HCMar 28, 2023
XAIR: A Framework of Explainable AI in Augmented RealityXuhai Xu, Mengjie Yu, Tanya R. Jonker et al.
Explainable AI (XAI) has established itself as an important component of AI-driven interactive systems. With Augmented Reality (AR) becoming more integrated in daily lives, the role of XAI also becomes essential in AR because end-users will frequently interact with intelligent services. However, it is unclear how to design effective XAI experiences for AR. We propose XAIR, a design framework that addresses "when", "what", and "how" to provide explanations of AI output in AR. The framework was based on a multi-disciplinary literature review of XAI and HCI research, a large-scale survey probing 500+ end-users' preferences for AR-based explanations, and three workshops with 12 experts collecting their insights about XAI design in AR. XAIR's utility and effectiveness was verified via a study with 10 designers and another study with 12 end-users. XAIR can provide guidelines for designers, inspiring them to identify new design opportunities and achieve effective XAI designs in AR.
CVJan 2
Learning to Segment Liquids in Real-world ImagesJonas Li, Michelle Li, Luke Liu et al.
Different types of liquids such as water, wine and medicine appear in all aspects of daily life. However, limited attention has been given to the task, hindering the ability of robots to avoid or interact with liquids safely. The segmentation of liquids is difficult because liquids come in diverse appearances and shapes; moreover, they can be both transparent or reflective, taking on arbitrary objects and scenes from the background or surroundings. To take on this challenge, we construct a large-scale dataset of liquids named LQDS consisting of 5000 real-world images annotated into 14 distinct classes, and design a novel liquid detection model named LQDM, which leverages cross-attention between a dedicated boundary branch and the main segmentation branch to enhance segmentation predictions. Extensive experiments demonstrate the effectiveness of LQDM on the test set of LQDS, outperforming state-of-the-art methods and establishing a strong baseline for the semantic segmentation of liquids.
CYOct 26, 2025
Chitchat with AI: Understand the supply chain carbon disclosure of companies worldwide through Large Language ModelHaotian Hang, Yueyang Shen, Vicky Zhu et al.
In the context of global sustainability mandates, corporate carbon disclosure has emerged as a critical mechanism for aligning business strategy with environmental responsibility. The Carbon Disclosure Project (CDP) hosts the world's largest longitudinal dataset of climate-related survey responses, combining structured indicators with open-ended narratives, but the heterogeneity and free-form nature of these disclosures present significant analytical challenges for benchmarking, compliance monitoring, and investment screening. This paper proposes a novel decision-support framework that leverages large language models (LLMs) to assess corporate climate disclosure quality at scale. It develops a master rubric that harmonizes narrative scoring across 11 years of CDP data (2010-2020), enabling cross-sector and cross-country benchmarking. By integrating rubric-guided scoring with percentile-based normalization, our method identifies temporal trends, strategic alignment patterns, and inconsistencies in disclosure across industries and regions. Results reveal that sectors such as technology and countries like Germany consistently demonstrate higher rubric alignment, while others exhibit volatility or superficial engagement, offering insights that inform key decision-making processes for investors, regulators, and corporate environmental, social, and governance (ESG) strategists. The proposed LLM-based approach transforms unstructured disclosures into quantifiable, interpretable, comparable, and actionable intelligence, advancing the capabilities of AI-enabled decision support systems (DSSs) in the domain of climate governance.
LGJun 17, 2024
The Benefits of Power Regularization in Cooperative Reinforcement LearningMichelle Li, Michael Dennis
Cooperative Multi-Agent Reinforcement Learning (MARL) algorithms, trained only to optimize task reward, can lead to a concentration of power where the failure or adversarial intent of a single agent could decimate the reward of every agent in the system. In the context of teams of people, it is often useful to explicitly consider how power is distributed to ensure no person becomes a single point of failure. Here, we argue that explicitly regularizing the concentration of power in cooperative RL systems can result in systems which are more robust to single agent failure, adversarial attacks, and incentive changes of co-players. To this end, we define a practical pairwise measure of power that captures the ability of any co-player to influence the ego agent's reward, and then propose a power-regularized objective which balances task reward and power concentration. Given this new objective, we show that there always exists an equilibrium where every agent is playing a power-regularized best-response balancing power and task reward. Moreover, we present two algorithms for training agents towards this power-regularized objective: Sample Based Power Regularization (SBPR), which injects adversarial data during training; and Power Regularization via Intrinsic Motivation (PRIM), which adds an intrinsic motivation to regulate power to the training objective. Our experiments demonstrate that both algorithms successfully balance task reward and power, leading to lower power behavior than the baseline of task-only reward and avoid catastrophic events in case an agent in the system goes off-policy.
HCMay 6, 2024
OmniActions: Predicting Digital Actions in Response to Real-World Multimodal Sensory Inputs with LLMsJiahao Nick Li, Yan Xu, Tovi Grossman et al.
The progression to "Pervasive Augmented Reality" envisions easy access to multimodal information continuously. However, in many everyday scenarios, users are occupied physically, cognitively or socially. This may increase the friction to act upon the multimodal information that users encounter in the world. To reduce such friction, future interactive interfaces should intelligently provide quick access to digital actions based on users' context. To explore the range of possible digital actions, we conducted a diary study that required participants to capture and share the media that they intended to perform actions on (e.g., images or audio), along with their desired actions and other contextual information. Using this data, we generated a holistic design space of digital follow-up actions that could be performed in response to different types of multimodal sensory inputs. We then designed OmniActions, a pipeline powered by large language models (LLMs) that processes multimodal sensory inputs and predicts follow-up actions on the target information grounded in the derived design space. Using the empirical data collected in the diary study, we performed quantitative evaluations on three variations of LLM techniques (intent classification, in-context learning and finetuning) and identified the most effective technique for our task. Additionally, as an instantiation of the pipeline, we developed an interactive prototype and reported preliminary user feedback about how people perceive and react to the action predictions and its errors.
CVMay 19, 2023
The Waymo Open Sim Agents ChallengeNico Montali, John Lambert, Paul Mougin et al.
Simulation with realistic, interactive agents represents a key task for autonomous vehicle software development. In this work, we introduce the Waymo Open Sim Agents Challenge (WOSAC). WOSAC is the first public challenge to tackle this task and propose corresponding metrics. The goal of the challenge is to stimulate the design of realistic simulators that can be used to evaluate and train a behavior model for autonomous driving. We outline our evaluation methodology, present results for a number of different baseline simulation agent methods, and analyze several submissions to the 2023 competition which ran from March 16, 2023 to May 23, 2023. The WOSAC evaluation server remains open for submissions and we discuss open problems for the task.