87.2AIJun 1
WorldCoder-Bench: Benchmarking Physically Grounded 3D World SynthesisShuo Lu, Yinuo Xu, Kecheng Yu et al.
Large language models (LLMs) are increasingly asked not only to write static interfaces, but to construct executable interactive worlds from natural language. Browser-native 3D, commonly built with Three.js, is a natural next frontier: generated programs must integrate assets, obey spatial and physical constraints, and keep user-facing controls synchronized with hidden runtime state. Existing web-generation benchmarks and evaluators, however, largely observe only pixels or DOM nodes, while the mechanics of a Three.js world unfold inside an opaque <canvas>. We introduce WorldCoder-Bench, a benchmark for autonomous, physically grounded 3D world synthesis. WorldCoder-Bench contains 2,026 expert-curated tasks across Simulation, Rendering, and Application scenarios, with optional .glb assets and hidden behavioral contracts. We further propose StateProbe, an execution-based protocol that probes generated programs in a sandboxed browser and verifies hidden, mutation-hardened contracts over runtime states and transitions. Beyond verification coverage, we report Return on Automation and Time Efficiency Multiplier to measure correctness-adjusted cost and time savings. Across nine frontier models, the best system reaches only 27.8% verification coverage on WorldCoder-Core and 19.9% on WorldCoder-Robust, with failures dominated by state-schema drift and broken interaction chains rather than missing scene elements. Utility metrics further show that cheap or fast models can still provide substantial value on easier domains. WorldCoder-Bench is available at https://anonymous.4open.science/r/WorldCoder-Bench/.
CVMar 29, 2023
AnyFlow: Arbitrary Scale Optical Flow with Implicit Neural RepresentationHyunyoung Jung, Zhuo Hui, Lei Luo et al.
To apply optical flow in practice, it is often necessary to resize the input to smaller dimensions in order to reduce computational costs. However, downsizing inputs makes the estimation more challenging because objects and motion ranges become smaller. Even though recent approaches have demonstrated high-quality flow estimation, they tend to fail to accurately model small objects and precise boundaries when the input resolution is lowered, restricting their applicability to high-resolution inputs. In this paper, we introduce AnyFlow, a robust network that estimates accurate flow from images of various resolutions. By representing optical flow as a continuous coordinate-based representation, AnyFlow generates outputs at arbitrary scales from low-resolution inputs, demonstrating superior performance over prior works in capturing tiny objects with detail preservation on a wide range of scenes. We establish a new state-of-the-art performance of cross-dataset generalization on the KITTI dataset, while achieving comparable accuracy on the online benchmarks to other SOTA methods.
CVAug 23, 2024
Atlas Gaussians Diffusion for 3D GenerationHaitao Yang, Yuan Dong, Hanwen Jiang et al.
Using the latent diffusion model has proven effective in developing novel 3D generation techniques. To harness the latent diffusion model, a key challenge is designing a high-fidelity and efficient representation that links the latent space and the 3D space. In this paper, we introduce Atlas Gaussians, a novel representation for feed-forward native 3D generation. Atlas Gaussians represent a shape as the union of local patches, and each patch can decode 3D Gaussians. We parameterize a patch as a sequence of feature vectors and design a learnable function to decode 3D Gaussians from the feature vectors. In this process, we incorporate UV-based sampling, enabling the generation of a sufficiently large, and theoretically infinite, number of 3D Gaussian points. The large amount of 3D Gaussians enables the generation of high-quality details. Moreover, due to local awareness of the representation, the transformer-based decoding procedure operates on a patch level, ensuring efficiency. We train a variational autoencoder to learn the Atlas Gaussians representation, and then apply a latent diffusion model on its latent space for learning 3D Generation. Experiments show that our approach outperforms the prior arts of feed-forward native 3D generation. Project page: https://yanghtr.github.io/projects/atlas_gaussians.
CVApr 20, 2023
GenCorres: Consistent Shape Matching via Coupled Implicit-Explicit Shape Generative ModelsHaitao Yang, Xiangru Huang, Bo Sun et al.
