Online Recognition of Incomplete Gesture Data to Interface Collaborative RobotsM. A. Simão, O. Gibaru, P. Neto
Online recognition of gestures is critical for intuitive human-robot interaction (HRI) and further push collaborative robotics into the market, making robots accessible to more people. The problem is that it is difficult to achieve accurate gesture recognition in real unstructured environments, often using distorted and incomplete multisensory data. This paper introduces an HRI framework to classify large vocabularies of interwoven static gestures (SGs) and dynamic gestures (DGs) captured with wearable sensors. DG features are obtained by applying data dimensionality reduction to raw data from sensors (resampling with cubic interpolation and principal component analysis). Experimental tests were conducted using the UC2017 hand gesture dataset with samples from eight different subjects. The classification models show an accuracy of 95.6% for a library of 24 SGs with a random forest and 99.3% for 10 DGs using artificial neural networks. These results compare equally or favorably with different commonly used classifiers. Long short-term memory deep networks achieved similar performance in online frame-by-frame classification using raw incomplete data, performing better in terms of accuracy than static models with specially crafted features, but worse in training and inference time. The recognized gestures are used to teleoperate a robot in a collaborative process that consists in preparing a breakfast meal.
3.8LGApr 17, 2023
A study on a Q-Learning algorithm application to a manufacturing assembly problemMiguel Neves, Miguel Vieira, Pedro Neto
The development of machine learning algorithms has been gathering relevance to address the increasing modelling complexity of manufacturing decision-making problems. Reinforcement learning is a methodology with great potential due to the reduced need for previous training data, i.e., the system learns along time with actual operation. This study focuses on the implementation of a reinforcement learning algorithm in an assembly problem of a given object, aiming to identify the effectiveness of the proposed approach in the optimisation of the assembly process time. A model-free Q-Learning algorithm is applied, considering the learning of a matrix of Q-values (Q-table) from the successive interactions with the environment to suggest an assembly sequence solution. This implementation explores three scenarios with increasing complexity so that the impact of the Q-Learning\textsc's parameters and rewards is assessed to improve the reinforcement learning agent performance. The optimisation approach achieved very promising results by learning the optimal assembly sequence 98.3% of the times.
3.8LGApr 13, 2023
Improving novelty detection with generative adversarial networks on hand gesture dataMiguel Simão, Pedro Neto, Olivier Gibaru
We propose a novel way of solving the issue of classification of out-of-vocabulary gestures using Artificial Neural Networks (ANNs) trained in the Generative Adversarial Network (GAN) framework. A generative model augments the data set in an online fashion with new samples and stochastic target vectors, while a discriminative model determines the class of the samples. The approach was evaluated on the UC2017 SG and UC2018 DualMyo data sets. The generative models performance was measured with a distance metric between generated and real samples. The discriminative models were evaluated by their accuracy on trained and novel classes. In terms of sample generation quality, the GAN is significantly better than a random distribution (noise) in mean distance, for all classes. In the classification tests, the baseline neural network was not capable of identifying untrained gestures. When the proposed methodology was implemented, we found that there is a trade-off between the detection of trained and untrained gestures, with some trained samples being mistaken as novelty. Nevertheless, a novelty detection accuracy of 95.4% or 90.2% (depending on the data set) was achieved with just 5% loss of accuracy on trained classes.
2.8CVApr 13, 2023
Event-based tracking of human handsLaura Duarte, Mohammad Safeea, Pedro Neto
This paper proposes a novel method for human hands tracking using data from an event camera. The event camera detects changes in brightness, measuring motion, with low latency, no motion blur, low power consumption and high dynamic range. Captured frames are analysed using lightweight algorithms reporting 3D hand position data. The chosen pick-and-place scenario serves as an example input for collaborative human-robot interactions and in obstacle avoidance for human-robot safety applications. Events data are pre-processed into intensity frames. The regions of interest (ROI) are defined through object edge event activity, reducing noise. ROI features are extracted for use in-depth perception. Event-based tracking of human hand demonstrated feasible, in real time and at a low computational cost. The proposed ROI-finding method reduces noise from intensity images, achieving up to 89% of data reduction in relation to the original, while preserving the features. The depth estimation error in relation to ground truth (measured with wearables), measured using dynamic time warping and using a single event camera, is from 15 to 30 millimetres, depending on the plane it is measured. Tracking of human hands in 3D space using a single event camera data and lightweight algorithms to define ROI features (hands tracking in space).
