CVMar 28, 2022Code
Part-based Pseudo Label Refinement for Unsupervised Person Re-identificationYoonki Cho, Woo Jae Kim, Seunghoon Hong et al.
Unsupervised person re-identification (re-ID) aims at learning discriminative representations for person retrieval from unlabeled data. Recent techniques accomplish this task by using pseudo-labels, but these labels are inherently noisy and deteriorate the accuracy. To overcome this problem, several pseudo-label refinement methods have been proposed, but they neglect the fine-grained local context essential for person re-ID. In this paper, we propose a novel Part-based Pseudo Label Refinement (PPLR) framework that reduces the label noise by employing the complementary relationship between global and part features. Specifically, we design a cross agreement score as the similarity of k-nearest neighbors between feature spaces to exploit the reliable complementary relationship. Based on the cross agreement, we refine pseudo-labels of global features by ensembling the predictions of part features, which collectively alleviate the noise in global feature clustering. We further refine pseudo-labels of part features by applying label smoothing according to the suitability of given labels for each part. Thanks to the reliable complementary information provided by the cross agreement score, our PPLR effectively reduces the influence of noisy labels and learns discriminative representations with rich local contexts. Extensive experimental results on Market-1501 and MSMT17 demonstrate the effectiveness of the proposed method over the state-of-the-art performance. The code is available at https://github.com/yoonkicho/PPLR.
CVMar 24, 2023Code
Feature Separation and Recalibration for Adversarial RobustnessWoo Jae Kim, Yoonki Cho, Junsik Jung et al.
Deep neural networks are susceptible to adversarial attacks due to the accumulation of perturbations in the feature level, and numerous works have boosted model robustness by deactivating the non-robust feature activations that cause model mispredictions. However, we claim that these malicious activations still contain discriminative cues and that with recalibration, they can capture additional useful information for correct model predictions. To this end, we propose a novel, easy-to-plugin approach named Feature Separation and Recalibration (FSR) that recalibrates the malicious, non-robust activations for more robust feature maps through Separation and Recalibration. The Separation part disentangles the input feature map into the robust feature with activations that help the model make correct predictions and the non-robust feature with activations that are responsible for model mispredictions upon adversarial attack. The Recalibration part then adjusts the non-robust activations to restore the potentially useful cues for model predictions. Extensive experiments verify the superiority of FSR compared to traditional deactivation techniques and demonstrate that it improves the robustness of existing adversarial training methods by up to 8.57% with small computational overhead. Codes are available at https://github.com/wkim97/FSR.
CVAug 11, 2022Code
Diverse Generative Perturbations on Attention Space for Transferable Adversarial AttacksWoo Jae Kim, Seunghoon Hong, Sung-Eui Yoon
Adversarial attacks with improved transferability - the ability of an adversarial example crafted on a known model to also fool unknown models - have recently received much attention due to their practicality. Nevertheless, existing transferable attacks craft perturbations in a deterministic manner and often fail to fully explore the loss surface, thus falling into a poor local optimum and suffering from low transferability. To solve this problem, we propose Attentive-Diversity Attack (ADA), which disrupts diverse salient features in a stochastic manner to improve transferability. Primarily, we perturb the image attention to disrupt universal features shared by different models. Then, to effectively avoid poor local optima, we disrupt these features in a stochastic manner and explore the search space of transferable perturbations more exhaustively. More specifically, we use a generator to produce adversarial perturbations that each disturbs features in different ways depending on an input latent code. Extensive experimental evaluations demonstrate the effectiveness of our method, outperforming the transferability of state-of-the-art methods. Codes are available at https://github.com/wkim97/ADA.
CVSep 11, 2023Code
Towards Content-based Pixel Retrieval in Revisited Oxford and ParisGuoyuan An, Woo Jae Kim, Saelyne Yang et al.
This paper introduces the first two pixel retrieval benchmarks. Pixel retrieval is segmented instance retrieval. Like semantic segmentation extends classification to the pixel level, pixel retrieval is an extension of image retrieval and offers information about which pixels are related to the query object. In addition to retrieving images for the given query, it helps users quickly identify the query object in true positive images and exclude false positive images by denoting the correlated pixels. Our user study results show pixel-level annotation can significantly improve the user experience. Compared with semantic and instance segmentation, pixel retrieval requires a fine-grained recognition capability for variable-granularity targets. To this end, we propose pixel retrieval benchmarks named PROxford and PRParis, which are based on the widely used image retrieval datasets, ROxford and RParis. Three professional annotators label 5,942 images with two rounds of double-checking and refinement. Furthermore, we conduct extensive experiments and analysis on the SOTA methods in image search, image matching, detection, segmentation, and dense matching using our pixel retrieval benchmarks. Results show that the pixel retrieval task is challenging to these approaches and distinctive from existing problems, suggesting that further research can advance the content-based pixel-retrieval and thus user search experience. The datasets can be downloaded from \href{https://github.com/anguoyuan/Pixel_retrieval-Segmented_instance_retrieval}{this link}.
