Learning Domain-Aware Detection Head with Prompt TuningHaochen Li, Rui Zhang, Hantao Yao et al.
Domain adaptive object detection (DAOD) aims to generalize detectors trained on an annotated source domain to an unlabelled target domain. However, existing methods focus on reducing the domain bias of the detection backbone by inferring a discriminative visual encoder, while ignoring the domain bias in the detection head. Inspired by the high generalization of vision-language models (VLMs), applying a VLM as the robust detection backbone following a domain-aware detection head is a reasonable way to learn the discriminative detector for each domain, rather than reducing the domain bias in traditional methods. To achieve the above issue, we thus propose a novel DAOD framework named Domain-Aware detection head with Prompt tuning (DA-Pro), which applies the learnable domain-adaptive prompt to generate the dynamic detection head for each domain. Formally, the domain-adaptive prompt consists of the domain-invariant tokens, domain-specific tokens, and the domain-related textual description along with the class label. Furthermore, two constraints between the source and target domains are applied to ensure that the domain-adaptive prompt can capture the domains-shared and domain-specific knowledge. A prompt ensemble strategy is also proposed to reduce the effect of prompt disturbance. Comprehensive experiments over multiple cross-domain adaptation tasks demonstrate that using the domain-adaptive prompt can produce an effectively domain-related detection head for boosting domain-adaptive object detection. Our code is available at https://github.com/Therock90421/DA-Pro.
QiMeng-MuPa: Mutual-Supervised Learning for Sequential-to-Parallel Code TranslationChangxin Ke, Rui Zhang, Shuo Wang et al.
The rise of GPU-based high-performance computing (HPC) has driven the widespread adoption of parallel programming models such as CUDA. Yet, the inherent complexity of parallel programming creates a demand for the automated sequential-to-parallel approaches. However, data scarcity poses a significant challenge for machine learning-based sequential-to-parallel code translation. Although recent back-translation methods show promise, they still fail to ensure functional equivalence in the translated code. In this paper, we propose \textbf{QiMeng-MuPa}, a novel \textbf{Mu}tual-Supervised Learning framework for Sequential-to-\textbf{Pa}rallel code translation, to address the functional equivalence issue. QiMeng-MuPa consists of two models, a Translator and a Tester. Through an iterative loop consisting of Co-verify and Co-evolve steps, the Translator and the Tester mutually generate data for each other and improve collectively. The Tester generates unit tests to verify and filter functionally equivalent translated code, thereby evolving the Translator, while the Translator generates translated code as augmented input to evolve the Tester. Experimental results demonstrate that QiMeng-MuPa significantly enhances the performance of the base models: when applied to Qwen2.5-Coder, it not only improves Pass@1 by up to 28.91% and boosts Tester performance by 68.90%, but also outperforms the previous state-of-the-art method CodeRosetta by 1.56 and 6.92 in BLEU and CodeBLEU scores, while achieving performance comparable to DeepSeek-R1 and GPT-4.1. Our code is available at https://github.com/kcxain/mupa.
9.6AIMay 24, 2024
Luban: Building Open-Ended Creative Agents via Autonomous Embodied VerificationYuxuan Guo, Shaohui Peng, Jiaming Guo et al.
Building open agents has always been the ultimate goal in AI research, and creative agents are the more enticing. Existing LLM agents excel at long-horizon tasks with well-defined goals (e.g., `mine diamonds' in Minecraft). However, they encounter difficulties on creative tasks with open goals and abstract criteria due to the inability to bridge the gap between them, thus lacking feedback for self-improvement in solving the task. In this work, we introduce autonomous embodied verification techniques for agents to fill the gap, laying the groundwork for creative tasks. Specifically, we propose the Luban agent target creative building tasks in Minecraft, which equips with two-level autonomous embodied verification inspired by human design practices: (1) visual verification of 3D structural speculates, which comes from agent synthesized CAD modeling programs; (2) pragmatic verification of the creation by generating and verifying environment-relevant functionality programs based on the abstract criteria. Extensive multi-dimensional human studies and Elo ratings show that the Luban completes diverse creative building tasks in our proposed benchmark and outperforms other baselines ($33\%$ to $100\%$) in both visualization and pragmatism. Additional demos on the real-world robotic arm show the creation potential of the Luban in the physical world.
