RONov 15, 2023
Refining Perception Contracts: Case Studies in Vision-based Safe Auto-landingYangge Li, Benjamin C Yang, Yixuan Jia et al.
Perception contracts provide a method for evaluating safety of control systems that use machine learning for perception. A perception contract is a specification for testing the ML components, and it gives a method for proving end-to-end system-level safety requirements. The feasibility of contract-based testing and assurance was established earlier in the context of straight lane keeping: a 3-dimensional system with relatively simple dynamics. This paper presents the analysis of two 6 and 12-dimensional flight control systems that use multi-stage, heterogeneous, ML-enabled perception. The paper advances methodology by introducing an algorithm for constructing data and requirement guided refinement of perception contracts (DaRePC). The resulting analysis provides testable contracts which establish the state and environment conditions under which an aircraft can safety touchdown on the runway and a drone can safely pass through a sequence of gates. It can also discover conditions (e.g., low-horizon sun) that can possibly violate the safety of the vision-based control system.
CVMar 1, 2025
Abstract Rendering: Computing All that is Seen in Gaussian Splat ScenesYangge Li, Chenxi Ji, Xiangru Zhong et al.
We introduce abstract rendering, a method for computing a set of images by rendering a scene from a continuously varying range of camera positions. The resulting abstract image-which encodes an infinite collection of possible renderings-is represented using constraints on the image matrix, enabling rigorous uncertainty propagation through the rendering process. This capability is particularly valuable for the formal verification of vision-based autonomous systems and other safety-critical applications. Our approach operates on Gaussian splat scenes, an emerging representation in computer vision and robotics. We leverage efficient piecewise linear bound propagation to abstract fundamental rendering operations, while addressing key challenges that arise in matrix inversion and depth sorting-two operations not directly amenable to standard approximations. To handle these, we develop novel linear relational abstractions that maintain precision while ensuring computational efficiency. These abstractions not only power our abstract rendering algorithm but also provide broadly applicable tools for other rendering problems. Our implementation, AbstractSplat, is optimized for scalability, handling up to 750k Gaussians while allowing users to balance memory and runtime through tile and batch-based computation. Compared to the only existing abstract image method for mesh-based scenes, AbstractSplat achieves 2-14x speedups while preserving precision. Our results demonstrate that continuous camera motion, rotations, and scene variations can be rigorously analyzed at scale, making abstract rendering a powerful tool for uncertainty-aware vision applications.
SYNov 21, 2020
SceneChecker: Boosting Scenario Verification using Symmetry AbstractionsHussein Sibai, Yangge Li, Sayan Mitra
We presentSceneChecker, a tool for verifying scenarios involving vehicles executing complex plans in large cluttered workspaces. SceneChecker converts the scenario verification problem to a standard hybrid system verification problem, and solves it effectively by exploiting structural properties in the plan and the vehicle dynamics. SceneChecker uses symmetry abstractions, a novel refinement algorithm, and importantly, is built to boost the performance of any existing reachability analysis tool as a plug-in subroutine. We evaluated SceneChecker on several scenarios involving ground and aerial vehicles with nonlinear dynamics and neural network controllers, employing different kinds of symmetries, using different reachability subroutines, and following plans with hundreds of way-points in complex workspaces. Compared to two leading tools, DryVR and Flow*, SceneChecker shows 20x speedup in verification time, even while using those very tools as reachability subroutines.