3.8LGApr 13, 2023
Deep reinforcement learning applied to an assembly sequence planning problem with user preferencesMiguel Neves, Pedro Neto
Deep reinforcement learning (DRL) has demonstrated its potential in solving complex manufacturing decision-making problems, especially in a context where the system learns over time with actual operation in the absence of training data. One interesting and challenging application for such methods is the assembly sequence planning (ASP) problem. In this paper, we propose an approach to the implementation of DRL methods in ASP. The proposed approach introduces in the RL environment parametric actions to improve training time and sample efficiency and uses two different reward signals: (1) user's preferences and (2) total assembly time duration. The user's preferences signal addresses the difficulties and non-ergonomic properties of the assembly faced by the human and the total assembly time signal enforces the optimization of the assembly. Three of the most powerful deep RL methods were studied, Advantage Actor-Critic (A2C), Deep Q-Learning (DQN), and Rainbow, in two different scenarios: a stochastic and a deterministic one. Finally, the performance of the DRL algorithms was compared to tabular Q-Learnings performance. After 10,000 episodes, the system achieved near optimal behaviour for the algorithms tabular Q-Learning, A2C, and Rainbow. Though, for more complex scenarios, the algorithm tabular Q-Learning is expected to underperform in comparison to the other 2 algorithms. The results support the potential for the application of deep reinforcement learning in assembly sequence planning problems with human interaction.
3.9CVMar 15, 2023
Classification of Primitive Manufacturing Tasks from Filtered Event DataLaura Duarte, Pedro Neto
Collaborative robots are increasingly present in industry to support human activities. However, to make the human-robot collaborative process more effective, there are several challenges to be addressed. Collaborative robotic systems need to be aware of the human activities to (1) anticipate collaborative/assistive actions, (2) learn by demonstration, and (3) activate safety procedures in shared workspace. This study proposes an action classification system to recognize primitive assembly tasks from human motion events data captured by a Dynamic and Active-pixel Vision Sensor (DAVIS). Several filters are compared and combined to remove event data noise. Task patterns are classified from a continuous stream of event data using advanced deep learning and recurrent networks to classify spatial and temporal features. Experiments were conducted on a novel dataset, the dataset of manufacturing tasks (DMT22), featuring 5 classes of representative manufacturing primitives (PickUp, Place, Screw, Hold, Idle) from 5 participants. Results show that the proposed filters remove about 65\% of all events (noise) per recording, conducting to a classification accuracy up to 99,37\% for subjects that trained the system and 97.08\% for new subjects. Data from a left-handed subject were successfully classified using only right-handed training data. These results are object independent.
Event-based dataset for the detection and classification of manufacturing assembly tasksLaura Duarte, Pedro Neto
The featured dataset, the Event-based Dataset of Assembly Tasks (EDAT24), showcases a selection of manufacturing primitive tasks (idle, pick, place, and screw), which are basic actions performed by human operators in any manufacturing assembly. The data were captured using a DAVIS240C event camera, an asynchronous vision sensor that registers events when changes in light intensity value occur. Events are a lightweight data format for conveying visual information and are well-suited for real-time detection and analysis of human motion. Each manufacturing primitive has 100 recorded samples of DAVIS240C data, including events and greyscale frames, for a total of 400 samples. In the dataset, the user interacts with objects from the open-source CT-Benchmark in front of the static DAVIS event camera. All data are made available in raw form (.aedat) and in pre-processed form (.npy). Custom-built Python code is made available together with the dataset to aid researchers to add new manufacturing primitives or extend the dataset with more samples.
3.2ROMar 31, 2025
Enhancing Physical Human-Robot Interaction: Recognizing Digits via Intrinsic Robot Tactile SensingTeresa Sinico, Giovanni Boschetti, Pedro Neto
Physical human-robot interaction (pHRI) remains a key challenge for achieving intuitive and safe interaction with robots. Current advancements often rely on external tactile sensors as interface, which increase the complexity of robotic systems. In this study, we leverage the intrinsic tactile sensing capabilities of collaborative robots to recognize digits drawn by humans on an uninstrumented touchpad mounted to the robot's flange. We propose a dataset of robot joint torque signals along with corresponding end-effector (EEF) forces and moments, captured from the robot's integrated torque sensors in each joint, as users draw handwritten digits (0-9) on the touchpad. The pHRI-DIGI-TACT dataset was collected from different users to capture natural variations in handwriting. To enhance classification robustness, we developed a data augmentation technique to account for reversed and rotated digits inputs. A Bidirectional Long Short-Term Memory (Bi-LSTM) network, leveraging the spatiotemporal nature of the data, performs online digit classification with an overall accuracy of 94\% across various test scenarios, including those involving users who did not participate in training the system. This methodology is implemented on a real robot in a fruit delivery task, demonstrating its potential to assist individuals in everyday life. Dataset and video demonstrations are available at: https://TS-Robotics.github.io/pHRI-DIGI/.
