LGApr 2, 2019Code
Measuring Calibration in Deep LearningJeremy Nixon, Mike Dusenberry, Ghassen Jerfel et al.
Overconfidence and underconfidence in machine learning classifiers is measured by calibration: the degree to which the probabilities predicted for each class match the accuracy of the classifier on that prediction. How one measures calibration remains a challenge: expected calibration error, the most popular metric, has numerous flaws which we outline, and there is no clear empirical understanding of how its choices affect conclusions in practice, and what recommendations there are to counteract its flaws. In this paper, we perform a comprehensive empirical study of choices in calibration measures including measuring all probabilities rather than just the maximum prediction, thresholding probability values, class conditionality, number of bins, bins that are adaptive to the datapoint density, and the norm used to compare accuracies to confidences. To analyze the sensitivity of calibration measures, we study the impact of optimizing directly for each variant with recalibration techniques. Across MNIST, Fashion MNIST, CIFAR-10/100, and ImageNet, we find that conclusions on the rank ordering of recalibration methods is drastically impacted by the choice of calibration measure. We find that conditioning on the class leads to more effective calibration evaluations, and that using the L2 norm rather than the L1 norm improves both optimization for calibration metrics and the rank correlation measuring metric consistency. Adaptive binning schemes lead to more stablity of metric rank ordering when the number of bins vary, and is also recommended. We open source a library for the use of our calibration measures.
ROOct 26, 2025
RoGER-SLAM: A Robust Gaussian Splatting SLAM System for Noisy and Low-light Environment ResilienceHuilin Yin, Zhaolin Yang, Linchuan Zhang et al.
The reliability of Simultaneous Localization and Mapping (SLAM) is severely constrained in environments where visual inputs suffer from noise and low illumination. Although recent 3D Gaussian Splatting (3DGS) based SLAM frameworks achieve high-fidelity mapping under clean conditions, they remain vulnerable to compounded degradations that degrade mapping and tracking performance. A key observation underlying our work is that the original 3DGS rendering pipeline inherently behaves as an implicit low-pass filter, attenuating high-frequency noise but also risking over-smoothing. Building on this insight, we propose RoGER-SLAM, a robust 3DGS SLAM system tailored for noise and low-light resilience. The framework integrates three innovations: a Structure-Preserving Robust Fusion (SP-RoFusion) mechanism that couples rendered appearance, depth, and edge cues; an adaptive tracking objective with residual balancing regularization; and a Contrastive Language-Image Pretraining (CLIP)-based enhancement module, selectively activated under compounded degradations to restore semantic and structural fidelity. Comprehensive experiments on Replica, TUM, and real-world sequences show that RoGER-SLAM consistently improves trajectory accuracy and reconstruction quality compared with other 3DGS-SLAM systems, especially under adverse imaging conditions.
LGApr 7, 2025
Attention-Augmented Inverse Reinforcement Learning with Graph Convolutions for Multi-Agent Task AllocationHuilin Yin, Zhikun Yang, Linchuan Zhang et al.
This work has been submitted to the IEEE for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessible. Multi-agent task allocation (MATA) plays a vital role in cooperative multi-agent systems, with significant implications for applications such as logistics, search and rescue, and robotic coordination. Although traditional deep reinforcement learning (DRL) methods have been shown to be promising, their effectiveness is hindered by a reliance on manually designed reward functions and inefficiencies in dynamic environments. In this paper, an inverse reinforcement learning (IRL)-based framework is proposed, in which multi-head self-attention (MHSA) and graph attention mechanisms are incorporated to enhance reward function learning and task execution efficiency. Expert demonstrations are utilized to infer optimal reward densities, allowing dependence on handcrafted designs to be reduced and adaptability to be improved. Extensive experiments validate the superiority of the proposed method over widely used multi-agent reinforcement learning (MARL) algorithms in terms of both cumulative rewards and task execution efficiency.