ChatGPT can replace manual evaluation on the metrics of humanistic qualities and provides reproducible and automated comparisons between different LLMs.

3.7CVJul 1, 2024Code
Learning Robust 3D Representation from CLIP via Dual Denoising

Shuqing Luo, Bowen Qu, Wei Gao

In this paper, we explore a critical yet under-investigated issue: how to learn robust and well-generalized 3D representation from pre-trained vision language models such as CLIP. Previous works have demonstrated that cross-modal distillation can provide rich and useful knowledge for 3D data. However, like most deep learning models, the resultant 3D learning network is still vulnerable to adversarial attacks especially the iterative attack. In this work, we propose Dual Denoising, a novel framework for learning robust and well-generalized 3D representations from CLIP. It combines a denoising-based proxy task with a novel feature denoising network for 3D pre-training. Additionally, we propose utilizing parallel noise inference to enhance the generalization of point cloud features under cross domain settings. Experiments show that our model can effectively improve the representation learning performance and adversarial robustness of the 3D learning network under zero-shot settings without adversarial training. Our code is available at https://github.com/luoshuqing2001/Dual_Denoising.

13.0LGMay 19, 2025Code
Occult: Optimizing Collaborative Communication across Experts for Accelerated Parallel MoE Training and Inference

Shuqing Luo, Pingzhi Li, Jie Peng et al.

Mixture-of-experts (MoE) architectures could achieve impressive computational efficiency with expert parallelism, which relies heavily on all-to-all communication across devices. Unfortunately, such communication overhead typically constitutes a significant portion of the total runtime, hampering the scalability of distributed training and inference for modern MoE models (consuming over $40\%$ runtime in large-scale training). In this paper, we first define collaborative communication to illustrate this intrinsic limitation, and then propose system- and algorithm-level innovations to reduce communication costs. Specifically, given a pair of experts co-activated by one token, we call them "collaborated", which comprises $2$ cases as intra- and inter-collaboration, depending on whether they are kept on the same device. Our pilot investigations reveal that augmenting the proportion of intra-collaboration can accelerate expert parallelism at scale. It motivates us to strategically optimize collaborative communication for accelerated MoE training and inference, dubbed Occult. Our designs are capable of either delivering exact results with reduced communication cost or controllably minimizing the cost with collaboration pruning, materialized by modified fine-tuning. Comprehensive experiments on various MoE-LLMs demonstrate that Occult can be faster than popular state-of-the-art inference or training frameworks (more than $1.5\times$ speed up across multiple tasks and models) with comparable or superior quality compared to the standard fine-tuning. Code is available at $\href{https://github.com/UNITES-Lab/Occult}{https://github.com/UNITES-Lab/Occult}$.

8.4CVOct 11, 2025Code
EditCast3D: Single-Frame-Guided 3D Editing with Video Propagation and View Selection

Huaizhi Qu, Ruichen Zhang, Shuqing Luo et al.

Recent advances in foundation models have driven remarkable progress in image editing, yet their extension to 3D editing remains underexplored. A natural approach is to replace the image editing modules in existing workflows with foundation models. However, their heavy computational demands and the restrictions and costs of closed-source APIs make plugging these models into existing iterative editing strategies impractical. To address this limitation, we propose EditCast3D, a pipeline that employs video generation foundation models to propagate edits from a single first frame across the entire dataset prior to reconstruction. While editing propagation enables dataset-level editing via video models, its consistency remains suboptimal for 3D reconstruction, where multi-view alignment is essential. To overcome this, EditCast3D introduces a view selection strategy that explicitly identifies consistent and reconstruction-friendly views and adopts feedforward reconstruction without requiring costly refinement. In combination, the pipeline both minimizes reliance on expensive image editing and mitigates prompt ambiguities that arise when applying foundation models independently across images. We evaluate EditCast3D on commonly used 3D editing datasets and compare it against state-of-the-art 3D editing baselines, demonstrating superior editing quality and high efficiency. These results establish EditCast3D as a scalable and general paradigm for integrating foundation models into 3D editing pipelines. The code is available at https://github.com/UNITES-Lab/EditCast3D