This paper introduces GenCorres, a novel unsupervised joint shape matching (JSM) approach. Our key idea is to learn a mesh generator to fit an unorganized deformable shape collection while constraining deformations between adjacent synthetic shapes to preserve geometric structures such as local rigidity and local conformality. GenCorres presents three appealing advantages over existing JSM techniques. First, GenCorres performs JSM among a synthetic shape collection whose size is much bigger than the input shapes and fully leverages the datadriven power of JSM. Second, GenCorres unifies consistent shape matching and pairwise matching (i.e., by enforcing deformation priors between adjacent synthetic shapes). Third, the generator provides a concise encoding of consistent shape correspondences. However, learning a mesh generator from an unorganized shape collection is challenging, requiring a good initialization. GenCorres addresses this issue by learning an implicit generator from the input shapes, which provides intermediate shapes between two arbitrary shapes. We introduce a novel approach for computing correspondences between adjacent implicit surfaces, which we use to regularize the implicit generator. Synthetic shapes of the implicit generator then guide initial fittings (i.e., via template-based deformation) for learning the mesh generator. Experimental results show that GenCorres considerably outperforms state-of-the-art JSM techniques. The synthetic shapes of GenCorres also achieve salient performance gains against state-of-the-art deformable shape generators.
CVApr 4, 2023
LiDAR-Based 3D Object Detection via Hybrid 2D Semantic Scene GenerationHaitao Yang, Zaiwei Zhang, Xiangru Huang et al.
Bird's-Eye View (BEV) features are popular intermediate scene representations shared by the 3D backbone and the detector head in LiDAR-based object detectors. However, little research has been done to investigate how to incorporate additional supervision on the BEV features to improve proposal generation in the detector head, while still balancing the number of powerful 3D layers and efficient 2D network operations. This paper proposes a novel scene representation that encodes both the semantics and geometry of the 3D environment in 2D, which serves as a dense supervision signal for better BEV feature learning. The key idea is to use auxiliary networks to predict a combination of explicit and implicit semantic probabilities by exploiting their complementary properties. Extensive experiments show that our simple yet effective design can be easily integrated into most state-of-the-art 3D object detectors and consistently improves upon baseline models.
CVJan 21
LaVR: Scene Latent Conditioned Generative Video Trajectory Re-Rendering using Large 4D Reconstruction ModelsMingyang Xie, Numair Khan, Tianfu Wang et al.
Given a monocular video, the goal of video re-rendering is to generate views of the scene from a novel camera trajectory. Existing methods face two distinct challenges. Geometrically unconditioned models lack spatial awareness, leading to drift and deformation under viewpoint changes. On the other hand, geometrically-conditioned models depend on estimated depth and explicit reconstruction, making them susceptible to depth inaccuracies and calibration errors. We propose to address these challenges by using the implicit geometric knowledge embedded in the latent space of a large 4D reconstruction model to condition the video generation process. These latents capture scene structure in a continuous space without explicit reconstruction. Therefore, they provide a flexible representation that allows the pretrained diffusion prior to regularize errors more effectively. By jointly conditioning on these latents and source camera poses, we demonstrate that our model achieves state-of-the-art results on the video re-rendering task. Project webpage is https://lavr-4d-scene-rerender.github.io/
CVNov 24, 2025
NI-Tex: Non-isometric Image-based Garment Texture GenerationHui Shan, Ming Li, Haitao Yang et al.
Existing industrial 3D garment meshes already cover most real-world clothing geometries, yet their texture diversity remains limited. To acquire more realistic textures, generative methods are often used to extract Physically-based Rendering (PBR) textures and materials from large collections of wild images and project them back onto garment meshes. However, most image-conditioned texture generation approaches require strict topological consistency between the input image and the input 3D mesh, or rely on accurate mesh deformation to match to the image poses, which significantly constrains the texture generation quality and flexibility. To address the challenging problem of non-isometric image-based garment texture generation, we construct 3D Garment Videos, a physically simulated, garment-centric dataset that provides consistent geometry and material supervision across diverse deformations, enabling robust cross-pose texture learning. We further employ Nano Banana for high-quality non-isometric image editing, achieving reliable cross-topology texture generation between non-isometric image-geometry pairs. Finally, we propose an iterative baking method via uncertainty-guided view selection and reweighting that fuses multi-view predictions into seamless, production-ready PBR textures. Through extensive experiments, we demonstrate that our feedforward dual-branch architecture generates versatile and spatially aligned PBR materials suitable for industry-level 3D garment design.
