Renbiao Jin

CV
h-index9
6papers
2citations
Novelty51%
AI Score49

6 Papers

ROApr 14
E2E-Fly: An Integrated Training-to-Deployment System for End-to-End Quadrotor Autonomy

Fangyu Sun, Fanxing Li, Linzuo Zhang et al.

Training and transferring learning-based policies for quadrotors from simulation to reality remains challenging due to inefficient visual rendering, physical modeling inaccuracies, unmodeled sensor discrepancies, and the absence of a unified platform integrating differentiable physics learning into end-to-end training. While recent work has demonstrated various end-to-end quadrotor control tasks, few systems provide a systematic, zero-shot transfer pipeline, hindering reproducibility and real-world deployment. To bridge this gap, we introduce E2E-Fly, an integrated framework featuring an agile quadrotor platform coupled with a full-stack training, validation, and deployment workflow. The training framework incorporates a high-performance simulator with support for differentiable physics learning and reinforcement learning, alongside structured reward design tailored to common quadrotor tasks. We further introduce a two-stage validation strategy using sim-to-sim transfer and hardware-in-the-loop testing, and deploy policies onto two physical quadrotor platforms via a dedicated low-level control interface and a comprehensive sim-to-real alignment methodology, encompassing system identification, domain randomization, latency compensation, and noise modeling. To the best of our knowledge, this is the first work to systematically unify differentiable physical learning with training, validation, and real-world deployment for quadrotors. Finally, we demonstrate the effectiveness of our framework for training six end-to-end control tasks and deploy them in the real world.

ROMar 6
Swooper: Learning High-Speed Aerial Grasping With a Simple Gripper

Ziken Huang, Xinze Niu, Bowen Chai et al.

High-speed aerial grasping presents significant challenges due to the high demands on precise, responsive flight control and coordinated gripper manipulation. In this work, we propose Swooper, a deep reinforcement learning (DRL) based approach that achieves both precise flight control and active gripper control using a single lightweight neural network policy. Training such a policy directly via DRL is nontrivial due to the complexity of coordinating flight and grasping. To address this, we adopt a two-stage learning strategy: we first pre-train a flight control policy, and then fine-tune it to acquire grasping skills. With the carefully designed reward functions and training framework, the entire training process completes in under 60 minutes on a standard desktop with an Nvidia RTX 3060 GPU. To validate the trained policy in the real world, we develop a lightweight quadrotor grasping platform equipped with a simple off-the-shelf gripper, and deploy the policy in a zero-shot manner on the onboard Raspberry Pi 4B computer, where each inference takes only about 1.0 ms. In 25 real-world trials, our policy achieves an 84% grasp success rate and grasping speeds of up to 1.5 m/s without any fine-tuning. This matches the robustness and agility of state-of-the-art classical systems with sophisticated grippers, highlighting the capability of DRL for learning a robust control policy that seamlessly integrates high-speed flight and grasping. The supplementary video is available for more results. Video: https://zikenhuang.github.io/Swooper/.

CVMay 8
AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes

Jun Dai, Renbiao Jin, Bo Xu et al.

3D reconstruction methods such as 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) achieve impressive photorealism but fail when input images suffer from severe motion blur. While event cameras provide high-temporal-resolution motion cues, existing event-assisted approaches rely on low-resolution sensors and strict synchronization, limiting their practicality for handheld 3D capture on common devices, such as smartphones. We introduce a flexible, high-resolution asynchronous RGB-Event dual-camera system and a corresponding reconstruction framework. Our approach first reconstructs sharp images from the event data and then employs a cross-domain pose estimation module based on the Visual Geometry Transformer (VGGT) to obtain robust initialization for 3DGS. During optimization, we employ a structure-driven event loss and view-specific consistency regularizers to mitigate the ill-posed behavior of traditional event losses and deblurring losses, ensuring both stable and high-fidelity reconstruction. We further contribute AsyncEv-Deblur, a new high-resolution RGB-Event dataset captured with our asynchronous system. Experiments demonstrate that our method achieves state-of-the-art performance on both our challenging dataset and existing benchmarks, substantially improving reconstruction robustness under severe motion blur. Project page: https://openimaginglab.github.io/AsyncEvGS/

CVApr 21
AnyRecon: Arbitrary-View 3D Reconstruction with Video Diffusion Model

Yutian Chen, Shi Guo, Renbiao Jin et al.

