Yida Wang

CV
h-index15
15papers
537citations
Novelty48%
AI Score42

15 Papers

6.5CVMay 8, 2022
SoftPool++: An Encoder-Decoder Network for Point Cloud Completion

Yida Wang, David Joseph Tan, Nassir Navab et al.

We propose a novel convolutional operator for the task of point cloud completion. One striking characteristic of our approach is that, conversely to related work it does not require any max-pooling or voxelization operation. Instead, the proposed operator used to learn the point cloud embedding in the encoder extracts permutation-invariant features from the point cloud via a soft-pooling of feature activations, which are able to preserve fine-grained geometric details. These features are then passed on to a decoder architecture. Due to the compression in the encoder, a typical limitation of this type of architectures is that they tend to lose parts of the input shape structure. We propose to overcome this limitation by using skip connections specifically devised for point clouds, where links between corresponding layers in the encoder and the decoder are established. As part of these connections, we introduce a transformation matrix that projects the features from the encoder to the decoder and vice-versa. The quantitative and qualitative results on the task of object completion from partial scans on the ShapeNet dataset show that incorporating our approach achieves state-of-the-art performance in shape completion both at low and high resolutions.

11.0CVJan 31, 2023
Lidar Upsampling with Sliced Wasserstein Distance

Artem Savkin, Yida Wang, Sebastian Wirkert et al.

Lidar became an important component of the perception systems in autonomous driving. But challenges of training data acquisition and annotation made emphasized the role of the sensor to sensor domain adaptation. In this work, we address the problem of lidar upsampling. Learning on lidar point clouds is rather a challenging task due to their irregular and sparse structure. Here we propose a method for lidar point cloud upsampling which can reconstruct fine-grained lidar scan patterns. The key idea is to utilize edge-aware dense convolutions for both feature extraction and feature expansion. Additionally applying a more accurate Sliced Wasserstein Distance facilitates learning of the fine lidar sweep structures. This in turn enables our method to employ a one-stage upsampling paradigm without the need for coarse and fine reconstruction. We conduct several experiments to evaluate our method and demonstrate that it provides better upsampling.

9.6AIJul 12, 2024
Inference Optimization of Foundation Models on AI Accelerators

Youngsuk Park, Kailash Budhathoki, Liangfu Chen et al.

Powerful foundation models, including large language models (LLMs), with Transformer architectures have ushered in a new era of Generative AI across various industries. Industry and research community have witnessed a large number of new applications, based on those foundation models. Such applications include question and answer, customer services, image and video generation, and code completions, among others. However, as the number of model parameters reaches to hundreds of billions, their deployment incurs prohibitive inference costs and high latency in real-world scenarios. As a result, the demand for cost-effective and fast inference using AI accelerators is ever more higher. To this end, our tutorial offers a comprehensive discussion on complementary inference optimization techniques using AI accelerators. Beginning with an overview of basic Transformer architectures and deep learning system frameworks, we deep dive into system optimization techniques for fast and memory-efficient attention computations and discuss how they can be implemented efficiently on AI accelerators. Next, we describe architectural elements that are key for fast transformer inference. Finally, we examine various model compression and fast decoding strategies in the same context.

6.1CLApr 16, 2024Code
HLAT: High-quality Large Language Model Pre-trained on AWS Trainium

Haozheng Fan, Hao Zhou, Guangtai Huang et al.

Getting large language models (LLMs) to perform well on the downstream tasks requires pre-training over trillions of tokens. This typically demands a large number of powerful computational devices in addition to a stable distributed training framework to accelerate the training. The growing number of applications leveraging AI/ML led to a scarcity of the expensive conventional accelerators (such as GPUs), which emphasizes the need for the alternative specialized-accelerators that are scalable and cost-efficient. AWS Trainium is the second-generation machine learning accelerator purposely built for training large deep learning models. However, training LLMs with billions of parameters on AWS Trainium is challenging due to its relatively nascent software ecosystem. In this paper, we showcase HLAT: a family of 7B and 70B decoder-only LLMs pre-trained using 4096 AWS Trainium accelerators over 1.8 trillion tokens. The performance of HLAT is benchmarked against popular open source models including LLaMA and OpenLLaMA, which have been trained on NVIDIA GPUs and Google TPUs, respectively. On various evaluation tasks, we show that HLAT achieves model quality on par with the baselines of similar model size. We also open-source all the training scripts and configurations of HLAT (https://github.com/awslabs/HLAT) and share the best practice of using the NeuronX Distributed Training (NxDT), a customized distributed training library for AWS Trainium. Our work demonstrates that AWS Trainium powered by NxDT is able to successfully pre-train state-of-the-art LLM models with high performance and cost-effectiveness.

