Eric Huang

AI
h-index20
3papers
108citations
Novelty60%
AI Score34

3 Papers

9.4LGFeb 18, 2025
Tuning Algorithmic and Architectural Hyperparameters in Graph-Based Semi-Supervised Learning with Provable Guarantees

Ally Yalei Du, Eric Huang, Dravyansh Sharma

Graph-based semi-supervised learning is a powerful paradigm in machine learning for modeling and exploiting the underlying graph structure that captures the relationship between labeled and unlabeled data. A large number of classical as well as modern deep learning based algorithms have been proposed for this problem, often having tunable hyperparameters. We initiate a formal study of tuning algorithm hyperparameters from parameterized algorithm families for this problem. We obtain novel $O(\log n)$ pseudo-dimension upper bounds for hyperparameter selection in three classical label propagation-based algorithm families, where $n$ is the number of nodes, implying bounds on the amount of data needed for learning provably good parameters. We further provide matching $Ω(\log n)$ pseudo-dimension lower bounds, thus asymptotically characterizing the learning-theoretic complexity of the parameter tuning problem. We extend our study to selecting architectural hyperparameters in modern graph neural networks. We bound the Rademacher complexity for tuning the self-loop weighting in recently proposed Simplified Graph Convolution (SGC) networks. We further propose a tunable architecture that interpolates graph convolutional neural networks (GCN) and graph attention networks (GAT) in every layer, and provide Rademacher complexity bounds for tuning the interpolation coefficient.

13.7RONov 3, 2020Code
Contact Mode Guided Sampling-Based Planning for Quasistatic Dexterous Manipulation in 2D

Xianyi Cheng, Eric Huang, Yifan Hou et al.

The discontinuities and multi-modality introduced by contacts make manipulation planning challenging. Many previous works avoid this problem by pre-designing a set of high-level motion primitives like grasping and pushing. However, such motion primitives are often not adequate to describe dexterous manipulation motions. In this work, we propose a method for dexterous manipulation planning at a more primitive level. The key idea is to use contact modes to guide the search in a sampling-based planning framework. Our method can automatically generate contact transitions and motion trajectories under the quasistatic assumption. In the experiments, this method sometimes generates motions that are often pre-designed as motion primitives, as well as dexterous motions that are more task-specific.

11.8AIFeb 4, 2014
Optimal Rectangle Packing: An Absolute Placement Approach

Eric Huang, Richard E. Korf

We consider the problem of finding all enclosing rectangles of minimum area that can contain a given set of rectangles without overlap. Our rectangle packer chooses the x-coordinates of all the rectangles before any of the y-coordinates. We then transform the problem into a perfect-packing problem with no empty space by adding additional rectangles. To determine the y-coordinates, we branch on the different rectangles that can be placed in each empty position. Our packer allows us to extend the known solutions for a consecutive-square benchmark from 27 to 32 squares. We also introduce three new benchmarks, avoiding properties that make a benchmark easy, such as rectangles with shared dimensions. Our third benchmark consists of rectangles of increasingly high precision. To pack them efficiently, we limit the rectangles coordinates and the bounding box dimensions to the set of subset sums of the rectangles dimensions. Overall, our algorithms represent the current state-of-the-art for this problem, outperforming other algorithms by orders of magnitude, depending on the benchmark.