Yuquan Leng

CV
h-index16
4papers
27citations
Novelty55%
AI Score28

4 Papers

ROApr 15, 2022
Ensemble diverse hypotheses and knowledge distillation for unsupervised cross-subject adaptation

Kuangen Zhang, Jiahong Chen, Jing Wang et al.

Recognizing human locomotion intent and activities is important for controlling the wearable robots while walking in complex environments. However, human-robot interface signals are usually user-dependent, which causes that the classifier trained on source subjects performs poorly on new subjects. To address this issue, this paper designs the ensemble diverse hypotheses and knowledge distillation (EDHKD) method to realize unsupervised cross-subject adaptation. EDH mitigates the divergence between labeled data of source subjects and unlabeled data of target subjects to accurately classify the locomotion modes of target subjects without labeling data. Compared to previous domain adaptation methods based on the single learner, which may only learn a subset of features from input signals, EDH can learn diverse features by incorporating multiple diverse feature generators and thus increases the accuracy and decreases the variance of classifying target data, but it sacrifices the efficiency. To solve this problem, EDHKD (student) distills the knowledge from the EDH (teacher) to a single network to remain efficient and accurate. The performance of the EDHKD is theoretically proved and experimentally validated on a 2D moon dataset and two public human locomotion datasets. Experimental results show that the EDHKD outperforms all other methods. The EDHKD can classify target data with 96.9%, 94.4%, and 97.4% average accuracy on the above three datasets with a short computing time (1 ms). Compared to a benchmark (BM) method, the EDHKD increases 1.3% and 7.1% average accuracy for classifying the locomotion modes of target subjects. The EDHKD also stabilizes the learning curves. Therefore, the EDHKD is significant for increasing the generalization ability and efficiency of the human intent prediction and human activity recognition system, which will improve human-robot interactions.

RODec 10, 2024
A Powered Prosthetic Hand with Vision System for Enhancing the Anthropopathic Grasp

Yansong Xu, Xiaohui Wang, Junlin Li et al.

The anthropomorphism of grasping process significantly benefits the experience and grasping efficiency of prosthetic hand wearers. Currently, prosthetic hands controlled by signals such as brain-computer interfaces (BCI) and electromyography (EMG) face difficulties in precisely recognizing the amputees' grasping gestures and executing anthropomorphic grasp processes. Although prosthetic hands equipped with vision systems enables the objects' feature recognition, they lack perception of human grasping intention. Therefore, this paper explores the estimation of grasping gestures solely through visual data to accomplish anthropopathic grasping control and the determination of grasping intention within a multi-object environment. To address this, we propose the Spatial Geometry-based Gesture Mapping (SG-GM) method, which constructs gesture functions based on the geometric features of the human hand grasping processes. It's subsequently implemented on the prosthetic hand. Furthermore, we propose the Motion Trajectory Regression-based Grasping Intent Estimation (MTR-GIE) algorithm. This algorithm predicts pre-grasping object utilizing regression prediction and prior spatial segmentation estimation derived from the prosthetic hand's position and trajectory. The experiments were conducted to grasp 8 common daily objects including cup, fork, etc. The experimental results presented a similarity coefficient $R^{2}$ of grasping process of 0.911, a Root Mean Squared Error ($RMSE$) of 2.47\degree, a success rate of grasping of 95.43$\%$, and an average duration of grasping process of 3.07$\pm$0.41 s. Furthermore, grasping experiments in a multi-object environment were conducted. The average accuracy of intent estimation reached 94.35$\%$. Our methodologies offer a groundbreaking approach to enhance the prosthetic hand's functionality and provides valuable insights for future research.

CVJan 8, 2024
D3PRefiner: A Diffusion-based Denoise Method for 3D Human Pose Refinement

Danqi Yan, Qing Gao, Yuepeng Qian et al.

Three-dimensional (3D) human pose estimation using a monocular camera has gained increasing attention due to its ease of implementation and the abundance of data available from daily life. However, owing to the inherent depth ambiguity in images, the accuracy of existing monocular camera-based 3D pose estimation methods remains unsatisfactory, and the estimated 3D poses usually include much noise. By observing the histogram of this noise, we find each dimension of the noise follows a certain distribution, which indicates the possibility for a neural network to learn the mapping between noisy poses and ground truth poses. In this work, in order to obtain more accurate 3D poses, a Diffusion-based 3D Pose Refiner (D3PRefiner) is proposed to refine the output of any existing 3D pose estimator. We first introduce a conditional multivariate Gaussian distribution to model the distribution of noisy 3D poses, using paired 2D poses and noisy 3D poses as conditions to achieve greater accuracy. Additionally, we leverage the architecture of current diffusion models to convert the distribution of noisy 3D poses into ground truth 3D poses. To evaluate the effectiveness of the proposed method, two state-of-the-art sequence-to-sequence 3D pose estimators are used as basic 3D pose estimation models, and the proposed method is evaluated on different types of 2D poses and different lengths of the input sequence. Experimental results demonstrate the proposed architecture can significantly improve the performance of current sequence-to-sequence 3D pose estimators, with a reduction of at least 10.3% in the mean per joint position error (MPJPE) and at least 11.0% in the Procrustes MPJPE (P-MPJPE).

CVMar 3, 2025
FGS-SLAM: Fourier-based Gaussian Splatting for Real-time SLAM with Sparse and Dense Map Fusion

Yansong Xu, Junlin Li, Wei Zhang et al.

3D gaussian splatting has advanced simultaneous localization and mapping (SLAM) technology by enabling real-time positioning and the construction of high-fidelity maps. However, the uncertainty in gaussian position and initialization parameters introduces challenges, often requiring extensive iterative convergence and resulting in redundant or insufficient gaussian representations. To address this, we introduce a novel adaptive densification method based on Fourier frequency domain analysis to establish gaussian priors for rapid convergence. Additionally, we propose constructing independent and unified sparse and dense maps, where a sparse map supports efficient tracking via Generalized Iterative Closest Point (GICP) and a dense map creates high-fidelity visual representations. This is the first SLAM system leveraging frequency domain analysis to achieve high-quality gaussian mapping in real-time. Experimental results demonstrate an average frame rate of 36 FPS on Replica and TUM RGB-D datasets, achieving competitive accuracy in both localization and mapping.