Geometric Features Informed Multi-person Human-object Interaction Recognition in VideosTanqiu Qiao, Qianhui Men, Frederick W. B. Li et al.
Human-Object Interaction (HOI) recognition in videos is important for analyzing human activity. Most existing work focusing on visual features usually suffer from occlusion in the real-world scenarios. Such a problem will be further complicated when multiple people and objects are involved in HOIs. Consider that geometric features such as human pose and object position provide meaningful information to understand HOIs, we argue to combine the benefits of both visual and geometric features in HOI recognition, and propose a novel Two-level Geometric feature-informed Graph Convolutional Network (2G-GCN). The geometric-level graph models the interdependency between geometric features of humans and objects, while the fusion-level graph further fuses them with visual features of humans and objects. To demonstrate the novelty and effectiveness of our method in challenging scenarios, we propose a new multi-person HOI dataset (MPHOI-72). Extensive experiments on MPHOI-72 (multi-person HOI), CAD-120 (single-human HOI) and Bimanual Actions (two-hand HOI) datasets demonstrate our superior performance compared to state-of-the-arts.
27.6CVSep 12, 2023
Fg-T2M: Fine-Grained Text-Driven Human Motion Generation via Diffusion ModelYin Wang, Zhiying Leng, Frederick W. B. Li et al.
Text-driven human motion generation in computer vision is both significant and challenging. However, current methods are limited to producing either deterministic or imprecise motion sequences, failing to effectively control the temporal and spatial relationships required to conform to a given text description. In this work, we propose a fine-grained method for generating high-quality, conditional human motion sequences supporting precise text description. Our approach consists of two key components: 1) a linguistics-structure assisted module that constructs accurate and complete language feature to fully utilize text information; and 2) a context-aware progressive reasoning module that learns neighborhood and overall semantic linguistics features from shallow and deep graph neural networks to achieve a multi-step inference. Experiments show that our approach outperforms text-driven motion generation methods on HumanML3D and KIT test sets and generates better visually confirmed motion to the text conditions.
Tackling Data Bias in Painting Classification with Style TransferMridula Vijendran, Frederick W. B. Li, Hubert P. H. Shum
It is difficult to train classifiers on paintings collections due to model bias from domain gaps and data bias from the uneven distribution of artistic styles. Previous techniques like data distillation, traditional data augmentation and style transfer improve classifier training using task specific training datasets or domain adaptation. We propose a system to handle data bias in small paintings datasets like the Kaokore dataset while simultaneously accounting for domain adaptation in fine-tuning a model trained on real world images. Our system consists of two stages which are style transfer and classification. In the style transfer stage, we generate the stylized training samples per class with uniformly sampled content and style images and train the style transformation network per domain. In the classification stage, we can interpret the effectiveness of the style and content layers at the attention layers when training on the original training dataset and the stylized images. We can tradeoff the model performance and convergence by dynamically varying the proportion of augmented samples in the majority and minority classes. We achieve comparable results to the SOTA with fewer training epochs and a classifier with fewer training parameters.
6.5CVJul 1, 2024
From Category to Scenery: An End-to-End Framework for Multi-Person Human-Object Interaction Recognition in VideosTanqiu Qiao, Ruochen Li, Frederick W. B. Li et al.
Video-based Human-Object Interaction (HOI) recognition explores the intricate dynamics between humans and objects, which are essential for a comprehensive understanding of human behavior and intentions. While previous work has made significant strides, effectively integrating geometric and visual features to model dynamic relationships between humans and objects in a graph framework remains a challenge. In this work, we propose a novel end-to-end category to scenery framework, CATS, starting by generating geometric features for various categories through graphs respectively, then fusing them with corresponding visual features. Subsequently, we construct a scenery interactive graph with these enhanced geometric-visual features as nodes to learn the relationships among human and object categories. This methodological advance facilitates a deeper, more structured comprehension of interactions, bridging category-specific insights with broad scenery dynamics. Our method demonstrates state-of-the-art performance on two pivotal HOI benchmarks, including the MPHOI-72 dataset for multi-person HOIs and the single-person HOI CAD-120 dataset.
MAGR: Manifold-Aligned Graph Regularization for Continual Action Quality AssessmentKanglei Zhou, Liyuan Wang, Xingxing Zhang et al.