4.3CLSep 4, 2023
Self-driven Grounding: Large Language Model Agents with Automatical Language-aligned Skill LearningShaohui Peng, Xing Hu, Qi Yi et al.
Large language models (LLMs) show their powerful automatic reasoning and planning capability with a wealth of semantic knowledge about the human world. However, the grounding problem still hinders the applications of LLMs in the real-world environment. Existing studies try to fine-tune the LLM or utilize pre-defined behavior APIs to bridge the LLMs and the environment, which not only costs huge human efforts to customize for every single task but also weakens the generality strengths of LLMs. To autonomously ground the LLM onto the environment, we proposed the Self-Driven Grounding (SDG) framework to automatically and progressively ground the LLM with self-driven skill learning. SDG first employs the LLM to propose the hypothesis of sub-goals to achieve tasks and then verify the feasibility of the hypothesis via interacting with the underlying environment. Once verified, SDG can then learn generalized skills with the guidance of these successfully grounded subgoals. These skills can be further utilized to accomplish more complex tasks which fail to pass the verification phase. Verified in the famous instruction following task set-BabyAI, SDG achieves comparable performance in the most challenging tasks compared with imitation learning methods that cost millions of demonstrations, proving the effectiveness of learned skills and showing the feasibility and efficiency of our framework.
4.4LGSep 4, 2021
Eden: A Unified Environment Framework for Booming Reinforcement Learning AlgorithmsRuizhi Chen, Xiaoyu Wu, Yansong Pan et al.
With AlphaGo defeats top human players, reinforcement learning(RL) algorithms have gradually become the code-base of building stronger artificial intelligence(AI). The RL algorithm design firstly needs to adapt to the specific environment, so the designed environment guides the rapid and profound development of RL algorithms. However, the existing environments, which can be divided into real world games and customized toy environments, have obvious shortcomings. For real world games, it is designed for human entertainment, and too much difficult for most of RL researchers. For customized toy environments, there is no widely accepted unified evaluation standard for all RL algorithms. Therefore, we introduce the first virtual user-friendly environment framework for RL. In this framework, the environment can be easily configured to realize all kinds of RL tasks in the mainstream research. Then all the mainstream state-of-the-art(SOTA) RL algorithms can be conveniently evaluated and compared. Therefore, our contributions mainly includes the following aspects: 1.single configured environment for all classification of SOTA RL algorithms; 2.combined environment of more than one classification RL algorithms; 3.the evaluation standard for all kinds of RL algorithms. With all these efforts, a possibility for breeding an AI with capability of general competency in a variety of tasks is provided, and maybe it will open up a new chapter for AI.
1.2MMMar 29, 2021
Product semantics translation from brain activity via adversarial learningPan Wang, Zhifeng Gong, Shuo Wang et al.
A small change of design semantics may affect a user's satisfaction with a product. To modify a design semantic of a given product from personalised brain activity via adversarial learning, in this work, we propose a deep generative transformation model to modify product semantics from the brain signal. We attempt to accomplish such synthesis: 1) synthesising the product image with new features corresponding to EEG signal; 2) maintaining the other image features that irrelevant to EEG signal. We leverage the idea of StarGAN and the model is designed to synthesise products with preferred design semantics (colour & shape) via adversarial learning from brain activity, and is applied with a case study to generate shoes with different design semantics from recorded EEG signals. To verify our proposed cognitive transformation model, a case study has been presented. The results work as a proof-of-concept that our framework has the potential to synthesis product semantic from brain activity.