1.9RODec 5, 2023
A Q-learning approach to the continuous control problem of robot inverted pendulum balancingMohammad Safeea, Pedro Neto
This study evaluates the application of a discrete action space reinforcement learning method (Q-learning) to the continuous control problem of robot inverted pendulum balancing. To speed up the learning process and to overcome technical difficulties related to the direct learning on the real robotic system, the learning phase is performed in simulation environment. A mathematical model of the system dynamics is implemented, deduced by curve fitting on data acquired from the real system. The proposed approach demonstrated feasible, featuring its application on a real world robot that learned to balance an inverted pendulum. This study also reinforces and demonstrates the importance of an accurate representation of the physical world in simulation to achieve a more efficient implementation of reinforcement learning algorithms in real world, even when using a discrete action space algorithm to control a continuous action.
3.3CVAug 26, 2020
Gesture Recognition from Skeleton Data for Intuitive Human-Machine InteractionAndré Brás, Miguel Simão, Pedro Neto
Human gesture recognition has assumed a capital role in industrial applications, such as Human-Machine Interaction. We propose an approach for segmentation and classification of dynamic gestures based on a set of handcrafted features, which are drawn from the skeleton data provided by the Kinect sensor. The module for gesture detection relies on a feedforward neural network which performs framewise binary classification. The method for gesture recognition applies a sliding window, which extracts information from both the spatial and temporal dimensions. Then we combine windows of varying durations to get a multi-temporal scale approach and an additional gain in performance. Encouraged by the recent success of Recurrent Neural Networks for time series domains, we also propose a method for simultaneous gesture segmentation and classification based on the bidirectional Long Short-Term Memory cells, which have shown ability for learning the temporal relationships on long temporal scales. We evaluate all the different approaches on the dataset published for the ChaLearn Looking at People Challenge 2014. The most effective method achieves a Jaccard index of 0.75, which suggests a performance almost on pair with that presented by the state-of-the-art techniques. At the end, the recognized gestures are used to interact with a collaborative robot.
6.2ROSep 11, 2019
On-line collision avoidance for collaborative robot manipulators by adjusting off-line generated paths: An industrial use caseMohammad Safeea, Pedro Neto, Richard Bearee
Human-robot collision avoidance is a key in collaborative robotics and in the framework of Industry 4.0. It plays an important role for achieving safety criteria while having humans and machines working side-by-side in unstructured and time-varying environment. This study introduces the subject of manipulator's on-line collision avoidance into a real industrial application implementing typical sensors and a commonly used collaborative industrial manipulator, KUKA iiwa. In the proposed methodology, the human co-worker and the robot are represented by geometric primitives (capsules). The minimum distance and relative velocity between them is calculated, when human/obstacles are nearby the concept of hypothetical repulsion and attraction vectors is used. By coupling this concept with a mathematical representation of robot's kinematics, a task level control with collision avoidance capability is achieved. Consequently, the off-line generated nominal path of the industrial task is modified on-the-fly so the robot is able to avoid collision with the co-worker safely while being able to fulfill the industrial operation. To guarantee motion continuity when switching between different tasks, the notion of repulsion-vector-reshaping is introduced. Tests on an assembly robotic cell in automotive industry show that the robot moves smoothly and avoids collisions successfully by adjusting the off-line generated nominal paths.
KUKA Sunrise Toolbox: Interfacing Collaborative Robots with MATLABMohammad Safeea, Pedro Neto
Collaborative robots are increasingly present in our lives. The KUKA LBR iiwa equipped with the KUKA Sunrise.OS controller is a good example of a collaborative/sensitive robot. This paper presents a MATLAB Toolbox, the KUKA Sunrise Toolbox (KST), to interface KUKA Sunrise.OS using MATLAB. The KST contains functionalities for networking, real-time control, point-to-point motion, setters and getters of parameters and physical interaction. KST includes more than 50 functions and runs on a remote computer connected with the KUKA Sunrise controller via transmission control Protocol/Internet Protocol (TCP/IP). The KST potentialities are demonstrated in three use cases.
