1.8LGJul 28, 2022Code
RangL: A Reinforcement Learning Competition PlatformViktor Zobernig, Richard A. Saldanha, Jinke He et al.
The RangL project hosted by The Alan Turing Institute aims to encourage the wider uptake of reinforcement learning by supporting competitions relating to real-world dynamic decision problems. This article describes the reusable code repository developed by the RangL team and deployed for the 2022 Pathways to Net Zero Challenge, supported by the UK Net Zero Technology Centre. The winning solutions to this particular Challenge seek to optimize the UK's energy transition policy to net zero carbon emissions by 2050. The RangL repository includes an OpenAI Gym reinforcement learning environment and code that supports both submission to, and evaluation in, a remote instance of the open source EvalAI platform as well as all winning learning agent strategies. The repository is an illustrative example of RangL's capability to provide a reusable structure for future challenges.
9.8LGJun 1, 2023
What model does MuZero learn?Jinke He, Thomas M. Moerland, Joery A. de Vries et al.
Model-based reinforcement learning (MBRL) has drawn considerable interest in recent years, given its promise to improve sample efficiency. Moreover, when using deep-learned models, it is possible to learn compact and generalizable models from data. In this work, we study MuZero, a state-of-the-art deep model-based reinforcement learning algorithm that distinguishes itself from existing algorithms by learning a value-equivalent model. Despite MuZero's success and impact in the field of MBRL, existing literature has not thoroughly addressed why MuZero performs so well in practice. Specifically, there is a lack of in-depth investigation into the value-equivalent model learned by MuZero and its effectiveness in model-based credit assignment and policy improvement, which is vital for achieving sample efficiency in MBRL. To fill this gap, we explore two fundamental questions through our empirical analysis: 1) to what extent does MuZero achieve its learning objective of a value-equivalent model, and 2) how useful are these models for policy improvement? Our findings reveal that MuZero's model struggles to generalize when evaluating unseen policies, which limits its capacity for additional policy improvement. However, MuZero's incorporation of the policy prior in MCTS alleviates this problem, which biases the search towards actions where the model is more accurate.
Distributed Influence-Augmented Local Simulators for Parallel MARL in Large Networked SystemsMiguel Suau, Jinke He, Mustafa Mert Çelikok et al.
Due to its high sample complexity, simulation is, as of today, critical for the successful application of reinforcement learning. Many real-world problems, however, exhibit overly complex dynamics, which makes their full-scale simulation computationally slow. In this paper, we show how to decompose large networked systems of many agents into multiple local components such that we can build separate simulators that run independently and in parallel. To monitor the influence that the different local components exert on one another, each of these simulators is equipped with a learned model that is periodically trained on real trajectories. Our empirical results reveal that distributing the simulation among different processes not only makes it possible to train large multi-agent systems in just a few hours but also helps mitigate the negative effects of simultaneous learning.
4.1LGNov 10, 2025
Learning to Focus: Prioritizing Informative Histories with Structured Attention Mechanisms in Partially Observable Reinforcement LearningDaniel De Dios Allegue, Jinke He, Frans A. Oliehoek
Transformers have shown strong ability to model long-term dependencies and are increasingly adopted as world models in model-based reinforcement learning (RL) under partial observability. However, unlike natural language corpora, RL trajectories are sparse and reward-driven, making standard self-attention inefficient because it distributes weight uniformly across all past tokens rather than emphasizing the few transitions critical for control. To address this, we introduce structured inductive priors into the self-attention mechanism of the dynamics head: (i) per-head memory-length priors that constrain attention to task-specific windows, and (ii) distributional priors that learn smooth Gaussian weightings over past state-action pairs. We integrate these mechanisms into UniZero, a model-based RL agent with a Transformer-based world model that supports planning under partial observability. Experiments on the Atari 100k benchmark show that most efficiency gains arise from the Gaussian prior, which smoothly allocates attention to informative transitions, while memory-length priors often truncate useful signals with overly restrictive cut-offs. In particular, Gaussian Attention achieves a 77% relative improvement in mean human-normalized scores over UniZero. These findings suggest that in partially observable RL domains with non-stationary temporal dependencies, discrete memory windows are difficult to learn reliably, whereas smooth distributional priors flexibly adapt across horizons and yield more robust data efficiency. Overall, our results demonstrate that encoding structured temporal priors directly into self-attention improves the prioritization of informative histories for dynamics modeling under partial observability.
Bayesian Meta-Reinforcement Learning with Laplace Variational Recurrent NetworksJoery A. de Vries, Jinke He, Mathijs M. de Weerdt et al.
Meta-reinforcement learning trains a single reinforcement learning agent on a distribution of tasks to quickly generalize to new tasks outside of the training set at test time. From a Bayesian perspective, one can interpret this as performing amortized variational inference on the posterior distribution over training tasks. Among the various meta-reinforcement learning approaches, a common method is to represent this distribution with a point-estimate using a recurrent neural network. We show how one can augment this point estimate to give full distributions through the Laplace approximation, either at the start of, during, or after learning, without modifying the base model architecture. With our approximation, we are able to estimate distribution statistics (e.g., the entropy) of non-Bayesian agents and observe that point-estimate based methods produce overconfident estimators while not satisfying consistency. Furthermore, when comparing our approach to full-distribution based learning of the task posterior, our method performs on par with variational baselines while having much fewer parameters.
3.3LGFeb 3, 2022
Influence-Augmented Local Simulators: A Scalable Solution for Fast Deep RL in Large Networked SystemsMiguel Suau, Jinke He, Matthijs T. J. Spaan et al.
Learning effective policies for real-world problems is still an open challenge for the field of reinforcement learning (RL). The main limitation being the amount of data needed and the pace at which that data can be obtained. In this paper, we study how to build lightweight simulators of complicated systems that can run sufficiently fast for deep RL to be applicable. We focus on domains where agents interact with a reduced portion of a larger environment while still being affected by the global dynamics. Our method combines the use of local simulators with learned models that mimic the influence of the global system. The experiments reveal that incorporating this idea into the deep RL workflow can considerably accelerate the training process and presents several opportunities for the future.
Online Planning in POMDPs with Self-Improving SimulatorsJinke He, Miguel Suau, Hendrik Baier et al.
How can we plan efficiently in a large and complex environment when the time budget is limited? Given the original simulator of the environment, which may be computationally very demanding, we propose to learn online an approximate but much faster simulator that improves over time. To plan reliably and efficiently while the approximate simulator is learning, we develop a method that adaptively decides which simulator to use for every simulation, based on a statistic that measures the accuracy of the approximate simulator. This allows us to use the approximate simulator to replace the original simulator for faster simulations when it is accurate enough under the current context, thus trading off simulation speed and accuracy. Experimental results in two large domains show that when integrated with POMCP, our approach allows to plan with improving efficiency over time.