GRMar 2, 2025
GenAnalysis: Joint Shape Analysis by Learning Man-Made Shape Generators with Deformation RegularizationsYuezhi Yang, Haitao Yang, Kiyohiro Nakayama et al.
We present GenAnalysis, an implicit shape generation framework that allows joint analysis of man-made shapes, including shape matching and joint shape segmentation. The key idea is to enforce an as-affine-as-possible (AAAP) deformation between synthetic shapes of the implicit generator that are close to each other in the latent space, which we achieve by designing a regularization loss. It allows us to understand the shape variation of each shape in the context of neighboring shapes and also offers structure-preserving interpolations between the input shapes. We show how to extract these shape variations by recovering piecewise affine vector fields in the tangent space of each shape. These vector fields provide single-shape segmentation cues. We then derive shape correspondences by iteratively propagating AAAP deformations across a sequence of intermediate shapes. These correspondences are then used to aggregate single-shape segmentation cues into consistent segmentations. We conduct experiments on the ShapeNet dataset to show superior performance in shape matching and joint shape segmentation over previous methods.
CVJun 14, 2024
4DRecons: 4D Neural Implicit Deformable Objects Reconstruction from a single RGB-D Camera with Geometrical and Topological RegularizationsXiaoyan Cong, Haitao Yang, Liyan Chen et al.
This paper presents a novel approach 4DRecons that takes a single camera RGB-D sequence of a dynamic subject as input and outputs a complete textured deforming 3D model over time. 4DRecons encodes the output as a 4D neural implicit surface and presents an optimization procedure that combines a data term and two regularization terms. The data term fits the 4D implicit surface to the input partial observations. We address fundamental challenges in fitting a complete implicit surface to partial observations. The first regularization term enforces that the deformation among adjacent frames is as rigid as possible (ARAP). To this end, we introduce a novel approach to compute correspondences between adjacent textured implicit surfaces, which are used to define the ARAP regularization term. The second regularization term enforces that the topology of the underlying object remains fixed over time. This regularization is critical for avoiding self-intersections that are typical in implicit-based reconstructions. We have evaluated the performance of 4DRecons on a variety of datasets. Experimental results show that 4DRecons can handle large deformations and complex inter-part interactions and outperform state-of-the-art approaches considerably.
IRJun 11, 2024
TIM: Temporal Interaction Model in Notification SystemHuxiao Ji, Haitao Yang, Linchuan Li et al.
Modern mobile applications heavily rely on the notification system to acquire daily active users and enhance user engagement. Being able to proactively reach users, the system has to decide when to send notifications to users. Although many researchers have studied optimizing the timing of sending notifications, they only utilized users' contextual features, without modeling users' behavior patterns. Additionally, these efforts only focus on individual notifications, and there is a lack of studies on optimizing the holistic timing of multiple notifications within a period. To bridge these gaps, we propose the Temporal Interaction Model (TIM), which models users' behavior patterns by estimating CTR in every time slot over a day in our short video application Kuaishou. TIM leverages long-term user historical interaction sequence features such as notification receipts, clicks, watch time and effective views, and employs a temporal attention unit (TAU) to extract user behavior patterns. Moreover, we provide an elegant strategy of holistic notifications send time control to improve user engagement while minimizing disruption. We evaluate the effectiveness of TIM through offline experiments and online A/B tests. The results indicate that TIM is a reliable tool for forecasting user behavior, leading to a remarkable enhancement in user engagement without causing undue disturbance.
CVJun 5, 2024
CoFie: Learning Compact Neural Surface Representations with Coordinate FieldsHanwen Jiang, Haitao Yang, Georgios Pavlakos et al.
This paper introduces CoFie, a novel local geometry-aware neural surface representation. CoFie is motivated by the theoretical analysis of local SDFs with quadratic approximation. We find that local shapes are highly compressive in an aligned coordinate frame defined by the normal and tangent directions of local shapes. Accordingly, we introduce Coordinate Field, which is a composition of coordinate frames of all local shapes. The Coordinate Field is optimizable and is used to transform the local shapes from the world coordinate frame to the aligned shape coordinate frame. It largely reduces the complexity of local shapes and benefits the learning of MLP-based implicit representations. Moreover, we introduce quadratic layers into the MLP to enhance expressiveness concerning local shape geometry. CoFie is a generalizable surface representation. It is trained on a curated set of 3D shapes and works on novel shape instances during testing. When using the same amount of parameters with prior works, CoFie reduces the shape error by 48% and 56% on novel instances of both training and unseen shape categories. Moreover, CoFie demonstrates comparable performance to prior works when using only 70% fewer parameters.