2.1ROOct 4, 2016
A compact two-phase twisted string actuation system: Modeling and validationMahmoud Tavakoli, Rafael Batista, Pedro Neto
In this paper, we propose a compact twisted string actuation system that achieves a high contraction percentage (81%) on two phases: multi string twist and overtwist. This type of system can be used in many robotic applications, such as robotic hands and exoskeletons. The overtwist phase enables the development of more compact actuators based on the twisted string systems. Furthermore, by analyzing the previously developed mathematical models, we found out that a constant radius model should be applied for the overtwisting phase. Moreover, we propose an improvement of an existing model for prediction of the radius of the multi string system after they twist around each other. This model helps to better estimate the bundle diameter which results in a more precise mathematical model for multi string systems. The model was validated by performing experiments with 2, 4, 6 and 8 string systems. Finally, we performed extensive life cycle tests with different loads and contractions to find out the expected life of the system.
2.3RONov 18, 2013
Off-line Programming and Simulation from CAD Drawings: Robot-Assisted Sheet Metal BendingPedro Neto
Increasingly, industrial robots are being used in production systems. This is because they are highly flexible machines and economically competitive with human labor. The problem is that they are difficult to program. Thus, manufacturing system designers are looking for more intuitive ways to program robots, especially using the CAD drawings of the production system they developed. This paper presents an industrial application of a novel CAD-based off-line robot programming (OLP) and simulation system in which the CAD package used for cell design is also used for OLP and robot simulation. Thus, OLP becomes more accessible to anyone with basic knowledge of CAD and robotics. The system was tested in a robot-assisted sheet metal bending cell. Experiments allowed identifying the pros and cons of the proposed solution.
4.3RONov 18, 2013
3-D position estimation from inertial sensing: minimizing the error from the process of double integration of accelerationsP. Neto, J. N. Pires, A. P Moreira
This paper introduces a new approach to 3-D position estimation from acceleration data, i.e., a 3-D motion tracking system having a small size and low-cost magnetic and inertial measurement unit (MIMU) composed by both a digital compass and a gyroscope as interaction technology. A major challenge is to minimize the error caused by the process of double integration of accelerations due to motion (these ones have to be separated from the accelerations due to gravity). Owing to drift error, position estimation cannot be performed with adequate accuracy for periods longer than few seconds. For this reason, we propose a method to detect motion stops and only integrate accelerations in moments of effective hand motion during the demonstration process. The proposed system is validated and evaluated with experiments reporting a common daily life pick-and-place task.
11.8ROSep 9, 2013
Accelerometer-based control of an industrial robotic armPedro Neto, Norberto Pires, Paulo Moreira
Most of industrial robots are still programmed using the typical teaching process, through the use of the robot teach pendant. In this paper is proposed an accelerometer-based system to control an industrial robot using two low-cost and small 3-axis wireless accelerometers. These accelerometers are attached to the human arms, capturing its behavior (gestures and postures). An Artificial Neural Network (ANN) trained with a back-propagation algorithm was used to recognize arm gestures and postures, which then will be used as input in the control of the robot. The aim is that the robot starts the movement almost at the same time as the user starts to perform a gesture or posture (low response time). The results show that the system allows the control of an industrial robot in an intuitive way. However, the achieved recognition rate of gestures and postures (92%) should be improved in future, keeping the compromise with the system response time (160 milliseconds). Finally, the results of some tests performed with an industrial robot are presented and discussed.
5.9ROSep 9, 2013
A low-cost laser scanning solution for flexible robotic cells: spray coatingMarcos Ferreira, António Paulo Moreira, Pedro Neto
In this paper, an adaptive and low-cost robotic coating platform for small production series is presented. This new platform presents a flexible architecture that enables fast/automatic system adaptive behaviour without human intervention. The concept is based on contactless technology, using artificial vision and laser scanning to identify and characterize different workpieces travelling on a conveyor. Using laser triangulation, the workpieces are virtually reconstructed through a simplified cloud of three-dimensional (3D) points. From those reconstructed models, several algorithms are implemented to extract information about workpieces profile (pattern recognition), size, boundary and pose. Such information is then used to on-line adjust the base robot programmes. These robot programmes are off-line generated from a 3D computer-aided design model of each different workpiece profile. Finally, the robotic manipulator executes the coating process after its base programmes have been adjusted. This is a low-cost and fully autonomous system that allows adapting the robots behaviour to different manufacturing situations. It means that the robot is ready to work over any piece at any time, and thus, small production series can be reduced to as much as a one-object series. No skilled workers and large setup times are needed to operate it. Experimental results showed that this solution proved to be efficient and can be applied not only for spray coating purposes but also for many other industrial processes (automatic manipulation, pick-and-place, inspection, etc.).
