9.4CVAug 16, 2022
Casual Indoor HDR Radiance Capture from Omnidirectional ImagesPulkit Gera, Mohammad Reza Karimi Dastjerdi, Charles Renaud et al.
We present PanoHDR-NeRF, a neural representation of the full HDR radiance field of an indoor scene, and a pipeline to capture it casually, without elaborate setups or complex capture protocols. First, a user captures a low dynamic range (LDR) omnidirectional video of the scene by freely waving an off-the-shelf camera around the scene. Then, an LDR2HDR network uplifts the captured LDR frames to HDR, which are used to train a tailored NeRF++ model. The resulting PanoHDR-NeRF can render full HDR images from any location of the scene. Through experiments on a novel test dataset of real scenes with the ground truth HDR radiance captured at locations not seen during training, we show that PanoHDR-NeRF predicts plausible HDR radiance from any scene point. We also show that the predicted radiance can synthesize correct lighting effects, enabling the augmentation of indoor scenes with synthetic objects that are lit correctly. Datasets and code are available at https://lvsn.github.io/PanoHDR-NeRF/.
CVJun 26Code
HumanMoveVQA: Can Video MLLMs reason about human movement in videos?Pulkit Gera, Faegheh Sardari, Asmar Nadeem et al.
Despite the rapid advance of Multimodal Large Language Models (MLLMs) in high-level video understanding, a fundamental bottleneck remains: these models collapse complex human motion into coarse semantic labels. Existing benchmarks mostly focus on scene-centric events or local joint articulations, failing to probe global human motion in space over time (trajectory and orientation changes). We introduce HumanMoveVQA, the first comprehensive benchmark designed to evaluate global trajectory and orientation reasoning from an exocentric perspective. Our benchmark utilizes a first-frame anchored world coordinate system, preserving translation and rotation relative to a fixed starting point. We propose a scalable, multi-stage pipeline that lifts 2D video observations into world-consistent 3D motion tracks to generate over 10K structured question-answer pairs across seven reasoning categories, including motion aggregation, sequential ordering, and trajectory-level inference. Our extensive evaluation reveals a critical capability gap in state-of-the-art proprietary models on deep human motion understanding. However, we demonstrate that this is a learnable problem; by fine-tuning an open-source baseline with our targeted, world-consistent supervision, we achieve a significant improvement.HumanMoveVQA establishes a rigorous geometric foundation for developing next-generation, movement-aware video understanding models.
Appearance Editing with Free-viewpoint Neural RenderingPulkit Gera, Aakash KT, Dhawal Sirikonda et al.
We present a neural rendering framework for simultaneous view synthesis and appearance editing of a scene from multi-view images captured under known environment illumination. Existing approaches either achieve view synthesis alone or view synthesis along with relighting, without direct control over the scene's appearance. Our approach explicitly disentangles the appearance and learns a lighting representation that is independent of it. Specifically, we independently estimate the BRDF and use it to learn a lighting-only representation of the scene. Such disentanglement allows our approach to generalize to arbitrary changes in appearance while performing view synthesis. We show results of editing the appearance of a real scene, demonstrating that our approach produces plausible appearance editing. The performance of our view synthesis approach is demonstrated to be at par with state-of-the-art approaches on both real and synthetic data.