Jonathan Jordan

h-index12
2papers
410citations

2 Papers

4.9CLFeb 17, 2025
Plant in Cupboard, Orange on Rably, Inat Aphone. Benchmarking Incremental Learning of Situation and Language Model using a Text-Simulated Situated Environment

Jonathan Jordan, Sherzod Hakimov, David Schlangen

Large Language Models (LLMs) serve not only as chatbots but as key components in agent systems, where their common-sense knowledge significantly impacts performance as language-based planners for situated or embodied action. We assess LLMs' incremental learning (based on feedback from the environment), and controlled in-context learning abilities using a text-based environment. We introduce challenging yet interesting set of experiments to test i) how agents can incrementally solve tasks related to every day objects in typical rooms in a house where each of them are discovered by interacting within the environment, ii) controlled in-context learning abilities and efficiency of agents by providing short info about locations of objects and rooms to check how faster the task can be solved, and finally iii) using synthetic pseudo-English words to gauge how well LLMs are at inferring meaning of unknown words from environmental feedback. Results show that larger commercial models have a substantial gap in performance compared to open-weight but almost all models struggle with the synthetic words experiments.

1.0CLJun 20, 2024
How Many Parameters Does it Take to Change a Light Bulb? Evaluating Performance in Self-Play of Conversational Games as a Function of Model Characteristics

Nidhir Bhavsar, Jonathan Jordan, Sherzod Hakimov et al.

What makes a good Large Language Model (LLM)? That it performs well on the relevant benchmarks -- which hopefully measure, with some validity, the presence of capabilities that are also challenged in real application. But what makes the model perform well? What gives a model its abilities? We take a recently introduced type of benchmark that is meant to challenge capabilities in a goal-directed, agentive context through self-play of conversational games, and analyse how performance develops as a function of model characteristics like number of parameters, or type of training. We find that while there is a clear relationship between number of parameters and performance, there is still a wide spread of performance points within a given size bracket, which is to be accounted for by training parameters such as fine-tuning data quality and method. From a more practical angle, we also find a certain degree of unpredictability about performance across access methods, possible due to unexposed sampling parameters, and a, very welcome, performance stability against at least moderate weight quantisation during inference.