31.0CVNov 29, 2024
ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration

Chaojun Ni, Guosheng Zhao, Xiaofeng Wang et al.

Closed-loop simulation is crucial for end-to-end autonomous driving. Existing sensor simulation methods (e.g., NeRF and 3DGS) reconstruct driving scenes based on conditions that closely mirror training data distributions. However, these methods struggle with rendering novel trajectories, such as lane changes. Recent works have demonstrated that integrating world model knowledge alleviates these issues. Despite their efficiency, these approaches still encounter difficulties in the accurate representation of more complex maneuvers, with multi-lane shifts being a notable example. Therefore, we introduce ReconDreamer, which enhances driving scene reconstruction through incremental integration of world model knowledge. Specifically, DriveRestorer is proposed to mitigate artifacts via online restoration. This is complemented by a progressive data update strategy designed to ensure high-quality rendering for more complex maneuvers. To the best of our knowledge, ReconDreamer is the first method to effectively render in large maneuvers. Experimental results demonstrate that ReconDreamer outperforms Street Gaussians in the NTA-IoU, NTL-IoU, and FID, with relative improvements by 24.87%, 6.72%, and 29.97%. Furthermore, ReconDreamer surpasses DriveDreamer4D with PVG during large maneuver rendering, as verified by a relative improvement of 195.87% in the NTA-IoU metric and a comprehensive user study.

25.5CVDec 17, 2024
StreetCrafter: Street View Synthesis with Controllable Video Diffusion Models

Yunzhi Yan, Zhen Xu, Haotong Lin et al.

This paper aims to tackle the problem of photorealistic view synthesis from vehicle sensor data. Recent advancements in neural scene representation have achieved notable success in rendering high-quality autonomous driving scenes, but the performance significantly degrades as the viewpoint deviates from the training trajectory. To mitigate this problem, we introduce StreetCrafter, a novel controllable video diffusion model that utilizes LiDAR point cloud renderings as pixel-level conditions, which fully exploits the generative prior for novel view synthesis, while preserving precise camera control. Moreover, the utilization of pixel-level LiDAR conditions allows us to make accurate pixel-level edits to target scenes. In addition, the generative prior of StreetCrafter can be effectively incorporated into dynamic scene representations to achieve real-time rendering. Experiments on Waymo Open Dataset and PandaSet demonstrate that our model enables flexible control over viewpoint changes, enlarging the view synthesis regions for satisfying rendering, which outperforms existing methods.

3.6CVJul 8, 2025
Generative Head-Mounted Camera Captures for Photorealistic Avatars

Shaojie Bai, Seunghyeon Seo, Yida Wang et al.

Enabling photorealistic avatar animations in virtual and augmented reality (VR/AR) has been challenging because of the difficulty of obtaining ground truth state of faces. It is physically impossible to obtain synchronized images from head-mounted cameras (HMC) sensing input, which has partial observations in infrared (IR), and an array of outside-in dome cameras, which have full observations that match avatars' appearance. Prior works relying on analysis-by-synthesis methods could generate accurate ground truth, but suffer from imperfect disentanglement between expression and style in their personalized training. The reliance of extensive paired captures (HMC and dome) for the same subject makes it operationally expensive to collect large-scale datasets, which cannot be reused for different HMC viewpoints and lighting. In this work, we propose a novel generative approach, Generative HMC (GenHMC), that leverages large unpaired HMC captures, which are much easier to collect, to directly generate high-quality synthetic HMC images given any conditioning avatar state from dome captures. We show that our method is able to properly disentangle the input conditioning signal that specifies facial expression and viewpoint, from facial appearance, leading to more accurate ground truth. Furthermore, our method can generalize to unseen identities, removing the reliance on the paired captures. We demonstrate these breakthroughs by both evaluating synthetic HMC images and universal face encoders trained from these new HMC-avatar correspondences, which achieve better data efficiency and state-of-the-art accuracy.

6.2CVJun 30, 2025
HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguity

Yida Wang, Xueyang Zhang, Kun Zhan et al.