Action Quality Assessment (AQA) evaluates diverse skills but models struggle with non-stationary data. We propose Continual AQA (CAQA) to refine models using sparse new data. Feature replay preserves memory without storing raw inputs. However, the misalignment between static old features and the dynamically changing feature manifold causes severe catastrophic forgetting. To address this novel problem, we propose Manifold-Aligned Graph Regularization (MAGR), which first aligns deviated old features to the current feature manifold, ensuring representation consistency. It then constructs a graph jointly arranging old and new features aligned with quality scores. Experiments show MAGR outperforms recent strong baselines with up to 6.56%, 5.66%, 15.64%, and 9.05% correlation gains on the MTL-AQA, FineDiving, UNLV-Dive, and JDM-MSA split datasets, respectively. This validates MAGR for continual assessment challenges arising from non-stationary skill variations. Code is available at https://github.com/ZhouKanglei/MAGR_CAQA}{https://github.com/ZhouKanglei/MAGR_CAQA.
ST-SACLF: Style Transfer Informed Self-Attention Classifier for Bias-Aware Painting ClassificationMridula Vijendran, Frederick W. B. Li, Jingjing Deng et al.
Painting classification plays a vital role in organizing, finding, and suggesting artwork for digital and classic art galleries. Existing methods struggle with adapting knowledge from the real world to artistic images during training, leading to poor performance when dealing with different datasets. Our innovation lies in addressing these challenges through a two-step process. First, we generate more data using Style Transfer with Adaptive Instance Normalization (AdaIN), bridging the gap between diverse styles. Then, our classifier gains a boost with feature-map adaptive spatial attention modules, improving its understanding of artistic details. Moreover, we tackle the problem of imbalanced class representation by dynamically adjusting augmented samples. Through a dual-stage process involving careful hyperparameter search and model fine-tuning, we achieve an impressive 87.24\% accuracy using the ResNet-50 backbone over 40 training epochs. Our study explores quantitative analyses that compare different pretrained backbones, investigates model optimization through ablation studies, and examines how varying augmentation levels affect model performance. Complementing this, our qualitative experiments offer valuable insights into the model's decision-making process using spatial attention and its ability to differentiate between easy and challenging samples based on confidence ranking.
Continual Action Quality Assessment via Adaptive Manifold-Aligned Graph RegularizationKanglei Zhou, Qingyi Pan, Xingxing Zhang et al.
Action Quality Assessment (AQA) quantifies human actions in videos, supporting applications in sports scoring, rehabilitation, and skill evaluation. A major challenge lies in the non-stationary nature of quality distributions in real-world scenarios, which limits the generalization ability of conventional methods. We introduce Continual AQA (CAQA), which equips AQA with Continual Learning (CL) capabilities to handle evolving distributions while mitigating catastrophic forgetting. Although parameter-efficient fine-tuning of pretrained models has shown promise in CL for image classification, we find it insufficient for CAQA. Our empirical and theoretical analyses reveal two insights: (i) Full-Parameter Fine-Tuning (FPFT) is necessary for effective representation learning; yet (ii) uncontrolled FPFT induces overfitting and feature manifold shift, thereby aggravating forgetting. To address this, we propose Adaptive Manifold-Aligned Graph Regularization (MAGR++), which couples backbone fine-tuning that stabilizes shallow layers while adapting deeper ones with a two-step feature rectification pipeline: a manifold projector to translate deviated historical features into the current representation space, and a graph regularizer to align local and global distributions. We construct four CAQA benchmarks from three datasets with tailored evaluation protocols and strong baselines, enabling systematic cross-dataset comparison. Extensive experiments show that MAGR++ achieves state-of-the-art performance, with average correlation gains of 3.6% offline and 12.2% online over the strongest baseline, confirming its robustness and effectiveness. Our code is available at https://github.com/ZhouKanglei/MAGRPP.
22.8CVFeb 8, 2025
Fg-T2M++: LLMs-Augmented Fine-Grained Text Driven Human Motion GenerationYin Wang, Mu Li, Jiapeng Liu et al.
