2.6LGFeb 5, 2024
Cybersickness Detection through Head Movement Patterns: A Promising ApproachMasoud Salehi, Nikoo Javadpour, Brietta Beisner et al.
Despite the widespread adoption of Virtual Reality (VR) technology, cybersickness remains a barrier for some users. This research investigates head movement patterns as a novel physiological marker for cybersickness detection. Unlike traditional markers, head movements provide a continuous, non-invasive measure that can be easily captured through the sensors embedded in all commercial VR headsets. We used a publicly available dataset from a VR experiment involving 75 participants and analyzed head movements across six axes. An extensive feature extraction process was then performed on the head movement dataset and its derivatives, including velocity, acceleration, and jerk. Three categories of features were extracted, encompassing statistical, temporal, and spectral features. Subsequently, we employed the Recursive Feature Elimination method to select the most important and effective features. In a series of experiments, we trained a variety of machine learning algorithms. The results demonstrate a 76% accuracy and 83% precision in predicting cybersickness in the subjects based on the head movements. This study contribution to the cybersickness literature lies in offering a preliminary analysis of a new source of data and providing insight into the relationship of head movements and cybersickness.
3.7HCMay 4, 2021
Evaluating Metrics for Standardized Benchmarking of Remote Presence SystemsCharles Peasley, Rachel Dianiska, Emily Oldham et al.
To reduce the need for business-related air travel and its associated energy consumption and carbon footprint, the U.S. Department of Energy's ARPA-E is supporting a research project called SCOTTIE - Systematic Communication Objectives and Telecommunications Technology Investigations and Evaluations. SCOTTIE tests virtual and augmented reality platforms in a functional comparison with face-to-face (FtF) interactions to derive travel replacement thresholds for common industrial training scenarios. The primary goal of Study 1 is to match the communication effectiveness and learning outcomes obtained from a FtF control using virtual reality (VR) training scenarios in which a local expert with physical equipment trains a remote apprentice without physical equipment immediately present. This application scenario is commonplace in industrial settings where access to expensive equipment and materials is limited and a number of apprentices must travel to a central location in order to undergo training. Supplying an empirically validated virtual training alternative constitutes a readily adoptable use-case for businesses looking to reduce time and monetary expenditures associated with travel. The technology used for three different virtual presence technologies was strategically selected for feasibility, relatively low cost, business relevance, and potential for impact through transition. The authors suggest that the results of this study might generalize to the challenge of virtual conferences.