Junyu Guo

h-index21
2papers
1,433citations

2 Papers

16.5LGApr 7
LLMs Should Express Uncertainty Explicitly

Junyu Guo, Shangding Gu, Ming Jin et al.

Large language models are increasingly used in settings where uncertainty must drive decisions such as abstention, retrieval, and verification. Most existing methods treat uncertainty as a latent quantity to estimate after generation rather than a signal the model is trained to express. We instead study uncertainty as an interface for control. We compare two complementary interfaces: a global interface, where the model verbalizes a calibrated confidence score for its final answer, and a local interface, where the model emits an explicit <uncertain> marker during reasoning when it enters a high-risk state. These interfaces provide different but complementary benefits. Verbalized confidence substantially improves calibration, reduces overconfident errors, and yields the strongest overall Adaptive RAG controller while using retrieval more selectively. Reasoning-time uncertainty signaling makes previously silent failures visible during generation, improves wrong-answer coverage, and provides an effective high-recall retrieval trigger. Our findings further show that the two interfaces work differently internally: verbal confidence mainly refines how existing uncertainty is decoded, whereas reasoning-time signaling induces a broader late-layer reorganization. Together, these results suggest that effective uncertainty in LLMs should be trained as task-matched communication: global confidence for deciding whether to trust a final answer, and local signals for deciding when intervention is needed.

23.0AIOct 10, 2019Code
RLCard: A Toolkit for Reinforcement Learning in Card Games

Daochen Zha, Kwei-Herng Lai, Yuanpu Cao et al.

RLCard is an open-source toolkit for reinforcement learning research in card games. It supports various card environments with easy-to-use interfaces, including Blackjack, Leduc Hold'em, Texas Hold'em, UNO, Dou Dizhu and Mahjong. The goal of RLCard is to bridge reinforcement learning and imperfect information games, and push forward the research of reinforcement learning in domains with multiple agents, large state and action space, and sparse reward. In this paper, we provide an overview of the key components in RLCard, a discussion of the design principles, a brief introduction of the interfaces, and comprehensive evaluations of the environments. The codes and documents are available at https://github.com/datamllab/rlcard