We address the challenging problem of fine-grained text-driven human motion generation. Existing works generate imprecise motions that fail to accurately capture relationships specified in text due to: (1) lack of effective text parsing for detailed semantic cues regarding body parts, (2) not fully modeling linguistic structures between words to comprehend text comprehensively. To tackle these limitations, we propose a novel fine-grained framework Fg-T2M++ that consists of: (1) an LLMs semantic parsing module to extract body part descriptions and semantics from text, (2) a hyperbolic text representation module to encode relational information between text units by embedding the syntactic dependency graph into hyperbolic space, and (3) a multi-modal fusion module to hierarchically fuse text and motion features. Extensive experiments on HumanML3D and KIT-ML datasets demonstrate that Fg-T2M++ outperforms SOTA methods, validating its ability to accurately generate motions adhering to comprehensive text semantics.
8.4CVJun 3, 2025
Geometric Visual Fusion Graph Neural Networks for Multi-Person Human-Object Interaction Recognition in VideosTanqiu Qiao, Ruochen Li, Frederick W. B. Li et al.
Human-Object Interaction (HOI) recognition in videos requires understanding both visual patterns and geometric relationships as they evolve over time. Visual and geometric features offer complementary strengths. Visual features capture appearance context, while geometric features provide structural patterns. Effectively fusing these multimodal features without compromising their unique characteristics remains challenging. We observe that establishing robust, entity-specific representations before modeling interactions helps preserve the strengths of each modality. Therefore, we hypothesize that a bottom-up approach is crucial for effective multimodal fusion. Following this insight, we propose the Geometric Visual Fusion Graph Neural Network (GeoVis-GNN), which uses dual-attention feature fusion combined with interdependent entity graph learning. It progressively builds from entity-specific representations toward high-level interaction understanding. To advance HOI recognition to real-world scenarios, we introduce the Concurrent Partial Interaction Dataset (MPHOI-120). It captures dynamic multi-person interactions involving concurrent actions and partial engagement. This dataset helps address challenges like complex human-object dynamics and mutual occlusions. Extensive experiments demonstrate the effectiveness of our method across various HOI scenarios. These scenarios include two-person interactions, single-person activities, bimanual manipulations, and complex concurrent partial interactions. Our method achieves state-of-the-art performance.
8.4CVOct 9, 2025
Fine-grained text-driven dual-human motion generation via dynamic hierarchical interactionMu Li, Yin Wang, Zhiying Leng et al.
Human interaction is inherently dynamic and hierarchical, where the dynamic refers to the motion changes with distance, and the hierarchy is from individual to inter-individual and ultimately to overall motion. Exploiting these properties is vital for dual-human motion generation, while existing methods almost model human interaction temporally invariantly, ignoring distance and hierarchy. To address it, we propose a fine-grained dual-human motion generation method, namely FineDual, a tri-stage method to model the dynamic hierarchical interaction from individual to inter-individual. The first stage, Self-Learning Stage, divides the dual-human overall text into individual texts through a Large Language Model, aligning text features and motion features at the individual level. The second stage, Adaptive Adjustment Stage, predicts interaction distance by an interaction distance predictor, modeling human interactions dynamically at the inter-individual level by an interaction-aware graph network. The last stage, Teacher-Guided Refinement Stage, utilizes overall text features as guidance to refine motion features at the overall level, generating fine-grained and high-quality dual-human motion. Extensive quantitative and qualitative evaluations on dual-human motion datasets demonstrate that our proposed FineDual outperforms existing approaches, effectively modeling dynamic hierarchical human interaction.
7.8ROJul 19, 2025
Uncertainty-aware Probabilistic 3D Human Motion Forecasting via Invertible NetworksYue Ma, Kanglei Zhou, Fuyang Yu et al.
3D human motion forecasting aims to enable autonomous applications. Estimating uncertainty for each prediction (i.e., confidence based on probability density or quantile) is essential for safety-critical contexts like human-robot collaboration to minimize risks. However, existing diverse motion forecasting approaches struggle with uncertainty quantification due to implicit probabilistic representations hindering uncertainty modeling. We propose ProbHMI, which introduces invertible networks to parameterize poses in a disentangled latent space, enabling probabilistic dynamics modeling. A forecasting module then explicitly predicts future latent distributions, allowing effective uncertainty quantification. Evaluated on benchmarks, ProbHMI achieves strong performance for both deterministic and diverse prediction while validating uncertainty calibration, critical for risk-aware decision making.
8.4CVJul 9, 2025
MOST: Motion Diffusion Model for Rare Text via Temporal Clip Banzhaf InteractionYin Wang, Mu li, Zhiying Leng et al.