CVAug 30, 2021
Scene Synthesis via Uncertainty-Driven Attribute SynchronizationHaitao Yang, Zaiwei Zhang, Siming Yan et al.
Developing deep neural networks to generate 3D scenes is a fundamental problem in neural synthesis with immediate applications in architectural CAD, computer graphics, as well as in generating virtual robot training environments. This task is challenging because 3D scenes exhibit diverse patterns, ranging from continuous ones, such as object sizes and the relative poses between pairs of shapes, to discrete patterns, such as occurrence and co-occurrence of objects with symmetrical relationships. This paper introduces a novel neural scene synthesis approach that can capture diverse feature patterns of 3D scenes. Our method combines the strength of both neural network-based and conventional scene synthesis approaches. We use the parametric prior distributions learned from training data, which provide uncertainties of object attributes and relative attributes, to regularize the outputs of feed-forward neural models. Moreover, instead of merely predicting a scene layout, our approach predicts an over-complete set of attributes. This methodology allows us to utilize the underlying consistency constraints among the predicted attributes to prune infeasible predictions. Experimental results show that our approach outperforms existing methods considerably. The generated 3D scenes interpolate the training data faithfully while preserving both continuous and discrete feature patterns.
LGJul 26, 2021
Short-Term Electricity Price Forecasting based on Graph Convolution Network and Attention MechanismYuyun Yang, Zhenfei Tan, Haitao Yang et al.
In electricity markets, locational marginal price (LMP) forecasting is particularly important for market participants in making reasonable bidding strategies, managing potential trading risks, and supporting efficient system planning and operation. Unlike existing methods that only consider LMPs' temporal features, this paper tailors a spectral graph convolutional network (GCN) to greatly improve the accuracy of short-term LMP forecasting. A three-branch network structure is then designed to match the structure of LMPs' compositions. Such kind of network can extract the spatial-temporal features of LMPs, and provide fast and high-quality predictions for all nodes simultaneously. The attention mechanism is also implemented to assign varying importance weights between different nodes and time slots. Case studies based on the IEEE-118 test system and real-world data from the PJM validate that the proposed model outperforms existing forecasting models in accuracy, and maintains a robust performance by avoiding extreme errors.
CVJun 10, 2020
H3DNet: 3D Object Detection Using Hybrid Geometric PrimitivesZaiwei Zhang, Bo Sun, Haitao Yang et al.
We introduce H3DNet, which takes a colorless 3D point cloud as input and outputs a collection of oriented object bounding boxes (or BB) and their semantic labels. The critical idea of H3DNet is to predict a hybrid set of geometric primitives, i.e., BB centers, BB face centers, and BB edge centers. We show how to convert the predicted geometric primitives into object proposals by defining a distance function between an object and the geometric primitives. This distance function enables continuous optimization of object proposals, and its local minimums provide high-fidelity object proposals. H3DNet then utilizes a matching and refinement module to classify object proposals into detected objects and fine-tune the geometric parameters of the detected objects. The hybrid set of geometric primitives not only provides more accurate signals for object detection than using a single type of geometric primitives, but it also provides an overcomplete set of constraints on the resulting 3D layout. Therefore, H3DNet can tolerate outliers in predicted geometric primitives. Our model achieves state-of-the-art 3D detection results on two large datasets with real 3D scans, ScanNet and SUN RGB-D.
CVMay 11, 2019
Cyclone intensity estimate with context-aware cycleganYajing Xu, Haitao Yang, Mingfei Cheng et al.
Deep learning approaches to cyclone intensity estimationhave recently shown promising results. However, sufferingfrom the extreme scarcity of cyclone data on specific in-tensity, most existing deep learning methods fail to achievesatisfactory performance on cyclone intensity estimation,especially on classes with few instances. To avoid the degra-dation of recognition performance caused by scarce samples,we propose a context-aware CycleGAN which learns the la-tent evolution features from adjacent cyclone intensity andsynthesizes CNN features of classes lacking samples fromunpaired source classes. Specifically, our approach synthe-sizes features conditioned on the learned evolution features,while the extra information is not required. Experimentalresults of several evaluation methods show the effectivenessof our approach, even can predicting unseen classes.