ASOct 11, 2023
Deep Video Inpainting Guided by Audio-Visual Self-SupervisionKyuyeon Kim, Junsik Jung, Woo Jae Kim et al.
Humans can easily imagine a scene from auditory information based on their prior knowledge of audio-visual events. In this paper, we mimic this innate human ability in deep learning models to improve the quality of video inpainting. To implement the prior knowledge, we first train the audio-visual network, which learns the correspondence between auditory and visual information. Then, the audio-visual network is employed as a guider that conveys the prior knowledge of audio-visual correspondence to the video inpainting network. This prior knowledge is transferred through our proposed two novel losses: audio-visual attention loss and audio-visual pseudo-class consistency loss. These two losses further improve the performance of the video inpainting by encouraging the inpainting result to have a high correspondence to its synchronized audio. Experimental results demonstrate that our proposed method can restore a wider domain of video scenes and is particularly effective when the sounding object in the scene is partially blinded.
CVMar 8, 2024Code
UFORecon: Generalizable Sparse-View Surface Reconstruction from Arbitrary and UnFavOrable SetsYoungju Na, Woo Jae Kim, Kyu Beom Han et al.
Generalizable neural implicit surface reconstruction aims to obtain an accurate underlying geometry given a limited number of multi-view images from unseen scenes. However, existing methods select only informative and relevant views using predefined scores for training and testing phases. This constraint renders the model impractical in real-world scenarios, where the availability of favorable combinations cannot always be ensured. We introduce and validate a view-combination score to indicate the effectiveness of the input view combination. We observe that previous methods output degenerate solutions under arbitrary and unfavorable sets. Building upon this finding, we propose UFORecon, a robust view-combination generalizable surface reconstruction framework. To achieve this, we apply cross-view matching transformers to model interactions between source images and build correlation frustums to capture global correlations. Additionally, we explicitly encode pairwise feature similarities as view-consistent priors. Our proposed framework significantly outperforms previous methods in terms of view-combination generalizability and also in the conventional generalizable protocol trained with favorable view-combinations. The code is available at https://github.com/Youngju-Na/UFORecon.
GRApr 11, 2023
Pixel-wise Guidance for Utilizing Auxiliary Features in Monte Carlo DenoisingKyu Beom Han, Olivia G. Odenthal, Woo Jae Kim et al.
Auxiliary features such as geometric buffers (G-buffers) and path descriptors (P-buffers) have been shown to significantly improve Monte Carlo (MC) denoising. However, recent approaches implicitly learn to exploit auxiliary features for denoising, which could lead to insufficient utilization of each type of auxiliary features. To overcome such an issue, we propose a denoising framework that relies on an explicit pixel-wise guidance for utilizing auxiliary features. First, we train two denoisers, each trained by a different auxiliary feature (i.e., G-buffers or P-buffers). Then we design our ensembling network to obtain per-pixel ensembling weight maps, which represent pixel-wise guidance for which auxiliary feature should be dominant at reconstructing each individual pixel and use them to ensemble the two denoised results of our denosiers. We also propagate our pixel-wise guidance to the denoisers by jointly training the denoisers and the ensembling network, further guiding the denoisers to focus on regions where G-buffers or P-buffers are relatively important for denoising. Our result and show considerable improvement in denoising performance compared to the baseline denoising model using both G-buffers and P-buffers.
CVNov 18, 2024Code
Generalizable Person Re-identification via Balancing Alignment and UniformityYoonki Cho, Jaeyoon Kim, Woo Jae Kim et al.
Domain generalizable person re-identification (DG re-ID) aims to learn discriminative representations that are robust to distributional shifts. While data augmentation is a straightforward solution to improve generalization, certain augmentations exhibit a polarized effect in this task, enhancing in-distribution performance while deteriorating out-of-distribution performance. In this paper, we investigate this phenomenon and reveal that it leads to sparse representation spaces with reduced uniformity. To address this issue, we propose a novel framework, Balancing Alignment and Uniformity (BAU), which effectively mitigates this effect by maintaining a balance between alignment and uniformity. Specifically, BAU incorporates alignment and uniformity losses applied to both original and augmented images and integrates a weighting strategy to assess the reliability of augmented samples, further improving the alignment loss. Additionally, we introduce a domain-specific uniformity loss that promotes uniformity within each source domain, thereby enhancing the learning of domain-invariant features. Extensive experimental results demonstrate that BAU effectively exploits the advantages of data augmentation, which previous studies could not fully utilize, and achieves state-of-the-art performance without requiring complex training procedures. The code is available at \url{https://github.com/yoonkicho/BAU}.
