ROMay 27
Safety-Critical Adaptive Impedance Control via Nonsmooth Control Barrier Functions under State and Input ConstraintsFaisal Lawan, Xiaoran Han, Joaquin Carrasco et al.
Safe physical interaction is critical for deploying robotic manipulators in human-robot interaction and contact-rich tasks, where uncertainty, external forces, and actuator limitations can compromise both performance and safety. We propose an online adaptive impedance control framework that enforces joint-state safety while achieving compliant interaction under uncertain dynamics. The approach combines a quadratic-program-based safety filter with a novel composed position-velocity non-smooth control barrier function (NCBF), enabling joint position and velocity constraints to be enforced through a unified relative-degree-one barrier. Unknown dynamics are compensated online using an interval type-2 fuzzy logic system, while actuator torque limits are handled through soft constraints with exact penalty recovery of feasible solutions. A disturbance-observer-enhanced safety mechanism improves robustness against modelling errors and external interaction forces. Using composite Lyapunov analysis, we prove forward invariance of the safe set and the uniform ultimately boundedness of the impedance-tracking error. Simulations on a 7-DOF manipulator with severe parametric uncertainty and external interaction wrenches demonstrate safe constraint satisfaction and robust impedance tracking.
ROAug 14, 2024
Virtual Elastic Tether: a New Approach for Multi-agent Navigation in Confined Aquatic EnvironmentsKanzhong Yao, Xueliang Cheng, Keir Groves et al.
Underwater navigation is a challenging area in the field of mobile robotics due to inherent constraints in self-localisation and communication in underwater environments. Some of these challenges can be mitigated by using collaborative multi-agent teams. However, when applied underwater, the robustness of traditional multi-agent collaborative control approaches is highly limited due to the unavailability of reliable measurements. In this paper, the concept of a Virtual Elastic Tether (VET) is introduced in the context of incomplete state measurements, which represents an innovative approach to underwater navigation in confined spaces. The concept of VET is formulated and validated using the Cooperative Aquatic Vehicle Exploration System (CAVES), which is a sim-to-real multi-agent aquatic robotic platform. Within this framework, a vision-based Autonomous Underwater Vehicle-Autonomous Surface Vehicle leader-follower formulation is developed. Experiments were conducted in both simulation and on a physical platform, benchmarked against a traditional Image-Based Visual Servoing approach. Results indicate that the formation of the baseline approach fails under discrete disturbances, when induced distances between the robots exceeds 0.6 m in simulation and 0.3 m in the real world. In contrast, the VET-enhanced system recovers to pre-perturbation distances within 5 seconds. Furthermore, results illustrate the successful navigation of VET-enhanced CAVES in a confined water pond where the baseline approach fails to perform adequately.
ROMar 4, 2025Code
Deep Learning-Enhanced Visual Monitoring in Hazardous Underwater Environments with a Swarm of Micro-RobotsShuang Chen, Yifeng He, Barry Lennox et al.
Long-term monitoring and exploration of extreme environments, such as underwater storage facilities, is costly, labor-intensive, and hazardous. Automating this process with low-cost, collaborative robots can greatly improve efficiency. These robots capture images from different positions, which must be processed simultaneously to create a spatio-temporal model of the facility. In this paper, we propose a novel approach that integrates data simulation, a multi-modal deep learning network for coordinate prediction, and image reassembly to address the challenges posed by environmental disturbances causing drift and rotation in the robots' positions and orientations. Our approach enhances the precision of alignment in noisy environments by integrating visual information from snapshots, global positional context from masks, and noisy coordinates. We validate our method through extensive experiments using synthetic data that simulate real-world robotic operations in underwater settings. The results demonstrate very high coordinate prediction accuracy and plausible image assembly, indicating the real-world applicability of our approach. The assembled images provide clear and coherent views of the underwater environment for effective monitoring and inspection, showcasing the potential for broader use in extreme settings, further contributing to improved safety, efficiency, and cost reduction in hazardous field monitoring. Code is available on https://github.com/ChrisChen1023/Micro-Robot-Swarm.
ROSep 27, 2021Code
Robust SLAM Systems: Are We There Yet?Mihai Bujanca, Xuesong Shi, Matthew Spear et al.