Neural surface reconstruction faces persistent challenges in reconciling geometric fidelity with photometric consistency under complex scene conditions. We present HiNeuS, a unified framework that holistically addresses three core limitations in existing approaches: multi-view radiance inconsistency, missing keypoints in textureless regions, and structural degradation from over-enforced Eikonal constraints during joint optimization. To resolve these issues through a unified pipeline, we introduce: 1) Differential visibility verification through SDF-guided ray tracing, resolving reflection ambiguities via continuous occlusion modeling; 2) Planar-conformal regularization via ray-aligned geometry patches that enforce local surface coherence while preserving sharp edges through adaptive appearance weighting; and 3) Physically-grounded Eikonal relaxation that dynamically modulates geometric constraints based on local radiance gradients, enabling detail preservation without sacrificing global regularity. Unlike prior methods that handle these aspects through sequential optimizations or isolated modules, our approach achieves cohesive integration where appearance-geometry constraints evolve synergistically throughout training. Comprehensive evaluations across synthetic and real-world datasets demonstrate state-of-the-art performance, including a 21.4% reduction in Chamfer distance over reflection-aware baselines and 2.32 dB PSNR improvement against neural rendering counterparts. Qualitative analyses reveal superior capability in recovering specular instruments, urban layouts with centimeter-scale infrastructure, and low-textured surfaces without local patch collapse. The method's generalizability is further validated through successful application to inverse rendering tasks, including material decomposition and view-consistent relighting.

6.5CVJun 14, 2024Code
RaNeuS: Ray-adaptive Neural Surface Reconstruction

Yida Wang, David Joseph Tan, Nassir Navab et al.

Our objective is to leverage a differentiable radiance field \eg NeRF to reconstruct detailed 3D surfaces in addition to producing the standard novel view renderings. There have been related methods that perform such tasks, usually by utilizing a signed distance field (SDF). However, the state-of-the-art approaches still fail to correctly reconstruct the small-scale details, such as the leaves, ropes, and textile surfaces. Considering that different methods formulate and optimize the projection from SDF to radiance field with a globally constant Eikonal regularization, we improve with a ray-wise weighting factor to prioritize the rendering and zero-crossing surface fitting on top of establishing a perfect SDF. We propose to adaptively adjust the regularization on the signed distance field so that unsatisfying rendering rays won't enforce strong Eikonal regularization which is ineffective, and allow the gradients from regions with well-learned radiance to effectively back-propagated to the SDF. Consequently, balancing the two objectives in order to generate accurate and detailed surfaces. Additionally, concerning whether there is a geometric bias between the zero-crossing surface in SDF and rendering points in the radiance field, the projection becomes adjustable as well depending on different 3D locations during optimization. Our proposed \textit{RaNeuS} are extensively evaluated on both synthetic and real datasets, achieving state-of-the-art results on both novel view synthesis and geometric reconstruction.

2.0CVApr 20, 2024
High-fidelity Endoscopic Image Synthesis by Utilizing Depth-guided Neural Surfaces

Baoru Huang, Yida Wang, Anh Nguyen et al.

In surgical oncology, screening colonoscopy plays a pivotal role in providing diagnostic assistance, such as biopsy, and facilitating surgical navigation, particularly in polyp detection. Computer-assisted endoscopic surgery has recently gained attention and amalgamated various 3D computer vision techniques, including camera localization, depth estimation, surface reconstruction, etc. Neural Radiance Fields (NeRFs) and Neural Implicit Surfaces (NeuS) have emerged as promising methodologies for deriving accurate 3D surface models from sets of registered images, addressing the limitations of existing colon reconstruction approaches stemming from constrained camera movement. However, the inadequate tissue texture representation and confused scale problem in monocular colonoscopic image reconstruction still impede the progress of the final rendering results. In this paper, we introduce a novel method for colon section reconstruction by leveraging NeuS applied to endoscopic images, supplemented by a single frame of depth map. Notably, we pioneered the exploration of utilizing only one frame depth map in photorealistic reconstruction and neural rendering applications while this single depth map can be easily obtainable from other monocular depth estimation networks with an object scale. Through rigorous experimentation and validation on phantom imagery, our approach demonstrates exceptional accuracy in completely rendering colon sections, even capturing unseen portions of the surface. This breakthrough opens avenues for achieving stable and consistently scaled reconstructions, promising enhanced quality in cancer screening procedures and treatment interventions.

13.2CVMar 30, 2022
Learning Local Displacements for Point Cloud Completion

Yida Wang, David Joseph Tan, Nassir Navab et al.

We propose a novel approach aimed at object and semantic scene completion from a partial scan represented as a 3D point cloud. Our architecture relies on three novel layers that are used successively within an encoder-decoder structure and specifically developed for the task at hand. The first one carries out feature extraction by matching the point features to a set of pre-trained local descriptors. Then, to avoid losing individual descriptors as part of standard operations such as max-pooling, we propose an alternative neighbor-pooling operation that relies on adopting the feature vectors with the highest activations. Finally, up-sampling in the decoder modifies our feature extraction in order to increase the output dimension. While this model is already able to achieve competitive results with the state of the art, we further propose a way to increase the versatility of our approach to process point clouds. To this aim, we introduce a second model that assembles our layers within a transformer architecture. We evaluate both architectures on object and indoor scene completion tasks, achieving state-of-the-art performance.