CVFeb 26
No Caption, No Problem: Caption-Free Membership Inference via Model-Fitted EmbeddingsJoonsung Jeon, Woo Jae Kim, Suhyeon Ha et al.
Latent diffusion models have achieved remarkable success in high-fidelity text-to-image generation, but their tendency to memorize training data raises critical privacy and intellectual property concerns. Membership inference attacks (MIAs) provide a principled way to audit such memorization by determining whether a given sample was included in training. However, existing approaches assume access to ground-truth captions. This assumption fails in realistic scenarios where only images are available and their textual annotations remain undisclosed, rendering prior methods ineffective when substituted with vision-language model (VLM) captions. In this work, we propose MoFit, a caption-free MIA framework that constructs synthetic conditioning inputs that are explicitly overfitted to the target model's generative manifold. Given a query image, MoFit proceeds in two stages: (i) model-fitted surrogate optimization, where a perturbation applied to the image is optimized to construct a surrogate in regions of the model's unconditional prior learned from member samples, and (ii) surrogate-driven embedding extraction, where a model-fitted embedding is derived from the surrogate and then used as a mismatched condition for the query image. This embedding amplifies conditional loss responses for member samples while leaving hold-outs relatively less affected, thereby enhancing separability in the absence of ground-truth captions. Our comprehensive experiments across multiple datasets and diffusion models demonstrate that MoFit consistently outperforms prior VLM-conditioned baselines and achieves performance competitive with caption-dependent methods.
CVMay 29, 2025Code
Pose-free 3D Gaussian splatting via shape-ray estimationYoungju Na, Taeyeon Kim, Jumin Lee et al.
While generalizable 3D Gaussian splatting enables efficient, high-quality rendering of unseen scenes, it heavily depends on precise camera poses for accurate geometry. In real-world scenarios, obtaining accurate poses is challenging, leading to noisy pose estimates and geometric misalignments. To address this, we introduce SHARE, a pose-free, feed-forward Gaussian splatting framework that overcomes these ambiguities by joint shape and camera rays estimation. Instead of relying on explicit 3D transformations, SHARE builds a pose-aware canonical volume representation that seamlessly integrates multi-view information, reducing misalignment caused by inaccurate pose estimates. Additionally, anchor-aligned Gaussian prediction enhances scene reconstruction by refining local geometry around coarse anchors, allowing for more precise Gaussian placement. Extensive experiments on diverse real-world datasets show that our method achieves robust performance in pose-free generalizable Gaussian splatting. Code is avilable at https://github.com/youngju-na/SHARE
CVOct 22, 2025Code
AegisRF: Adversarial Perturbations Guided with Sensitivity for Protecting Intellectual Property of Neural Radiance FieldsWoo Jae Kim, Kyu Beom Han, Yoonki Cho et al.
As Neural Radiance Fields (NeRFs) have emerged as a powerful tool for 3D scene representation and novel view synthesis, protecting their intellectual property (IP) from unauthorized use is becoming increasingly crucial. In this work, we aim to protect the IP of NeRFs by injecting adversarial perturbations that disrupt their unauthorized applications. However, perturbing the 3D geometry of NeRFs can easily deform the underlying scene structure and thus substantially degrade the rendering quality, which has led existing attempts to avoid geometric perturbations or restrict them to explicit spaces like meshes. To overcome this limitation, we introduce a learnable sensitivity to quantify the spatially varying impact of geometric perturbations on rendering quality. Building upon this, we propose AegisRF, a novel framework that consists of a Perturbation Field, which injects adversarial perturbations into the pre-rendering outputs (color and volume density) of NeRF models to fool an unauthorized downstream target model, and a Sensitivity Field, which learns the sensitivity to adaptively constrain geometric perturbations, preserving rendering quality while disrupting unauthorized use. Our experimental evaluations demonstrate the generalized applicability of AegisRF across diverse downstream tasks and modalities, including multi-view image classification and voxel-based 3D localization, while maintaining high visual fidelity. Codes are available at https://github.com/wkim97/AegisRF.
CVMar 2
Radiometrically Consistent Gaussian Surfels for Inverse RenderingKyu Beom Han, Jaeyoon Kim, Woo Jae Kim et al.