We introduce MOST, a novel motion diffusion model via temporal clip Banzhaf interaction, aimed at addressing the persistent challenge of generating human motion from rare language prompts. While previous approaches struggle with coarse-grained matching and overlook important semantic cues due to motion redundancy, our key insight lies in leveraging fine-grained clip relationships to mitigate these issues. MOST's retrieval stage presents the first formulation of its kind - temporal clip Banzhaf interaction - which precisely quantifies textual-motion coherence at the clip level. This facilitates direct, fine-grained text-to-motion clip matching and eliminates prevalent redundancy. In the generation stage, a motion prompt module effectively utilizes retrieved motion clips to produce semantically consistent movements. Extensive evaluations confirm that MOST achieves state-of-the-art text-to-motion retrieval and generation performance by comprehensively addressing previous challenges, as demonstrated through quantitative and qualitative results highlighting its effectiveness, especially for rare prompts.
1.4CVDec 17, 2021
Distillation of Human-Object Interaction Contexts for Action RecognitionMuna Almushyti, Frederick W. Li
Modeling spatial-temporal relations is imperative for recognizing human actions, especially when a human is interacting with objects, while multiple objects appear around the human differently over time. Most existing action recognition models focus on learning overall visual cues of a scene but disregard informative fine-grained features, which can be captured by learning human-object relationships and interactions. In this paper, we learn human-object relationships by exploiting the interaction of their local and global contexts. We hence propose the Global-Local Interaction Distillation Network (GLIDN), learning human and object interactions through space and time via knowledge distillation for fine-grained scene understanding. GLIDN encodes humans and objects into graph nodes and learns local and global relations via graph attention network. The local context graphs learn the relation between humans and objects at a frame level by capturing their co-occurrence at a specific time step. The global relation graph is constructed based on the video-level of human and object interactions, identifying their long-term relations throughout a video sequence. More importantly, we investigate how knowledge from these graphs can be distilled to their counterparts for improving human-object interaction (HOI) recognition. We evaluate our model by conducting comprehensive experiments on two datasets including Charades and CAD-120 datasets. We have achieved better results than the baselines and counterpart approaches.
0.9CVMay 24, 2019
Multi-Scale Dual-Branch Fully Convolutional Network for Hand ParsingYang Lu, Xiaohui Liang, Frederick W. B. Li
Recently, fully convolutional neural networks (FCNs) have shown significant performance in image parsing, including scene parsing and object parsing. Different from generic object parsing tasks, hand parsing is more challenging due to small size, complex structure, heavy self-occlusion and ambiguous texture problems. In this paper, we propose a novel parsing framework, Multi-Scale Dual-Branch Fully Convolutional Network (MSDB-FCN), for hand parsing tasks. Our network employs a Dual-Branch architecture to extract features of hand area, paying attention on the hand itself. These features are used to generate multi-scale features with pyramid pooling strategy. In order to better encode multi-scale features, we design a Deconvolution and Bilinear Interpolation Block (DB-Block) for upsampling and merging the features of different scales. To address data imbalance, which is a common problem in many computer vision tasks as well as hand parsing tasks, we propose a generalization of Focal Loss, namely Multi-Class Balanced Focal Loss, to tackle data imbalance in multi-class classification. Extensive experiments on RHD-PARSING dataset demonstrate that our MSDB-FCN has achieved the state-of-the-art performance for hand parsing.
DOOBNet: Deep Object Occlusion Boundary Detection from an ImageGuoxia Wang, Xiaohui Liang, Frederick W. B. Li
Object occlusion boundary detection is a fundamental and crucial research problem in computer vision. This is challenging to solve as encountering the extreme boundary/non-boundary class imbalance during training an object occlusion boundary detector. In this paper, we propose to address this class imbalance by up-weighting the loss contribution of false negative and false positive examples with our novel Attention Loss function. We also propose a unified end-to-end multi-task deep object occlusion boundary detection network (DOOBNet) by sharing convolutional features to simultaneously predict object boundary and occlusion orientation. DOOBNet adopts an encoder-decoder structure with skip connection in order to automatically learn multi-scale and multi-level features. We significantly surpass the state-of-the-art on the PIOD dataset (ODS F-score of .702) and the BSDS ownership dataset (ODS F-score of .555), as well as improving the detecting speed to as 0.037s per image on the PIOD dataset.