Progress in the last decade has brought about significant improvements in the accuracy and speed of SLAM systems, broadening their mapping capabilities. Despite these advancements, long-term operation remains a major challenge, primarily due to the wide spectrum of perturbations robotic systems may encounter. Increasing the robustness of SLAM algorithms is an ongoing effort, however it usually addresses a specific perturbation. Generalisation of robustness across a large variety of challenging scenarios is not well-studied nor understood. This paper presents a systematic evaluation of the robustness of open-source state-of-the-art SLAM algorithms with respect to challenging conditions such as fast motion, non-uniform illumination, and dynamic scenes. The experiments are performed with perturbations present both independently of each other, as well as in combination in long-term deployment settings in unconstrained environments (lifelong operation).
AIFeb 21, 2021Code
Accelerated Sim-to-Real Deep Reinforcement Learning: Learning Collision Avoidance from Human PlayerHanlin Niu, Ze Ji, Farshad Arvin et al.
This paper presents a sensor-level mapless collision avoidance algorithm for use in mobile robots that map raw sensor data to linear and angular velocities and navigate in an unknown environment without a map. An efficient training strategy is proposed to allow a robot to learn from both human experience data and self-exploratory data. A game format simulation framework is designed to allow the human player to tele-operate the mobile robot to a goal and human action is also scored using the reward function. Both human player data and self-playing data are sampled using prioritized experience replay algorithm. The proposed algorithm and training strategy have been evaluated in two different experimental configurations: \textit{Environment 1}, a simulated cluttered environment, and \textit{Environment 2}, a simulated corridor environment, to investigate the performance. It was demonstrated that the proposed method achieved the same level of reward using only 16\% of the training steps required by the standard Deep Deterministic Policy Gradient (DDPG) method in Environment 1 and 20\% of that in Environment 2. In the evaluation of 20 random missions, the proposed method achieved no collision in less than 2~h and 2.5~h of training time in the two Gazebo environments respectively. The method also generated smoother trajectories than DDPG. The proposed method has also been implemented on a real robot in the real-world environment for performance evaluation. We can confirm that the trained model with the simulation software can be directly applied into the real-world scenario without further fine-tuning, further demonstrating its higher robustness than DDPG. The video and code are available: https://youtu.be/BmwxevgsdGc https://github.com/hanlinniu/turtlebot3_ddpg_collision_avoidance
ROFeb 2, 2022
Federated Reinforcement Learning for Collective Navigation of Robotic SwarmsSeongin Na, Tomáš Rouček, Jiří Ulrich et al.
The recent advancement of Deep Reinforcement Learning (DRL) contributed to robotics by allowing automatic controller design. The automatic controller design is a crucial approach for designing swarm robotic systems, which require more complex controllers than a single robot system to lead a desired collective behaviour. Although the DRL-based controller design method showed its effectiveness, the reliance on the central training server is a critical problem in real-world environments where robot-server communication is unstable or limited. We propose a novel Federated Learning (FL) based DRL training strategy (FLDDPG) for use in swarm robotic applications. Through the comparison with baseline strategies under a limited communication bandwidth scenario, it is shown that the FLDDPG method resulted in higher robustness and generalisation ability into a different environment and real robots, while the baseline strategies suffer from the limitation of communication bandwidth. This result suggests that the proposed method can benefit swarm robotic systems operating in environments with limited communication bandwidth, e.g., in high-radiation, underwater, or subterranean environments.
ROMar 24, 2019
Omnipotent Virtual Giant for Remote Human-Swarm InteractionInmo Jang, Junyan Hu, Farshad Arvin et al.
This paper proposes an intuitive human-swarm interaction framework inspired by our childhood memory in which we interacted with living ants by changing their positions and environments as if we were omnipotent relative to the ants. In virtual reality, analogously, we can be a super-powered virtual giant who can supervise a swarm of mobile robots in a vast and remote environment by flying over or resizing the world and coordinate them by picking and placing a robot or creating virtual walls. This work implements this idea by using Virtual Reality along with Leap Motion, which is then validated by proof-of-concept experiments using real and virtual mobile robots in mixed reality. We conduct a usability analysis to quantify the effectiveness of the overall system as well as the individual interfaces proposed in this work. The results revealed that the proposed method is intuitive and feasible for interaction with swarm robots, but may require appropriate training for the new end-user interface device.