17.4CVAug 17, 2020
SoftPoolNet: Shape Descriptor for Point Cloud Completion and Classification

Yida Wang, David Joseph Tan, Nassir Navab et al.

Point clouds are often the default choice for many applications as they exhibit more flexibility and efficiency than volumetric data. Nevertheless, their unorganized nature -- points are stored in an unordered way -- makes them less suited to be processed by deep learning pipelines. In this paper, we propose a method for 3D object completion and classification based on point clouds. We introduce a new way of organizing the extracted features based on their activations, which we name soft pooling. For the decoder stage, we propose regional convolutions, a novel operator aimed at maximizing the global activation entropy. Furthermore, inspired by the local refining procedure in Point Completion Network (PCN), we also propose a patch-deforming operation to simulate deconvolutional operations for point clouds. This paper proves that our regional activation can be incorporated in many point cloud architectures like AtlasNet and PCN, leading to better performance for geometric completion. We evaluate our approach on different 3D tasks such as object completion and classification, achieving state-of-the-art accuracy.

19.7ROAug 5, 2020
Structure-SLAM: Low-Drift Monocular SLAM in Indoor Environments

Yanyan Li, Nikolas Brasch, Yida Wang et al.

In this paper a low-drift monocular SLAM method is proposed targeting indoor scenarios, where monocular SLAM often fails due to the lack of textured surfaces. Our approach decouples rotation and translation estimation of the tracking process to reduce the long-term drift in indoor environments. In order to take full advantage of the available geometric information in the scene, surface normals are predicted by a convolutional neural network from each input RGB image in real-time. First, a drift-free rotation is estimated based on lines and surface normals using spherical mean-shift clustering, leveraging the weak Manhattan World assumption. Then translation is computed from point and line features. Finally, the estimated poses are refined with a map-to-frame optimization strategy. The proposed method outperforms the state of the art on common SLAM benchmarks such as ICL-NUIM and TUM RGB-D.

16.2CVSep 3, 2019
ForkNet: Multi-branch Volumetric Semantic Completion from a Single Depth Image

Yida Wang, David Joseph Tan, Nassir Navab et al.

We propose a novel model for 3D semantic completion from a single depth image, based on a single encoder and three separate generators used to reconstruct different geometric and semantic representations of the original and completed scene, all sharing the same latent space. To transfer information between the geometric and semantic branches of the network, we introduce paths between them concatenating features at corresponding network layers. Motivated by the limited amount of training samples from real scenes, an interesting attribute of our architecture is the capacity to supplement the existing dataset by generating a new training dataset with high quality, realistic scenes that even includes occlusion and real noise. We build the new dataset by sampling the features directly from latent space which generates a pair of partial volumetric surface and completed volumetric semantic surface. Moreover, we utilize multiple discriminators to increase the accuracy and realism of the reconstructions. We demonstrate the benefits of our approach on standard benchmarks for the two most common completion tasks: semantic 3D scene completion and 3D object completion.

0.9CVMay 24, 2017
Generative Model with Coordinate Metric Learning for Object Recognition Based on 3D Models

Yida Wang, Weihong Deng

Given large amount of real photos for training, Convolutional neural network shows excellent performance on object recognition tasks. However, the process of collecting data is so tedious and the background are also limited which makes it hard to establish a perfect database. In this paper, our generative model trained with synthetic images rendered from 3D models reduces the workload of data collection and limitation of conditions. Our structure is composed of two sub-networks: semantic foreground object reconstruction network based on Bayesian inference and classification network based on multi-triplet cost function for avoiding over-fitting problem on monotone surface and fully utilizing pose information by establishing sphere-like distribution of descriptors in each category which is helpful for recognition on regular photos according to poses, lighting condition, background and category information of rendered images. Firstly, our conjugate structure called generative model with metric learning utilizing additional foreground object channels generated from Bayesian rendering as the joint of two sub-networks. Multi-triplet cost function based on poses for object recognition are used for metric learning which makes it possible training a category classifier purely based on synthetic data. Secondly, we design a coordinate training strategy with the help of adaptive noises acting as corruption on input images to help both sub-networks benefit from each other and avoid inharmonious parameter tuning due to different convergence speed of two sub-networks. Our structure achieves the state of the art accuracy of over 50\% on ShapeNet database with data migration obstacle from synthetic images to real photos. This pipeline makes it applicable to do recognition on real images only based on 3D models.