Sparse-view 3D reconstruction is essential for modeling scenes from casual captures, but remain challenging for non-generative reconstruction. Existing diffusion-based approaches mitigates this issues by synthesizing novel views, but they often condition on only one or two capture frames, which restricts geometric consistency and limits scalability to large or diverse scenes. We propose AnyRecon, a scalable framework for reconstruction from arbitrary and unordered sparse inputs that preserves explicit geometric control while supporting flexible conditioning cardinality. To support long-range conditioning, our method constructs a persistent global scene memory via a prepended capture view cache, and removes temporal compression to maintain frame-level correspondence under large viewpoint changes. Beyond better generative model, we also find that the interplay between generation and reconstruction is crucial for large-scale 3D scenes. Thus, we introduce a geometry-aware conditioning strategy that couples generation and reconstruction through an explicit 3D geometric memory and geometry-driven capture-view retrieval. To ensure efficiency, we combine 4-step diffusion distillation with context-window sparse attention to reduce quadratic complexity. Extensive experiments demonstrate robust and scalable reconstruction across irregular inputs, large viewpoint gaps, and long trajectories.

CVNov 28, 2024
360Recon: An Accurate Reconstruction Method Based on Depth Fusion from 360 Images

Zhongmiao Yan, Qi Wu, Songpengcheng Xia et al.

360-degree images offer a significantly wider field of view compared to traditional pinhole cameras, enabling sparse sampling and dense 3D reconstruction in low-texture environments. This makes them crucial for applications in VR, AR, and related fields. However, the inherent distortion caused by the wide field of view affects feature extraction and matching, leading to geometric consistency issues in subsequent multi-view reconstruction. In this work, we propose 360Recon, an innovative MVS algorithm for ERP images. The proposed spherical feature extraction module effectively mitigates distortion effects, and by combining the constructed 3D cost volume with multi-scale enhanced features from ERP images, our approach achieves high-precision scene reconstruction while preserving local geometric consistency. Experimental results demonstrate that 360Recon achieves state-of-the-art performance and high efficiency in depth estimation and 3D reconstruction on existing public panoramic reconstruction datasets.

CVOct 27, 2025
PlanarGS: High-Fidelity Indoor 3D Gaussian Splatting Guided by Vision-Language Planar Priors

Xirui Jin, Renbiao Jin, Boying Li et al.

Three-dimensional Gaussian Splatting (3DGS) has recently emerged as an efficient representation for novel-view synthesis, achieving impressive visual quality. However, in scenes dominated by large and low-texture regions, common in indoor environments, the photometric loss used to optimize 3DGS yields ambiguous geometry and fails to recover high-fidelity 3D surfaces. To overcome this limitation, we introduce PlanarGS, a 3DGS-based framework tailored for indoor scene reconstruction. Specifically, we design a pipeline for Language-Prompted Planar Priors (LP3) that employs a pretrained vision-language segmentation model and refines its region proposals via cross-view fusion and inspection with geometric priors. 3D Gaussians in our framework are optimized with two additional terms: a planar prior supervision term that enforces planar consistency, and a geometric prior supervision term that steers the Gaussians toward the depth and normal cues. We have conducted extensive experiments on standard indoor benchmarks. The results show that PlanarGS reconstructs accurate and detailed 3D surfaces, consistently outperforming state-of-the-art methods by a large margin. Project page: https://planargs.github.io