MMApr 27, 2017
Co-projection-plane based 3-D padding for polyhedron projection for 360-degree videoLi Li, Zhu Li, Xiang Ma et al.
The polyhedron projection for 360-degree video is becoming more and more popular since it can lead to much less geometry distortion compared with the equirectangular projection. However, in the polyhedron projection, we can observe very obvious texture discontinuity in the area near the face boundary. Such a texture discontinuity may lead to serious quality degradation when motion compensation crosses the discontinuous face boundary. To solve this problem, in this paper, we first propose to fill the corresponding neighboring faces in the suitable positions as the extension of the current face to keep approximated texture continuity. Then a co-projection-plane based 3-D padding method is proposed to project the reference pixels in the neighboring face to the current face to guarantee exact texture continuity. Under the proposed scheme, the reference pixel is always projected to the same plane with the current pixel when performing motion compensation so that the texture discontinuity problem can be solved. The proposed scheme is implemented in the reference software of High Efficiency Video Coding. Compared with the existing method, the proposed algorithm can significantly improve the rate-distortion performance. The experimental results obviously demonstrate that the texture discontinuity in the face boundary can be well handled by the proposed algorithm.
MMFeb 22, 2017
Convolutional Neural Network-Based Block Up-sampling for Intra Frame CodingYue Li, Dong Liu, Houqiang Li et al.
Inspired by the recent advances of image super-resolution using convolutional neural network (CNN), we propose a CNN-based block up-sampling scheme for intra frame coding. A block can be down-sampled before being compressed by normal intra coding, and then up-sampled to its original resolution. Different from previous studies on down/up-sampling-based coding, the up-sampling methods in our scheme have been designed by training CNN instead of hand-crafted. We explore a new CNN structure for up-sampling, which features deconvolution of feature maps, multi-scale fusion, and residue learning, making the network both compact and efficient. We also design different networks for the up-sampling of luma and chroma components, respectively, where the chroma up-sampling CNN utilizes the luma information to boost its performance. In addition, we design a two-stage up-sampling process, the first stage being within the block-by-block coding loop, and the second stage being performed on the entire frame, so as to refine block boundaries. We also empirically study how to set the coding parameters of down-sampled blocks for pursuing the frame-level rate-distortion optimization. Our proposed scheme is implemented into the High Efficiency Video Coding (HEVC) reference software, and a comprehensive set of experiments have been performed to evaluate our methods. Experimental results show that our scheme achieves significant bits saving compared with HEVC anchor especially at low bit rates, leading to on average 5.5% BD-rate reduction on common test sequences and on average 9.0% BD-rate reduction on ultra high definition (UHD) test sequences.
MMFeb 21, 2017
An Efficient Four-Parameter Affine Motion Model for Video CodingLi Li, Houqiang Li, Dong Liu et al.
In this paper, we study a simplified affine motion model based coding framework to overcome the limitation of translational motion model and maintain low computational complexity. The proposed framework mainly has three key contributions. First, we propose to reduce the number of affine motion parameters from 6 to 4. The proposed four-parameter affine motion model can not only handle most of the complex motions in natural videos but also save the bits for two parameters. Second, to efficiently encode the affine motion parameters, we propose two motion prediction modes, i.e., advanced affine motion vector prediction combined with a gradient-based fast affine motion estimation algorithm and affine model merge, where the latter attempts to reuse the affine motion parameters (instead of the motion vectors) of neighboring blocks. Third, we propose two fast affine motion compensation algorithms. One is the one-step sub-pixel interpolation, which reduces the computations of each interpolation. The other is the interpolation-precision-based adaptive block size motion compensation, which performs motion compensation at the block level rather than the pixel level to reduce the interpolation times. Our proposed techniques have been implemented based on the state-of-the-art high efficiency video coding standard, and the experimental results show that the proposed techniques altogether achieve on average 11.1% and 19.3% bits saving for random access and low delay configurations, respectively, on typical video sequences that have rich rotation or zooming motions. Meanwhile, the computational complexity increases of both encoder and decoder are within an acceptable range.