9.8ROSep 9, 2013
High-level robot programming based on CAD: dealing with unpredictable environmentsPedro Neto, Nuno Mendes, Ricardo Araújo et al.
Purpose - The purpose of this paper is to present a CAD-based human-robot interface that allows non-expert users to teach a robot in a manner similar to that used by human beings to teach each other. Design/methodology/approach - Intuitive robot programming is achieved by using CAD drawings to generate robot programs off-line. Sensory feedback allows minimization of the effects of uncertainty, providing information to adjust the robot paths during robot operation. Findings - It was found that it is possible to generate a robot program from a common CAD drawing and run it without any major concerns about calibration or CAD model accuracy. Research limitations/implications - A limitation of the proposed system has to do with the fact that it was designed to be used for particular technological applications. Practical implications - Since most manufacturing companies have CAD packages in their facilities today, CAD-based robot programming may be a good option to program robots without the need for skilled robot programmers. Originality/value - The paper proposes a new CAD-based robot programming system. Robot programs are directly generated from a CAD drawing running on a commonly available 3D CAD package (Autodesk Inventor) and not from a commercial, computer aided robotics (CAR) software, making it a simple CAD integrated solution. This is a low-cost and low-setup time system where no advanced robot programming skills are required to operate it. In summary, robot programs are generated with a high-level of abstraction from the robot language.
12.6ROSep 9, 2013
Real-Time and Continuous Hand Gesture Spotting: an Approach Based on Artificial Neural NetworksPedro Neto, Dário Pereira, Norberto Pires et al.
New and more natural human-robot interfaces are of crucial interest to the evolution of robotics. This paper addresses continuous and real-time hand gesture spotting, i.e., gesture segmentation plus gesture recognition. Gesture patterns are recognized by using artificial neural networks (ANNs) specifically adapted to the process of controlling an industrial robot. Since in continuous gesture recognition the communicative gestures appear intermittently with the noncommunicative, we are proposing a new architecture with two ANNs in series to recognize both kinds of gesture. A data glove is used as interface technology. Experimental results demonstrated that the proposed solution presents high recognition rates (over 99% for a library of ten gestures and over 96% for a library of thirty gestures), low training and learning time and a good capacity to generalize from particular situations.
7.4ROSep 9, 2013
Discretization and fitting of nominal data for autonomous robotsNuno Mendes, Pedro Neto, Norberto Pires et al.
This paper presents methodologies to discretize nominal robot paths extracted from 3-D CAD drawings. Behind robot path discretization is the ability to have a robot adjusting the traversed paths so that the contact between robot tool and work-piece is properly maintained. In addition, a hybrid force/motion control system based on Fuzzy-PI control is proposed to adjust robot paths with external sensory feedback. All these capabilities allow to facilitate the robot programming process and to increase the robots autonomy.
11.8ROSep 9, 2013
Direct off-line robot programming via a common CAD packagePedro Neto, Nuno Mendes
This paper focuses on intuitive and direct off-line robot programming from a CAD drawing running on a common 3-D CAD package. It explores the most suitable way to represent robot motion in a CAD drawing, how to automatically extract such motion data from the drawing, make the mapping of data from the virtual (CAD model) to the real environment and the process of automatic generation of robot paths/programs. In summary, this study aims to present a novel CAD-based robot programming system accessible to anyone with basic knowledge of CAD and robotics. Experiments on different manipulation tasks show the effectiveness and versatility of the proposed approach.
4.3ROSep 9, 2013
An optimal fuzzy-PI force/motion controller to increase industrial robot autonomyNuno Mendes, Pedro Neto, J. Norberto Pires et al.
This paper presents a method for robot self-recognition and self-adaptation through the analysis of the contact between the robot end effector and its surrounding environment. Often, in off-line robot programming, the idealized robotic environment (the virtual one) does not reflect accurately the real one. In this situation, we are in the presence of a partially unknown environment (PUE). Thus, robotic systems must have some degree of autonomy to overcome this situation, especially when contact exists. The proposed force/motion control system has an external control loop based on forces and torques exerted on the robot end effector and an internal control loop based on robot motion. The external control loop is tested with an optimal proportional integrative (PI) and a fuzzy-PI controller. The system performance is validated with real-world experiments involving contact in PUEs.