Inverse rendering with Gaussian Splatting has advanced rapidly, but accurately disentangling material properties from complex global illumination effects, particularly indirect illumination, remains a major challenge. Existing methods often query indirect radiance from Gaussian primitives pre-trained for novel-view synthesis. However, these pre-trained Gaussian primitives are supervised only towards limited training viewpoints, thus lack supervision for modeling indirect radiances from unobserved views. To address this issue, we introduce radiometric consistency, a novel physically-based constraint that provides supervision towards unobserved views by minimizing the residual between each Gaussian primitive's learned radiance and its physically-based rendered counterpart. Minimizing the residual for unobserved views establishes a self-correcting feedback loop that provides supervision from both physically-based rendering and novel-view synthesis, enabling accurate modeling of inter-reflection. We then propose Radiometrically Consistent Gaussian Surfels (RadioGS), an inverse rendering framework built upon our principle by efficiently integrating radiometric consistency by utilizing Gaussian surfels and 2D Gaussian ray tracing. We further propose a finetuning-based relighting strategy that adapts Gaussian surfel radiances to new illuminations within minutes, achieving low rendering cost (<10ms). Extensive experiments on existing inverse rendering benchmarks show that RadioGS outperforms existing Gaussian-based methods in inverse rendering, while retaining the computational efficiency.
CVMar 13, 2025
AdvPaint: Protecting Images from Inpainting Manipulation via Adversarial Attention DisruptionJoonsung Jeon, Woo Jae Kim, Suhyeon Ha et al.
The outstanding capability of diffusion models in generating high-quality images poses significant threats when misused by adversaries. In particular, we assume malicious adversaries exploiting diffusion models for inpainting tasks, such as replacing a specific region with a celebrity. While existing methods for protecting images from manipulation in diffusion-based generative models have primarily focused on image-to-image and text-to-image tasks, the challenge of preventing unauthorized inpainting has been rarely addressed, often resulting in suboptimal protection performance. To mitigate inpainting abuses, we propose ADVPAINT, a novel defensive framework that generates adversarial perturbations that effectively disrupt the adversary's inpainting tasks. ADVPAINT targets the self- and cross-attention blocks in a target diffusion inpainting model to distract semantic understanding and prompt interactions during image generation. ADVPAINT also employs a two-stage perturbation strategy, dividing the perturbation region based on an enlarged bounding box around the object, enhancing robustness across diverse masks of varying shapes and sizes. Our experimental results demonstrate that ADVPAINT's perturbations are highly effective in disrupting the adversary's inpainting tasks, outperforming existing methods; ADVPAINT attains over a 100-point increase in FID and substantial decreases in precision.
IVOct 26, 2025
Learning Event-guided Exposure-agnostic Video Frame Interpolation via Adaptive Feature BlendingJunsik Jung, Yoonki Cho, Woo Jae Kim et al.
Exposure-agnostic video frame interpolation (VFI) is a challenging task that aims to recover sharp, high-frame-rate videos from blurry, low-frame-rate inputs captured under unknown and dynamic exposure conditions. Event cameras are sensors with high temporal resolution, making them especially advantageous for this task. However, existing event-guided methods struggle to produce satisfactory results on severely low-frame-rate blurry videos due to the lack of temporal constraints. In this paper, we introduce a novel event-guided framework for exposure-agnostic VFI, addressing this limitation through two key components: a Target-adaptive Event Sampling (TES) and a Target-adaptive Importance Mapping (TIM). Specifically, TES samples events around the target timestamp and the unknown exposure time to better align them with the corresponding blurry frames. TIM then generates an importance map that considers the temporal proximity and spatial relevance of consecutive features to the target. Guided by this map, our framework adaptively blends consecutive features, allowing temporally aligned features to serve as the primary cues while spatially relevant ones offer complementary support. Extensive experiments on both synthetic and real-world datasets demonstrate the effectiveness of our approach in exposure-agnostic VFI scenarios.
HCOct 14, 2021
WebAssembly enables low latency interoperable augmented and virtual reality softwareWoo Jae Kim, Bohdan B. Khomtchouk
There is a clear difference in runtime performance between native applications that use augmented/virtual reality (AR/VR) device-specific hardware and comparable web-based implementations. Here we show that WebAssembly (Wasm) offers a promising developer solution that can bring near-native low latency performance to web-based applications, enabling hardware-agnostic interoperability at scale through portable bytecode that runs on any WiFi or cellular data network-enabled AR/VR device. Many software application areas have begun to realize Wasm's potential as a key enabling technology, but it has yet to establish a robust presence in the AR/VR domain. When considering the limitations of current web-based AR/VR development technologies such as WebXR, which provides an existing application programming interface (API) that enables AR/VR capabilities for web-based programs, Wasm can resolve critical issues faced with just-in-time (JIT) compilation, slow run-times, large file sizes, and big data, among other challenges. Existing applications using Wasm-based WebXR are sparse but growing, and the potential for porting native applications to use this emerging framework will benefit the web-based AR/VR application space and bring it closer to its native counterparts in terms of performance. Taken together, this kind of standardized ``write-once-deploy-everywhere'' software framework for AR/VR applications has the potential to consolidate user experiences across different head-mounted displays and other embedded devices to ultimately create an interoperable AR/VR ecosystem.